List of spirits (Super Mario series): Difference between revisions

m (→‎Spirit Battles: Missed a few spots)
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*The stage is based on Princess Peach's Castle, the main hub area of ''Super Mario 64'' where the goal item, the {{s|mariowiki|Power Star}}, highly resembles the Super Star.
*The stage is based on Princess Peach's Castle, the main hub area of ''Super Mario 64'' where the goal item, the {{s|mariowiki|Power Star}}, highly resembles the Super Star.
*The rules and the battle conditions reference the Super Star's ability to grant the player invincibility and the ability to easily defeat enemies for a short time.
*The rules and the battle conditions reference the Super Star's ability to grant the player invincibility and the ability to easily defeat enemies for a short time.
*Rosalina & Luma's [[Grand Star]] Final Smash is based on the {{iw|mariowiki|Grand Star}}, the larger version of the Power Stars in ''Super Mario Galaxy'', which also highly resembles the Super Star.
*Rosalina & Luma's [[Grand Star]] Final Smash is based on the {{iw|mariowiki|Grand Star}}, the larger version of the Power Stars in ''Super Mario Galaxy'', which also resembles the Super Star.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's First-Strike Advantage ability further references the Super Star's ability to grant the player invincibility for a short time.
*This spirit's First-Strike Advantage ability further references the Super Star's ability to grant the player invincibility for a short time.
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*The black Metal Mario represents Metal Mario, the black metallic power-up form of Mario, which can be obtained after breaking the [[Metal Box]].
*The black Metal Mario represents Metal Mario, the black metallic power-up form of Mario, which can be obtained after breaking the [[Metal Box]].
*The stage represents the {{iw|mariowiki|Cavern of the Metal Cap}}, a crystalline cavernous stage in ''Super Mario 64'' where the Metal power-up form is first obtained.
*The stage represents the {{iw|mariowiki|Cavern of the Metal Cap}}, a crystalline cavernous stage in ''Super Mario 64'' where the Metal power-up form is first obtained.
*The music track is based on the theme song of the metal boss battles in ''Super Smash Bros. Melee'', which features Metal Mario as a mini-boss.
*The music track is based on the metal boss battles theme song in ''Super Smash Bros. Melee'', which features Metal Mario as a mini-boss.
*The battle conditions reference the Metal power-up form's ability to grant the player increased attack power and resistance to damage, but makes them move slower.
*The battle conditions reference the Metal power-up form's ability to grant the player increased attack power and resistance to damage, but makes them move slower.
----'''Other trivia:'''
----'''Other trivia:'''
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger black Mario represents {{s|mariowiki|Boo Mario}}, the larger {{s|mariowiki|Boo Mushroom}} power-up form of Mario, whose design includes his facial features and hat.
*The larger black Mario represents {{s|mariowiki|Boo Mario}}, the larger {{s|mariowiki|Boo Mushroom}} power-up form of Mario, whose design includes his facial features and hat.
*The stage represents the haunted mansion in the {{s|mariowiki|Ghostly Galaxy}}, a horror-themed galaxy in ''Super Mario Galaxy'' where the Boo Mushroom item is first obtained.
*The stage represents the haunted mansion in the {{s|mariowiki|Ghostly Galaxy}}, a Boo-inhabited horror-themed galaxy in ''Super Mario Galaxy'' where the Boo Mushroom item is first obtained.
*The music track references the {{s|mariowiki|Boo Moon Galaxy}}, a horror-themed galaxy in ''Super Mario Galaxy 2'' where the Boo Mushroom item can be obtained.
*The music track references the theme song from {{s|mariowiki|Boo Moon Galaxy}}, a Boo-inhabited horror-themed galaxy in ''Super Mario Galaxy 2'' where the Boo Mushroom item can be obtained.
*The Invisibility rule and the Low Gravity and High Gravity hazards reference the Boo Mushroom power-up form's ability to make the player turn invisible and float in midair.
*The Invisibility rule and the Low Gravity and High Gravity hazards reference the Boo Mushroom power-up form's ability to make the player turn invisible and float in midair.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lightweight ability further references the Boo Mushroom power-up form's ability to float in midair without touching the floor.
*This spirit's Lightweight ability further references the Boo Mushroom power-up form's ability to make the player float in midair without touching the floor.
|-
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|23
|23
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Metal Jigglypuff represents {{s|mariowiki|Rock Mario}}, the {{s|mariowiki|Rock Mushroom}} power-up form of Mario, who can transform into a hard-shelled boulder.
*The blue Metal Jigglypuff represents {{s|mariowiki|Rock Mario}}, the {{s|mariowiki|Rock Mushroom}} power-up form of Mario, who can transform into a hard-shelled boulder.
*The music track is based on the theme song of the {{s|mariowiki|Melty Monster Galaxy}}, a lava-filled galaxy in ''Super Mario Galaxy 2'' where the Rock Mushroom can be obtained.
*The music track is based on the {{s|mariowiki|Melty Monster Galaxy}} theme song from ''Super Mario Galaxy 2'' where the Rock Mushroom can be obtained.
*Jigglypuff's favored [[Rollout]] references the Rock Mushroom power-up form's ability to transform the player into a rolling boulder and ram into enemies.
*Jigglypuff's favored [[Rollout]] references the Rock Mushroom power-up form's ability to transform the player into a rolling boulder and ram into enemies.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tail Luigi represents Fox Luigi, the [[Super Leaf]] power-up form of Luigi, which gives him a pair of yellow fox ears and a busy tail.
*The yellow Tail Luigi represents Fox Luigi, the [[Super Leaf]] power-up form of Luigi who features a pair of yellow pointed ears, a bushy tail, and the ability to fly.
*The music track is based on [[mariowiki:World 1-1 (Super Mario Bros. 3)|World 1-1]], the first stage of ''Super Mario Bros. 3'' where the Super Leaf item is first obtained.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros. 3)|the first grassland stage]] in ''Super Mario Bros. 3'' where the Super Leaf item is first obtained.
*The Heavy Wind hazard references the Super Leaf power-up form's ability to make the player fly and glide across the stage for short distances.
*The Heavy Wind hazard references the Super Leaf power-up form's ability to make the player fly and glide across the stage by running until they fill up their [[mariowiki:P-Meter|Power Meter]].
*Luigi's [[Fireball]] references how the Fox Luigi power-up form is based on a ''kitsune'', a legendary fox creature in Japanese mythology known for generating fire.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Easier Dodging ability allows air dodges to travel farther, further referencing the Super Leaf power-up form's ability to make the player fly and glide for short distances.
*This spirit's Easier Dodging ability allows air dodges to travel farther, further referencing the Super Leaf power-up form's ability to make the player fly and glide for short distances.
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tail Mii Swordfighter's costume represents Flying Squirrel Toad, the {{s|mariowiki|Super Acorn}} power-up form of the yellow Toad, which allows him to fly and glide.
*The Tail Mii Swordfighter's costume represents Flying Squirrel Toad, the {{s|mariowiki|Super Acorn}} power-up form of the yellow Toad who features a pair of pointed ears, a bushy tail, and the ability to fly.
*The stage and music track represent {{s|mariowiki|Acorn Plains}}, the first stage in ''New Super Mario Bros. U'' where the Super Acorn item can be first obtained.
*The stage and music track represent {{s|mariowiki|Acorn Plains}}, the first stage in ''New Super Mario Bros. U'' where the Super Acorn item is first obtained.
*The battle conditions reference the Super Acorn power-up form's ability to launch the player up in the air and allow them to descend at a downward angle.
*The battle conditions reference the Super Acorn power-up form's ability to launch the player up in the air and allow them to descend at a downward angle while gliding across the stage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Toss & Meteor ability increases launch power, further referencing the Super Acorn power-up form's ability to launch the player up in the air.
*This spirit's Toss & Meteor ability increases launch power, further referencing the Super Acorn power-up form's ability to launch the player up in the air.
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Tiny Isabelle's Floaty Jumps ability represent Baby Peach, the infant counterpart of Princess Peach who shares a similar floating ability.
*The pink Tiny Isabelle's Floaty Jumps ability represent Baby Peach, the infant counterpart of Princess Peach who features blonde hair, wears a pink dress, and uses a floating ability.
*The Striped Mario minion is based on his appearance in ''Mario & Luigi: Partners in Time'', who protects Baby Peach from the invading {{s|mariowiki|Shroob}} forces.
*The Striped Mario minion is based on his appearance in ''Mario & Luigi: Partners in Time'', who protects Baby Peach from the invading {{s|mariowiki|Shroob}} forces.
*The stage represents Princess Peach's Castle in present time, where Baby Peach retreats from the invading Shroob forces from the past in ''Partners in Time''.
*The stage represents Princess Peach's Castle in the future where Baby Peach retreats from the invading Shroob forces from the past in ''Partners in Time''.
*Isabelle's dash attacks features Isabelle tripping and falling, referencing Baby Peach's infancy age, where babies are known for stumbling while learning to walk.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Air Defense ↑ ability references Princess Peach's ability to hover and glide in the air using her parasol, which can also be used to defend her from enemy attacks.
*This spirit's Air Defense ↑ ability references Princess Peach's ability to hover and glide in the air using her parasol, which can also be used to defend her from enemy attacks.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Peach is based on her appearance in ''Super Mario Odyssey'', who wears the white {{s|mariowiki|Lochlady Dress}} for her forced marriage to Bowser.
*The white Peach is based on her appearance in ''Super Mario Odyssey'', who wears the white {{s|mariowiki|Lochlady Dress}} for her forced marriage to Bowser.
*The Wedding Mario minion is based on his appearance in ''Odyssey'', who wears the Wedding Outfit and rescues Princess Peach from being married to Bowser.
*The white Mario minion is based on his appearance in ''Odyssey'', who wears the Wedding Outfit and rescues Princess Peach from being married to Bowser.
*The music track is based on the ending theme song of ''Odyssey'' where Princess Peach is rescued by Mario after escaping the collapsing moon caverns.
*The music track is based on the ending theme song of ''Odyssey'' where Princess Peach is rescued by Mario after escaping the collapsing moon caverns.
*The Flowery rule references the single {{s|mariowiki|Rocket Flower}} that Mario offers to Princess Peach during the ending cutscene of ''Odyssey''.
*The Flowery rule references the single {{s|mariowiki|Rocket Flower}} that Mario offers to Princess Peach during the ending cutscene of ''Odyssey''.
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|
*The Mii Brawler's costume and the Mushroom items represent Toad, the blue-vested member of the {{s|mariowiki|Toad}}s, a race of mushroom-headed humanoids.
*The Mii Brawler's costume and the Mushroom items represent Toad, the blue-vested member of the {{s|mariowiki|Toad}}s, a race of mushroom-headed humanoids.
*The stage is based on Princess Peach's Castle in the ''Super Mario'' series, where Toad serves as Princess Peach's attendant.
*The stage is based on Princess Peach's Castle where Toad serves as Princess Peach's attendant in the ''Super Mario'' series.
*The music track is based on {{s|mariowiki|Plucky Pass Beginnings}}, the first stage of ''Captain Toad: Treasure Tracker'' which features Captain Toad as the main protagonist.
*The music track is based on the theme song of {{s|mariowiki|Captain Toad}}, an explorer Toad who serves as the main protagonist of ''Captain Toad: Treasure Tracker''.
*The Mii Brawler's favored [[Suplex]] references Toad's ability to pluck items from the ground and throw them in his playable game appearances.
*The Mii Brawler's favored [[Suplex]] references Toad's ability to pluck items from the ground and throw them in his playable game appearances.
|-
|-
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink female Villager represents Toadette, a female Toad who features simple black eyes and wears a pink-and-white-spotted cap on her head.
*The pink female Villager represents Toadette, a female Toad who features simple black eyes and wears a pink-and-white-spotted cap on her head.
*The Mii Brawler minion's and the music track represent Captain Toad, the main protagonist of ''Captain Toad: Treasure Tracker'', whom Toadette serves as his partner.
*The Mii Brawler minion's costume and the music track represent Captain Toad, the main protagonist of ''Captain Toad: Treasure Tracker'', whom Toadette serves as his partner.
*The stage and the battle condition reference Toadette and Captain Toad's roles as treasure hunters in ''Treasure Tracker'', where they discover hidden items in each stage.
*The stage and the battle condition reference Toadette and Captain Toad's roles as treasure hunters in ''Treasure Tracker'', where they discover hidden items in each stage.
*The Mii Brawler's [[Head-On Assault]] references Toad's appearance as Peach's down grab-and-throw attack in ''Super Smash Bros. Ultimate'', which allows him to headbutt the opponent into the ground.
*The Mii Brawler's [[Head-On Assault]] references Toad's appearance as Peach's down grab-and-throw attack in ''Super Smash Bros. Ultimate'', which allows him to headbutt the opponent into the ground.
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|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Builder Mario and the Mushroom items represent Toadsworth, an elderly mustached Toad who wears a yellowish cap on his head.
*The yellow Mario and the Mushroom items represent Toadsworth, an elderly mustached Toad who wears a yellowish cap on his head.
*The stage is based on Princess Peach's Castle in the ''Super Mario'' series, where Toadsworth serves as Princess Peach's steward.
*The stage is based on Princess Peach's Castle where Toadsworth serves as Princess Peach's steward in the ''Super Mario'' series.
*The music track is based on {{iw|mariowiki|Ricco Harbor}}, an area in ''Super Mario Sunshine'', which first features the appearance of Toadsworth.
*The music track is based on the {{iw|mariowiki|Ricco Harbor}} theme song from ''Super Mario Sunshine'', which features the first appearance of Toadsworth.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, whose mushroom-shaped heads resemble the Ramblin' Evil Mushroom.
*This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, whose mushroom-shaped heads resemble the Ramblin' Evil Mushroom.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Luigi's purple costume is based on Waluigi, the evil counterpart of Luigi, who appears as the Assist Trophy enemy.
*Luigi's purple costume is based on Waluigi, the evil counterpart of Luigi, who appears as the Assist Trophy enemy.
*The music track is based on [[mariowiki:DS Waluigi Pinball|Waluigi Pinball]], a race course in ''Mario Kart DS'', which takes place in a Waluigi-themed pinball machine.
*The stage and music track represent [[mariowiki:DS Waluigi Pinball|Waluigi Pinball]], a race course in ''Mario Kart DS'', which features bumpers and slingshots.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability references Waluigi's ability as an Assist Trophy to stomp and bury the opponent into the stage.
*This spirit's Foot Attack ↑ ability references Waluigi's ability as an Assist Trophy to stomp and bury the opponent into the stage.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Tiny Donkey Kong represents the Goomba, a small mushroom enemy who is depicted with a scowling face and appears multiple times on-screen.
*The red Tiny Donkey Kong represents the Goomba, a small mushroom enemy who is depicted with a scowling face and appears multiple times on-screen.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros.)|World 1-1]], the first stage in ''Super Mario Bros.'' which first features the Goomba as an enemy.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros.)|the first stage]] of ''Super Mario Bros.'' which first features the Goomba as an enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability references how the Goomba can be defeated by a jump attack in the ''Super Mario'' series.
*This spirit's Foot Attack ↑ ability references how the Goomba can be defeated by a jump attack in the ''Super Mario'' series.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Squirtle starting off with a Green Shell represents the Koopa Troopa, a turtle-like enemy who wears a green shell.
*The green Squirtle starting off with a Green Shell represents the Koopa Troopa, a turtle-like enemy who wears a green shell.
*The stage and music track represent [[mariowiki:World 1-1 (New Super Mario Bros. 2)|World 1-1]], the first stage in ''New Super Mario Bros. 2'', which features the Koopa Troopa as an enemy.
*The stage and music track represent [[mariowiki:World 1-1 (New Super Mario Bros. 2)|the first stage]] of ''New Super Mario Bros. 2'', which features the Koopa Troopa as an enemy.
*The Defense ↑ rule references how a Koopa Troopa will retreat inside their green shells after getting jumped on, which prevents them from being defeated this way.
*The Defense ↑ rule references how the Koopa Troopa will retreat inside their green shells after getting jumped on, which prevents them from being defeated this way.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Green Shell Equipped ability references how Koopa Troopa shells can be grabbed and used as an item.
*This spirit's Green Shell Equipped ability references how Koopa Troopa shells can be grabbed and used as an item.
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Yoshi's favored [[Egg Throw]] represents the Hammer Bro, a yellow reptilian enemy who throws hammers and appears as the Assist Trophy enemy.
*The yellow Yoshi represents the Hammer Bro, a yellow reptilian enemy who appears multiple times on-screen and as the Assist Trophy enemy.
*The stage represents the Hammer Bro's {{s|mariowiki|Grass Land}} {{s|mariowiki|Enemy Course}} in ''Super Mario Bros 3'', which takes place on a grassy stage with hills in the background.
*The stage represents the Hammer Bro's {{s|mariowiki|Grass Land}} {{s|mariowiki|Enemy Course}} in ''Super Mario Bros 3'', which takes place on a grassy stage with hills in the background.
*Yoshi's favored [[Egg Throw]] references the Hammer Bro's ability to throw multiple hammers, which they can throw them at a longer range by jumping.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, which gives them a longer range to throw their hammers.
*This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, which gives them a longer range to throw their hammers.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Iggy Koopa and his Koopa Clown Car represent Lakitu, a Koopa enemy wearing glasses who pilots a floating white cloud with a simple smiling face.
*Iggy Koopa and his Koopa Clown Car represent Lakitu, a Koopa enemy wearing glasses who pilots a floating white cloud with a simple smiling face.
*The red Tiny Bowser minion represents the Spiny, a small quadruped Koopa with a spiked red shell thrown down by Lakitu, which appears multiple times on-screen.
*The red Tiny Bowser minion represents the Spiny, a small quadruped Koopa with a spiked red shell who is thrown down by Lakitu and appears multiple times on-screen.
*The stage and music track represent [[mariowiki:World 4-1 (Super Mario Bros.)|World 4-1]], the fifth overworld level of ''Super Mario Bros.'', which first features the Lakitu and Spinies as enemies.
*The stage and music track represent [[mariowiki:World 4-1 (Super Mario Bros.)|the fifth overworld stage]] of ''Super Mario Bros.'', which first features the Lakitu and Spinies as enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references the Lakitu's usage of their floating white clouds, which allows them to hover and glide in the air.
*This spirit's Weight ↓ ability further references how the Lakitu pilots their white clouds, which allows them to hover and glide in the air.
*In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
*In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
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*The cyan Tiny Inkling represents the Blooper, a small, white squid enemy who features black markings around their eyes and appears multiple times on-screen.
*The cyan Tiny Inkling represents the Blooper, a small, white squid enemy who features black markings around their eyes and appears multiple times on-screen.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which features the Blooper as an enemy.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which features the Blooper as an enemy.
*The music track is based on the theme song of the underwater stages in ''Super Mario Bros.'', which first features the Blooper as an enemy.
*The music track is based on the of the underwater stage theme song from ''Super Mario Bros.'', which first features the Blooper as an enemy.
*The Low Gravity hazard references the swimming gameplay mechanic in the ''Super Mario'' series, which allows the player to slowly descend underwater.
*The Low Gravity hazard references the swimming gameplay mechanic in the ''Super Mario'' series, which allows the player to slowly descend underwater.
*The Inklings' jumping and the third battle condition reference the Blooper's ability to swim in erratic patterns in the underwater stages.
*The Inklings' jumping and the third battle condition reference the Blooper's ability to swim in erratic patterns in the underwater stages.
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|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Captain Falcon represents the Bullet Bill, a scowling black bullet enemy who appears multiple times on-screen, who also appears as the item.
*The black Captain Falcon represents the Bullet Bill, a scowling black bullet enemy who appears multiple times on-screen and as the item.
*The stage represents [[mariowiki:World 5-1 (Super Mario Bros.)|World 5-1]], the sixth overworld level of ''Super Mario Bros.'', which first features the Bullet Bill as an enemy.
*The stage represents [[mariowiki:World 5-1 (Super Mario Bros.)|the sixth overworld level]] of ''Super Mario Bros.'', which first features the Bullet Bill as an enemy.
*The music track is based on the theme song of the airship stages in ''Super Mario Bros. 3'', which features the Bullet Bill as an enemy.
*The music track is based on the airship stage theme song from ''Super Mario Bros. 3'', which features the Bullet Bill as an enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Bullet Bill spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Bullet Bill debuted as an arcade character.
*In World of Light, the Bullet Bill spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Bullet Bill debuted as an arcade character.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Fighters' costumes represent the Shy Guy, a humanoid enemy wearing a mask and a red cloak, with the Tail Mii Gunner representing the flying [[Fly Guy]].
*The Mii Fighters' costumes represent the Shy Guy, a humanoid enemy wearing a mask and a red cloak, with the Tail Mii Gunner representing the flying [[Fly Guy]].
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros. 2)|World 1-1]], the first stage of ''Super Mario Bros. 2'', which first features the Shy Guy as an enemy.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros. 2)|the first stage]] of ''Super Mario Bros. 2'', which first features the Shy Guy as an enemy.
*The Mii Swordfighter's [[Chakram]] and the Throwing Type items reference how the Shy Guys can be defeated by throwing items at them in ''Super Mario Bros. 2''.
*The Mii Swordfighter's [[Chakram]] and the Throwing Type items reference how the Shy Guys can be defeated by throwing items at them in ''Super Mario Bros. 2''.
*The Mii Brawler's [[Shot Put]] references the {{iw|mariowiki|Snifit}}, a Shy Guy wearing a mask which can fire round, metallic bullets from the masks' nozzle.
*The Mii Brawler's [[Shot Put]] represents the {{iw|mariowiki|Snifit}}, a Shy Guy wearing a mask which can fire round, metallic bullets from the masks' nozzle.
*The Mii Gunner's [[Grenade Launch]] references the {{iw|mariowiki|Autobomb}}, a wheeled cannon piloted by the Shy Guy, which can shoot fiery projectiles.
*The Mii Gunner's [[Grenade Launch]] represents the {{iw|mariowiki|Autobomb}}, a wheeled cannon piloted by the Shy Guy, which can shoot fiery projectiles.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references the Shy Guy's appearance as an enemy in ''Super Smash Bros for 3DS's'' [[Smash Run]], where they will attack by punching the player.
*This spirit's Fist Attack ↑ ability references the Shy Guy's appearance as an enemy in ''Super Smash Bros for 3DS's'' [[Smash Run]], where they will attack by punching the player.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Peach starting off with a Rocket Belt represents the Pidgit, a black crow enemy who flies with its magic carpet and appears as the stage hazard.  
*The black Peach starting off with a Rocket Belt represents the Pidgit, a black crow enemy who flies with its magic carpet and appears as the stage hazard.  
*The stage and music track represent [[mariowiki:World 1-2 (Super Mario Bros. 2)|World 1-2]], the second stage of ''Super Mario Bros. 2'', which first features the Pidgit as an enemy.
*The stage and music track represent [[mariowiki:World 1-2 (Super Mario Bros. 2)|the second stage]] of ''Super Mario Bros. 2'', which first features the Pidgit as an enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Air Attack ↑ ability references the Pidgit's ability to attack by swooping down with their magic carpet in ''Super Mario Bros. 2''.
*This spirit's Air Attack ↑ ability references the Pidgit's ability to attack by swooping down with their magic carpet in ''Super Mario Bros. 2''.
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|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|
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*The Glasses Pikachu starting off with a Bomb-omb represents Mouser, a mouse enemy wearing a pair of wide sunglasses who throws bombs.
*The Glasses Pikachu starting off with a Bomb-omb represents Mouser, a mouse enemy who wears a pair of wide sunglasses and throws bombs.
*The stage and music track represent [[mariowiki:World 1-3 (Super Mario Bros. 2)|World 1-3]], the third stage of ''Super Mario Bros. 2'', which first features Mouser's boss battle.
*The stage and music track represent [[mariowiki:World 1-3 (Super Mario Bros. 2)|the third stage]] of ''Super Mario Bros. 2'', which first features Mouser's boss battle.
*The Bob-omb item and the battle conditions reference Mouser's boss battle in ''Super Mario Bros. 2'', where the player and Mouser throw bombs at each other in order to damage each other.
*The Bob-omb item and the battle conditions reference Mouser's boss battle in ''Super Mario Bros. 2'', where the player and Mouser throw bombs at each other in order to damage each other.
|-
|-
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue King K. Rool represents Wart, a large toad antagonist who features a crocodilian snout, a bloated belly, and wears a royal cape and crown.
*The blue King K. Rool represents Wart, a large toad antagonist who features a crocodilian snout, a bloated belly, and wears a royal cape and crown.
*The white Peach minion's [[Vegetable]] represents the {{s|mariowiki|Dream Machine}}, a machine used by Wart, which can produce the vegetables used to defeat Wart.
*The white Peach minion's [[Vegetable]] represents the {{s|mariowiki|Dream Machine}}, a machine used by Wart, which can produce the different vegetables used to defeat him.
*The stage represents [[mariowiki:World 7-1 (Super Mario Bros. 2)|World 7-1]], the penultimate stage of ''Super Mario Bros. 2'', which features cloudy platforms and temples in its Game Boy Advanced remake.
*The stage represents [[mariowiki:World 7-1 (Super Mario Bros. 2)|the sky-themed stage]] of ''Super Mario Bros. 2'' depicted in its Game Boy Advanced remake, which features temples in the background.
*The Slumber Floor hazard references how the main setting of ''Super Mario Bros 2'' is revealed to have taken place in Mario's dream while he is sleeping.
*The Slumber Floor hazard references how the main setting of ''Super Mario Bros 2'' is revealed to have taken place in Mario's dream while he is sleeping.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, further referencing the Sky, the final world of ''Super Mario Bros. 2''.
*In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, further referencing World 7-1, the penultimate stage of ''Super Mario Bros. 2'', which takes place in the sky.
|-
|-
|48
|48
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Kirby represents Boo, a white, spherical ghost-like enemy who features simple black eyes and stubby arms, and floats in midair.
*The white Kirby represents Boo, a white, spherical ghost-like enemy who features simple black eyes with stubby arms, and floats in midair.
*The stage represents {{s|mariowiki|World 2-Fortress}}, the second fortress stage in ''Super Mario Bros. 3'', which first features Boo as an enemy.
*The stage represents [[mariowiki:World 2-Fortress|the second fortress stage]] of ''Super Mario Bros. 3'' depicted in its Game Boy Advanced remake, which first features Boo as an enemy.
*The music track is based on the main theme song of ''Luigi's Mansion'', which features the Boos as the main antagonists.
*The music track is based on the main theme song from ''Luigi's Mansion'', which features the Boos as the main antagonists.
*The Invisibility rule and battle conditions reference the Boo's ability to turn itself invisible and intangible when faced by the player.
*The Invisibility rule and battle conditions reference the Boo's shy personality, where they will turn invisible and intangible when faced by the player.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring Ghost enemies in ''Castlevania''.
*In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring Ghost enemies in ''Castlevania''.
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|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Kirby represents the Bob-omb, a dark spherical enemy with bright simple eyes who appears multiple times on-screen, who also appears as the item.
*The purple Kirby represents the Bob-omb, a dark spherical enemy with bright simple eyes who appears multiple times on-screen and as the item.
*The music track is based on the theme song of the airship stages in ''Super Mario Bros. 3'', which features the Bob-omb as an enemy.
*The music track is based on the airship theme song from ''Super Mario Bros. 3'', which features the Bob-omb as an enemy.
*The "increased move speed" battle condition references how the Bob-omb will run after Mario after spotting him in later ''Super Mario'' games.
*The "increased move speed" battle condition references how the Bob-omb will run after the player after spotting them in later ''Super Mario'' games.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Bob-omb Equipped ability reference how the Bob-omb can be grabbed and carried around in the ''Super Mario'' series.
*This spirit's Bob-omb Equipped ability reference how the Bob-omb can be grabbed and carried around in the ''Super Mario'' series.
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Metal Pac-Man represents the Chain Chomp, a metallic spherical enemy resembling Pac-Man's classic form, who appears as the Assist Trophy enemy.
*The black Metal Pac-Man represents the Chain Chomp, a metallic spherical enemy who resembles Pac-Man's classic form and appears as the Assist Trophy enemy.
*The stage is based on the main setting of ''Super Mario World 2: Yoshi's Island'', which features the Chain Chomp as an enemy, who appears as the background character.
*The stage is based on the main setting of ''Super Mario World 2: Yoshi's Island'', which features the Chain Chomp as an enemy, who appears as the background character.
*The music track is based on {{s|mariowiki|Bob-omb Battlefield}}, the first course of ''Super Mario 64'', which features a single Chain Chomp as an enemy.
*The music track is based on the theme song played in {{s|mariowiki|Bob-omb Battlefield}}, the first course of ''Super Mario 64'', which features a single Chain Chomp as an enemy.
*Pac-Man's favored [[Power Pellet]] references the Chain Chomp's ability to lunge at the player at the end of the chain and perform a powerful bite attack.
*Pac-Man's favored [[Power Pellet]] references the Chain Chomp's ability to lunge at the player at the end of the chain and perform a powerful bite attack.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Tiny Pac-Man represents the Nipper Plant, a tiny, white plant-like enemy resembling Pac-Man's classic form, who appears multiple times on-screen.
*The white Tiny Pac-Man represents the Nipper Plant, a tiny, white plant enemy who resembles Pac-Man's classic form and appears multiple times on-screen.
*The music track is based on the ground theme song of ''Super Mario Bros. 3'', which first features the Nipper Plant as an enemy.  
*The music track is based on the ground theme song of ''Super Mario Bros. 3'', which first features the Nipper Plant as an enemy.  
*Pac-Man's [[Pac-Jump]] references the Nipper Plant's ability to jump and attack the player by biting them when they pass over them.
*Pac-Man's [[Pac-Jump]] references the Nipper Plant's ability to jump and attack the player by biting them when they pass over them.
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*Morton Koopa and his Koopa Clown Car represent Tatanga, a dark purple alien with fangs who pilots a hovering spaceship equipped with weapons.
*Morton Koopa and his Koopa Clown Car represent Tatanga, a dark purple alien with fangs who pilots a hovering spaceship equipped with weapons.
*The stage represents the [[mariowiki:star stage|second stage]] of the {{iw|mariowiki|Space Zone}} in ''Super Mario 2: 6 Golden Coins'', which features the boss battle against Tatanga.
*The stage represents the [[mariowiki:star stage|second stage]] of the {{iw|mariowiki|Space Zone}} in ''Super Mario 2: 6 Golden Coins'', which features the boss battle against Tatanga.
*The music track is based on the underground stage theme song of ''Super Mario Land'', which first features Tatanga as the main antagonist.
*The music track is based on the underground stage theme song from ''Super Mario Land'', which first features Tatanga as the main antagonist.
*Morton starting off with a Super Scope and the [[Ray Gun]] and [[Motion-Sensor Bomb]] items reference the weapons used by Tatanga, including lasers and scattered bombs.
*Morton starting off with a Super Scope and the [[Ray Gun]] and [[Motion-Sensor Bomb]] items reference the weapons used by Tatanga, including lasers and scattered bombs.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Curry Pac-Man represents the Hothead, a yellow, circular enemy with simple eyes whose body is made of fire and appears as the item.
*The yellow Curry Pac-Man represents the Hothead, a large ball of fire with simple eyes who appears as the item.
*The stage and music track represent [[mariowiki:#6 Wendy's Castle|Wendy's Castle]], the sixth castle stage in ''Super Mario World'', which first features the Hothead as an enemy.
*The stage and music track represent [[mariowiki:#6 Wendy's Castle|the sixth cast stage]] of ''Super Mario World'', which first features the Hothead as an enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Hothead Equipped ability references how the Hothead can be used as an item in the ''Super Smash Bros.'' series.
*This spirit's Hothead Equipped ability references how the Hothead can be used as an item in the ''Super Smash Bros.'' series.
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|
|
*The green Wario represents Chargin' Chuck, a large, muscular Koopa who wears an American football helmet and appears multiple times on-screen.
*The green Wario represents Chargin' Chuck, a burly and muscular Koopa who wears an American football helmet and appears multiple times on-screen.
*The stage and music track represent {{iw|mariowiki|Yoshi's Island 1}}, the first stage of ''Super Mario World'', which first features Chargin' Chuck as an enemy.
*The stage and music track represent [[mariowiki:Yoshi's Island 1|the first stage]] of ''Super Mario World'', which first features Chargin' Chuck as an enemy.
*Wario's favored dash attack references Chargin' Chuck's dashing tackle attack, which appears and behaves similarly to Wario's shoulder tackle attack.
*Wario's favored dash attack references Chargin' Chuck's dashing tackle attack, which appears and behaves similarly to Wario's shoulder tackle attack.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Yoshi and the Lip's Stick item represent the Wiggler, a big-nosed yellow caterpillar enemy who features a white flower on top of its head.
*The yellow Yoshi represents the Wiggler, a yellow big-nosed caterpillar enemy who debuted alongside Yoshi in ''Super Mario World''.
*The music track is based on the ground theme song of ''Super Mario World'', which first features the Wiggler as an enemy.
*The Lip's Stick item, when used, will plant a flower on the player's head, referencing the white flower that grows on top of the Wiggler's head
*The Attack Power ↑ rule references how the Wiggler becomes angry after being damaged by the player's jump attack, which causes them to become aggressive.
*The Attack Power ↑ rule references how the Wiggler becomes aggressive and angry after being damaged by the player's jump attack.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lip's Stick Equipped ability further references the white flower that grows on top of the Wiggler's head.
*This spirit's Lip's Stick Equipped ability further references the white flower that grows on top of the Wiggler's head.
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|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tiny Bowser starting off with a Bob-omb represents Mechakoopa, a small wind-up toy version of Bowser who appears multiple times on-screen.
*The yellow Tiny Bowser starting off with a Bob-omb represents the Mechakoopa, a small wind-up version of Bowser who appears multiple times on-screen.
*The stage represents {{s|mariowiki|Bowser's Castle}}, the final stage of ''Super Mario World'', which first features the Mechakoopa as an enemy.
*The stage represents {{s|mariowiki|Bowser's Castle}}, the final stage of ''Super Mario World'', which first features the Mechakoopa as an enemy.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Bowser represents Dry Bowser, the undead skeletal version of Bowser who features white bones and a black shell.
*The grey Bowser and the music track represent Dry Bowser, the undead skeletal version of Bowser who features white bones and a black shell.
*The stage and the Lava Floor hazard represent [[mariowiki:World 1-Castle (New Super Mario Bros.)|World 1-Castle]] in ''New Super Mario Bros.'' where Bowser falls into lava and transforms into Dry Bowser.
*The stage and the Lava Floor hazard represent [[mariowiki:World 1-Castle (New Super Mario Bros.)|World 1-Castle]] in ''New Super Mario Bros.'' where Bowser falls into lava and transforms into Dry Bowser.
*The Curry-Filled and Defense ↑ rules reference how Dry Bowser retains Bowser's [[Fire Breath]] attack, but gains a resistance against Mario's [[Fireball]] attacks during his boss battles.
*The Curry-Filled and Defense ↑ rules reference how Dry Bowser retains Bowser's signature [[Fire Breath]] attack, but gains a resistance against Mario's [[Fireball]] attacks during his boss battles.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Attack ↑ ability further references how Dry Bowser retains Bowser's signature Fire Breath attack during his boss battles.
*This spirit's Fire Attack ↑ ability further references how Dry Bowser retains Bowser's signature Fire Breath attack during his boss battles.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Giant Kirby and the Bob-omb item represent King Bob-omb, who resembles a giant-sized version of a Bob-omb.
*The purple Giant Kirby and the Bob-omb item represent King Bob-omb, who resembles a giant-sized version of a Bob-omb.
*The music track is based on Bob-omb Battlefield, the first course in ''Super Mario 64'', which features King Bob-omb's boss battle.
*The music track is based on the theme song played in Bob-omb Battlefield, the first course of ''Super Mario 64'', which first features King Bob-omb's boss battle.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Strong Throw ability references King Bob-omb's boss battle in ''Super Mario 64'' which involves King Bob-omb either throwing the player or getting thrown by the player.
*This spirit's Strong Throw ability references King Bob-omb's boss battle in ''Super Mario 64'' which involves King Bob-omb either throwing the player or getting thrown by the player.
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|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Rosalina & Luma's Grand Star Final Smash and the Star items represent the Shine Sprite, a yellow star-themed entity who features simple black eyes.
*The yellow Rosalina & Luma's Grand Star Final Smash represents the Shine Sprite, a golden star-themed entity who features globular tips and simple black eyes.
*The Kirby Team's costumes each represent the Gold Coin, the {{iw|mariowiki|Red Coin}}, and the {{iw|mariowiki|Blue Coin}} required to collect a Shine Sprite in ''Super Mario Sunshine''.
*The Kirby Team's costumes each represent the Gold Coin, the {{iw|mariowiki|Red Coin}}, and the {{iw|mariowiki|Blue Coin}} required to collect a Shine Sprite in ''Super Mario Sunshine''.
*The stage's background features the {{iw|mariowiki|Shine Gate}}, a monument in Delfino Plaza where the Shine Sprites gather around the giant Shine Sprite effigy in ''Sunshine''.
*The stage's background features the {{iw|mariowiki|Shine Gate}}, a monument in Delfino Plaza where the Shine Sprites gather around the giant Shine Sprite effigy in ''Sunshine''.
*The Temporary Invincibility rule references the Shine Sprite's bright and sparkling appearance, which also provides Isle Delfino with bright sunlight in ''Sunshine''.
*The Temporary Invincibility rule references the Shine Sprite's bright and sparkling appearance, which also provides Isle Delfino with bright sunlight in ''Sunshine''.
*Rosalina & Luma's Grand Star Final Smash scatters smaller stars from the Grand Star how the Shine Sprites are scattered from the Shine Gate after it is polluted prior to the beginning of ''Sunshine''.
*The Star items and the Kirby Team appear after the Grand Star Final Smash, referencing how the Shine Sprites becomes the collectible star-themed goal item of ''Sunshine''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Special-Move Power ↑ ability references how the collective power of the Shine Sprites provide sunlight all over Isle Delfino in ''Sunshine''.
*This spirit's Special-Move Power ↑ ability references how the collective power of the Shine Sprites provide sunlight all over Isle Delfino in ''Sunshine''.
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*The Kirby Team represents the Lumas, a species of floating blob-like creatures with simple eyes who feature yellow, blue, red, and green color schemes.
*The Kirby Team represents the Lumas, a species of floating blob-like creatures with simple eyes who feature yellow, blue, red, and green color schemes.
*The stage is based on the {{iw|mariowiki|Gateway Galaxy}}, the starting galaxy in ''Super Mario Galaxy'' where Mario first encounters the Lumas.
*The stage is based on the {{iw|mariowiki|Gateway Galaxy}}, the starting galaxy in ''Super Mario Galaxy'' where Mario first encounters the Lumas.
*The music track is based on the theme song of the {{iw|mariowiki|Comet Observatory}}, the main hub area of ''Super Mario Galaxy'' where the Lumas serve as its inhabitants.
*The music track is based on the theme song of the {{iw|mariowiki|Comet Observatory}}, the main hub area of ''Super Mario Galaxy'' which features the Lumas as its inhabitants.
*The Star items reference the Luma's ability to transform into stars and other star-shaped items in the ''Super Mario Galaxy'' games.
*The Star items reference the Luma's ability to transform into stars and other star-shaped items in the ''Super Mario Galaxy'' games.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Super Launch Star Equipped ability references the Luma's ability to transform into Launch Stars in the ''Super Mario Galaxy'' games.
*This spirit's Super Launch Star Equipped ability references the Luma's ability to transform into {{s|mariowiki|Launch Star}}s in the ''Super Mario Galaxy'' games.
*In World of Light, the Luma spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
*In World of Light, the Luma spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
|-
|-
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Rosalina is based on her appearance in the ''Super Mario Galaxy'' games, who serves as the "mother" of the Lumas, including the pink Hungry Luma.  
*The pink Rosalina is based on her appearance in the ''Super Mario Galaxy'' games, who serves as the "mother" of the Lumas, including the pink Hungry Luma.  
*The orange Kirby minion represents the Hungry Luma, a reddish floating character who can inhale certain foods and transform after being fed.
*The orange Kirby minion represents the Hungry Luma, a reddish floating character who features the ability to inhale certain food and then transform after being fed.
*The music track is based on the {{iw|mariowiki|Good Egg Galaxy}}, the first visited galaxy in ''Super Mario Galaxy'', which first features the Hungry Luma.
*The music track is based on the theme song of the {{iw|mariowiki|Good Egg Galaxy}}, the first visited galaxy in ''Super Mario Galaxy'', which first features the Hungry Luma.
*The Super Launch Star item references the Hungry Luma's ability to transform into planets and galaxies after being fed, which can be accessed through a {{s|mariowiki|Launch Star}}.
*The Super Launch Star item references the Hungry Luma's ability to transform into planets and galaxies after being fed, which can be accessed through a Launch Star.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Transformation Duration ↑ ability further references the Hungry Luma's ability to transform into planets and galaxies after being fed enough Star Bits or Coins.
*This spirit's Transformation Duration ↑ ability further references the Hungry Luma's ability to transform into planets and galaxies after being fed enough Star Bits or Coins.
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|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}
|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}
|
|
*The Giant Pikachu's black-and-yellow cap represents Honey Queen, a giant queen bee who features black-and-yellow stripes.
*The Giant Pikachu's black-and-yellow cap represents Honey Queen, the giant queen of the {{iw|mariowiki|Honeybee}}s who features black-and-yellow stripes.
*The stage is based on the Gateway Galaxy, the starting galaxy in ''Super Mario Galaxy'', which first features the appearance of Honey Queen.
*The stage is based on the Gateway Galaxy, the starting galaxy in ''Super Mario Galaxy'', which first features the appearance of Honey Queen.
*The music track is based on the {{iw|mariowiki|Gusty Garden Galaxy}}, a garden galaxy in ''Super Mario Galaxy 2'', which features the appearance of Honey Queen.
*The music track is based on the {{iw|mariowiki|Gusty Garden Galaxy}} theme song from ''Super Mario Galaxy 2'', which features the appearance of Honey Queen.
*The Beehive item's ability references the {{iw|mariowiki|Honeybee}}s, a race of honeybees who appear smaller than the Honey Queen.
*The Beehive item's ability releases a swarm of bees, referencing the Honeybees, a similarly-named species which reflects the size difference between them and the Honey Queen.
*The timed stamina battle condition references the {{iw|mariowiki|Bee Mario}} power-up form, which allows the player to fly for a limited time before the flight gauge runs out.
*The timed stamina battle condition references the {{iw|mariowiki|Bee Mario}} power-up form, which allows the player to fly for a limited time before the flight gauge runs out.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Giant Kirby represents Lubba, a giant purple Luma who floats in midair and appears as a background character.
*The purple Giant Kirby represents Lubba, a large purple Luma who floats in midair and appears as the background character.
*The music track is based on the theme song of the Starship Mario, a spaceship captained and co-piloted by Lubba in ''Super Mario Galaxy 2''.
*The music track is based of the Starship Mario's theme song, a spaceship captained and co-piloted by Lubba in ''Super Mario Galaxy 2''.
*The Super Launch Star item references how Lubba is a member of the Lumas, whose species commonly features the ability to transform into Launch Stars.
*The Super Launch Star item references how Lubba is a member of the Lumas, whose species commonly features the ability to transform into Launch Stars.
*The Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature their own centers of gravity, including low gravity.
*The Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature their own centers of gravity, including low gravity.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature inverted gravitational pulls.
*This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature inverted gravitational pulls to the side.
|-
|-
|75
|75
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|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Wedding Mario's top hat represents Cappy, a ghostly white top hat worn by Mario in ''Super Mario Odyssey''.
*The white Mario's Wedding Top Hat represents Cappy, a ghostly white top hat worn by Mario in ''Super Mario Odyssey''.
*The stage represents the Odyssey, a red flying airship equipped with propellers, which is co-piloted by Cappy in ''Odyssey''.
*The stage represents the Odyssey, a red flying airship equipped with propellers, which is co-piloted by Cappy in ''Odyssey''.
*The Boomerang item references Cappy's ability to be thrown around like a boomerang and attack enemies before returning to Mario.
*The Invisibility rule references Cappy's ability to transform himself into different hats, thus making him appear invisible.
*The Invisibility rule references Cappy's ability to transform himself into different hats, making him appear invisible.
*Mario starts off with a Boomerang, referencing Cappy's ability to be thrown around like a boomerang weapon and attack enemies before returning to Mario.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Strong Throw ability further references how Mario can throw Cappy around like a boomerang weapon in ''Odyssey''.
*This spirit's Strong Throw ability further references Cappy's ability to be thrown around like a boomerang weapon and attack enemies in ''Odyssey''.
|-
|-
|79
|79
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Peach's red costume is based on Pauline, the damsel-in-distress of ''Donkey Kong'', who is originally depicted as a blonde woman wearing a red dress.
*Peach's red costume is based on Pauline, the damsel-in-distress of ''Donkey Kong'', who is originally depicted as a blonde woman wearing a red dress.
*The Wedding Mario minion starting off with a Hammer represents Jumpman, the original version of Mario who uses a Hammer to destroy obstacles and enemies.
*The white Mario minion starting off with a Hammer represents Jumpman, the original version of Mario who uses a Hammer to destroy obstacles and enemies.
*The red Giant Donkey Kong minion's costume is based on the original Donkey Kong, the large titular antagonist whose pixelated form appears as the stage element.
*The red Giant Donkey Kong minion's costume is based on the original Donkey Kong, the large titular antagonist whose pixelated form appears as the stage element.
*The stage is based on 75m, the third stage of ''Donkey Kong'', which features the debut appearances of Mario, Donkey Kong, and Pauline.
*The stage is based on 75m, the third stage of ''Donkey Kong'', which features the debut appearances of Mario (as Jumpman), Donkey Kong, and Pauline (as Lady).
*The music track is based on "Jump Up, Super Star!", one of the main theme songs of ''Super Mario Odyssey'' sung by Pauline.
*The music track is based on "Jump Up, Super Star!", a song sung by Pauline, which serves as one of the main theme songs of ''Super Mario Odyssey''.
*The Jump Power ↓ rule references how ''Donkey Kong'' is the first platformer game to feature a jumping gameplay, which makes Mario's jumping appear weaker.
*The Jump Power ↓ rule references how ''Donkey Kong'' is the first platformer game to feature a jumping gameplay, which makes Mario's jumping appear weaker.
*The 1:30 time limit references the decreasing bonus counter in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires.
*The 1:30 time limit references the decreasing bonus counter in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type and Healing Shield ability reference Pauline's original role as the damsel-in-distress, whom Mario must rescue from Donkey Kong in the titular game.
*This spirit's Healing Shield ability references Pauline's original role as the damsel-in-distress, whom Mario must rescue from Donkey Kong in the titular game.
|-
|-
|80
|80
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Nurse Jigglypuff represents the Odyssey's sails, which features the circular Power Moon gauge and the ability to transform into a giant balloon.
*The Giant Nurse Jigglypuff represents the Odyssey's sails, which features the circular Power Moon gauge and the ability to transform into a giant balloon.
*The stage and the timed battle condition represent the Odyssey, a red flying airship equipped with propellers which can fly through the skies in ''Super Mario Odyssey''.
*The stage represents the Odyssey, a red flying airship equipped with propellers which can fly through the skies in ''Super Mario Odyssey''.
*The music track is based on {{iw|mariowiki|Cascade Kingdom}}, the second kingdom in ''Odyssey'' which first features the Odyssey, albeit broken down.
*The music track is based on the theme song of {{iw|mariowiki|Cascade Kingdom}}, the second kingdom in ''Odyssey'' which first features the Odyssey, albeit broken down.
*The Hard to Launch rule and the third battle condition reference how the Odyssey cannot launch and fly until it has collected enough Power Moons to fuel it.
*The Hard to Launch rule and the third battle condition reference how the Odyssey cannot launch and fly until it has collected enough Power Moons to fuel it.
----'''Other trivia:'''
----'''Other trivia:'''
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The smaller Striped Mario represents his infant counterpart, Baby Mario, whose signature kart is the Goo-Goo Buggy in ''Mario Kart: Double Dash!!''
*The smaller Striped Mario represents his infant counterpart, Baby Mario, whose signature kart is the Goo-Goo Buggy in ''Mario Kart: Double Dash!!''
*The smaller blue Luigi represents his infant counterpart, Baby Luigi, who serves as Baby Mario's partner in ''Double Dash!!''
*The smaller blue Luigi represents his infant counterpart, Baby Luigi, who serves as Baby Mario's younger brother and partner in ''Double Dash!!''
*The music track is based on the theme song of the {{iw|mariowiki|Mushroom Gorge}} course in ''Mario Kart Wii'', which features the Baby Mario Bros as playable characters.
*The music track is based on the {{iw|mariowiki|Mushroom Gorge}} course theme song from ''Mario Kart Wii'', which features the Baby Mario Bros as playable characters.
*The Chain Chomp Assist Trophy enemy references the Chain Chomp Special Item used by the Baby Mario Bros in ''Double Dash!!''
*The Chain Chomp Assist Trophy enemy references the Chain Chomp Special Item used by the Baby Mario Bros in ''Double Dash!!'', which is depicted in this spirit's artwork.
*The second battle condition references how the Goo-Goo Buggy is a lightweight kart which features low top speed and high acceleration.
*The second battle condition references how the Goo-Goo Buggy is a lightweight kart which features low top speed and high acceleration.
----'''Other trivia:'''
----'''Other trivia:'''
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|{{SSBUMusicLink|Mario Kart|Circuit - Mario Kart 7}}
|{{SSBUMusicLink|Mario Kart|Circuit - Mario Kart 7}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Wedding Mario represents the B Dasher, a white kart featuring Mario's "M" emblem, which serves as his signature kart in ''Mario Kart DS''.
*The white Mario represents the B Dasher, a white kart which features Mario's "M" emblem and serves as his signature kart in ''Mario Kart DS''.
*The stage is based on the {{iw|mariowiki|Figure-8 Circuit}} course in ''Mario Kart DS'', which first features the B Dasher as a playable kart.
*The stage is based on the {{iw|mariowiki|Figure-8 Circuit}} course in ''Mario Kart DS'', which first features the B Dasher as a playable kart.
*The music track is based on the Circuit courses theme song from ''Mario Kart 7'', which features B Dasher as a playable kart.
*The music track is based on the Circuit courses theme song from ''Mario Kart 7'', which features B Dasher as a playable kart.
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|{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Squirtle Team's four fighters represent the Koopa Troopa and the {{iw|mariowiki|Triple Green Shell}} depicted in this spirit's artwork.
*The green Squirtle Team's four fighters each represent the Koopa Troopa and the {{iw|mariowiki|Triple Green Shell}} depicted in this spirit's artwork.
*The stage is based on the Figure-8 Circuit course in ''Mario Kart DS'', which first features the Standard Kart as a playable kart.  
*The stage is based on the Figure-8 Circuit course in ''Mario Kart DS'', which first features the Standard Kart as a playable kart and appears as the stage hazard.  
*The music track is based on the theme song from ''Super Mario Kart'', which features the {{iw|mariowiki|Pipe Frame}}, the predecessor of the Standard Kart, as a playable kart.
*The music track is based on the ''Super Mario Kart'' theme song, which features the {{iw|mariowiki|Pipe Frame}}, the predecessor of the Standard Kart, as a playable kart.
*The Squirtle Team's favored [[Withdraw]] and the Green Shell item represent the Green Shells, an item used to damage the other players in the ''Mario Kart'' series.
*The Squirtle Team's favored [[Withdraw]] and the Green Shell item represent the Green Shells, an item used to damage the other players in the ''Mario Kart'' series.
----'''Other trivia:'''
----'''Other trivia:'''
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green-and-purple Wario represents his partner-in-crime, Waluigi, who is depicted driving the Standard Bike in this spirit's artwork.
*The green-and-purple Wario represents his partner-in-crime, Waluigi, who is depicted driving the Standard Bike in this spirit's artwork.
*The music track is based on the theme song of the {{iw|mariowiki|Mario Kart Stadium}} course in ''Mario Kart 8'', which features the Standard Bike as a playable kart.
*The music track is based on the {{iw|mariowiki|Mario Kart Stadium}} course theme song from ''Mario Kart 8'', which features the Standard Bike as a playable kart.
*Wario's [[Wario Bike]] and the battle conditions represent the Standard Bike, a motorbike kart which features high acceleration and speed stats in ''Mario Kart Wii''.
*Wario's [[Wario Bike]] and the battle conditions represent the Standard Bike, a motorbike kart which features high acceleration and speed stats in ''Mario Kart Wii''.
----'''Other trivia:'''
----'''Other trivia:'''
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Peach's grab-and-throw attacks features Toad, who is depicted driving the blue Cheep Charger in this spirit's artwork.
*The blue Peach's grab-and-throw attacks features Toad, who is depicted driving the blue Cheep Charger in this spirit's artwork.
*The music track is based on the theme song of the Mushroom Gorge course in ''Mario Kart Wii'', which first features the Cheep Charger as a playable kart.
*The music track is based on the Mushroom Gorge course theme song from ''Mario Kart Wii'', which first features the Cheep Charger as a playable kart.
*The second battle condition references how the Cheep Charger has the strongest acceleration stats of any small kart in ''Mario Kart Wii''.
*The "increased move speed" battle condition references how the Cheep Charger has the strongest acceleration stats of any small kart in ''Mario Kart Wii''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability further references how the Cheep Charger has the strongest acceleration stats of any small kart in ''Mario Kart Wii''.
*This spirit's Speed ↑ ability further references how the Cheep Charger has the strongest acceleration stats of any small kart in ''Mario Kart Wii''.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Luigi and the second battle condition represent the Mach 8, a blue-colored kart which features Luigi's "L" emblem and high acceleration stats.
*The cyan Luigi and the second battle condition represent the Mach 8, a blue-colored kart which features Luigi's "L" emblem and high acceleration stats.
*The stage and the music are each based on the Mario Circuit and Mario Kart Stadium courses in ''Mario Kart 8'', which first features the Mach 8 as a playable kart.
*The stage and the music track are each based on the Mario Circuit and Mario Kart Stadium courses in ''Mario Kart 8'', which first features the Mach 8 as a playable kart.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can used against the other players.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be randomly obtained and used against the other players.
*The High Gravity hazard references the anti-gravity gameplay mechanic in ''Mario Kart 8'', which allows players to drive their karts on almost any inverted surface.
*The High Gravity hazard references the anti-gravity gameplay mechanic in ''Mario Kart 8'', which allows players to drive their karts on almost any inverted surface.
----'''Other trivia:'''
----'''Other trivia:'''
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Tiny Rosalina & Luma represents {{iw|mariowiki|Baby Rosalina}}, the infant counterpart of Rosalina, who is depicted driving the Biddybuggy/Biddybud in this spirit's artwork.
*The green Tiny Rosalina & Luma represents {{iw|mariowiki|Baby Rosalina}}, the infant counterpart of Rosalina, who is depicted driving the Biddybuggy/Biddybud in this spirit's artwork.
*The music track is based on the theme song of the {{iw|mariowiki|Cloudtop Cruise}} course in ''Mario Kart 8'', which first features the Biddybuggy/Biddybud as a playable kart.
*The stage and the music track are each based on the Mario Circuit and {{iw|mariowiki|Cloudtop Cruise}} courses from ''Mario Kart 8'', which first features the Biddybuggy/Biddybud as a playable kart.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can used against the other players.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be randomly obtained and used against the other players.
*The Move Speed ↑ rule and the third battle condition reference the Biddybuggy/Biddybud's high acceleration stats and low weight stats in ''Mario Kart 8''.
*The Move Speed ↑ rule and the third battle condition reference the Biddybuggy/Biddybud's high acceleration stats and low weight stats in ''Mario Kart 8''.
----'''Other trivia:'''
----'''Other trivia:'''
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Metal Peach represents {{iw|mariowiki|Pink Gold Peach}}, the pink metallic counterpart of Princess Peach, who is depicted driving the Badwagon in this spirit's artwork.
*The white Metal Peach represents {{iw|mariowiki|Pink Gold Peach}}, the pink metallic counterpart of Princess Peach, who is depicted driving the Badwagon in this spirit's artwork.
*The stage and music track are based on the Mario Circuit in ''Mario Kart 8'', which first features the playable appearances of Pink Gold Peach and the Badwagon kart.
*The stage is based on the Mario Circuit in ''Mario Kart 8'', which first features the playable appearances of Pink Gold Peach and the Badwagon kart.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability references the Badwagon's high speed stats in ''Mario Kart 8''.
*This spirit's Speed ↑ ability references the Badwagon's high speed stats in ''Mario Kart 8''.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Bayonetta starting off with a Star Rod represents Kammy Koopa, a Magikoopa witch who wears eyeglasses and wields a magic scepter.
*The blue Bayonetta starting off with a Star Rod represents Kammy Koopa, a Magikoopa witch who wears eyeglasses and wields a magic scepter.
*The music track is based on the airship stages in ''Super Mario Bros. 3'', referencing Kammy Koopa's role to help Paper Bowser invade the Mushroom Kingdom in ''Paper Mario''.
*The music track is based on the airship stage theme song from ''Super Mario Bros. 3'', referencing Kammy Koopa's role to help Paper Bowser invade the Mushroom Kingdom in ''Paper Mario''.
*The Invisibility rule references Kammy Koopa's move, Invisiblast, which turns herself and her allies invisible in ''Paper Mario: The Thousand Year Door''.
*The Invisibility rule references Kammy Koopa's ability to turn herself and her allies invisible in ''Paper Mario: The Thousand Year Door'', which causes the player's attacks to miss.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability references Kammy Koopa's magic scepter, which can be used to shoot magical attacks.
*This spirit's Magic Attack ↑ ability references Kammy Koopa's magic scepter, which can be used to shoot magical attacks.
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*The blue Mr. Game & Watch represents Vivian, a two-dimension purple humanoid character who is associated with shadows.
*The blue Mr. Game & Watch represents Vivian, a two-dimension purple humanoid character who is associated with shadows.
*The stage represents the {{iw|mariowiki|Creepy Steeple}}, a haunted building where Vivian joins Paper Mario's party in ''Paper Mario: The Thousand Year Door''.
*The stage represents the {{iw|mariowiki|Creepy Steeple}}, a haunted building where Vivian joins Paper Mario's party in ''Paper Mario: The Thousand Year Door''.
*The battle condition references Vivian's signature move, {{iw|mariowiki|Veil}}, which allows herself and Mario to hide in her shadow and avoid enemy attacks.
*The battle condition references Vivian's signature move, {{iw|mariowiki|Veil}}, which allows herself and Mario to hide in her shadow and cause the enemy's attacks to miss.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references how Vivian is often seen floating in mid-air in ''The Thousand Year Door''.
*This spirit's Weight ↓ ability references how Vivian is often seen floating in mid-air in ''The Thousand Year Door''.
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|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*The purple Luigi and the music track represent Mr. L, the villainous counterpart of Paper Luigi who serves as the final boss of ''Super Paper Mario''.
*The purple Luigi and the music track represent Mr. L, the villainous counterpart of Paper Luigi who serves as part of the final boss of ''Super Paper Mario''.
*The stage represents {{iw|mariowiki|Castle Bleck}}, a dark castle where Paper Luigi is kidnapped and brainwashed into Mr. L in ''Super Paper Mario''.
*The stage represents {{iw|mariowiki|Castle Bleck}}, a dark castle where Paper Luigi is kidnapped and brainwashed into Mr. L in ''Super Paper Mario''.
*The Fog hazard references the {{iw|mariowiki|World of Nothing}}, a blank white void in the sixth chapter of ''Super Paper Mario'', which features Mr. L's boss battle.
*The Fog hazard references the {{iw|mariowiki|World of Nothing}}, a blank white void in the sixth chapter of ''Super Paper Mario'', which features Mr. L's boss battle.
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|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Meta Knight represents Dimentio, a masked jester who wears a multicolored outfit and floats in midair.
*The pink Meta Knight represents Dimentio, an antagonistic masked jester who wears a pink-and-yellow costume and features a floating ability.
*The purple Giant Luigi minion represents {{iw|mariowiki|Super Dimentio}}, the combined form of Dimentio and Mr. L, who resembles a giant-sized Luigi.
*The purple Giant Luigi minion represents {{iw|mariowiki|Super Dimentio}}, the giant combined form of Dimentio and Mr. L, who serves the final boss of ''Super Paper Mario''.
*The Attack Power ↑ rule reference {{iw|mariowiki|Dimension D}}, an alternate dimension created by Dimentio, which is designed to increase his attack power.
*The Attack Power ↑ rule references {{iw|mariowiki|Dimension D}}, an alternate dimension created by Dimentio, designed to increase his attack power during his boss battles.
*The second battle condition applied to Meta Knight references Dimentio's ability to quickly teleport in Dimension D in ''Super Paper Mario''.
*The second battle condition applied to Meta Knight references Dimentio's ability to quickly teleport in ''Super Paper Mario''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references how Dimentio is often seen floating in midair in ''Super Paper Mario''.
*This spirit's Weight ↓ ability references how Dimentio is often seen floating in midair in ''Super Paper Mario''.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The indigo Sheik starting off with a Super Scope represents Geno, a sentient wooden doll who wears a blue cap and uses blaster weapons during battle.
*The indigo Sheik starting off with a Super Scope represents Geno, a sentient wooden doll who wears a blue cap and uses blaster weapons during battle.
*The blue Mario minion starting off with a Green Shell is based on his appearance in ''Super Mario RPG'', who uses his green NokNok Shell during battle.
*The blue Mario starting off with a Green Shell is based on his appearance in ''Super Mario RPG'', who uses his green NokNok Shell during battle.
*The orange Bowser minion is based on his appearance in ''Super Mario RPG'', who uses powerful physical attacks during battle.
*The orange Bowser is based on his appearance in ''Super Mario RPG'', who uses powerful physical attacks during battle.
*The white Kirby minion represents Mallow, a short, white cloud character with simple eyes who sometimes floats in the air when performing magical attacks during battle.
*The white Kirby represents Mallow, a short, white cloud character with simple eyes who floats in the air when performing magical attacks during battle.
*The red Peach minion's Autoheal ability is based on her appearance as Princess Toadstool in ''Super Mario RPG'', who restores a party member's HP during battle.
*The red Peach's Autoheal ability is based on her appearance as Princess Toadstool in ''Super Mario RPG'', who can restore a party member's HP during battle.
*The stage and music track represent the {{iw|mariowiki|Star Road}}, a cosmic realm that transforms wishes into shooting stars, which serves as Geno's place of origin.
*The stage and music track represent the {{iw|mariowiki|Star Road}}, a cosmic realm that transforms wishes into shooting stars, which serves as Geno's place of origin.
*The puppet fighters' Final Smashes reference the powerful special moves used by each of Mario's party members during battle in ''Super Mario RPG''.
*The puppet fighters' Final Smashes reference the powerful special moves used by each of Mario's party members during battle in ''Super Mario RPG''.
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|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Mario, blue Yoshi, blue Peach, and cyan Luigi fighters are based on their appearance as playable characters in ''Mario Party 8'', which is hosted by MC Ballyhoo & Big TOp.
*The blue Mario, blue Yoshi, blue Peach, and cyan Luigi fighters are based on their appearance as playable characters in ''Mario Party 8'', which is hosted by MC Ballyhoo & Big Top.
*The stage represents the {{iw|mariowiki|Star Carnival}}, the main setting of ''Mario Party 8'', which features a pathway surrounding the castle-like {{iw|mariowiki|Star Carnival Stage}} in the center.
*The stage represents the {{iw|mariowiki|Star Carnival}}, the main setting of ''Mario Party 8'', which features a pathway surrounding the castle-like {{iw|mariowiki|Star Carnival Stage}} in the center.
*The Super Star item references the [[mariowiki:Star (Mario Party series)|Star]], a collectible goal item in the ''Mario Party'' series where collecting enough Stars will determine the winning player.
*The Super Star item references the [[mariowiki:Star (Mario Party series)|Star]], a collectible goal item in the ''Mario Party'' series where collecting enough Stars will determine the winning player.
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|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Bunny Peach starting off with a Super Scope represents Rabbid Peach, a [[Rabbid]] dressed up like Princess Peach who uses her default weapon, the Blaster.
*The white Bunny Peach and the music track represent [[Rabbid]] Peach, a rabbit-like creature who is dressed up like Princess Peach.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Peach as a playable character.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Peach as a playable character.
*The music track is based on the theme song of the Arcade Bunny, an anthropomorphic rabbit character similar to Rabbid Peach.
*The timed battle condition references the number of turns in each turn-based battle that the player must complete to earn a perfect score in ''Kingdom Battle''.
*The timed battle condition references the number of turns in each turn-based battle that the player must complete to earn a perfect score in ''Kingdom Battle''.
*The third battle condition references one of Rabbid Peach's special abilities, Heal, which allows her to restore a percentage of a party member's HP.
*The third battle condition references one of Rabbid Peach's special abilities, Heal, which allows her to restore a percentage of a party member's HP.
*Peach starting off with increased move speed and the second battle condition reference how the players can quickly hide behind cover to avoid enemy attacks in ''Kingdom Battle''.
*Peach starting off with increased move speed and the second battle condition reference how the players can quickly hide behind cover to avoid enemy attacks in ''Kingdom Battle''.
*Peach starting off with a Super Scope item references how Rabbid Peach uses her primary default weapon, the Blaster, a mid-range gun-like weapon that deals exceptional damage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
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|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Striped Bunny Mario starting off with a Ray Gun represents Rabbid Mario, a Rabbid dressed up like Mario who uses his default weapon, the Boomshot.
*The Striped Bunny Mario and the music track represent Rabbid Mario, a rabbit-like creature who is dressed up like Mario.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Mario as a playable character.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Mario as a playable character.
*The music track is based on the theme song of the Arcade Bunny, an anthropomorphic rabbit character similar to Rabbid Mario.
*The Shooting Type items reference the primary weapons in ''Kingdom Battle'', most of which resemble firearms featuring different effects.
*The Shooting Type items reference the primary weapons in ''Kingdom Battle'', most of which resemble firearms featuring different effects.
*Mario starting off with a Ray Gun references how Rabbid Mario uses his primary default weapon, the Boomshot, a short-range gun-like weapon which does more damage up close to the enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Rabbid Mario's high offense stats in ''Kingdom Battle''.
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
|-
|-
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|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger white Bunny Donkey Kong represents Rabbid Kong, a giant Rabbid dressed up like Donkey Kong.
*The larger white Bunny Donkey Kong and the music track Rabbid Kong, a giant rabbit-like creature who features the physical attributes of Donkey Kong.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Kong as a boss.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Kong as a boss.
*The music track is based on the theme song of the Arcade Bunny, an anthropomorphic rabbit character similar to Rabbid Peach.
*The battle condition references Rabbid Kong's usage of powerful punches and physical attacks during his boss battle in ''Kingdom Battle''.
*The battle condition references Rabbid Kong's usage of powerful punches and physical attacks during his boss battle in ''Kingdom Battle''.
----'''Other trivia:'''
----'''Other trivia:'''
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*The red Bowser, red Yoshi, and white Rosalina & Luna fighters are based on their appearance in ''Super Mario Party'', who are depicted rowing the red-and-white raft.
*The red Bowser, red Yoshi, and white Rosalina & Luna fighters are based on their appearance in ''Super Mario Party'', who are depicted rowing the red-and-white raft.
*The orange Kirby fighter represents the Goomba, a small brown mushroom enemy who is depicted rowing the red-and-white raft.
*The orange Kirby fighter represents the Goomba, a small brown mushroom enemy who is depicted rowing the red-and-white raft.
*The stage and music track represent the main setting of the River Survival game mode of ''Super Mario Party'', which takes place on sloping river rapids.
*The stage and music track represent the main setting of the River Survival game mode of ''Super Mario Party'', which takes place on sloping river rapids through the jungle.
*The [[Party Ball]] and the Food items reference the balloons in the River Survival Game Mode, which will reward the players with extra time after completing the minigames.
*The [[Party Ball]] and the Food items reference the balloons in the River Survival Game Mode, which will reward the players with extra time after completing the minigames.
*The Bob-omb Festival rule references the obstacles in River Survival, which will cause the players to lose if they don't avoid them within the time limit.
*The Bob-omb Festival rule references the obstacles in River Survival, which will cause the players to lose if they don't avoid them within the time limit.
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*The purple Toon Link's favored air attacks represent King Olly, a floating antagonist who wears a purple outfit and is depicted scowling.
*The purple Toon Link's favored air attacks represent King Olly, a floating antagonist who wears a purple outfit and is depicted scowling.
*The default Giant Metal Pac-Man minion's dash attacks represent the [[mariowiki:Stapler (boss)|Stapler]], King Olly's watchdog resembling Pac-Man's classic form who uses powerful biting attacks.
*The default Giant Metal Pac-Man minion's dash attacks represent the [[mariowiki:Stapler (boss)|Stapler]], King Olly's watchdog resembling Pac-Man's classic form who uses powerful biting attacks.
*The stage is based on Princess Peach's Castle, which is corrupted into {{iw|mariowiki|Origami Castle}} after it is taken over by King Olly in ''Paper Mario: The Origami King''.
*The stage is based on Princess Peach's Castle, which is corrupted into the {{iw|mariowiki|Origami Castle}} after it is taken over by King Olly in ''Paper Mario: The Origami King''.
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