Marth (SSBU): Difference between revisions

38 bytes removed ,  4 months ago
→‎Moveset: more accurate kill percents
(→‎Moveset: more accurate kill percents)
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|dtiltname=Low Thrust ({{ja|ロースラスト|Rō Surasuto}})
|dtiltname=Low Thrust ({{ja|ロースラスト|Rō Surasuto}})
|dtiltdmg=7%/10%
|dtiltdmg=7%/10%
|dtiltdesc=A quick crouching sword poke. Has the lowest ending lag out of Marth's tilts, making it useful for interrupting grounded approaches and creating space. Deals [[semi-spike]] knockback, making it useful for edgeguarding. The tipper knocks opponents into a [[tumble]] around roughly 60%, with the blade hit starting to do so around roughly 125%, which can force opponents into a [[tech chase]] situation.
|dtiltdesc=A quick crouching sword poke. Has the lowest ending lag out of Marth's tilts, making it useful for interrupting grounded approaches and creating space. Deals [[semi-spike]] knockback, making it useful for edgeguarding. The tipper knocks opponents into a [[tumble]] around roughly 60%, with the blade hit starting to do so around roughly 120%, which can force opponents into a [[tech chase]] situation.
|dashname=Raid Chop ({{ja|レイドチョップ|Reido Choppu}})
|dashname=Raid Chop ({{ja|レイドチョップ|Reido Choppu}})
|dashdmg=9% (body), 10% (blade), 13% (tip)
|dashdmg=9% (body), 10% (blade), 13% (tip)
|dashdesc=A quick, running, upward-sweeping diagonal slash. It is rather slow for a dash attack but deals quite high knockback if tippered; This move sports impressively high base knockback but poor knockback growth, capable of KO'ing lightweights at around 45% at ledge and yet being incapable of KO'ing those same characters from center stage until around 130%, making it very fickle as a KO option. It has notable ending lag and very low hit lag if untippered, making it rather unsafe against shields, especially since the tipper is quite hard to connect with. The ability to use the faster, safer, and more consistent forward tilt out of dash makes this move's use rather niche. Resembles Marth's attack after sprinting toward an enemy in ''Fire Emblem: Shadow Dragon and the Blade of Light''.
|dashdesc=A quick, running, upward-sweeping diagonal slash. It is rather slow for a dash attack but deals quite high knockback if tippered; This move sports impressively high base knockback but poor knockback growth, capable of KO'ing lightweights at around 80% at ledge and yet being incapable of KO'ing those same characters from center stage until around 130%. It has notable ending lag and very low hit lag if untippered, making it rather unsafe against shields, especially since the tipper is quite hard to connect with. The ability to use the faster, safer, and more consistent forward tilt out of dash makes this move's use rather niche. Resembles Marth's attack after sprinting toward an enemy in ''Fire Emblem: Shadow Dragon and the Blade of Light''.
|fsmashname=Dragon Killer ({{ja|ドラゴンキラー|Doragon Kirā}})
|fsmashname=Dragon Killer ({{ja|ドラゴンキラー|Doragon Kirā}})
|fsmashdmg={{ChargedSmashDmgSSBU|13}}/{{ChargedSmashDmgSSBU|18}}
|fsmashdmg={{ChargedSmashDmgSSBU|13}}/{{ChargedSmashDmgSSBU|18}}
|fsmashdesc=Rotates his body counterclockwise with a strong overarching one-handed swing from his head to the ground. Very fast startup at frame 10 (tied with several others for the fastest of any forward smash), but high ending lag. Although lackluster when hit with the blade, only beginning to KO starting from 120% at ledge and much later at center stage, the tipper of this attack has incredible knockback, being able to KO middleweights at 75% from the stage's center and as low as 37% near the edge. This makes it incredibly potent compared to other forward smashes with the same damage output, and when the speed difference versus forward smashes of similar KO potential is taken into account, it becomes one of the strongest forward smashes in the game. Due to its fast startup and the upwards angle of the initial hitbox, it can be combo'd into for a kill with his sourspot up aerial at certain percentages. The tipper is capable of 2-framing at the ledge, allowing for incredibly early KOs.  Similar to some of Marth's attacks with the Falchion in ''Shadow Dragon and the Blade of Light''.
|fsmashdesc=Rotates his body counterclockwise with a strong overarching one-handed swing from his head to the ground. Very fast startup at frame 10 (tied with several others for the fastest of any forward smash), but high ending lag. Although lackluster when hit with the blade, only beginning to KO starting from 115% at ledge and much later at center stage, the tipper of this attack has incredible knockback, being able to KO middleweights at 70% from the stage's center and as low as 40% near the edge. This makes it incredibly potent compared to other forward smashes with the same damage output, and when the speed difference versus forward smashes of similar KO potential is taken into account, it becomes one of the strongest forward smashes in the game. Due to its fast startup and the upwards angle of the initial hitbox, it can be combo'd into for a kill with his sourspot up aerial at certain percentages. The tipper is capable of 2-framing at the ledge, allowing for incredibly early KOs.  Similar to some of Marth's attacks with the Falchion in ''Shadow Dragon and the Blade of Light''.
|usmashname=Justice Sword ({{ja|ジャスティスソード|Jasutisu Sōdo}})
|usmashname=Justice Sword ({{ja|ジャスティスソード|Jasutisu Sōdo}})
|usmashdmg={{ChargedSmashDmgSSBU|3}} (ground), {{ChargedSmashDmgSSBU|13}} (blade), {{ChargedSmashDmgSSBU|17}} (tip)
|usmashdmg={{ChargedSmashDmgSSBU|3}} (ground), {{ChargedSmashDmgSSBU|13}} (blade), {{ChargedSmashDmgSSBU|17}} (tip)
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|dsmashname=Whirlwind ({{ja|ワールウインド|Wāru'uindo}})
|dsmashname=Whirlwind ({{ja|ワールウインド|Wāru'uindo}})
|dsmashdmg={{ChargedSmashDmgSSBU|8}}/{{ChargedSmashDmgSSBU|12}} (hit 1), {{ChargedSmashDmgSSBU|12}}/{{ChargedSmashDmgSSBU|17}} (hit 2)
|dsmashdmg={{ChargedSmashDmgSSBU|8}}/{{ChargedSmashDmgSSBU|12}} (hit 1), {{ChargedSmashDmgSSBU|12}}/{{ChargedSmashDmgSSBU|17}} (hit 2)
|dsmashdesc=Sweeps Exalted Falchion on the ground toward the front-outward then toward the back inward. The back hit has much stronger power, while the front hit is significantly weak unless tippered, where it will do moderate knockback. It also has high ending lag.
|dsmashdesc=Sweeps Exalted Falchion on the ground toward the front-outward then toward the back inward. The back hit has much stronger power, while the front hit is somewhat weak unless tippered, where it will do considerable knockback. It also has high ending lag.
|nairname=Double Slash ({{ja|ダブルスラッシュ|Daburu Surasshu}})
|nairname=Double Slash ({{ja|ダブルスラッシュ|Daburu Surasshu}})
|nairdmg={{ShortHopDmgSSBU|3.5}}/{{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|7}}/{{ShortHopDmgSSBU|9.5}} (hit 2)
|nairdmg={{ShortHopDmgSSBU|3.5}}/{{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|7}}/{{ShortHopDmgSSBU|9.5}} (hit 2)
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|fairname=Flag Cut ({{ja|フラッグカット|Furaggu Katto}})
|fairname=Flag Cut ({{ja|フラッグカット|Furaggu Katto}})
|fairdmg={{ShortHopDmgSSBU|8}}/{{ShortHopDmgSSBU|11.5}}
|fairdmg={{ShortHopDmgSSBU|8}}/{{ShortHopDmgSSBU|11.5}}
|fairdesc=Does a descending crescent slash in front of him with great coverage. This is Marth's best tool for air combat, and its reasonably low landing lag and strong tipper make it very safe when spaced properly. Its tipper is also decently strong, KOing middleweights at the edge around 133%. Around 24% with the tipper, or around 40% with the sour spot, it begins to knock opponents into a tumble, which can force a tech chase situation. Similar to the animation some units have when attacking in ''Shadow Dragon and the Blade of Light''.
|fairdesc=Does a descending crescent slash in front of him with great coverage. This is Marth's best tool for air combat, and its reasonably low landing lag and strong tipper make it very safe when spaced properly. Its tipper is also decently strong, KOing middleweights at the edge around 130%. Around 21% with the tipper, or around 36% with the sour spot, it begins to knock opponents into a tumble, which can force a tech chase situation. Similar to the animation some units have when attacking in ''Shadow Dragon and the Blade of Light''.
|bairname=About Face ({{ja|アッパースイング|Appā Suingu}}, ''Upper Swing'')
|bairname=About Face ({{ja|アッパースイング|Appā Suingu}}, ''Upper Swing'')
|bairdmg={{ShortHopDmgSSBU|9}}/{{ShortHopDmgSSBU|12.5}}
|bairdmg={{ShortHopDmgSSBU|9}}/{{ShortHopDmgSSBU|12.5}}
|bairdesc=An upward crescent slash behind him in an inward swipe. It has the interesting property of turning Marth around, changing the direction he is facing. Similar use to his forward aerial, although with more knockback and a smaller hitbox. It can be used a few frames before landing to catch opponents with a tipped blow, with correct spacing. Has a rather strong tipper given its speed, KOing middleweights at the edge around 90%.
|bairdesc=An upward crescent slash behind him in an inward swipe. It has the interesting property of turning Marth around, changing the direction he is facing. Similar use to his forward aerial, although with more knockback and a smaller hitbox. It can be used a few frames before landing to catch opponents with a tipped blow, with correct spacing. Has a rather strong tipper given its speed, KOing middleweights at the edge around 100%.
|uairname=Luna Slash ({{ja|ルナスラッシュ|Runa Surasshu}})
|uairname=Luna Slash ({{ja|ルナスラッシュ|Runa Surasshu}})
|uairdmg={{ShortHopDmgSSBU|9.5}}/{{ShortHopDmgSSBU|13}}
|uairdmg={{ShortHopDmgSSBU|9.5}}/{{ShortHopDmgSSBU|13}}
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