Template:SSB4 to SSBU changelist/Charizard: Difference between revisions

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*{{nerf|Charizard [[walk]]s slightly slower (1.2 → 1.187).}}
*{{nerf|Charizard [[walk]]s slightly slower (1.2 → 1.187).}}
*{{buff|Charizard [[run]]s faster (2 → 2.2).}}
*{{buff|Charizard [[run]]s faster (2 → 2.2).}}
**{{buff|Its [[initial dash]] speed is exponentially faster (1 → 2.28), going from the slowest in the game to the 5th fastest.}}
**{{buff|Its [[initial dash]] speed is significantly faster (1 → 2.28), going from the slowest in the game to the 5th fastest.}}
*{{buff|Charizard's [[air speed]] is much higher (0.92 → 1.103).}}
*{{buff|Charizard's [[air speed]] is much higher (0.92 → 1.103).}}
*{{buff|Charizard has significantly higher [[traction]] (0.04 → 0.11), no longer being tied with {{SSBU|Mewtwo}} for having the second lowest traction in the game. This allows it to punish opponents out of shield much more easily.}}
*{{buff|Charizard has significantly higher [[traction]] (0.04 → 0.11), no longer being tied with {{SSBU|Mewtwo}} for having the second lowest traction in the game. This allows it to punish opponents out of shield much more easily.}}
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**{{change|It causes Charizard to emit orange flames on startup instead of glowing blue. Its flame effects are also much more intense.}}
**{{change|It causes Charizard to emit orange flames on startup instead of glowing blue. Its flame effects are also much more intense.}}
**{{change|Charizard's voice is louder when using the move, allowing players to hear it without adjusting the [[Sound]] settings.}}
**{{change|Charizard's voice is louder when using the move, allowing players to hear it without adjusting the [[Sound]] settings.}}
**{{change|The recoil damage from the second hit of the move is no longer applied all in one go, but is instead applied over the course of a few frames, with it being applied over the next 5 consecutive frames when hitting an opponent, or in intervals of 10 frames when hitting a wall.<ref>In early versions of the game, the 10 frame delay would always be applied, even when hitting an opponent. At an unknown point in the game's update history, this stopped being the case. The mention of the 10 frame delay in the game's parameters, along with no mention of a different delay for when hitting opponent, would imply that this is a glitch</ref>}}
*[[Fly]]:
*[[Fly]]:
**{{bugfix|Fly no longer suffers [[RCO lag]].}}
**{{bugfix|Fly no longer suffers [[RCO lag]].}}