Online play: Difference between revisions

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The necessity of unofficial tools to play the older ''Smash'' games online resulted in renewed friction between the community and Nintendo, the latter of which openly disapproves of the use of any mods. This came to a head with the [[cancellation of The Big House Online]], the planned online replacement to The Big House 10, in November of 2020, after Nintendo ordered a cease-and-desist of the tournament due to its planned use of Project Slippi for the ''Melee'' tournament. Many community members felt that Nintendo's actions were in poor taste during a pandemic that prevented most offline tournaments from occurring, the backlash of which eventually culminated into the #SaveSmash movement.
The necessity of unofficial tools to play the older ''Smash'' games online resulted in renewed friction between the community and Nintendo, the latter of which openly disapproves of the use of any mods. This came to a head with the [[cancellation of The Big House Online]], the planned online replacement to The Big House 10, in November of 2020, after Nintendo ordered a cease-and-desist of the tournament due to its planned use of Project Slippi for the ''Melee'' tournament. Many community members felt that Nintendo's actions were in poor taste during a pandemic that prevented most offline tournaments from occurring, the backlash of which eventually culminated into the #SaveSmash movement.


A player that predominantly plays online is often called a '''[[Wi-Fi Warrior]]''' or '''Online Warrior'''. These players have historically had the community doubt their ability to perform as well in an offline environment, due the belief that these players adapted to an online environment that would not have their skills translate to an offline environment without the input lag of online play (or less charitably, believe these players outright exploit the increased input lag and instability of online play in their play styles). Whether this ideology is fair or not is debated, as often these "Wifi Warriors" do perform at a comparable level when they compete offline, and since ''Brawl'', many top players, if not the majority of them, were initially "Wifi Warriors" or players that did play online a significant amount.
A player that predominantly plays online is often called a "[[Wi-Fi Warrior]]" or Online Warrior. These players have historically had the community doubt their ability to perform as well in an offline environment, due the belief that these players adapted to an online environment that would not have their skills translate to an offline environment without the input lag of online play (or less charitably, believe these players outright exploit the increased input lag and instability of online play in their play styles). Whether this ideology is fair or not is debated, as often these players do perform at a comparable level when they compete offline, and since ''Brawl'', many top players, if not the majority of them, were initially "Wi-Fi Warriors" or players that did play online a significant amount.


==References==
==References==
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