Setup: Difference between revisions

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''Smash 64'' tournaments may require an external clock or stopwatch to be present alongside a setup, as ''Smash 64'' cannot allow for a [[match timer]] in [[stock]] matches. The external clock allows TOs to gauge when the match ends.
''Smash 64'' tournaments may require an external clock or stopwatch to be present alongside a setup, as ''Smash 64'' cannot allow for a [[match timer]] in [[stock]] matches. The external clock allows TOs to gauge when the match ends.
Although the [[List of regional version differences (SSB)|NTSC-J and NTSC-U]] versions of ''SSB'' are the most commonly used versions in tournaments, the actual version used is up to the [[tournament organizer]] with little regulation, as the gameplay changes are generally not considered significant enough to warrant such a restriction. That being said, a tournament should be consistent in the regional version of ''Melee'' being used, as players suddenly playing with balance changes without warning can be detrimental to their performance and tournament placing. Mixing of regional variants is typically avoided for this reason.


Since the release of ''[[19XXTE]]'' in 2015, using the [[hack]] on setups has been allowed, as it features a number of enhancements that can improve how tournaments are run, most notably by adding a timer to stock matches.
Since the release of ''[[19XXTE]]'' in 2015, using the [[hack]] on setups has been allowed, as it features a number of enhancements that can improve how tournaments are run, most notably by adding a timer to stock matches.
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No specific requirements beyond a television and a console are required for setups involving ''Melee''. Tournaments generally prefer the use of a GameCube, as it is easier to startup ''Melee'' on it versus a [[Wii]], though tournaments rarely ever ban the use of the Wii; in tournaments where ''Melee'' is played alongside ''Brawl'' or one of its gameplay mods, the Wii is then sometimes preferred, owing to its backwards compatibility.
No specific requirements beyond a television and a console are required for setups involving ''Melee''. Tournaments generally prefer the use of a GameCube, as it is easier to startup ''Melee'' on it versus a [[Wii]], though tournaments rarely ever ban the use of the Wii; in tournaments where ''Melee'' is played alongside ''Brawl'' or one of its gameplay mods, the Wii is then sometimes preferred, owing to its backwards compatibility.


Although several [[List of regional version differences (SSBM)|versions]] of ''Melee's'' NTSC release exist, tournaments generally do not regulate which version of ''Melee'' should be used, as the gameplay changes are generally not considered significant enough to warrant such a restriction, as well as the fact that version 1.2 is the most common revision of the game. That being said, a tournament should be consistent in the regional version of ''Melee'' being used, as players suddenly playing with balance changes without warning can be detrimental to their performance and tournament placing. Mixing of regional variants is typically avoided for this reason.
Although [[List of regional version differences (SSBM)|NTSC]] version 1.2 is the most common version of ''Melee'' used in tournaments, the actual version used is up to the tournament organizer with little regulation, as the gameplay changes are generally not considered significant enough to warrant such a restriction. That being said, a tournament should be consistent in the regional version of ''Melee'' being used, as players suddenly playing with balance changes without warning can be detrimental to their performance and tournament placing. Mixing of regional variants is typically avoided for this reason.


Consoles which feature variants of ''[[20XX]]'' are allowed in tournaments, provided all of its available gameplay hacks are disabled.
Consoles which feature variants of ''[[20XX]]'' are allowed in tournaments, provided all of its available gameplay hacks are disabled.
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The only "setups" required for a tournament specifally featuring the 3DS version is a [[Nintendo 3DS]] per entrant. This makes 3DS tournaments the most flexible in the series.
The only "setups" required for a tournament specifally featuring the 3DS version is a [[Nintendo 3DS]] per entrant. This makes 3DS tournaments the most flexible in the series.


All [[Downloadable_content#Characters|DLC characters]] must be present on setups for anybody who happens to [[main]] them. [[Dream_Land_(SSB)#Super_Smash_Bros._4|Dream Land]] must also be made available since it is a [[counterpick]] stage in the current ruleset.
All [[Downloadable_content (SSB4)#Characters|DLC characters]] must be present on setups for anybody who wants to play as them. While having all [[Downloadable_content (SSB4)#Stages|DLC stages]] is recommended, [[Dream_Land_(SSB)#Super_Smash_Bros._4|Dream Land]] must be made available since it is a [[counterpick]] stage in the current ruleset.


When the [[Official Custom Moveset Project]] was still active, setups were required to have all custom moves unlocked, as well as have all legal movesets from the project on their 3DS In some tournaments, [[Mii]] fighters are still required to have their custom moves made available to anybody who wants them, but usually only default [[special moves]] are allowed.
When the [[Official Custom Moveset Project]] was still active, setups were required to have all custom moves unlocked, as well as have all legal movesets from the project on their 3DS In some tournaments, [[Mii]] fighters are still required to have their custom moves made available to anybody who wants them, but usually only default [[special moves]] are allowed.
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All tournaments specifically featuring the Wii U version require that a setup have a Nintendo GameCube adapter, owing to the ubiquity of the Nintendo GameCube controller at ''Smash 4'' tournaments. This does not necessarily restrict controller choice, however.
All tournaments specifically featuring the Wii U version require that a setup have a Nintendo GameCube adapter, owing to the ubiquity of the Nintendo GameCube controller at ''Smash 4'' tournaments. This does not necessarily restrict controller choice, however.


All [[Downloadable_content#Characters|DLC characters]] must be present on setups for anybody who happens to [[main]] them. [[Dream_Land_(SSB)#Super_Smash_Bros._4|Dream Land]] must also be made available since it is a [[counterpick]] stage in the current ruleset.
All [[Downloadable_content (SSB4)#Characters|DLC characters]] must be present on setups for anybody who wants to play as them. While having all [[Downloadable_content (SSB4)#Stages|DLC stages]] is recommended, [[Dream_Land_(SSB)#Super_Smash_Bros._4|Dream Land]] must be made available since it is a [[counterpick]] stage in the current ruleset.


When the [[Official Custom Moveset Project]] was still active, setups were required to have all custom moves unlocked, as well as have all legal movesets from the project on their Wii U; this was done often by "tethering" a separate [[Nintendo 3DS]] to the console. In some tournaments, [[Mii]] fighters are still required to have their custom moves made available to anybody who wants them, but usually only default [[special moves]] are allowed.
When the [[Official Custom Moveset Project]] was still active, setups were required to have all custom moves unlocked, as well as have all legal movesets from the project on their Wii U; this was done often by "tethering" a separate [[Nintendo 3DS]] to the console. In some tournaments, [[Mii]] fighters are still required to have their custom moves made available to anybody who wants them, but usually only default [[special moves]] are allowed.
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All ''Ultimate'' tournaments only allow games to be played on a [[Nintendo Switch]] in docked mode, as playing on handheld mode through local multiplayer can cause complications in logistics. A Nintendo GameCube adapter is once again required for those that wish to use the controller, though the use of said controller is significantly less common than in previous games.
All ''Ultimate'' tournaments only allow games to be played on a [[Nintendo Switch]] in docked mode, as playing on handheld mode through local multiplayer can cause complications in logistics. A Nintendo GameCube adapter is once again required for those that wish to use the controller, though the use of said controller is significantly less common than in previous games.


Again, all [[Downloadable_content#Characters|DLC characters]] must be present on setups for anybody who happens to [[main]] them. Though having all [[Downloadable_content#Stages|DLC stages]] is recommended, [[Northern Cave]] and [[Hollow Bastion]] required to be made available since they are [[counterpick]] stages in the current ruleset.
All [[Downloadable_content (SSBU)#Characters|DLC characters]] must be present on setups for anybody who wants to play as them. While having all [[Downloadable_content (SSBU)#Stages|DLC stages]] is recommended, [[Northern Cave]] and [[Hollow Bastion]] required to be made available as they are [[counterpick]] stages in the current ruleset.


[[Mii]] fighters are still required to have their custom moves be made available to anybody who wants them. Some tournaments require the Mii fighter's name to contain the numbers given to the special moves being used to not surprise opponents during the game.
[[Mii]] fighters are still required to have their custom moves be made available to anybody who wants them. Some tournaments require the Mii fighter's name to contain the numbers given to the special moves being used to not surprise opponents during the game.
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