GameCube controller: Difference between revisions

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Released in 2002 by Nintendo, the WaveBird emits radio frequencies which wirelessly connect to a receiver dongle inserted in the controller port, making it the first offical wireless controller from Nintendo. Being wireless, the WaveBird allows for more freedom of movement for the player; either for better elbow room, or for sitting further from a setup.   
Released in 2002 by Nintendo, the WaveBird emits radio frequencies which wirelessly connect to a receiver dongle inserted in the controller port, making it the first offical wireless controller from Nintendo. Being wireless, the WaveBird allows for more freedom of movement for the player; either for better elbow room, or for sitting further from a setup.   


To power, a WaveBird requires two AA batteries. The wireless range is 6 metres (though some have reported up to 21<ref>[https://web.archive.org/web/20070202021854/http://uk.gear.ign.com/articles/361/361933p1.html WaveBird Review]</ref> and uses RF communication, rather than the more common infrared method.<ref>[https://en.m.wikipedia.org/wiki/WaveBird_Wireless_Controller WaveBird controller on Wikipedia]</ref> Its radio transceiver runs at 2.4 GHz. The wireless adapter used for the WaveBird has sixteen channels to connect controllers, allowing sixteen WaveBirds to be in the same given area. Unlike standard GameCube controllers, it lacks [[rumble]] feedback, likely to reduce battery consumption.  
To power, a WaveBird requires two AA batteries. The wireless range is 6 metres (though some have reported up to 21<ref>[https://web.archive.org/web/20070202021854/http://uk.gear.ign.com/articles/361/361933p1.html WaveBird Review]</ref>) and uses RF communication, rather than the more common infrared method.<ref>[https://en.m.wikipedia.org/wiki/WaveBird_Wireless_Controller WaveBird controller on Wikipedia]</ref> Its radio transceiver runs at 2.4 GHz. The wireless adapter used for the WaveBird has sixteen channels to connect controllers, allowing sixteen WaveBirds to be in the same given area. Unlike standard GameCube controllers, it lacks [[rumble]] feedback, likely to reduce battery consumption.  


However, at best, the controller's input latency is a frame worse off compared to a wired controller, at 3.1 frames of delay. In later games, this almost increases, being 5.5 frames at best in ''Brawl'' and 4.4 frames when used with the GameCube controller adapter in later titles.<ref>[1]</ref> Furthermore, its wireless adapter, due to the channel system, is vulnerable to player interference. The latter issue has led to the WaveBird seeing some bans in large-scale tournament play, but does see play in local environments.
However, at best, the controller's input latency is a frame worse off compared to a wired controller, at 3.1 frames of delay. In later games, this almost increases, being 5.5 frames at best in ''Brawl'' and 4.4 frames when used with the GameCube controller adapter in later titles.<ref>[1]</ref> Furthermore, its wireless adapter, due to the channel system, is vulnerable to player interference. The latter issue has led to the WaveBird seeing some bans in large-scale tournament play, but does see play in local environments.
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