King K. Rool: Difference between revisions

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{{Infobox Character General
{{Infobox Character General
|name=King K. Rool
|name=King K. Rool
|image={{tabber|title1=Donkey Kong 64|tab1=[[File:King K. Rool.png|250px]]|title2=DK: Jungle Climber|tab2=[[File:SSBU spirit King K. Rool.png|250px]]}}
|image={{tabber|title1=Donkey Kong 64|content1=[[File:King K. Rool.png|250px]]|title2=DK: Jungle Climber|content2=[[File:SSBU spirit King K. Rool.png|250px]]}}
|caption=[[File:DKSymbol.svg|50px|class=invert]]
|caption=[[File:DKSymbol.svg|50px|class=invert]]
Official artwork of King K. Rool from ''{{s|mariowiki|Donkey Kong 64}}'' and ''{{s|mariowiki|DK: Jungle Climber}}''.
Official artwork of King K. Rool from ''{{s|mariowiki|Donkey Kong 64}}'' and ''{{s|mariowiki|DK: Jungle Climber}}''.
|universe=''{{uv|Donkey Kong}}''
|universe={{uv|Donkey Kong}}
|firstgame=''{{s|mariowiki|Donkey Kong Country}}'' (1994)
|firstgame=''{{s|mariowiki|Donkey Kong Country}}'' (1994)
|games=''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
|games=''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
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In ''{{s|mariowiki|Donkey Kong 64}}'', he reappears in a new mechanical version of his old island, plotting to destroy DK Island with his [[Blast-O-Matic]], but it gets damaged on arrival. He thus has Diddy, Lanky, Tiny, and Chunky captured, as well as Donkey and Diddy's banana hoard stolen again, to buy time to repair the weapon. Once the Kongs disable it, K. Rool flees, but crashes his airship on DK Island, where the final battle takes place: an extended boxing match where he goes by "King Krusha K. Rool" (with a typical champion boxer getup). While ''64'' has an even more comedic tone than the already-witty ''Country'' games, K. Rool is arguably at his most intimidating in this game, with a deep, bestial voice, foreboding theme song for all cutscenes where he appears (most of which are parodies of the {{uv|GoldenEye|James Bond}} villain Blofeld) and a game over cutscene where his Blast-O-Matic is implied to have destroyed Donkey Kong Island — however, his final boss fight is in key with the irreverent tone of the rest of the game, with the player having to outsmart him by covering his head with the boxing ring's lights then placing banana peels for him to trip over and shrinking down to tickle his toes, followed by his ultimate defeat from Funky Kong firing a giant boot at him while Candy Kong distracts him by flirting.
In ''{{s|mariowiki|Donkey Kong 64}}'', he reappears in a new mechanical version of his old island, plotting to destroy DK Island with his [[Blast-O-Matic]], but it gets damaged on arrival. He thus has Diddy, Lanky, Tiny, and Chunky captured, as well as Donkey and Diddy's banana hoard stolen again, to buy time to repair the weapon. Once the Kongs disable it, K. Rool flees, but crashes his airship on DK Island, where the final battle takes place: an extended boxing match where he goes by "King Krusha K. Rool" (with a typical champion boxer getup). While ''64'' has an even more comedic tone than the already-witty ''Country'' games, K. Rool is arguably at his most intimidating in this game, with a deep, bestial voice, foreboding theme song for all cutscenes where he appears (most of which are parodies of the {{uv|GoldenEye|James Bond}} villain Blofeld) and a game over cutscene where his Blast-O-Matic is implied to have destroyed Donkey Kong Island — however, his final boss fight is in key with the irreverent tone of the rest of the game, with the player having to outsmart him by covering his head with the boxing ring's lights then placing banana peels for him to trip over and shrinking down to tickle his toes, followed by his ultimate defeat from Funky Kong firing a giant boot at him while Candy Kong distracts him by flirting.


He also appears in the [[Paon]]-developed titles ''{{s|mariowiki|DK: King of Swing}}'', ''{{s|mariowiki|DK: Jungle Climber}}'', and ''{{s|mariowiki|Donkey Kong Barrel Blast}}''. In these games, his design underwent some changes, the most notable of which were a smaller crown, his tail being removed entirely, and the removal of his golden breastplate in favor of a tan underbelly. In ''Mario Super Sluggers'', his only appearance to date in a {{uv|Mario}} title, he dons an Egyptian inspired outfit. He did not appear in either game of the revived ''Donkey Kong Country'' series developed by [[Retro Studios]] (''{{s|mariowiki|Donkey Kong Country Returns}}'' and ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}''), and neither do the Kremlings. Instead, they have been succeeded by the {{s|mariowiki|Tiki Tak Tribe}} and the {{s|mariowiki|Snowmads}}, respectively.
He also appears in the [[Paon]]-developed titles ''{{s|mariowiki|DK: King of Swing}}'', ''{{s|mariowiki|DK: Jungle Climber}}'', and ''{{s|mariowiki|Donkey Kong Barrel Blast}}''. In these games, his design underwent some changes, the most notable of which were a smaller crown, his tail being removed entirely, and the removal of his golden breastplate in favor of a tan underbelly. In ''Mario Super Sluggers'', his only appearance to date in a {{uv|Mario}} title, he dons an Egyptian inspired outfit. In ''Donkey Konga'', he appears as a cameo, both in the main rhythm mode where dances to Donkey Kong's music, and in a whack-a-mole-style mini-game known as "Bash K.Rool"{{sic}}. He did not appear in either game of the revived ''Donkey Kong Country'' series developed by [[Retro Studios]] (''{{s|mariowiki|Donkey Kong Country Returns}}'' and ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}''), and neither do the Kremlings. Instead, they have been succeeded by the {{s|mariowiki|Tiki Tak Tribe}} and the {{s|mariowiki|Snowmads}}, respectively.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==