Ice Climber (universe): Difference between revisions

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{{DISPLAYTITLE:''Ice Climber'' (universe)}}
{{Title|''Ice Climber'' (universe)}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{Infobox Series
{{Infobox Series
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==Franchise description==
==Franchise description==
[[File:IceClimbersArt.png|thumb|Cover artwork from the Famicom release of ''{{b|Ice Climber|game}}'', featuring [[Nana]], a [[Condor]], a [[Topi]], and a [[Polar Bear]].]]
[[File:IceClimbersArt.png|thumb|Cover artwork from the Famicom release of ''{{b|Ice Climber|game}}'', featuring [[Nana]], a [[Condor]], a [[Topi]], and a [[Polar Bear]].]]
In January 1985, one of the various original video games developed by [[Nintendo]]'s Research and Development division for the Japanese Famicom was ''Ice Climber'', as part of a stream of similarly "one-shot" games released in rapid succession in late 1984 and early 1985 (other games included ''{{uv|Clu Clu Land}}'', ''[[Excite (universe)|Excitebike]]'', and ''{{uv|Balloon Fight}}'', which incidentally was released just a week earlier). It was the first game programmed by Kazuaki Morita, who went on to become the main programmer of the industry-defining ''[[Mario (universe)|Super Mario Bros.]]'' later that year, and became a prolific programmer for multiple titles in the ''Mario'' and ''{{uv|The Legend of Zelda}}'' series, as well as for ''[[Star Fox 64]]''. Like the other aforementioned Famicom games released before the world famous debuts of the ''Mario'' and ''Zelda'' series, ''Ice Climber'' was not necessarily any kind of breakout hit, and was never chosen as a recipient for sequels or follow-ups. The game was also arguably overshadowed by ''Super Mario Bros.'' when both games were among the fairly extensive launch library for the Famicom's Western equivalent, the NES. Nonetheless, the game can be said to have a particularly significant background role in Nintendo's early release timeline because Morita described his work on the game as a "warm-up" before becoming a main programmer on ''Super Mario Bros.''
In January 1985, one of the various original video games developed by [[Nintendo]]'s Research and Development division for the Japanese Famicom was ''Ice Climber'', as part of a stream of similarly "one-shot" games released in rapid succession in late 1984 and early 1985 (other games included {{uv|Clu Clu Land}}, ''[[Excite (universe)|Excitebike]]'', and {{uv|Balloon Fight}}, which incidentally was released just a week earlier). It was the first game programmed by Kazuaki Morita, who went on to become the main programmer of the industry-defining ''[[Mario (universe)|Super Mario Bros.]]'' later that year, and became a prolific programmer for multiple titles in the ''Mario'' and {{uv|The Legend of Zelda}} series, as well as for ''[[Star Fox 64]]''. Like the other aforementioned Famicom games released before the world famous debuts of the ''Mario'' and ''Zelda'' series, ''Ice Climber'' was not necessarily any kind of breakout hit, and was never chosen as a recipient for sequels or follow-ups. The game was also arguably overshadowed by ''Super Mario Bros.'' when both games were among the fairly extensive launch library for the Famicom's Western equivalent, the NES. Nonetheless, the game can be said to have a particularly significant background role in Nintendo's early release timeline because Morita described his work on the game as a "warm-up" before becoming a main programmer on ''Super Mario Bros.''


A little-known arcade version of ''Ice Climber'' entitled ''VS. Ice Climber'' was released in North America in the October of the previous year, which included some different stages and mechanic changes, but otherwise, ''Ice Climber'' remained an isolated, historical relic from the early years of the Famicom/NES. Sixteen years later, however, Nintendo's ''[[Super Smash Bros.]]'' crossover fighting game series selectively picked its main characters, the {{SSBM|Ice Climbers}}, as a playable character choice representing an exclusively "retro" game series among a sea of Nintendo characters well-known in Nintendo's modern lineup of IPs. The appearance of the Ice Climbers in 2001's ''[[Super Smash Bros. Melee]]'' - which developer [[HAL Laboratory]] chose over other retro NES games such as ''Balloon Fight'' and {{uv|Kid Icarus}} - spurred on multiple rereleases of their game in a variety of formats, such as for the e-Reader, a Game Boy Advance cartridge, and the Virtual Console featured of the Wii, the 3DS, and the Wii U. Despite the Ice Climbers reappearing in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]'', though, there have never been any announced plans to produce some kind of modern-day follow-up.
A little-known arcade version of ''Ice Climber'' entitled ''VS. Ice Climber'' was released in North America in the October of the previous year, which included some different stages; exclusive level hazards and enemies; and other mechanic changes, but otherwise, ''Ice Climber'' remained an isolated, historical relic from the early years of the Famicom/NES. Sixteen years later, however, Nintendo's ''[[Super Smash Bros.]]'' crossover fighting game series selectively picked its main characters, the {{SSBM|Ice Climbers}}, as a playable character choice representing an exclusively "retro" game series among a sea of Nintendo characters well-known in Nintendo's modern lineup of IPs. The appearance of the Ice Climbers in 2001's ''[[Super Smash Bros. Melee]]'' - which developer [[HAL Laboratory]] chose over other retro NES games such as ''Balloon Fight'' and {{uv|Kid Icarus}} - spurred on multiple rereleases of their game in a variety of formats, such as for the e-Reader, a Game Boy Advance cartridge, the Virtual Console featured on the Wii; the 3DS; and the Wii U, and as part of the Switch's online service. The arcade version has also seen a rerelease as part of the ''Arcade Archives'' series. Despite the Ice Climbers reappearing in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]'', though, there have never been any announced plans to produce some kind of modern-day follow-up.


In ''Ice Climber'', the player controls a child in a blue Inuit parka and wielding a mallet, Popo, and in a two-player cooperative mode, a second, female Ice Climber in a pink parka, Nana, becomes a simultaneous second player-character. The [[Ice Climbers]] are motivated into jumping up through vertical, platform-heavy "glacial mountain" stages when all of their vegetables are stolen by a giant [[condor]] that retreats to the top of each stage, and along the way, they must smash blocks of ice either by jumping into them from underneath or using their mallets. In addition to randomly forming ice stalactites that fall down from above, several varieties of enemies native to the mountains threaten to reduce an Ice Climber's limited stock of lives: a flying bird named the Nitpicker, an upright-walking [[Polar Bear]] that wears pink shorts and sunglasses, and a [[Topi]], which was famously changed from a seal to a rotund, yeti-like creature in the Western version, perhaps to avoid potential accusations of endorsing animal cruelty (in that the game depicts humans bludgeoning live seals for a point reward). The upper half of every stage is an enemy-free "bonus" stage in which the Ice Climbers have the opportunity to navigate a tricky set of platforms, collect vegetables for points, and potentially jump up to and grab the condor's talons at the mountain peak, all for a massive point bonus.
In ''Ice Climber'', the player controls a child in a blue Inuit parka and wielding a mallet, Popo, and in a two-player cooperative mode, a second, female Ice Climber in a pink parka, Nana, becomes a simultaneous second player-character. The [[Ice Climbers]] are motivated into jumping up through vertical, platform-heavy "glacial mountain" stages when all of their vegetables are stolen by a giant [[condor]] that retreats to the top of each stage, and along the way, they must smash blocks of ice either by jumping into them from underneath or using their mallets. In addition to randomly forming ice stalactites that fall down from above, several varieties of enemies native to the mountains threaten to reduce an Ice Climber's limited stock of lives: a flying bird named the Nitpicker, an upright-walking [[Polar Bear]] that wears pink shorts and sunglasses, and a [[Topi]], which was famously changed from a seal to a rotund, yeti-like creature in the Western version, perhaps to avoid potential accusations of endorsing animal cruelty (in that the game depicts humans bludgeoning live seals for a point reward). Furthermore, the arcade version includes two enemies which were omitted from the NES release: the Bee, which wields a spear and flies across the screen, and the Butterfly, which replaces the Condor in some levels. The upper half of every stage is an enemy-free "bonus" stage in which the Ice Climbers have the opportunity to navigate a tricky set of platforms, collect vegetables for points, and potentially jump up to and grab the condor's talons (or the Butterfly's feet in some levels in ''Vs. Ice Climber'') at the mountain peak, all for a massive point bonus.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
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===Fighter===
===Fighter===
*15. [[File:IceClimbersIcon(SSBU).png|50px|right|link=Ice Climbers (SSBU)]][[File:PopoIcon(SSBU).png|32px|right|link=Ice Climbers (SSBU)]][[File:NanaIcon(SSBU).png|32px|right|link=Ice Climbers (SSBU)]]'''{{SSBU|Ice Climbers}}''' ([[Unlockable character|Unlockable]]): After an absence in ''Smash 4'', the duo finally returns as an unlockable fighter after being a starter in ''Melee'' and ''Brawl''. The duo received some major nerfs to their gameplay, most notably that the side character (depending on alternate costumes) can no longer react as the main character grabs. This effectively killed major chain grabs that the duo were known for.{{clr}}
*15. [[File:IceClimbersIcon(SSBU).png|50px|right|link=Ice Climbers (SSBU)]][[File:PopoIcon(SSBU).png|32px|right|link=Ice Climbers (SSBU)]][[File:NanaIcon(SSBU).png|32px|right|link=Ice Climbers (SSBU)]]'''{{SSBU|Ice Climbers}}''' ([[Unlockable character|Unlockable]]): After an absence from ''Smash 4'', the duo finally returns as an unlockable fighter after being a starter in ''Melee'' and ''Brawl''. The duo received some major nerfs to their gameplay, most notably that the side character (depending on alternate costumes) can no longer react as the main character grabs. This effectively killed major chain grabs that the duo were known for.{{clr}}


===Stage===
===Stage===
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===Spirits===
===Spirits===
{{main|List of spirits (Ice Climber series)}}
{{main|List of spirits (Ice Climber series)}}
==Games with elements appearing in the ''Super Smash Bros.'' series==
===''{{s|nintendowiki|Ice Climber}}''===
*Playable Characters
**{{GameIcon|SSBM}} Popo and Nana debut in this game as the main playable characters.
*Stages
**{{GameIcon|SSBM}} [[Icicle Mountain]] is loosely based on the levels found in this game.
**{{GameIcon|SSBB}} [[Summit]] is loosely based on the bonus mini game found at the end of every level.
*Stage Elements
**{{GameIcon|SSBM}} [[Topi]] and [[Polar Bear]] debut in this game as enemies.
*Items
**{{GameIcon|SSBB}} Several [[Vegetables (Ice Climber)|Vegetables]] appear in this game as collectible items.
*Trophies
**{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Trophies of Popo, Nana, Topi, Polar Bear, Ice Berg, and Vegetables (Ice Climber) appear throughout the series.
*Stickers
**{{GameIcon|SSBB}} Nana appears as a sticker using artwork from this game.
*Spirits
**{{GameIcon|SSBU}} Ice Climbers, Condor, Polar Bear and Eggplant appear as spirits using sprites from this game.
*Music
**{{GameIcon|SSBM}} '''''Icicle Mountain''''': A synthesized medley of the two primary tunes in the NES game Ice Climber, with the first part being the "Bonus stage music" and the second part being the "Normal stage music". It appears in Icicle Mountain as a primary track. Was renamed '''''Ice Climber (Melee)''''' in future releases.
**{{GameIcon|SSBB}} '''''Ice Climber''''': A medley of the original Ice Climber game's title screen and main theme; changing tone and pace depending on whether the stage is at the top of the summit, sliding down the mountain, or floating in the ocean. It is the theme of the Summit stage. This track is also played during Ice Climbers' Classic Mode credits and in the Glacial Peak's first part in Subspace Emissary. Was renamed '''''Ice Climber (Brawl)''''' in future releases.
===''{{s|nintendowiki|Balloon Fight}}''===
*Stage Elements
**{{GameIcon|SSBB}} The [[Fish]] debuts in this game as the water stage hazard.


==Trivia==  
==Trivia==  
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*The ''Ice Climber'' and {{uv|Metal Gear}} universes are the only universes to have their only playable character not return in ''[[Super Smash Bros. 4]]''. Both [[Snake]] and the [[Ice Climbers]] would later return in ''[[Super Smash Bros. Ultimate]]''.
*The ''Ice Climber'' and {{uv|Metal Gear}} universes are the only universes to have their only playable character not return in ''[[Super Smash Bros. 4]]''. Both [[Snake]] and the [[Ice Climbers]] would later return in ''[[Super Smash Bros. Ultimate]]''.
*Despite having two tracks, the ''Ice Climber'' universe does not have its own category in ''Ultimate''{{'}}s music section. This also holds true for the {{uv|Duck Hunt}} universe.
*Despite having two tracks, the ''Ice Climber'' universe does not have its own category in ''Ultimate''{{'}}s music section. This also holds true for the {{uv|Duck Hunt}} universe.
**Oddly, the ''Game & Watch'' universe has its own category despite only have two music tracks.
**Oddly, the {{uv|Game & Watch}} universe has its own category despite only having two music tracks.


{{Universe}}
{{Universe}}