Ice Climber (universe): Difference between revisions

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{{DISPLAYTITLE:''Ice Climber'' (universe)}}
{{Title|''Ice Climber'' (universe)}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{Infobox Series
{{Infobox Series
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==Franchise description==
==Franchise description==
[[File:IceClimbersArt.png|thumb|Cover artwork from the Famicom release of ''{{b|Ice Climber|game}}'', featuring [[Nana]], a [[Condor]], a [[Topi]], and a [[Polar Bear]].]]
[[File:IceClimbersArt.png|thumb|Cover artwork from the Famicom release of ''{{b|Ice Climber|game}}'', featuring [[Nana]], a [[Condor]], a [[Topi]], and a [[Polar Bear]].]]
In January 1985, one of the various original video games developed by [[Nintendo]]'s Research and Development division for the Japanese Famicom was ''Ice Climber'', as part of a stream of similarly "one-shot" games released in rapid succession in late 1984 and early 1985 (other games included ''{{uv|Clu Clu Land}}'', ''[[Excite (universe)|Excitebike]]'', and ''{{uv|Balloon Fight}}'', which incidentally was released just a week earlier). It was the first game programmed by Kazuaki Morita, who went on to become the main programmer of the industry-defining ''[[Mario (universe)|Super Mario Bros.]]'' later that year, and became a prolific programmer for multiple titles in the ''Mario'' and ''{{uv|The Legend of Zelda}}'' series, as well as for ''[[Star Fox 64]]''. Like the other aforementioned Famicom games released before the world famous debuts of the ''Mario'' and ''Zelda'' series, ''Ice Climber'' was not necessarily any kind of breakout hit, and was never chosen as a recipient for sequels or follow-ups. The game was also arguably overshadowed by ''Super Mario Bros.'' when both games were among the fairly extensive launch library for the Famicom's Western equivalent, the NES. Nonetheless, the game can be said to have a particularly significant background role in Nintendo's early release timeline because Morita described his work on the game as a "warm-up" before becoming a main programmer on ''Super Mario Bros.''
In January 1985, one of the various original video games developed by [[Nintendo]]'s Research and Development division for the Japanese Famicom was ''Ice Climber'', as part of a stream of similarly "one-shot" games released in rapid succession in late 1984 and early 1985 (other games included {{uv|Clu Clu Land}}, ''[[Excite (universe)|Excitebike]]'', and {{uv|Balloon Fight}}, which incidentally was released just a week earlier). It was the first game programmed by Kazuaki Morita, who went on to become the main programmer of the industry-defining ''[[Mario (universe)|Super Mario Bros.]]'' later that year, and became a prolific programmer for multiple titles in the ''Mario'' and {{uv|The Legend of Zelda}} series, as well as for ''[[Star Fox 64]]''. Like the other aforementioned Famicom games released before the world famous debuts of the ''Mario'' and ''Zelda'' series, ''Ice Climber'' was not necessarily any kind of breakout hit, and was never chosen as a recipient for sequels or follow-ups. The game was also arguably overshadowed by ''Super Mario Bros.'' when both games were among the fairly extensive launch library for the Famicom's Western equivalent, the NES. Nonetheless, the game can be said to have a particularly significant background role in Nintendo's early release timeline because Morita described his work on the game as a "warm-up" before becoming a main programmer on ''Super Mario Bros.''


A little-known arcade version of ''Ice Climber'' entitled ''VS. Ice Climber'' was released in North America in the October of the previous year, which included some different stages and mechanic changes, but otherwise, ''Ice Climber'' remained an isolated, historical relic from the early years of the Famicom/NES. Sixteen years later, however, Nintendo's ''[[Super Smash Bros.]]'' crossover fighting game series selectively picked its main characters, the {{SSBM|Ice Climbers}}, as a playable character choice representing an exclusively "retro" game series among a sea of Nintendo characters well-known in Nintendo's modern lineup of IPs. The appearance of the Ice Climbers in 2001's ''[[Super Smash Bros. Melee]]'' - which developer [[HAL Laboratory]] chose over other retro NES games such as ''Balloon Fight'' and {{uv|Kid Icarus}} - spurred on multiple rereleases of their game in a variety of formats, such as for the e-Reader, a Game Boy Advance cartridge, and the Virtual Console featured of the Wii, the 3DS, and the Wii U. Despite the Ice Climbers reappearing in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]'', though, there have never been any announced plans to produce some kind of modern-day follow-up.
A little-known arcade version of ''Ice Climber'' entitled ''VS. Ice Climber'' was released in North America in the October of the previous year, which included some different stages; exclusive level hazards and enemies; and other mechanic changes, but otherwise, ''Ice Climber'' remained an isolated, historical relic from the early years of the Famicom/NES. Sixteen years later, however, Nintendo's ''[[Super Smash Bros.]]'' crossover fighting game series selectively picked its main characters, the {{SSBM|Ice Climbers}}, as a playable character choice representing an exclusively "retro" game series among a sea of Nintendo characters well-known in Nintendo's modern lineup of IPs. The appearance of the Ice Climbers in 2001's ''[[Super Smash Bros. Melee]]'' - which developer [[HAL Laboratory]] chose over other retro NES games such as ''Balloon Fight'' and {{uv|Kid Icarus}} - spurred on multiple rereleases of their game in a variety of formats, such as for the e-Reader, a Game Boy Advance cartridge, the Virtual Console featured on the Wii; the 3DS; and the Wii U, and as part of the Switch's online service. The arcade version has also seen a rerelease as part of the ''Arcade Archives'' series. Despite the Ice Climbers reappearing in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]'', though, there have never been any announced plans to produce some kind of modern-day follow-up.


In ''Ice Climber'', the player controls a child in a blue Inuit parka and wielding a mallet, Popo, and in a two-player cooperative mode, a second, female Ice Climber in a pink parka, Nana, becomes a simultaneous second player-character. The [[Ice Climbers]] are motivated into jumping up through vertical, platform-heavy "glacial mountain" stages when all of their vegetables are stolen by a giant [[condor]] that retreats to the top of each stage, and along the way, they must smash blocks of ice either by jumping into them from underneath or using their mallets. In addition to randomly forming ice stalactites that fall down from above, several varieties of enemies native to the mountains threaten to reduce an Ice Climber's limited stock of lives: a flying bird named the Nitpicker, an upright-walking [[Polar Bear]] that wears pink shorts and sunglasses, and a [[Topi]], which was famously changed from a seal to a rotund, yeti-like creature in the Western version, perhaps to avoid potential accusations of endorsing animal cruelty (in that the game depicts humans bludgeoning live seals for a point reward). The upper half of every stage is an enemy-free "bonus" stage in which the Ice Climbers have the opportunity to navigate a tricky set of platforms, collect vegetables for points, and potentially jump up to and grab the condor's talons at the mountain peak, all for a massive point bonus.
In ''Ice Climber'', the player controls a child in a blue Inuit parka and wielding a mallet, Popo, and in a two-player cooperative mode, a second, female Ice Climber in a pink parka, Nana, becomes a simultaneous second player-character. The [[Ice Climbers]] are motivated into jumping up through vertical, platform-heavy "glacial mountain" stages when all of their vegetables are stolen by a giant [[condor]] that retreats to the top of each stage, and along the way, they must smash blocks of ice either by jumping into them from underneath or using their mallets. In addition to randomly forming ice stalactites that fall down from above, several varieties of enemies native to the mountains threaten to reduce an Ice Climber's limited stock of lives: a flying bird named the Nitpicker, an upright-walking [[Polar Bear]] that wears pink shorts and sunglasses, and a [[Topi]], which was famously changed from a seal to a rotund, yeti-like creature in the Western version, perhaps to avoid potential accusations of endorsing animal cruelty (in that the game depicts humans bludgeoning live seals for a point reward). Furthermore, the arcade version includes two enemies which were omitted from the NES release: the Bee, which wields a spear and flies across the screen, and the Butterfly, which replaces the Condor in some levels. The upper half of every stage is an enemy-free "bonus" stage in which the Ice Climbers have the opportunity to navigate a tricky set of platforms, collect vegetables for points, and potentially jump up to and grab the condor's talons (or the Butterfly's feet in some levels in ''Vs. Ice Climber'') at the mountain peak, all for a massive point bonus.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
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===Fighter===
===Fighter===
*[[File:IceClimbersIcon(SSBM).png|50px|right]][[File:PopoIcon(SSBM).png|32px|right]][[File:NanaIcon(SSBM).png|32px|right]]'''{{SSBM|Ice Climbers}}''' ([[Starter character|Starter]]): A pair of children clad in blue and pink Eskimo parkas, the Ice Climbers (respectively, Popo and Nana) live and sustain themselves on a variety of vegetables. When a giant condor steals the vegetables for itself and flees up to the peaks of various mountains, the pair grabs big mallets and hike up each mountain, smashing blocks of ice in their way and swatting Topis, Nitpickers, and Polar Bears before retrieving their stolen veggies and confronting the condor at the top. The Ice Climbers are the most unique fighter in ''Melee'' in that it is two copies of the same fighter mimicking each other's moves a fraction of a second apart, and the player controls the one "lead" Ice Climber while the second is computer controlled. At first considered gimmicky, over time professional players have learned to take advantage of this setup with various innovations such as [[desynching]], transforming the Ice Climbers into a combatant in the high tier.
*[[File:IceClimbersIcon(SSBM).png|50px|right|link=Ice Climbers (SSBM)]][[File:PopoIcon(SSBM).png|32px|right|link=Ice Climbers (SSBM)]][[File:NanaIcon(SSBM).png|32px|right|link=Ice Climbers (SSBM)]]'''{{SSBM|Ice Climbers}}''' ([[Starter character|Starter]]): A pair of children clad in blue and pink Eskimo parkas, the Ice Climbers (respectively, Popo and Nana) live and sustain themselves on a variety of vegetables. When a giant condor steals the vegetables for itself and flees up to the peaks of various mountains, the pair grabs big mallets and hike up each mountain, smashing blocks of ice in their way and swatting Topis, Nitpickers, and Polar Bears before retrieving their stolen veggies and confronting the condor at the top. The Ice Climbers are the most unique fighter in ''Melee'' in that it is two copies of the same fighter mimicking each other's moves a fraction of a second apart, and the player controls the one "lead" Ice Climber while the second is computer controlled. At first considered gimmicky, over time professional players have learned to take advantage of this setup with various innovations such as [[desynching]], transforming the Ice Climbers into a combatant in the high tier.


===Stage===
===Stage===
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===Fighter===
===Fighter===
*[[File:IceClimbersIcon(SSBB).png|50px|right]][[File:PopoIcon(SSBB).png|32px|right]][[File:NanaIcon(SSBB).png|32px|right]]'''{{SSBB|Ice Climbers}}''' ([[Starter character|Starter]]): The duo returns again after debuting in ''[[Super Smash Bros. Melee]]''. Aside from an [[on-screen appearance]] where they drop in from the sky holding onto the [[Condor]] and a colossal new Final Smash named [[Iceberg]], nothing much seems to have changed about the mountain-climbing duo.
*[[File:IceClimbersIcon(SSBB).png|50px|right|link=Ice Climbers (SSBB)]][[File:PopoIcon(SSBB).png|32px|right|link=Ice Climbers (SSBB)]][[File:NanaIcon(SSBB).png|32px|right|link=Ice Climbers (SSBB)]]'''{{SSBB|Ice Climbers}}''' ([[Starter character|Starter]]): The duo returns again after debuting in ''[[Super Smash Bros. Melee]]''. Aside from an [[on-screen appearance]] where they drop in from the sky holding onto the [[Condor]] and a colossal new Final Smash named [[Iceberg]], nothing much seems to have changed about the mountain-climbing duo.


On the final character select screen (after all characters are unlocked), the Ice Climbers share the fourth column with fellow Famicom/NES-originated characters {{SSBB|Pit}}, {{SSBB|R.O.B.}}, and {{SSBB|Samus}}.{{clr}}
On the final character select screen (after all characters are unlocked), the Ice Climbers share the fourth column with fellow Famicom/NES-originated characters {{SSBB|Pit}}, {{SSBB|R.O.B.}}, and {{SSBB|Samus}}.{{clr}}


===Stage===
===Stage===
*[[File:Icon-summit.gif|right]]'''[[Summit]]''' ([[Starter stage|Starter]]): A stage that takes place at the summit of [[Icicle Mountain]]. As players fight, the chunk of the mountain they're on will break off of the mountain and slide down into the icy waters below. While floating in these waters, a polar bear like in the original game will appear and push the stage down to a level where players may drown if not careful. The fish from [[Balloon Fight]] also appears and may eat players, causing an instant [[KO]].{{clr}}
*[[File:Icon-summit.gif|right|link=Summit]]'''[[Summit]]''' ([[Starter stage|Starter]]): A stage that takes place at the summit of [[Icicle Mountain]]. As players fight, the chunk of the mountain they're on will break off of the mountain and slide down into the icy waters below. While floating in these waters, a polar bear like in the original game will appear and push the stage down to a level where players may drown if not careful. The fish from [[Balloon Fight]] also appears and may eat players, causing an instant [[KO]].{{clr}}


===Item===
===Item===
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===Fighter===
===Fighter===
*15. [[File:IceClimbersIcon(SSBU).png|50px|right]][[File:PopoIcon(SSBU).png|32px|right]][[File:NanaIcon(SSBU).png|32px|right]]'''{{SSBU|Ice Climbers}}''' ([[Unlockable character|Unlockable]]): After being absent in ''Smash 4'', the duo finally returns as an unlockable fighter. The duo received some major nerfs to their gameplay, most notably that the side character (depending on alternate costumes) can no longer react as the main character grabs. This effectively killed major chain grabs that the duo were known for.{{clr}}
*15. [[File:IceClimbersIcon(SSBU).png|50px|right|link=Ice Climbers (SSBU)]][[File:PopoIcon(SSBU).png|32px|right|link=Ice Climbers (SSBU)]][[File:NanaIcon(SSBU).png|32px|right|link=Ice Climbers (SSBU)]]'''{{SSBU|Ice Climbers}}''' ([[Unlockable character|Unlockable]]): After an absence from ''Smash 4'', the duo finally returns as an unlockable fighter after being a starter in ''Melee'' and ''Brawl''. The duo received some major nerfs to their gameplay, most notably that the side character (depending on alternate costumes) can no longer react as the main character grabs. This effectively killed major chain grabs that the duo were known for.{{clr}}


===Stage===
===Stage===
*{{GameIcon|ssbb}}[[File:SummitIconSSBU.png|75px|right|link=Summit]]'''[[Summit]]''' ([[Starter stage|Starter]]): The icy mountain returns as a retro stage in ''Ultimate'' after being left out of ''Smash 4''.{{clr}}
*{{GameIcon|SSBB}}[[File:SummitIconSSBU.png|75px|right|link=Summit]]'''[[Summit]]''' ([[Starter stage|Starter]]): The icy mountain returns as a retro stage in ''Ultimate'' after being left out of ''Smash 4''.{{clr}}


===Item===
===Item===
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===Spirits===
===Spirits===
{{main|List of spirits (Ice Climber series)}}
{{main|List of spirits (Ice Climber series)}}
==Games with elements appearing in the ''Super Smash Bros.'' series==
===''{{s|nintendowiki|Ice Climber}}''===
*Playable Characters
**{{GameIcon|SSBM}} Popo and Nana debut in this game as the main playable characters.
*Stages
**{{GameIcon|SSBM}} [[Icicle Mountain]] is loosely based on the levels found in this game.
**{{GameIcon|SSBB}} [[Summit]] is loosely based on the bonus mini game found at the end of every level.
*Stage Elements
**{{GameIcon|SSBM}} [[Topi]] and [[Polar Bear]] debut in this game as enemies.
*Items
**{{GameIcon|SSBB}} Several [[Vegetables (Ice Climber)|Vegetables]] appear in this game as collectible items.
*Trophies
**{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Trophies of Popo, Nana, Topi, Polar Bear, Ice Berg, and Vegetables (Ice Climber) appear throughout the series.
*Stickers
**{{GameIcon|SSBB}} Nana appears as a sticker using artwork from this game.
*Spirits
**{{GameIcon|SSBU}} Ice Climbers, Condor, Polar Bear and Eggplant appear as spirits using sprites from this game.
*Music
**{{GameIcon|SSBM}} '''''Icicle Mountain''''': A synthesized medley of the two primary tunes in the NES game Ice Climber, with the first part being the "Bonus stage music" and the second part being the "Normal stage music". It appears in Icicle Mountain as a primary track. Was renamed '''''Ice Climber (Melee)''''' in future releases.
**{{GameIcon|SSBB}} '''''Ice Climber''''': A medley of the original Ice Climber game's title screen and main theme; changing tone and pace depending on whether the stage is at the top of the summit, sliding down the mountain, or floating in the ocean. It is the theme of the Summit stage. This track is also played during Ice Climbers' Classic Mode credits and in the Glacial Peak's first part in Subspace Emissary. Was renamed '''''Ice Climber (Brawl)''''' in future releases.
===''{{s|nintendowiki|Balloon Fight}}''===
*Stage Elements
**{{GameIcon|SSBB}} The [[Fish]] debuts in this game as the water stage hazard.


==Trivia==  
==Trivia==  
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*The ''Ice Climber'' and {{uv|Metal Gear}} universes are the only universes to have their only playable character not return in ''[[Super Smash Bros. 4]]''. Both [[Snake]] and the [[Ice Climbers]] would later return in ''[[Super Smash Bros. Ultimate]]''.
*The ''Ice Climber'' and {{uv|Metal Gear}} universes are the only universes to have their only playable character not return in ''[[Super Smash Bros. 4]]''. Both [[Snake]] and the [[Ice Climbers]] would later return in ''[[Super Smash Bros. Ultimate]]''.
*Despite having two tracks, the ''Ice Climber'' universe does not have its own category in ''Ultimate''{{'}}s music section. This also holds true for the {{uv|Duck Hunt}} universe.
*Despite having two tracks, the ''Ice Climber'' universe does not have its own category in ''Ultimate''{{'}}s music section. This also holds true for the {{uv|Duck Hunt}} universe.
**Oddly, the ''Game & Watch'' universe has its own category despite only have two music tracks.
**Oddly, the {{uv|Game & Watch}} universe has its own category despite only having two music tracks.


{{Universe}}
{{Universe}}