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[[File:Marioentrance.jpg|thumb|left|{{SSBB|Mario}}'s on-screen appearance in ''Brawl''.]] | [[File:Marioentrance.jpg|thumb|left|{{SSBB|Mario}}'s on-screen appearance in ''Brawl''.]] | ||
[[File:IntroSSB.gif|thumb|{{SSB|Mario}} and {{SSB|Captain Falcon}} enter [[Peach's Castle]] in ''Super Smash Bros.'']] | [[File:IntroSSB.gif|thumb|{{SSB|Mario}} and {{SSB|Captain Falcon}} enter [[Peach's Castle]] in ''Super Smash Bros.'']] | ||
The '''on-screen appearance''', also known as an '''intro''' or '''entrance''' and as '''Entry''' (or '''EntryL''' and '''EntryR''') internally, is a | The '''on-screen appearance''', also known as an '''intro''' or '''entrance''' and as '''Entry''' (or '''EntryL''' and '''EntryR''') internally, is a short animation that shows each character entering a [[stage]] before the beginning of a match. Except in ''[[Super Smash Bros. Melee]]'', each character has a unique appearance that usually relates to their universe, such as [[Mario]] entering through a warp pipe the way he does at the beginning of ''{{s|mariowiki|Super Mario 64}}''. On-screen appearances may not occur in some modes or for non-playable characters, in which case they will stand idly before the match begins. | ||
In ''[[Super Smash Bros.]]'', they are used in [[Versus Mode|VS Mode]] and the standard matches in [[1P Game]] except for the battle with {{SSB|Master Hand}}. In ''Melee'', they are used in all modes. In subsequent games, they are only used in multiplayer modes. | |||
While the characters appear, the camera will either pan far enough away from the stage to show each entrance on-screen, or zoom in between each character during the first few frames of their entrance. In {{for3ds}}, the screen will occasionally only focus on the player's own on-screen appearance.<ref>http://youtu.be/eOEo0A7zVMU?t=5m51s</ref> In {{forwiiu}}, the camera may sometimes not focus on every character, instead focusing on just one, depending on the number of players. | |||
On-screen appearances typically do not occur all at once, but instead one after another for the sake of giving every character a moment in the spotlight. The order is typically decided by [[Port priority]], with the lowest port always going first, essentially left to right. The only exception is in [[Battle Arena]]s, where the host always appears first. | |||
Besides characters, the on-screen appearances may also show other entities being summoned alongside them: {{SSBB|Zero Suit Samus}} in ''Brawl'' scatters [[Power Suit Piece]]s, [[Olimar]] [[Pikmin Pluck|plucks]] three Pikmin, and [[Steve]] has a crafting table placed at his position. | |||
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==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
[[File:OnScreenAppearanceMelee.gif|thumb|Two {{SSBM|Mario}}s "coming to life".]] | [[File:OnScreenAppearanceMelee.gif|thumb|Two {{SSBM|Mario}}s "coming to life".]] | ||
Unique on-screen appearances are absent in ''Melee''. Instead, all playable characters briefly start as trophies that "come to life" | Unique on-screen appearances are absent in ''Melee''. Instead, all playable characters briefly start as trophies that "come to life" before the match begins. Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing. | ||
{{SSBM|Sheik}} has the same on-screen appearance as every other character, but it additionally plays the sound effect heard when using [[Transform]]. | |||
[[Giga Bowser]], when fought in [[The Showdown]] and [[Adventure Mode]], has no on-screen appearance. He does have an introduction clip before being fought in Adventure Mode, which consists of [[Giant Bowser]]'s trophy being flung back onto the stage, transforming into Giga Bowser. When playing as Giga Bowser in Vs. Mode via [[hacking]], he can be forced into the regular on-screen appearance when the "Must be ON" [[Action Replay]] code is not turned on. He will be in a [[T-pose]] upon appearing, [[game crash|freezing]] the game if he's fought on stages outside the ''Smash'' universe. | |||
CPU players in [[Event match]]es (including allies) and the Hands in [[Event 50: Final Destination Match]] do not go through their on-screen appearances. In [[All-Star Mode]], the player will only go through their on-screen appearance in the first stage, while CPU enemies (barring the {{SSBM|Mr. Game & Watch}} team in the final stage) will always go through them normally. | |||
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**Of these, Link is the only one not to change from ''Brawl'' to ''SSB4''. Link is also the only one to change in multiple games. | **Of these, Link is the only one not to change from ''Brawl'' to ''SSB4''. Link is also the only one to change in multiple games. | ||
*In ''[[Super Smash Bros. Brawl]]'', there was a small error regarding [[Toon Link]]'s entrance. If one looks closely at the explosion, one can clearly see that both his sword and shield are not sheathed even though they should be. This was fixed in ''[[Super Smash Bros. 4]]''. | *In ''[[Super Smash Bros. Brawl]]'', there was a small error regarding [[Toon Link]]'s entrance. If one looks closely at the explosion, one can clearly see that both his sword and shield are not sheathed even though they should be. This was fixed in ''[[Super Smash Bros. 4]]''. | ||
*Although [[Little Mac]]'s entrance animation shows him flinging off his pink sweatshirt, he does not do so if his currently chosen [[palette swap]] has him wearing it permanently (both wireframe and non-wireframe versions included). | *Although [[Little Mac]]'s entrance animation shows him flinging off his pink sweatshirt, he does not do so if his currently chosen [[palette swap]] has him wearing it permanently (both wireframe and non-wireframe versions included). | ||
**In {{for3ds}}, Little Mac's gloves only change color to match his currently chosen palette swap after he throws his sweatshirt off, meaning he always enters the stage wearing green gloves and a pink hoodie when not using a wireframe costume, and pink gloves with a green hoodie when using a wireframe costume. In ''[[Ultimate]]'', Little Mac's green hoodie in his wireframe costume becomes pink when he throws it off during his on-screen appearance. | |||
*[[Mario]], [[Luigi]], [[Peach]], [[Snake]], [[Pokémon Trainer]], and [[Ken]] are the only characters that speak during their on-screen appearances. | *[[Mario]], [[Luigi]], [[Peach]], [[Snake]], [[Pokémon Trainer]], and [[Ken]] are the only characters that speak during their on-screen appearances. | ||
**Of these characters, Snake is the only one not to always speak during his on-screen appearance. This only applies in ''Brawl''. | **Of these characters, Snake is the only one not to always speak during his on-screen appearance. This only applies in ''Brawl''. |
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