Mario Circuit: Difference between revisions

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{{ArticleIcons|ssb4-u=y|ultimate=y}}
{{ArticleIcons|ssb4-u=y|ssbu=y}}
{{for|the stage that first appeared in ''[[Super Smash Bros. Brawl]]''|Figure-8 Circuit}}
{{for|the stage that first appeared in ''[[Super Smash Bros. Brawl]]''|Figure-8 Circuit}}
{{Infobox Stage
{{Infobox Stage
|subtitle = ''{{s|mariowiki|Mario Kart 8}}''
|subtitle = ''{{s|mariowiki|Mario Kart 8}}''
|name = Mario Circuit
|name = Mario Circuit
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Mario Circuit (SSB4).png|300px]]|title2=Wii U|tab2=[[File:SSB4UMarioCircuit8.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Mario Circuit (SSB4).png|300px]]|title2=Wii U|content2=[[File:SSB4UMarioCircuit8.jpg|300px]]}}
|caption = [[File:MarioSymbol.svg|50px|class=invert]]<br>Mario Circuit as it appears in ''Smash''.
|caption = [[File:MarioSymbol.svg|50px|class=invert]]<br>Mario Circuit as it appears in ''Smash''.
|universe = {{uv|Mario}}
|universe = {{uv|Mario}}
|games = ''[[SSB4]]'' ([[SSBU|Wii U]])<br>''[[Ultimate]]''
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo = '''SSB4:'''<br>{{SSB4|Mario}}<br>{{SSB4|Luigi}}<br>{{SSB4|Peach}}<br>{{SSB4|Bowser}}<br>{{SSB4|Dr. Mario}}<br>{{SSB4|Rosalina & Luma}}<br>{{SSB4|Bowser Jr.}}<br>'''Ultimate:'''<br>{{SSBU|Mario}}<br>{{SSBU|Luigi}}<br>{{SSBU|Peach}}<br>{{SSBU|Daisy}}<br>{{SSBU|Bowser}}<br>{{SSBU|Dr. Mario}}<br>{{SSBU|Rosalina & Luma}}<br>{{SSBU|Bowser Jr.}}<br>{{SSBU|Piranha Plant}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Normal
|cratetype = Normal
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==Stage overview==
==Stage overview==
The stage takes place on a set of platforms that move around the track, and will stop at certain parts of the track, similar to {{SSBM|Mute City}}, [[Port Town Aero Dive]], and the 3DS-exclusive ''Mario Kart'' stage [[Rainbow Road]]. [[Shy Guy]]s drive around the track is a reoccurring theme in the ''Mario Kart'' stages. Because of the track's antigravity effect, the road will sometimes be above or to the side of the fighters. Unlike in [[Mario Galaxy]], fighters are not affected by the unusual gravity. The track is able to [[meteor smash]] anyone under it while moving. [[Star KO]]'s are normally banned on the stage, though [[Screen KO]]'s can happen.
The stage takes place on a set of platforms that move around the track, and will stop at certain parts of the track, similar to {{SSBM|Mute City}}, [[Port Town Aero Dive]], and the 3DS-exclusive ''Mario Kart'' stage [[Rainbow Road]]. [[Shy Guy]]s drive around the track is a reoccurring theme in the ''Mario Kart'' stages. Because of the track's antigravity effect, the road will sometimes be above or to the side of the fighters. Unlike in [[Mario Galaxy]], fighters are not affected by the unusual gravity. The track is able to [[meteor smash]] anyone under it while moving. [[Star KO]]'s are normally banned on the stage, though [[Screen KO]]'s can happen. Before the platform rises up, in the ''Wii U'' version hears 3 pings, while ''Ultimate'' version hears the Lap 2 jingle.


There are eight locations the platforms can stop at. The platforms will skip a random number of locations between each stop as they follow the track. In order around the track:
There are eight locations the platforms can stop at. The platforms will skip a random number of locations between each stop as they follow the track. In order around the track:
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===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Wii U'', the [[Ω form]] uses the same base platform as the regular form, but it can not be passed through from below. The platform also doesn't stop at any locations, and the track doesn't interact with the stage.
In ''Super Smash Bros. for Wii U'', the [[Ω form]] uses the same base platform as the regular form, but it cannot be passed through from below. The platform also doesn't stop at any locations, and the track doesn't interact with the stage.


In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to the Ω form in ''SSB4''; however, the main platform is resized and reshaped to match {{SSBU|Final Destination}}. The three [[soft platform]]s of the Battlefield form are metallic and unique.
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to the Ω form in ''SSB4''; however, the main platform is resized and reshaped to match {{SSBU|Final Destination}}. The three [[soft platform]]s of the Battlefield form are metallic and unique.
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==Origin==
==Origin==
[[File:MarioCircuit8.png|thumb|left|200px|Mario Circuit as it appeared in ''Mario Kart 8'' and ''Mario Kart 8 Deluxe''.]]
[[File:MarioCircuit8.png|thumb|left|Mario Circuit as it appeared in ''Mario Kart 8'' and ''Mario Kart 8 Deluxe''.]]
{{s|mariowiki|Mario Circuit}} is the name of a track that appears in every ''{{iw|mariowiki|Mario Kart|series}}'' game since ''{{s|mariowiki|Super Mario Kart}}''. This stage is an accurate recreation of [[mariowiki:Mario Circuit (MK8)|Mario Circuit]] in ''{{s|mariowiki|Mario Kart 8}}'' and ''{{s|mariowiki|Mario Kart 8 Deluxe}}'', which is a prime example of the twisting, {{uv|F-Zero}}-esque course layouts made possible by the game's new {{s|mariowiki|anti-gravity}} mechanic.  The design references a [https://en.wikipedia.org/wiki/M%C3%B6bius_strip Möbius Strip], which is used in experiments with magnets, including magnetic levitation, which ties back back to the anti-gravity mechanic.
{{s|mariowiki|Mario Circuit}} is the name of a track that appears in every ''{{iw|mariowiki|Mario Kart|series}}'' game since ''{{s|mariowiki|Super Mario Kart}}''. This stage is an accurate recreation of [[mariowiki:Mario Circuit (MK8)|Mario Circuit]] in ''{{s|mariowiki|Mario Kart 8}}'' and ''{{s|mariowiki|Mario Kart 8 Deluxe}}'', which is a prime example of the twisting, {{uv|F-Zero}}-esque course layouts made possible by the game's new {{s|mariowiki|anti-gravity}} mechanic.  The design references a [https://en.wikipedia.org/wiki/M%C3%B6bius_strip Möbius Strip], which is used in experiments with magnets, including magnetic levitation, which ties back back to the anti-gravity mechanic.
   
   
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==Glitch==
==Glitch==
If a player ends up on the right side of the top platform when it transitions after taking a stop, the player will instantly die, albeit the other player won't. This will cause the stage to become invisible and the screen unable to move. After a few seconds, the screen will finally move but there'll be invisible platforms, along with invisible stages outside the moving stage<ref>{{citeweb|url=https://twitter.com/kgplox/status/1398468288150188037?s=21|title=Mario Circuit's Glitch}}</ref>.
If a player ends up on the right side of the top platform when it transitions after taking a stop, the player will instantly die, albeit the other player won't. This will cause the stage to become invisible and the screen unable to move. After a few seconds, the screen will finally move but there'll be invisible platforms, along with invisible stages outside the moving stage<ref>{{citeweb|url=https://twitter.com/kgplox/status/1398468288150188037?s=21|title=Mario Circuit's Glitch}}</ref>.
{{clear}}
{{clr}}


==Gallery==
==Gallery==
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<gallery>
<gallery>
SSBUWebsiteMiiFighter6.jpg|The {{SSBU|Mii Fighter}}s shielding on the stage in ''Ultimate''.
SSBUWebsiteMiiFighter6.jpg|The {{SSBU|Mii Fighter}}s shielding on the stage in ''Ultimate''.
Mario Circuit full view 1.jpg|A full view of Mario Circuit from the front side...
Mario Circuit full view 2.jpg|...and from the back side.
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{langtable
{{langtable
|ja={{ja|マリオサーキット|Mario Sākitto}}, ''Mario Circuit''
|ja={{ja|マリオサーキット|Mario Sākitto}}
|jaM=Mario Circuit
|en=Mario Circuit
|en=Mario Circuit
|fr=Circuit Mario
|fr=Circuit Mario
|frM=Mario Circuit
|es=Circuito Mario
|es=Circuito Mario
|esM=Mario Circuit
|esM=Mario Circuit
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|ru={{rollover|Трасса Марио|Trassa Mario|?}}
|ru={{rollover|Трасса Марио|Trassa Mario|?}}
|ruM=Mario Track
|ruM=Mario Track
|ko={{rollover|마리오 서킷|Mario Seokit|?}}, ''Mario Circuit''
|ko={{rollover|마리오 서킷|Mario Seokit|?}}
|koM=Mario Circuit
|zh_cn={{rollover|马力欧赛道|Mǎlìōu Sàidào|?}}
|zh_cn={{rollover|马力欧赛道|Mǎlìōu Sàidào|?}}
|zh_cnM=Mario Circuit
|zh_cnM=Mario Circuit
|zh_tw={{rollover|瑪利歐賽道|Mǎlìōu Sàidào|?}}
|zh_tw={{rollover|瑪利歐賽道|Mǎlìōu Sàidào|?}}
|zh_twM=Mario Circuit
|zh_twM=Mario Circuit
|pt=Circuito do Mario
|ptM=Mario Circuit
}}
}}


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*If a fighter is caught by a [[Boss Galaga]] or [[Beetle]] before the stage scrolls to the section where the road is above the fighters, but breaks free as the stage scrolls to that point, they may get stuck "inside" the road and constantly be knocked back and forth, taking damage until they are blasted outside of the road.
*If a fighter is caught by a [[Boss Galaga]] or [[Beetle]] before the stage scrolls to the section where the road is above the fighters, but breaks free as the stage scrolls to that point, they may get stuck "inside" the road and constantly be knocked back and forth, taking damage until they are blasted outside of the road.
*Karts driven by [[Toad]]s were planned to appear, probably similar to the Shy Guys' role in the same stage.
*Karts driven by [[Toad]]s were planned to appear, probably similar to the Shy Guys' role in the same stage.
*Though normally impossible to land on, jumping on top of the bridge while the stage is landing on the first bridge stop will KO the player.
*In the 2 stops which feature the road to the side of the platform as a wall, it is possible under some conditions to get on top of the road's terrain. Since this is above the upper blast line, it will always result in a KO however.
*Rarely, if the stage is played for 15 minutes or longer, it may restart twice, the first time being the correct looping process and the second time being as if the stage was restarted in Training Mode.
*Rarely, if the stage is played for 15 minutes or longer, it may restart twice, the first time being the correct looping process and the second time being as if the stage was restarted in Training Mode.
**If the stage is restarted in Training Mode, all but one of the Shy Guys will disappear - the visible Shy Guy is the only one with a hitbox.
**If the stage is restarted in Training Mode, all but one of the Shy Guys will disappear - the visible Shy Guy is the only one with a hitbox.