Dash: Difference between revisions

59 bytes added ,  7 months ago
→‎Initial dash: Nevermind, jumped the gun. I think I was pivot fsmashing.
m (I cut out the last sentence of the part about the small step forward smash. "This is only possible after dashing forward, not backward." I just tested it and it seems you can in fact perform a small step forward smash out of a dashback.)
(→‎Initial dash: Nevermind, jumped the gun. I think I was pivot fsmashing.)
Tag: Manual revert
Line 24: Line 24:
* Altering the speed of the dash with the control stick, most notably backward to [[Moonwalk]].
* Altering the speed of the dash with the control stick, most notably backward to [[Moonwalk]].
* [[Turn]]ing around by mashing the control stick in the opposite direction. Turning around takes one frame during which the character is standing and can do all ground attacks except neutral B. If the control stick stays in a neutral position after this pivot frame, the character will keep standing.
* [[Turn]]ing around by mashing the control stick in the opposite direction. Turning around takes one frame during which the character is standing and can do all ground attacks except neutral B. If the control stick stays in a neutral position after this pivot frame, the character will keep standing.
* Pressing A or C-Stick forward/backward during the first 3 frames to do a [[small step forward smash]].
* Pressing A or C-Stick forward/backward during the first 3 frames to do a [[small step forward smash]]. This is only possible after dashing forward, not backward.
* Pressing A after the first 3 frames to do a [[dash attack]].
* Pressing A after the first 3 frames to do a [[dash attack]].
* Pressing L or R to shield. During the first two frames of a forward dash, L/R always triggers a roll. On frame 3, they trigger the shield, but with 1 frame delay.  
* Pressing L or R to shield. During the first two frames of a forward dash, L/R always triggers a roll. On frame 3, they trigger the shield, but with 1 frame delay.  
55

edits