Falco (SSB4)/Up smash: Difference between revisions

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(added an overview for the move. also remove the 'see also' as i believed it to be unnecessary, considering how different fox and falco's up smashes are.)
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==Overview==
==Overview==
A double sideways-hitting kick. Falco's legs have intangibility during the [[hitbox]]es, and combined with the hitboxes extending from Falco's legs considerably, it is relatively disjointed and good for catching landings. It comes out relatively fast, but has notable endlag, and usually kills at around 120%, somewhat weak for a smash attack. Opponents may be hit out of the move if the first hit sends them too far for the second to connect, in similar vain to [[SSB4|Charizard]]'s up smash, giving it notable reliability issues as a result. The first kick is also able to hit certain characters hanging on the ledge and stage spike them, such as [[SSB4|Pikachu]].
A double sideways-hitting kick. Falco's legs have intangibility during the [[hitbox]]es, and combined with the hitboxes extending from Falco's legs considerably, it is relatively disjointed and good for catching landings. It comes out relatively fast, but has notable endlag, and usually kills at around 120%, somewhat weak for a smash attack. Opponents may be hit out of the move if the first hit sends them too far for the second to connect, in similar vain to {{SSB4|Charizard}}'s up smash, giving it notable reliability issues as a result. The first kick is also able to hit certain characters hanging on the ledge and stage spike them, such as {{SSB4|Pikachu}}.


==Update history==
==Update history==
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{buff|The first hit's leg hitboxes can now hit grounded opponents, while the early foot hitbox can now hit aerial opponents.}}
*{{nerf|The first hit's leg hitboxes angle (140° → 110°) and knockback (30 (base), 20 (scaling) → 60/25). This makes them connect less reliably into the second hit against aerial opponents.}}
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{change|The first hit's late foot hitbox now overrides the early foot hitbox.}}
**{{nerf|This means that the foot hitbox can no longer hit grounded opponents above Falco, preventing it from hitting opponents on higher platforms.}}
**{{buff|However, the move always failed to lead into the second hit against opponents on higher platforms, allowing Falco to simply land the second hit, which is much more powerful.}}
*{{buff|Second hit startup lag/duration (frames 14-19 → 13-20). The animation was unchanged, giving the move more range below Falco.}}
*{{change|The second hit now has a part value of 1 on its hitboxes. As the first hit's hitboxes are deleted, this has no affect.}}
'''{{GameIcon|ssb4}} [[1.1.4]]'''
'''{{GameIcon|ssb4}} [[1.1.4]]'''
*{{buff|First kick gained leg intangibility|none|frames 7 - 12}}
*{{buff|First hit startup/duration (frame 8 → 7-8). The animation was unchanged, giving the move more range below Falco.}}
*{{buff|First kick startup|frame 8|frame 7}}
*{{buff|Falco now has intangibility on his attacking leg while the hitboxes are active.}}
*{{change|First kick base knockback|60 (hitbox ID 0, 1) / 80 (hitbox ID 2) |70}}
*{{change|First hit knockback (60/80 (base near/far), 25/30 (scaling near/far) 70/18).}}
*{{change|First kick knockback scaling|25 (hitbox ID 0, 1) / 30 (hitbox ID 2)|18}}
*{{change|The first hit is now weight independent.}}
*{{change|First kick (hitbox 0) X position|1.5|2}}
*{{change|Middle hitbox X position (1.5 2).}}
*{{change|First kick (hitbox 2) X position|5|7.7}}
*{{buff|Far hitbox X position (5 7.7 (hit 1 early)/7 (hit  1 late/hit 2)), giving the move more range.}}
*{{change|First kick (late hitbox 2) X position|5|7}}
*{{buff|Second kick knockback (30 (base), 98 (scaling) → 31/104).}}
*{{buff|Second kick startup|frame 13|frame 12}}
*{{buff|Second kick base knockback|30|31}}
*{{buff|Second kick knockback scaling|98|104}}
*{{change|Second kick (hitbox 0) X position|5|7}}
*{{change|Second kick (hitbox 1) X position|1.5|2}}


==Hitboxes==
==Hitboxes==
Line 39: Line 45:
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
|a=n
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 59: Line 64:
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
|a=n
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 79: Line 83:
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
|a=n
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Hit 1 (late)|42}}
{{HitboxTableTitle|Hit 1 (late)|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage={{ChargedSmashDmgSSB4|4}}
|angle=110
|bk=70
|ks=18
|fkv=0
|r=4.0
|bn=9
|xpos=2.0
|ypos=0.0
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=M
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage={{ChargedSmashDmgSSB4|4}}
|angle=110
|bk=70
|ks=18
|fkv=0
|r=3.5
|bn=8
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=M
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
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!Charges between
!Charges between
|2-3
|2-3
|-
!Right leg intangible
|7-12
|-
|-
!Hit 1 (clean)
!Hit 1 (clean)
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!Hit 1 (late)
!Hit 1 (late)
|9-12
|9-12
|-
!Left leg intangible
|13-20
|-
|-
!Hit 2
!Hit 2
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=10}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=10}}
|-
|'''Right leg''' {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=47}}
|-
|'''Left leg''' {{FrameStrip|t=Vulnerable|c=12}}{{FrameStrip|t=Intangible|c=8}}{{FrameStrip|t=Vulnerable|c=39}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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