Kirby (SSBU)/Forward throw: Difference between revisions

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==Overview==
==Overview==
The Piledriver form the Suplex Ability. It deals little damage, but has low knockback, low ending lag and a vertical angle. This makes it a good combo throw. Kirby can land on platforms due to his jump, but if this happens when the opponent is at very low percents, it can prevent him from following up. As of patch 6.0.0, however, should this occur at low percents, he can follow up with a neutral aerial or an up aerial due to their faster startup fram SSB4 to Ultimate, but those combos are character and percentage-dependent and Kirby can only perform them successfully if he reacts fast enough.
The Piledriver from the Suplex Ability. Despite its damage output being unimpressive from the throw alone, its low knockback, ending lag, and favorable launch angle allows it to be a great combo throw at low percents. Although Kirby can land on platforms due to the jump he performs during the animation, patch 6.0.0 allows him to follow up with a [[Kirby (SSBU)/Neutral aerial|neutral aerial]] or an [[Kirby (SSBU)/Up aerial|up aerial]] due to their faster startup and larger hitboxes. Some of these combos are character and percentage-dependent, though, limiting its utility to perform this across the cast. In spite of this, though, new combos have been tested to be viable in competitive play, despite their tight timing.<ref> {{cite web|url=https://twitter.com/Tilted_as_fuck/status/1192085614679805958|title=Myollnir labs out F-throw setups}}.</ref> <ref>{{cite web|url=https://twitter.com/MeleeWaluigi/status/1192257052749504512|title=fthrow character-dependent setups}}</ref>


==Throw Data==
==Throw Data==
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|ks=125
|ks=125
|fkv=0
|fkv=0
|ff=0.0
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=60
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
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|1-45
|1-45
|-
|-
!Throw Release
!Air transition
|9
|-
!Throw release
|45
|45
|-
|-
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{{FrameStrip|t=Lag|c=44|e=LagThrowS}}{{FrameStrip|t=Lag|c=14|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=14}}
{{FrameStrip|t=Lag|c=44|e=LagThrowS}}{{FrameStrip|t=Lag|c=14|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=14}}
|-
|-
{{FrameStrip|t=Invincible|c=45}}{{FrameStrip|t=Vulnerable|c=27}}
{{FrameStrip|t=Invincible|c=8|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=37|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=27}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|state=y|invincible=y}}


{{MvSubNavKirby|g=SSBU}}
{{MvSubNavKirby|g=SSBU}}
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