Master Hand (SSB): Difference between revisions

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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
{{cleanup|Needs a major rewrite to stand on its own two feet. Recommend expert assistance.}}
{{disambig2|Master Hand's appearance in ''[[Super Smash Bros.]]''|general information|Master Hand}}
:''This article is about Master Hand's appearance in ''[[Super Smash Bros.]]''. For general information, see [[Master Hand]].''
{{Boss
{{Boss
|name          = Master Hand
|name          = Master Hand
|image        = [[File:MasterhandSSB64.jpg|150px]]
|image        = [[File:MasterhandSSB64.jpg|150px]]
|caption      = [[File:SmashBrosSymbol.png|50px]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert]]
Official artwork of Master Hand in ''Super Smash Bros.''
|boss          = ''[[SSB]]''
|boss          = ''[[SSB]]''
|universe      = {{uv|Super Smash Bros.}}
|universe      = {{uv|Super Smash Bros.}}
|console      = [[Nintendo 64]]
|location      = {{SSB|Final Destination}}
|location      = {{SSB|Final Destination}}
|creator      =
|voiceactor    = [[Jeff Manning]]
|voiceactor    = [[Jeff Manning]]
|interwiki    =
|interwikiname =
|interwikipage =
}}
}}
'''Master Hand''' ({{ja|マスターハンド}}, ''Masutā Hando'')  appears as the final [[boss]] of the [[1P Game]] in ''[[Super Smash Bros.]]''.
{{Head|Master Hand|g=SSB|s=16px}}
'''Master Hand''' ({{ja|マスターハンド}}, ''Masutā Hando'')  is a character resembling a large, gloved hand who appears as the final [[boss]] of the [[1P Game]] in ''[[Super Smash Bros.]]''


Master Hand is first seen in the [[opening movie]]. He places [[Trophy|plush doll]] versions of two random characters on a table, and after carefully positioning objects around them, he counts down from three on his fingers, snaps his fingers, and then changes the objects, along with the table itself, into a stage resembling [[Peach's Castle]]. Soon after, both of the plush dolls come to life.
==[[Opening movie#Super Smash Bros.|Opening movie]]==
Master Hand is first seen in the [[opening movie]]. He places [[Trophy|plush doll]] versions of two random characters on a table, and after carefully positioning objects around them, he counts down from three on his fingers. At the conclusion of the countdown, he snaps his fingers, and the objects, along with the table itself, are changed into a stage resembling [[Peach's Castle]]. Soon after, both of the plush dolls come to life.


==As a boss==
==As a boss==
[[File:Masterhandssb.jpg|thumb|left|150px|Master Hand's appearance in ''Super Smash Bros.'']]
[[File:Masterhandssb.jpg|thumb|left|125px|Master Hand's appearance in ''Super Smash Bros.'']]
{{Head|Master Hand|g=SSB|l=}}Master Hand is the final boss of the 1P Game. Master Hand uses his size and shape to his advantage; he slaps, punches, and flicks the player's character, and receives no knockback from the player's attacks. All of these elements are carried on into his incarnations in later games.
Master Hand is the final boss of the [[Classic Mode|1P Game]]. He uses his size and shape to his advantage; he slaps, punches, and flicks the player's character, and receives no knockback from the player's attacks. All of these elements are carried on into his incarnations in later games.


Master Hand cannot be defeated by being launched out of the [[blast zone]]s. Instead, he has 300 [[hit points]] that must be depleted. Once all of his hit points have been depleted, he explodes while floating away into the background, along with the screen fading to white.
Master Hand cannot be defeated by being launched out of the [[blast zone]]s. Instead, he has 300 [[hit points]] that must be depleted. Once all of his hit points have been depleted, he explodes while floating away into the background, along with the screen fading to white then fade to pitch black.


After the final results screen, a cutscene plays, showing the player's character back into its plush doll form. The camera zooms out, the screen suddently transitions to black, and the sound of a closing door plays.
After the final results screen, a cutscene plays, showing the player's character back into its plush doll form. The camera zooms out, the screen suddently transitions to black, and the sound of a closing door plays.
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{|class="wikitable"
{|class="wikitable"
|-
|-
!Move!!Damage!!Debug mode input!!Description
!Move!!Damage
!width=10%|Debug mode input!!Description
|-
|-
|Big Swipe||16%||Side special*||Master Hand makes a wide slapping motion across the platform.
|Big Swipe ({{ja|ビッグスワイプ|Biggu Suwaipu}})||16%||{{Button|N64|Control Stick|L|s=32px}}{{Button|N64|B|s=32px}} / {{Button|N64|Control Stick|R|s=32px}}{{Button|N64|B|s=32px}}*||Master Hand makes a wide slapping motion across the platform.
|-
|-
|Floor Sweep||12% per swipe||Down tilt||Master Hand sweeps across the stage several times, depending on the length of the platform.
|Dual Poke ({{ja|デュアルポケ|Deyuaru Poke}})||8%, 16% (finger), 6%, 6% (base)||{{Button|N64|A|s=32px}}||Master Hand pokes the air twice. The second poke is more powerful.
|-
|-
|Jetstream||16% or 12%||Up special||Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies back in from the right. The takeoff deals flame damage if the player is nearby.
|Finger Bullet ({{ja|フィンガーバレット|Fingā Baretto}})||5% per bullet||{{Button|N64|Control Stick|L-S|s=32px}}{{Button|N64|A|s=32px}} / {{Button|N64|Control Stick|R-S|s=32px}}{{Button|N64|A|s=32px}}||Master Hand makes the shape of a gun, and fires a pair of Bullet Bills. If Master Hand has less than 100 HP remaining, he will fire three pairs.
|-
|-
|Finger Walk||8% or 6% (walking), 18% (kick)||Neutral special||Master Hand "walks" across the stage using his pointer and middle fingers. When he reaches his opponent, he does a fiery flick.
|Finger Drill ({{ja|フィンガードリル|Fingā Doriru}})||4% (startup), 1% (hits 1-20), 5% (last hit)||{{Button|N64|Control Stick|U|s=32px}}{{Button|N64|A|s=32px}}||Master Hand flies up, then slams down while spinning in a drill-like fashion.
|-
|-
|Power Punch||16%||Down special||Master Hand hovers over the target, then quickly punches down with electric effects. If used outside Final Destination, may result in Master Hand getting stuck and unable to move for the rest of the match.
|Finger Walk ({{ja|フィンガーウォーク|Fingā Ōku}})||8% or 6% (walking), 18% (kick)||{{Button|N64|B|s=32px}}||Master Hand "walks" across the stage using his pointer and middle fingers. When he reaches his opponent, he does a fiery flick.
|-
|-
|Dual Poke||8%, 16% (finger), 6%, 6% (base)||Neutral attack||Master Hand pokes the air twice. The second poke is more powerful.
|Floor Sweep ({{ja|床の掃除|Yuka no Sōji}})||12% per swipe||{{Button|N64|Control Stick|D|s=32px}}{{Button|N64|A|s=32px}}||Master Hand sweeps across the stage several times, depending on the length of the platform.
|-
|-
|Finger Drill||4% (startup), 1% (hits 1-20), 5% (last hit)||Up tilt||Master Hand flies up, then slams down while spinning in a drill-like fashion.
|Flying Punch ({{ja|フライングパンチ|Furaingu Panchi}})||16%||{{Button|N64|Control Stick|U-S|s=32px}}{{Button|N64|A|s=32px}}||Master Hand flies in from the background and punches the player.
|-
|-
|Side Punch||20%||Forward tilt||Master Hand makes a fist and slams into the player.
|Flying Slap ({{ja|フライングスラップ|Furaingu Surappu}})||1% (hit 1), 16% (hit 2)||{{Button|N64|Control Stick|D-S|s=32px}}{{Button|N64|A|s=32px}}||Master Hand flies in from the background and slaps the stage.
|-
|-
|Flying Punch||16%||Up smash||Master Hand flies in from the background and punches the player.
|Jetstream ({{ja|ジェット気流|Jettokiryū}})||16% or 12%||{{Button|N64|Control Stick|U|s=32px}}{{Button|N64|B|s=32px}}||Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies back in from the right. The takeoff deals flame damage if the player is nearby.
|-
|-
|Flying Slap||1% (hit 1), 16% (hit 2)||Down smash||Master Hand flies in from the background and slaps the stage.
|Power Punch ({{ja|パワーパンチ|Pawā Panchi}})||16%||{{Button|N64|Control Stick|D|s=32px}}{{Button|N64|B|s=32px}}||Master Hand hovers over the target, then quickly punches down with electric effects. If used outside Final Destination, may result in Master Hand getting stuck and unable to move for the rest of the match.
|-
|-
|Finger Bullet||5% per bullet||Forward smash||Master Hand makes the shape of a gun, and fires a pair of Bullet Bills. If Master Hand has less than 100 HP remaining, he will fire three pairs.
|Side Punch ({{ja|サイドパンチ|Saido Panchi}})||20%||{{Button|N64|Control Stick|L|s=32px}}{{Button|N64|A|s=32px}} / {{Button|N64|Control Stick|R|s=32px}}{{Button|N64|A|s=32px}}||Master Hand makes a fist and punches horizontally across the stage.
|}
|}
<nowiki>*</nowiki> Playable characters do not have side special moves in this game.
<nowiki>*</nowiki> Playable characters do not have side special moves in this game.
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{{Bosses}}
{{Bosses}}
[[Category:Master Hand]]
[[Category:Master Hand]]
[[Category:Unplayable characters (SSB)]]
[[Category:Bosses]]
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