Donkey Kong (SSB): Difference between revisions

→‎Moveset: I really forgot to put the grab name there?
(→‎Moveset: Same as future entries)
(→‎Moveset: I really forgot to put the grab name there?)
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In the Japanese version, down aerial dealt less knockback, which can be beneficial or detrimental depending on when it is used.
In the Japanese version, down aerial dealt less knockback, which can be beneficial or detrimental depending on when it is used.
|grabname=
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Donkey Kong clenches his hands forwards. Donkey Kong has the longest normal grab range out of any character in the game, with his grab also being just as fast as other characters' grabs. This makes Donkey Kong's grab very easy to land, especially since Donkey Kong has multiple ways to confirm into grab. When combined with his very potent throws, Donkey Kong's grab is one of the best in the game (and one of his most useful tools in general), with its only notably weakness being that Donkey Kong grabs fairly high, which can allow shorter characters to low profile under the grab.  
|grabdesc=Donkey Kong clenches his hands forwards. Donkey Kong has the longest normal grab range out of any character in the game, with his grab also being just as fast as other characters' grabs. This makes Donkey Kong's grab very easy to land, especially since Donkey Kong has multiple ways to confirm into grab. When combined with his very potent throws, Donkey Kong's grab is one of the best in the game (and one of his most useful tools in general), with its only notably weakness being that Donkey Kong grabs fairly high, which can allow shorter characters to low profile under the grab.  
|fthrowname=Kong Karry ({{ja|リフティング|Rifutingu}}, ''Lifting'')
|fthrowname=Kong Karry ({{ja|リフティング|Rifutingu}}, ''Lifting'')
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