Crazy Hand (SSBB): Difference between revisions

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{{disambig2|Crazy Hand's appearance in ''[[Brawl]]''|general information|Crazy Hand}}
{{disambig2|Crazy Hand's appearance in ''[[Brawl]]''|general information|Crazy Hand}}
{{boss
{{boss
|name          =Crazy Hand
|name          = Crazy Hand
|image        =[[File:CrazyHand.jpg|200px]]
|image        = [[File:CrazyHand.jpg|200px]]
|caption      =[[File:SmashBrosSymbol.svg|50px]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert]]
Crazy Hand's appearance in ''Brawl''.
Crazy Hand's appearance in ''Brawl''.
|boss          = ''[[Brawl]]''
|boss          = ''[[Brawl]]''
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|voiceactor    = [[Pat Cashman]]
|voiceactor    = [[Pat Cashman]]
}}
}}
'''Crazy Hand''' appears as a boss character in [[Super Smash Bros Brawl]]. To fight him, one must play {{SSBB|Classic Mode}} on Hard or higher, and reach {{SSBB|Master Hand}} in 9 minutes or less. Crazy Hand will appear immediately.
'''Crazy Hand''' appears as a boss character in ''[[Super Smash Bros. Brawl]]''. To fight him, one must play {{SSBB|Classic Mode}} on Hard or higher, and reach {{SSBB|Master Hand}} in 9 minutes or less. However, unlike in ''[[Super Smash Bros. Melee]]'', he appears at the same time as Master Hand instead of after reducing Master Hand's HP by half. Both Master Hand and Crazy Hand always have the same amount of HP.
 
==HP and damage taken==
{|class="wikitable" style="margin:1em auto 1em auto; text-align:center"
|-
!HP Values!!colspan=3|[[File:EasyDifficulty.png|32px|link=Difficulty|Lowest difficulty]]!!colspan=3|[[File:NormalDifficulty.png|32px|link=Difficulty|Below-middle difficulty]]!!colspan=3|[[File:HardDifficulty.png|32px|link=Difficulty|Middle difficulty]]!!colspan=3|[[File:VeryHardDifficulty.png|32px|link=Difficulty|Above-middle difficulty]]!!colspan=3|[[File:IntenseDifficulty.png|32px|link=Difficulty|Highest difficulty]]
|-
|Classic Mode||colspan=3|N/A||colspan=3|N/A||colspan=3|300||colspan=3|330||colspan=3|360
|-style="font-weight:bold"
|Round||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9
|-
|Boss Battles||84.8||87.2||92||96||104||106||108||122||120||120||140||137||152||188||175
|}<!--yes, on some Boss Battles difficulties they have less HP in the last 3 rounds than in the middle 3-->
{{EnemyResistances}}
 
Like all bosses in ''Brawl'', Crazy Hand gains an additional ×0.6 damage resistance modifier when fought in co-op mode, effectively gaining 67% more health. This modifier is applied whenever the second player is in-game, and is no longer applied if the second player loses their entire [[stock]] of lives.


==Moveset==
==Moveset==
Like all other enemies in the game, Crazy Hand's damage output is based on a value unique to the stage and the chosen difficulty level. This value (known to range from 0.0 to 11.0) is given as "d" in the following tables. Crazy Hand is controllable, not playable in Brawl through hacking. The start button self-destructs any boss. To control the bosses the player must be player 3 using a GameCube controller.
Like all other enemies in the game, Crazy Hand's damage output is based on a value unique to the stage and the chosen difficulty level. This value (known to range from 0.0 to 11.0) is given as "d" in the following tables. Crazy Hand is controllable, not playable in ''Brawl'' through hacking. The start button self-destructs any boss. To control the bosses the player must be player 3 using a GameCube controller.
===Individual===
===Individual===
{| class="wikitable"
{| class="wikitable"
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!width=10%|Input!!Damage!!Description
!width=10%|Input!!Damage!!Description
|-
|-
|Big Swipe||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||22+2.1d||Crazy Hand makes a large swipe across the stage.
|Big Swipe||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|R|s=32px}}||22+2.1d||Crazy Hand makes a large swipe across the stage. Oddly, Crazy Hand will never use this attack unless being controlled using cheats.
|-
|-
|Fake-Out Slap||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}||22+2.2d||Crazy Hand forms a fist, hovers above the player, and then smashes down with his palm. Compared to the previous game's Power Slap, the animation makes the move look more like a Power Punch until just before it fires. Semi-spikes struck opponents very powerfully, but just like in Melee, this attack cannot hit airbone players unless they are close to the ground, which when combined with the long telegraphing of the move, leaves it easily evaded by just jumping into the air. Compared to Master Hand's version, Crazy Hand will fly up higher, making it more difficult to counterattack him during the move.
|Fake-Out Slap||{{Button|GCN|B|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}||22+2.2d||Crazy Hand forms a fist, hovers above the player, and then smashes down with his palm. Compared to the previous game's Power Slap, the animation makes the move look more like a Power Punch until just before it fires. Semi-spikes struck opponents very powerfully, but just like in Melee, this attack cannot hit airbone players unless they are close to the ground, which when combined with the long telegraphing of the move, leaves it easily evaded by just jumping into the air. Compared to Master Hand's version, Crazy Hand will fly up higher, making it more difficult to counterattack him during the move.
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|Power Punch||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}||25+2.5d||Crazy Hand flies up and hovers over the player in a fist, before punching down on them. Produces set meteor smash knockback if it strikes. It can only hit a player close to the ground, leaving it easily evaded by just jumping into the air as he uses the move.
|Power Punch||{{Button|GCN|A|s=32px}} + {{Button|GCN|D-Pad|L|s=32px}}||25+2.5d||Crazy Hand flies up and hovers over the player in a fist, before punching down on them. Produces set meteor smash knockback if it strikes. It can only hit a player close to the ground, leaving it easily evaded by just jumping into the air as he uses the move.
|-
|-
|Reverse Throw||(Unusable)||14+1.6d||Crazy Hand tosses the player backwards.
|Reverse Throw||(Unusable)||14+1.6d||Crazy Hand tosses the player backwards. Will OHKO on Intense.
|-
|-
|Spasm||{{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}||10+2.6d||Crazy Hand lies down on the ground and has a violent spasm, damaging the player if they touch him. It can only damage opponents that are grounded, leaving Crazy Hand vulnerable to aerial assaults while using the move. In addition to the fact it can't hit aerial opponents, Crazy Hand will always do the move in the same spot, making it easily evaded by just moving away from Crazy Hand.
|Spasm||{{Button|GCN|X|s=32px}} + {{Button|GCN|D-Pad|D|s=32px}}||10+2.6d||Crazy Hand lies down on the ground and has a violent spasm, damaging the player if they touch him. It can only damage opponents that are grounded, leaving Crazy Hand vulnerable to aerial assaults while using the move. In addition to the fact it can't hit aerial opponents, Crazy Hand will always do the move in the same spot, making it easily evaded by just moving away from Crazy Hand.
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!Move!!Damage!!Description
!Move!!Damage!!Description
|-
|-
|Applause||4+1.1d (sleep), 3/3/4/4/4 (windups), (6/6/5/6/8)+1.1d (claps)||The Hands motion across the stage, before clapping many times. The initial hand motioning will put grounded players to sleep, ensuring they will get hit by the clapping. The claps hit the player towards the center of the stage, dealing high damage, with the final blow dealing especially high knockback (though it's possible to DI out before the final hit if the player avoids getting caught in the middle). Difficult to evade, as the initial hand motioning comes out quickly and can put the player to sleep before they can react, and the claps cover the entire stage, necessitating the player to quickly get offstage (though hanging the ledge will provide complete safety from the move).
|Applause||4+1.1d (sleep), 3/3/4/4/4 (windups), (6/6/5/6/8)+1.1d (claps)||The Hands motion across the stage, before clapping five times. The initial hand motioning will put grounded players to sleep, ensuring they will get hit by the clapping. The claps hit the player towards the center of the stage, dealing high damage, with the final blow dealing especially high knockback (though it's possible to DI out before the final hit if the player avoids getting caught in the middle). Difficult to evade, as the initial hand motioning comes out quickly and can put the player to sleep before they can react, and the claps cover the entire stage, necessitating the player to quickly get offstage (though hanging the ledge will provide complete safety from the move).
|-
|-
|Cross Punch||3 (startup), 24+2.0d (attack)||Master Hand beckons to Crazy Hand, who then proceeds to punch Master Hand's palm. If a player is struck by Crazy Hand, they will take very strong vertical knockback. The long telegraphing and the blind spot behind Master Hand leaves the attack easily evaded however.
|Cross Punch||3 (startup), 24+2.0d (attack)||Master Hand beckons to Crazy Hand, who then proceeds to punch Master Hand's palm. If a player is struck by Crazy Hand, they will take very strong vertical knockback. The long telegraphing and the blind spot behind Master Hand leaves the attack easily evaded however.
|-
|-
|Sandwich Punch||10+1.1d (swing), 14+1.4d (impact)||The Hands motion across the stage, before quickly moving back and punching into each other. The initial hand motioning is indistinguishable from Applause, but it does not produce any hitboxes (thus players can safely detect which move it is by putting their shield up as the Hands motion, which if it does not hit their shield, indicates it is this move). While powerful if it strikes, it is very easy to evade, as the long telegraphing without the initial hitbox of Appluase gives the player ample time to prepare to evade, and going offstage or jumping into the air will be sufficient to evade it.
|Sandwich Punch||10+1.1d (swing), 14+1.4d (impact)||The Hands motion across the stage, before quickly moving back and punching (or fist-bumping) into each other. The initial hand motioning is indistinguishable from Applause, but it does not produce any hitboxes (thus players can safely detect which move it is by putting their shield up as the Hands motion, which if it does not hit their shield, indicates it is this move). While powerful if it strikes, it is very easy to evade, as the long telegraphing without the initial hitbox of Appluase gives the player ample time to prepare to evade, and going offstage or jumping into the air will be sufficient to evade it.
|}
|}


===Attack pattern===
===Attack pattern===
[[File:Master Hand and Crazy Hand.JPG|thumb|200px|right|Master Hand and Crazy Hand fighting {{SSBB|Mario}}.]]
;Move 1
;Move 1
*Finger Bomb
*Finger Bomb
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*Combo Call
*Combo Call


===''Brawl'' trophy===
==Trophy==
{{trophy
{{Trophy
|name=Crazy Hand
|name=Crazy Hand
|desc=Seemingly a manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
{{Trophy games|console1=GC|game1=Super Smash Bros. Melee|console2=Wii|game2=Super Smash Bros. Brawl}}
|image=Crazy Hand - Brawl Trophy.png
|image=Crazy Hand - Brawl Trophy.png
|size=100px
|desc-ntsc=A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
|game=Brawl}}
|desc-pal=Seemingly a manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
{{clr}}
|gamelist={{Trophy games|console1=GCN|game1=Super Smash Bros. Melee|console2=Wii|game2=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


==Trivia==
==Trivia==
*In his trophy description, Crazy Hand is claimed to appear "when Master Hand's power begins to ebb". This is not true. As long as the player reaches the final stage on hard or above in 9 minutes or less, Crazy Hand appears at the beginning of the fight, alongside Master Hand. In ''Melee'', however, this statement was true.
*In Crazy Hand's trophy description, he is claimed to appear "when Master Hand's power begins to ebb". This information is incorrect; as long as the player reaches the final stage on hard or above in 9 minutes or less, Crazy Hand appears at the beginning of the fight, alongside Master Hand. In ''Melee'', however, this statement was true.
*In the Trophies menu, Crazy Hand is found under the [[List of SSBB trophies (The Subspace Emissary)|Subspace Emissary]] heading, despite Crazy Hand's absence from this mode. Master Hand, however, does appear.
*In the Trophies menu, Crazy Hand is found under the [[List of SSBB trophies (The Subspace Emissary)|Subspace Emissary]] heading, despite Crazy Hand's absence from this mode. Master Hand, however, does appear.
*Although his dying scream is found in the Sound Test, his opening laugh is not.
*Although his dying scream is found in the Sound Test, his opening laugh is not.
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{{Smash universe}}
{{Smash universe}}
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Characters]]
[[Category:Characters (SSBB)]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Unplayable characters]]
[[Category:Unplayable characters (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Crazy Hand]]
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