List of spirits (ARMS series): Difference between revisions

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{{DISPLAYTITLE:List of spirits (''ARMS'' series)}}
{{Title|List of spirits (''ARMS'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|ARMS}} series in ''[[Super Smash Bros. Ultimate]]''. All of the spirits use their artwork from ''{{iw|wikipedia|ARMS|video game}}''. As part of [[Downloadable content (SSBU)#Fighters Pass Vol. 2 3|Challenger Pack 6]], additional spirits were added alongside the release of {{SSBU|Min Min}} as part of the [[List of updates (SSBU)#8.0.0|Version 8.0.0]] update.
The following is the list of the [[spirit]]s from the {{uv|ARMS}} series in ''[[Super Smash Bros. Ultimate]]''. All of the spirits use their artwork from ''{{iw|wikipedia|ARMS|video game}}''. As part of [[Downloadable content (SSBU)#Fighters Pass Vol. 2 3|Challenger Pack 6]], additional spirits were added alongside the release of {{SSBU|Min Min}} as part of the [[List of updates (SSBU)#8.0.0|Version 8.0.0]] update.
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|{{SSBUMusicLink|Other|Title Theme - Wii Sports Club}}
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Club}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Brawler's costume represents Spring Man, the main protagonist of ''ARMS''.
*The Mii Brawler's costume represents Spring Man, the main playable character of ''ARMS''.
*The stage references how ''ARMS'' and ''Punch-Out!!'' are both boxing games.  
*The stage represents Spring Stadium, a boxing arena featuring a jumbotron and a crowded stadium, which serves as Spring Man's affiliated stage.
*The stage features ropes on the ring that can be used as trampolines, similar to the springboards in Spring Stadium.
*The stage features ropes which allows the players to perform high jumps, referencing the springboards featured in the Spring Stadium which allows the players to perform higher jumps.
*The music references the upbeat style of the main theme of ''ARMS''.
*The music track represents the title theme of ''Wii Sports Club'', which features an upbeat marching band style, referencing the style of the ''ARMS'' title theme.
*The battle conditions reference the punching and jumping gameplay mechanics of ''ARMS''.
*The Mii Brawler's moveset and battle conditions reference Spring Man's usage of jumping, punches, and counterattacks in his moveset in ''ARMS''.
*The Mii Brawler's moveset references Spring Man's moveset in ''ARMS'' which includes the ability to punch and counter.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability further references Spring Man's ability to use punching attacks.
*This spirit's Neutral type references Spring Man's well-rounded stats in ''ARMS''.
*This spirit's Fist Attack ↑ ability references the boxing gameplay mechanic of ''ARMS'' and Spring Man's usage of powerful punching attacks.
|-
|-
|1,288
|1,288
|{{SpiritTableName|Ribbon Girl|link=y|size=64}}
|{{SpiritTableName|Ribbon Girl|link=y|size=64}}
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Helicopter Kick|2]][[Feint Jump|2]], Ribbon Girl Mask, Ribbon Girl Outfit)
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Helicopter Kick|2]][[Feint Jump|2]], Ribbon Girl Mask, Ribbon Girl Outfit, Normal Voice Type 4)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,600
|3,600
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|{{SSBUMusicLink|ARMS|Ribbon Ring}}
|{{SSBUMusicLink|ARMS|Ribbon Ring}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Brawler's costume represents Ribbon Girl.
*The Mii Brawler's costume represents Ribbon Girl, the main female playable character in ''ARMS''.
*The music references Ribbon Girl's affiliated stage, {{s|armsinstitute|Ribbon Ring}}.
*The stage and music track represent {{s|armsinstitute|Ribbon Ring}}, an arena featuring raised platforms and jumbotron screens, which serves as Ribbon Girl's affiliated stage.
*The Additional Midair Jump battle condition references Ribbon Girl's ability to perform multiple mid-air jumps.
*The Mii Brawler's moveset and battle condition reference Robbon Girl's usage of mid-air jumps, punches, and mid-air dash attacks in her moveset in ''ARMS''.
*The Mii Brawler's moveset references Ribbon Girl's moveset in ''ARMS'' which includes the ability to punch and perform air-dash attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Ribbon Girl's high grab damage stats.
*This spirit's Grab type references Ribbon Girl's high grab damage stats in ''ARMS''.
*This spirit's Fist Attack ↑ ability references Ribbon Girl's ability to use punching attacks.
*This spirit's Fist Attack ↑ ability references the boxing gameplay mechanic of ''ARMS'' and Ribbon Girl's usage of powerful punching attacks.
|-
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|1,289
|1,289
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|{{SSBUMusicLink|Mario Kart|Dragon Driftway}}
|{{SSBUMusicLink|Mario Kart|Dragon Driftway}}
|
|
*Corrin and Min Min both are both able to turn their arms into dragons and elongate them to attack at a range.
*The orange Corrin represents Min Mn, a blonde female fighter who wears an orange uniform and features a dragon theme.
*The stage features a Chinese architectural arch in the background, referencing Min Min's Chinese heritage.
*The stage and music track represent {{s|armsinstitute|Ramen Bowl}}, a Chinese-themed arena featuring a single platform, which serves as Min Min's affiliated stage.
*The music references how ''Mario Kart 8'' and ''ARMS'' share the same composer, Atsuko Asahi.
*The music track represents the musical theme of {{iw|mariowiki|Dragon Driftway}}, a race course in ''Mario Kart 8'' featuring an image of {{s|mariowiki|Gobblegut}}, a green serpentine dragon which resembles Min Min's green Dragon ARM.
*The music references Dragon Driftway from ''Mario Kart 8'', which features a similar Chinese motif as Min Min's {{s|armsinstitute|Ramen Bowl}} stage in ''ARMS''  and an image of Gobblegut, a green serpentine dragon which resembles Min Min's Dragon ARM.
*Corrin's favored [[Dragon Fang Shot]] references Min Min's {{s|armsinstitute|Dragon}} ARM, a dragon-shaped ARM with the ability to fire a laser from its mouth and elongate it to attack from a range.
*Corrin's frequent [[Dragon Fang Shot]] references Min Min's {{s|armsinstitute|Dragon}} ARM, a dragon-shaped ARM with the ability to fire a laser from its mouth.
|-
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|[[New Donk City Hall]]
|[[New Donk City Hall]]
|N/A
|N/A
|•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a {{b|Drill|item}}
|•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a [[Drill]]
|{{SSBUMusicLink|Super Mario Bros.|New Donk City}}
|{{SSBUMusicLink|Super Mario Bros.|New Donk City}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Bayonetta and Twintelle are both feminine-shaped fighters who can slow down the opponent's attacks and speak in a heavy European accent.
*The pink Bayonetta represents Twintelle, a European female fighter who wears a red-and-black suit and can slow down an opponent's attack.
*The stage and music references Twintelle's affiliated stage, {{s|armsinstitute|Cinema Deux}}, which features a metropolitan city setting.
*The stage and music track represents {{s|armsinstitute|Cinema Deux}}, a metropolitan city arena which serves as Twintelle's affiliated stage.
*Bayonetta starting off with a Drill references the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS that's shaped like the Drill.
*Bayonetta's favored smash attacks references how Twintelle's ARMS manifest into her hair, which turns them into extra appendages used to attack from long range.
*Bayonetta's favored smash attacks reference how Bayonetta and Twintelle both use their hair as giant fists to attack their opponents.
*Bayonetta starting off with a Drill references the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS based on a closed parasol which resembles the Drill.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Twintelle's high grab damage stats.
*This spirit's Grab type references Twintelle's high grab damage stats in ''ARMS''.
*This spirit's Air Defense ↑ ability references Twintelle's air-dash, which allows her to dodge her opponent's incoming attacks.
*This spirit's Air Defense ↑ ability references Twintelle's air-dash, which allows her to dodge her opponent's incoming attacks.
|-
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|rowspan="2"|{{SSBUMusicLink|ARMS|Ninja College}}
|rowspan="2"|{{SSBUMusicLink|ARMS|Ninja College}}
|rowspan="2"|'''Spirit Battle inspiration:'''
|rowspan="2"|'''Spirit Battle inspiration:'''
*Greninja, without DLC, and Ninjara are both ninjas.
*The green Greninja/Mii Brawler's DLC costume represents Ninjara, a ninja fighter with a green color scheme.
*The Mii Brawler's costume, with DLC, represents Ninjara.
*The stage and music track represent {{s|armsinstitute|Ninja College}}, an arena taking place outside a Japanese-themed building which serves as Ninjara's affiliated stage.
*The stage and music reference Ninjara's affiliated stage, {{s|armsinstitute|Ninja College}}, which features a traditional Japanese setting.
*The Boomerang item references one of Ninjara's default ARMS {{s|armsinstitute|Chakram}}, a curvy, stunning weapon which behaves similarly to a boomerang.
*The Boomerang item references one of Ninjara's default ARMS {{s|armsinstitute|Chakram}}, which behaves like a boomerang.
*The "increased move speed" battle condition references Ninjara's high speed stat, having the fastest and longest dash in ''ARMS''.
*The "increased move speed" battle condition references Ninjara's high speed stat.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Move Speed ↑ ability references Ninjara's ability to vanish while evading.
*This spirit's Move Speed ↑ ability references Ninjara's high speed stat and ability to vanish while evading.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Soaring Axe Kick|1]][[Counter Throw|3]], Ninjara Wig, Ninjara Outfit)<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Soaring Axe Kick|1]][[Counter Throw|3]], Ninjara Wig, Ninjara Outfit, Normal Voice Type 5)<ref group="SB" name="DLC"/>
|-
|-
|1,415
|1,415
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|{{SSBUMusicLink|ARMS|Mausoleum}}
|{{SSBUMusicLink|ARMS|Mausoleum}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Donkey Kong and Master Mummy are both large, heavyweight fighters who use powerful punches.
*The white Donkey Kong represents Master Mummy, a large, heavyweight fighter who uses powerful punch attacks and features a white color scheme.
*The stage and music reference Master Mummy's affiliated stage, the {{s|armsinstitute|Mausoleum}}, which takes place in a spooky setting.
*The stage and music track represent the {{s|armsinstitute|Mausoleum}}, a haunted building arena featuring a single platform, which serves as Master Mummy's affiliated stage.
*The Slow Super Armor battle condition references Master Mummy's low speed and super armor stats.
*The first battle condition references how Master Mummy features the lowest speed and super armor stats in ''ARMS'', which allows him to take half the damage from most attacks.
*Donkey Kong's favored grabs and throws references how Master Mummy possesses the strongest throws in ''ARMS''.
*Donkey Kong's favored grabs and throws references how Master Mummy features the strongest grab damage in ''ARMS''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type further references Master Mummy's super armor stats.
*This spirit's Shield type further references Master Mummy's super armor stats, which makes him resistant to most attacks in ''ARMS''.
*This spirit's Strong Throw ability references Master Mummy's high grab and throw damages.
*This spirit's Strong Throw ability further references how Master Mummy features the highest grab damage in ''ARMS''.
|-
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|1,416
|1,416
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|{{SSBUMusicLink|ARMS|Scrapyard}}
|{{SSBUMusicLink|ARMS|Scrapyard}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Wendy and Mechanica are both young female characters who fight using giant mechs.
*The Giant Wendy represents Mechanica, a young female character who uses a giant mech to fight.
*The stage references Mechanica's appearance in ''ARMS''.
*The stage and music track represents {{s|armsinstitute|Scrapyard}}, a crowded arena with a yellow color scheme, which serves as Mechanica's affiliated stage.
*The music references Mechanica's affiliated stage, {{s|armsinstitute|Scrapyard}}.
*The first battle condition references how Mechanica's suit features super armor, which allows her to take half the damage from most attacks.
*The stamina battle condition references how battles in ''ARMS'' use HP bars.
*Wendy starts off with a Rocket Belt, referencing how Mechanica's suit features jet propulsions, which allows it to hover in the air.
*The Slow Super Armor battle condition references Mechanica's suit, which makes her a heavyweight character with super armor.
*Wendy starting off with a Rocket Belt references how Mechanica's suit features jet propulsion that allows her to hover.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Mechanica's high grab damage stats.
*This spirit's Grab type references Mechanica's high grab damage stats in ''ARMS''.
*This spirit's Weapons Resist ↑ ability references how Mechanica's super armor suit allows her to take half the damage from attacks in ''ARMS''.
*This spirit's Weapons Resist ↑ ability references Mechanica's super armor suit, which allows her to take half the damage from most attacks in ''ARMS''.
|-
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|1,417
|1,417
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|{{SSBUMusicLink|ARMS|Buster Beach}}
|{{SSBUMusicLink|ARMS|Buster Beach}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Mega Man and Byte are both heroic autonomous fighters with robotic dog companions that they bounce on to gain height.
*The cyan Mega Man and the Metal Dog of Duck Hunt each represents the blue robotic fighters, Byte and his robotic canine partner, Barq.
*The Dog of the Metal Duck Hunt minion represents Barq, Byte's robotic canine partner.
*The stage and music track represent {{s|armsinstitute|Buster Beach}}, a crowded arena featuring a raised platform and  a yellow color scheme, which serves as Byte & Barq's affiliated stage.
*The stage references Byte & Barq's appearance in ''ARMS''.
*The first battle condition references Byte & Barq's specialty in redirecting focus, as their strategy revolves around Barq serving as Byte's support to make up for his mediocre stats.
*The music references Byte & Barq's affiliated stage, {{s|armsinstitute|Buster Beach}}.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references how Byte & Barq's gameplay and strategy revolves around Barq making up for Byte's mediocre stats.
*This spirit's Water Weakness ability references Byte & Barq's low water resistance stat and hobby of avoiding saltwater, as Byte & Barq are robots, whose electronic circuitry is susceptible to being damaged from moisture.
*This spirit's Water Weakness ability references Byte & Barq's low water resistance stat and hobby of avoiding saltwater, as Byte & Barq are robots, whose electronic circuitry is susceptible to being damaged from moisture.
|-
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|[[Fourside]] ([[Battlefield form]])
|[[Fourside]] ([[Battlefield form]])
|•Move Speed ↑<br>•Item: [[Bumper]]
|•Move Speed ↑<br>•Item: [[Bumper]]
|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy starts the battle with a {{b|Drill|item}}
|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy starts the battle with a [[Drill]]
|{{SSBUMusicLink|ARMS|Snake Park}}
|{{SSBUMusicLink|ARMS|Snake Park}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Min Min and Kid Cobra are both playable characters in ''ARMS''.
*The pink Min Min represents Kid Cobra, a playable character in ''ARMS'' with a purple color scheme.
*The stage and music reference Kid Cobra's affiliated stage, {{s|armsinstitute|Snake Park}}, which features a nighttime metropolitan city setting.
*The stage and music track represent {{s|armsinstitute|Snake Park}}, a nighttime metropolitan city arena which serves as Kid Cobra's affiliated stage.
*The Move Speed ↑ rule references Kid Cobra's high charged dash speed.
*The Bumper item references the "snakeboards", a circular bumper featured in the Snake Park stage which allows the players to ride on it and move around the stage.
*The Bumper item references the "snakeboards" in Kid Cobra's stage, Snake Park.
*The Move Speed ↑ rule references Kid Cobra's charged dash ability, where he can increase his speed and perform up to five consecutive dashes.
*Min Min starting off with a Drill references one of Kid Cobra's default ARMS, the {{s|armsinstitute|Hydra}}.
*Min Min starting off with a Drill references Kid Cobra's default ARM, the {{s|armsinstitute|Slamamander}}, which twists around before attacking, which resembles the Drill's attack.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability further references Kid Cobra's high charged dash speed.
*This spirit's Speed ↑ ability further references Kid Cobra's high charged dash speed, where he can perform up to five dashes.
|-
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|1,419
|1,419
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|{{SSBUMusicLink|ARMS|DNA Lab}}
|{{SSBUMusicLink|ARMS|DNA Lab}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Dark Samus and Helix are both artificial humanoids created from gelatinous substances.
*The green Dark Samus represents Helix, an artificial humanoid created from a gelatinous substance with a green color scheme.
*The stage and music reference Helix's affiliated stage, {{s|armsinstitute|DNA Lab}}, which features a laboratory setting with contained specimens in transparent tubes.
*The stage and music track represent the {{s|armsinstitute|DNA Lab}}, a laboratory arena featuring contained specimens in transparent tubes which serve as Helix's affiliated stage.
*The Tiny and Giant rules references Helix's ability to alter his size at will.
*The Giant and Tiny rules references Helix's ability to alter his size, which allows him to evade attacks.
*The Ditto Poké Ball Pokémon references Helix's gelatinous body, which gives him the ability to alter his shape at will.
*The Ditto Poké Ball Pokémon references Helix's gelatinous body, which gives him the ability to alter his shape at will.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Helix's defensive gameplay in ''ARMS''.
*This spirit's Shield type references Helix's defensive gameplay in ''ARMS''.
*This spirit's Transformation Duration ↑ ability references Helix's ability to alter his shape at will for an extended time.
*This spirit's Transformation Duration ↑ ability references Helix's ability to alter his shape and size at will for an extended time.
|-
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|1,420
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|{{SSBUMusicLink|ARMS|Sky Arena}}
|{{SSBUMusicLink|ARMS|Sky Arena}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*King K. Rool and Max Brass are both heavyweight fighters with gold-plated super armor.
*The yellow King K. Rool represents Max Brass, a heavyweight fighter who wears gold-plated super armor.
*The stage and music reference Max Brass's affiliated stage, {{s|armsinstitute|Sky Arena}}, which takes place on a raised platform surrounded by torches.
*The stage and music track represent {{s|armsinstitute|Sky Arena}}, a raised platform arena surrounded by torches and a red gleam, which serves as Max Brass's affiliated stage.
*The Attack Power ↑ and Giant rules reference Max Brass's ability to grow larger and stronger by charging up.
*The Giant and Attack Power ↑ rules reference Max Brass's ability to "pump up", where he grows larger and stronger by charging up, or when his HP drops to 25% or lower.
*The stamina battle condition references how battles in ''ARMS'' use HP bars.
*King K. Rool uses physical attacks, including smash attacks and tilt attacks, referencing Max Brass's usage of powerful physical attacks.
*The battle conditions reference how Max Brass can also grow larger when he is low on HP.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Critical Super Giant ability further references Max Brass' ability to grow gigantic and stronger when he is low on HP.
*This spirit's Attack type and Critical Super Giant ability further references Max Brass' ability to "pump up", where he grows larger and stronger when his HP drops to 25% or lower.
|}
|}


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*Min Min's primary spirit is the only ''ARMS'' spirit that does not appear on the ''ARMS'' DLC Spirit Board. This is likely due to {{SSBU|Min Min}} herself being a playable character.
*Min Min's primary spirit is the only ''ARMS'' spirit that does not appear on the ''ARMS'' DLC Spirit Board. This is likely due to {{SSBU|Min Min}} herself being a playable character.
*All ''ARMS'' Spirit Battles that use Mii Brawlers as puppet fighters use [[Flashing Mach Punch]], which references the {{s|armsinstitute|Rush}} attack that all ''ARMS'' characters can use.
*All ''ARMS'' Spirit Battles that use Mii Brawlers as puppet fighters use [[Flashing Mach Punch]], which references the {{s|armsinstitute|Rush}} attack that all ''ARMS'' characters can use.
*''ARMS'', ''Minecraft'', and {{uv|Final Fantasy}} are the only universes introduced as DLC to not have all of their spirit battles use songs from their own universe (not counting {{uv|Fatal Fury}}, whose songs from non-''Fatal Fury'' series are still grouped under ''Fatal Fury'' in the [[Sound Test]]).
*''ARMS'', ''Minecraft'', and {{uv|Final Fantasy}} are the only universes introduced as DLC to not have all of their spirit battles use songs from their own universe (not counting {{uv|Fatal Fury}}, whose songs from non-''Fatal Fury'' series are still grouped under ''Fatal Fury'' in the [[Sound Test]]). Unlike ''Minecraft'' and ''Final Fantasy'', this is due to said spirit battles already being featured in the base game, which had no songs from ''ARMS''.
*''ARMS'' and ''Final Fantasy'' are the only playable universes that had spirits in the base game to have more DLC spirits than base game spirits.
*''ARMS'' and ''Final Fantasy'' are the only playable universes that had spirits in the base game to have more DLC spirits than base game spirits.
 
*Despite sharing a name, the two Min Min spirits do not appear concurrently if spirits are arranged alphabetically. Min Min's base spirit will be listed first, but her fighter spirit will be listed after Minerva, Mini Mario, and Mini Mario & Hammers.
{{Spirit list}}
{{Spirit list}}
{{ARMS universe}}
{{ARMS universe}}