King Dedede (SSBU)/Down special: Difference between revisions

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Undid edit by Pallukun: 1v1 damage
m (Undid edit by Pallukun: 1v1 damage)
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
:''This article is about the hitbox visualization in ''Super Smash Bros. Ultimate''. For the move itself, see [[Jet Hammer]]''.
{{competitive expertise}}
{{competitive expertise}}
{| class="wikitable" style="float:right; margin:4pt;"
{| class="wikitable" style="float:right; margin:4pt;"
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==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
The move can be charged for up to 120 frames, with each charge frame adding 0.15% damage to the hitboxes, for a maximum of 29.85% on the ground and 28.85% in the air if released right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier.
For both versions, landing a fully charged hit produces a [[Special Zoom]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Grounded|24}}
{{HitboxTableTitle|Grounded|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=12.0%
|damage=12.0%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=100
|ks=100
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|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Aerial|24}}
{{HitboxTableTitle|Aerial|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=11.0%
|damage=11.0%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=100
|ks=100
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|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Grounded Max|24}}
{{HitboxTableTitle|Grounded Max|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=40.0%
|damage=40.0%
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=46
|ks=46
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|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Aerial Max|24}}
{{HitboxTableTitle|Aerial Max|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=32.0%
|damage=32.0%
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=54
|ks=54
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}}
}}
|}
|}
==Timing==
==Timing==
===Regular===
===Regular===
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|17-18
|17-18
|-
|-
!Super Armor (Grounded only, from release)
!Damage-based armor (grounded only, from release)
|1-14
|1-14
|-
|-
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This data begins when the move is released
This data begins when the move is released
{|class="wikitable"
{|class="wikitable"
!Super Armor (Grounded only)
!Damage-based armor (grounded only)
|1-14
|1-14
|-
|-
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{{FrameIconLegend|lag=y|hitbox=y|charge=y|interruptible=y|vulnerable=y|armour=y}}
{{FrameIconLegend|lag=y|hitbox=y|charge=y|interruptible=y|vulnerable=y|armour=y}}
==Parameters==
===Move===
{|class="wikitable"
|-
!Damage-based armour
|14%
|-
!Charging walk speed
|0.7 units per frame
|-
!Full charge time
|120 frames
|-
!Partly charged damage
| +0.15% per frame
|-
!Full charge hold self-damage
| +1% per 30 frames
|-
!Full charge self-damage limit
|100%
|}
===Special Zoom (fully charged)===
{|class="wikitable"
|-
!Duration
|40 frames
|-
!Slowdown factor
|4x
|-
!Zoom rate
|4
|-
!Time before zoom
|3 frames
|-
!Background duration (non-1v1)
|25 frames
|}


{{MvSubNavKingDedede|g=SSBU}}
{{MvSubNavKingDedede|g=SSBU}}
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