Counter: Difference between revisions

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Roy's counterattack in ''Super Smash Bros. Melee'' has him rear down a bit as he holds the [[List of swords#Binding Blade|Binding Blade]] in front, reverse grip for his countering stance, and counterattacks with an inward slash while still holding in reverse grip. His Counter deals ×1.5 the original attack's damage and deals more knockback when striking with the full blade, but has slightly slower start-up and lasts for a shorter time, which makes it unable to be used for immediate countering, but is much more damaging compared to Marth's Counter. If the attack is a smash attack, the attacker is knocked back at a 90° angle. Since only damage is countered, and not knockback, some attacks will deal less knockback when countered, such as the [[forward smash]] of a [[Home-Run Bat]]. This applies to future games' counterattacks. If used in conjunction with {{SSBM|Mr. Game & Watch}}'s [[Oil Panic]], it is the most powerful non-charged attack in ''Melee'', delivering an [[OHKO]] (if Oil Panic has absorbed the highest possible amount of damage, which is 250% damage and also delivers an OHKO). His quotes are different from Marth's during a successful counterattack, either grunting or saying "{{ja|いまだ!|Imada!}}" (''"Now!"'') or "{{ja|そこ!|Soko!}}" (''"There!"'').
Roy's counterattack in ''Super Smash Bros. Melee'' has him rear down a bit as he holds the [[List of swords#Binding Blade|Binding Blade]] in front, reverse grip for his countering stance, and counterattacks with an inward slash while still holding in reverse grip. His Counter deals ×1.5 the original attack's damage and deals more knockback when striking with the full blade, but has slightly slower start-up and lasts for a shorter time, which makes it unable to be used for immediate countering, but is much more damaging compared to Marth's Counter. If the attack is a smash attack, the attacker is knocked back at a 90° angle. Since only damage is countered, and not knockback, some attacks will deal less knockback when countered, such as the [[forward smash]] of a [[Home-Run Bat]]. This applies to future games' counterattacks. If used in conjunction with {{SSBM|Mr. Game & Watch}}'s [[Oil Panic]], it is the most powerful non-charged attack in ''Melee'', delivering an [[OHKO]] (if Oil Panic has absorbed the highest possible amount of damage, which is 250% damage and also delivers an OHKO). His quotes are different from Marth's during a successful counterattack, either grunting or saying "{{ja|いまだ!|Imada!}}" (''"Now!"'') or "{{ja|そこ!|Soko!}}" (''"There!"'').


In ''Super Smash Bros. 4'', {{SSB4|Roy}}'s Counter has a different animation: his countering stance is much different, now holding the Binding Blade in reverse grip while pointing it downward while standing upright. It has been buffed in the transition from ''Melee'', gaining more counter frames, increased knockback, and range, but its damage multiplier was reduced to ×1.35; this still leaves Roy's Counter with the highest damage multiplier (barring Shulk's Vision with [[Monado Arts|Buster]] active, which has a ×1.82 multiplier). Unlike Marth and Ike, his counterattacking quotes (and grunt) remain intact. Roy's counter was also given the unique effect of dealing mildly less knockback while airborne.
In ''Super Smash Bros. 4'', {{SSB4|Roy}}'s Counter has a different animation: his countering stance is much different, now holding the Binding Blade in reverse grip while pointing it downward while standing upright. The counter slash itself is changed to a reaping swat to Roy's right side. It has been buffed in the transition from ''Melee'', gaining more counter frames, increased knockback, and range, but its damage multiplier was reduced to ×1.35; this still leaves Roy's Counter with the highest damage multiplier (barring Shulk's Vision with [[Monado Arts|Buster]] active, which has a ×1.82 multiplier). Unlike Marth and Ike, his counterattacking quotes (and grunt) remain intact. Roy's counter was also given the unique effect of dealing mildly less knockback while airborne.


In ''Ultimate'', Roy's Counter retains its stance and attack animation from the previous installment. Additionally, Roy's lines are now dubbed into English, as he may utter "Now!" or "Gotcha!" when successfully countering an attack. Roy's Counter has a longer duration, and the counterattack has increased knockback that makes it even stronger.
In ''Ultimate'', Roy's Counter retains its stance and attack animation from the previous installment. Additionally, Roy's lines are now dubbed into English, as he may utter "Now!" or "Gotcha!" when successfully countering an attack. Roy's Counter has a longer duration, and the counterattack has increased knockback that makes it even stronger.
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