Power Meter: Difference between revisions

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(Spruced the page up a bit and added a filled Power Meter image, though it could maybe use better quality. Moved the partially filled meter to the filling section, which helps with the technical explanations, and also added some in-context info for the meter)
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The '''Power Meter''' ({{ja|K.O.ゲージ|Kei Ō Gēji}}, ''K.O. Gauge'') is a [[fighter ability]] unique to [[Little Mac]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' that is shown above his [[damage meter]]. It is filled as Little Mac takes or deals damage (even to [[shield]]s), and each level of charge (represented by the color of the bar) plays a soft, specific sound to notify the player of its charge.  
The '''Power Meter''' ({{ja|K.O.ゲージ|Kei Ō Gēji}}, ''K.O. Gauge'') is a [[fighter ability]] unique to [[Little Mac]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' that is shown above his [[damage meter]]. It is filled as Little Mac takes or deals damage (even to [[shield]]s), and each level of charge (represented by the color of the bar) plays a soft, specific sound to notify the player of its charge.  


Once the bar is full, a loud bell sound reminiscent of those in a boxing ring plays, and the bar becomes a flashing "K.O." sign, causing his [[neutral special move]], the [[Straight Lunge]], to be replaced with a powerful move named the '''[[Straight Lunge#KO Uppercut|KO Uppercut]]'''. While arguably intended to be a [[one-hit KO]] per its name, its base [[knockback]] is not quite high enough to OHKO at 0%, and reaches [[KO]] potential at about 30% when performed on the ground, although this is dependent on the [[weight]] of the character; the lightest character in ''Ultimate'', {{SSBU|Pichu}}, can get KO'd at 10%, whereas heavyweights like {{SSBU|Bowser}} or {{SSBU|King K. Rool}} do so at about 40%.
Once the bar is full, a loud bell sound reminiscent of those in a boxing ring plays, and the bar becomes a flashing "KO" sign, causing his [[neutral special move]], the [[Straight Lunge]], to be replaced with a powerful move named the '''[[Straight Lunge#KO Uppercut|KO Uppercut]]'''. While arguably intended to be a [[one-hit KO]] per its name, its base [[knockback]] is not quite high enough to OHKO at 0%, and reaches [[KO]] potential at about 30% when performed on the ground, although this is dependent on the [[weight]] of the character; the lightest character in ''Ultimate'', {{SSBU|Pichu}}, can get KO'd at 10%, whereas heavyweights like {{SSBU|Bowser}} or {{SSBU|King K. Rool}} do so at about 40%.


When Little Mac is inhaled by Kirby, Kirby copies Straight Lunge, but does not gain a Power Meter and so does not get the KO Uppercut move.
When Little Mac is inhaled by Kirby, Kirby copies Straight Lunge, but does not gain a Power Meter and so does not get the KO Uppercut move.
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==Overview==
==Overview==
[[File:SSB4 LittleMac ChargeMeter Partial.png|200px|thumb|A partially filled Power Meter, with at least 60 units.]]
[[File:SSB4 LittleMac ChargeMeter Partial.png|200px|thumb|A partially filled Power Meter, with at least 60 units.]]
The Power Meter fills when it reaches 100 units. To visualize this, the meter is separated by ten arrows that represent ten units each. When receiving damage, the Power Meter is filled by units equivalent to how much damage the attack deals. For example, taking 10% will fill one arrow. However, when Little Mac deals damage, the power meter fills with units equivalent to the damage he deals with a ×0.3 multiplier. So if Little Mac deals 10%, he will only fill the Power Meter by three units. As a result, Little Mac will get KO Uppercut much more slowly should he be at an advantage, while he will get it quicker if he is losing. Overall, Little Mac is guaranteed to get KO Uppercut if he either deals 333.33...% or takes 100%. In the context of a regular game, Mac will usually get KO Uppercut from around 65%.  
The Power Meter fills when it reaches 100 units. To visualize this, the meter is separated by ten arrows that represent ten units each. When receiving damage, the Power Meter is filled by units equivalent to how much damage the attack deals. For example, taking 10% will fill one arrow. However, when Little Mac deals damage, the power meter fills with units equivalent to the damage he deals with a ×0.3 multiplier. So if Little Mac deals 10%, he will only fill the Power Meter by three units. As a result, Little Mac will get KO Uppercut much more slowly should he be at an advantage, while he will get it quicker if he is losing, and both methods can stack. Overall, Little Mac is guaranteed to get KO Uppercut if he either deals 333.33...% or takes 100%. In the context of a regular game, Mac will usually get KO Uppercut from around 65%.  


The Power Meter immediately empties once the player presses the special button, whether KO Uppercut is used successfully or not. This means it can be depleted if the player spams the special button during [[hitstun]] or other inactionable states. It can also be lost when entering a door in [[Smash Run]]. Outside of these scenarios, the Power Meter will be emptied if Little Mac is [[KO]]'d, or — after four seconds of maintaining a filled Power Meter — sent [[tumbling]]. This means that maintaining the KO Uppercut often necessitates defensive, bait-and-punish gameplay. This is because in the context in which it's obtained, even weak aerial attacks can send Little Mac into tumble, in which he will what is likely his only opportunity to use it for that stock.  
Once full, the Power Meter immediately empties once the player presses the special button, whether KO Uppercut is used successfully or not. This means it can be depleted if the player spams the special button during [[hitstun]] or other inactionable states. It can also be lost when entering a door in [[Smash Run]]. Outside of these scenarios, the Power Meter will be emptied if Little Mac is [[KO]]'d, or — after four seconds of maintaining a filled Power Meter — sent [[tumbling]]. This means that maintaining the KO Uppercut often necessitates defensive, bait-and-punish gameplay. This is because in the context in which it's obtained, even weak aerial attacks can send Little Mac into tumble, in which he will lose what is likely his only opportunity to use it for that stock.


==Origin==
==Origin==
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==Gallery==
==Gallery==
<gallery widths="200">
<gallery widths="200">
PowerMeterSSBU.png|A filled Power Meter.
Little Mac Smash.4 Reveal - Pt2.jpg|Fully charged power meter being used to attack {{SSB4|Samus}}.
Little Mac Smash.4 Reveal - Pt2.jpg|Fully charged power meter being used to attack {{SSB4|Samus}}.
PowerMeterSSBU.png|A filled Power Meter in ''Ultimate''.
</gallery>
</gallery>