Forum:Further documentation on unplayable characters: Difference between revisions

added tips on documenting brawl bosses from discord - important point
(ayo wtf)
(added tips on documenting brawl bosses from discord - important point)
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* Smash Remix has unplayable characters like Giant Donkey Kong available, which has seen a massive rise in the tournament scene.
* Smash Remix has unplayable characters like Giant Donkey Kong available, which has seen a massive rise in the tournament scene.
* Finally, my friend EyeDonutz made a [https://docs.google.com/spreadsheets/d/1FknMeiZfcZjpCfz0PJcXpv6uaJv4TF5TYI0uvhvuspk/edit?usp=sharing spreadsheet] for Ultimate Giga Bowser as well, which I believe I've used for editing in the past.
* Finally, my friend EyeDonutz made a [https://docs.google.com/spreadsheets/d/1FknMeiZfcZjpCfz0PJcXpv6uaJv4TF5TYI0uvhvuspk/edit?usp=sharing spreadsheet] for Ultimate Giga Bowser as well, which I believe I've used for editing in the past.
* '''EDIT:''' Toomai brought up some stuff on Discord, regarding documenting the Brawl bosses. In terms of moveset pages, it makes sense to document them like [[Ken_(SSBU)/Command_input|command input pages]]; "Move 1" and so on. For numbering them, internal move order sounds correct. Collecting data on SSBU characters may be difficult given the difference in compilation, but Giga Bowser's is at least there.


I believe that unplayable characters should have pages akin to that of playable characters, talked from the perspective of playing against them, and playing as them, in separate sections, with the latter being pretty much as detailed as a playable character's. Therefore, I believe that my previous comment about the Giga Bowser and Wario-Man Final Smash pages is wrong, and that they don't go far ''enough''. Even simple overviews seem perfectly fair: We have character pages for characters from Project M and so on, and I would put hacking in playable characters like these ones on exactly the same level as them, personally. With at least the Melee community having discussions along these lines, it seems reasonable to have this information on the wiki to aid in future discussions. Other areas are doing better on documentation than SmashWiki as said before, and we should contribute to the progress in some capacity. From an encyclopaedic perspective, more is always better, and shutting things down with the idea of it being "bloat" is counter to a wiki's interests. --[[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #e68;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #e68;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 20:41, April 18, 2023 (EDT)
I believe that unplayable characters should have pages akin to that of playable characters, talked from the perspective of playing against them, and playing as them, in separate sections, with the latter being pretty much as detailed as a playable character's. Therefore, I believe that my previous comment about the Giga Bowser and Wario-Man Final Smash pages is wrong, and that they don't go far ''enough''. Even simple overviews seem perfectly fair: We have character pages for characters from Project M and so on, and I would put hacking in playable characters like these ones on exactly the same level as them, personally. With at least the Melee community having discussions along these lines, it seems reasonable to have this information on the wiki to aid in future discussions. Other areas are doing better on documentation than SmashWiki as said before, and we should contribute to the progress in some capacity. From an encyclopaedic perspective, more is always better, and shutting things down with the idea of it being "bloat" is counter to a wiki's interests.  
--[[File:PlagueSigImage.png|20px]][[User:Plague von Karma|<span style="color: #e68;">'''Plague'''</span>]][[User talk:Plague von Karma|<span style="color: #e68;">''' von Karma'''</span>]][[File:PlagueSigImage.png|20px]] 20:41, April 18, 2023 (EDT)