Frozen: Difference between revisions

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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{disambig2|the status effect|other uses|Frozen (disambiguation)}}
{{disambig2|the status effect|other uses|Frozen (disambiguation)}}
{{technical data|freeze duration formula}}
[[File:Robin frozen.png|thumb|Female {{SSB4|Robin}} frozen in ''SSB4'']]
[[File:Robin frozen.png|thumb|Female {{SSB4|Robin}} frozen in ''SSB4'']]
'''Frozen''' is a status condition in the ''Super Smash Bros.'' series that is inflicted by attacks with the [[freezing]] effect. It debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. Frozen fighters as encased in ice.
'''Frozen''' is a status condition in the ''Super Smash Bros.'' series that is inflicted by attacks with the [[freezing]] effect. It debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. Frozen fighters as encased in ice.
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A frozen fighter is unable to take any actions until the status wears off. Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take quartered knockback, and cannot be [[grab]]bed. The ice also halves the damage of all incoming attacks while altering the shape of the character's [[hurtbox]]. Frozen characters sink in [[Swimming|water]].
A frozen fighter is unable to take any actions until the status wears off. Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take quartered knockback, and cannot be [[grab]]bed. The ice also halves the damage of all incoming attacks while altering the shape of the character's [[hurtbox]]. Frozen characters sink in [[Swimming|water]].


The amount of time a character remains frozen is dependent on how much knockback the freezing attack did; if the knockback is too weak, the character will not be frozen at all, making it difficult to freeze [[giant]] or [[metal]] opponents. The frozen duration can be decreased by [[button mashing]]. If a frozen character is hit by a [[flame]] attack, they are immediately thawed and take minimal knockback.
The amount of time a character remains frozen is dependent on how much knockback the freezing attack did; if the knockback is too weak, the character will not be frozen at all, making it difficult to freeze [[giant]] or [[metal]] opponents. The frozen duration can be decreased by [[button mashing]]. Excluding ''Ultimate'', if a frozen character is hit by a [[flame]] attack, they are immediately thawed and take minimal knockback.


Freezing attacks typically send a character upwards, while also seeming to drastically decrease their [[falling speed|vertical endurance]], making it difficult to push a frozen character off an edge, so most freeze-based [[KO]]s occur off the top [[blast line]]. This is solely due to the angle of the attack and is not a property of the freezing effect or the frozen condition.
Freezing attacks typically send a character upwards, while also seeming to drastically decrease their [[falling speed|vertical endurance]], making it difficult to push a frozen character off an edge, so most freeze-based [[KO]]s occur off the top [[blast line]]. This is solely due to the angle of the attack and is not a property of the freezing effect or the frozen condition.
==Duration==
{{technical_data|other games}}
===In ''Ultimate''===
In ''Ultimate'', the formula for freeze duration in frames is <code>5d +0.5p</code> rounded down, where <code>d</code> is the damage dealt by the move, and <code>p</code> is the target's percent after the damage from the move is added. This is unaffected by the [[1v1 multiplier]]. {{SSBU|Hero}}'s [[Kacrackle Slash]] will also double the freeze duration. [[Mash]]ing will reduce the time frozen by 4 frames for every frame an input is detected. Since only damage affects this, factors such as [[weight]] are irrelevant.
Fighters will take 0.5× damage and 0.25× knockback while frozen, making even some of the most powerful moves in the game fail to [[KO]]. However, due to opponents being effectively immobile, it is an excellent way to build damage or set the opponent up. In addition, opponents hit by non-freezing attacks while frozen will also have the duration extended by 4 frames, forcing another input to be used for them to leave the frozen state.


==Appearance==
==Appearance==
[[File:Freeze.jpg|right|thumb|The Ice Climbers being frozen in ''Brawl'']]
[[File:Freeze.jpg|thumb|The Ice Climbers being frozen in ''Brawl'']]
In ''Melee'' and ''Brawl'', if a frozen character is [[Screen KO]]'d or [[Star KO]]'d, they remain in their ice block for the duration of the KO; in ''SSB4'' and ''Ultimate'' opponents will thaw immediately before crossing the upper [[blast line]]. In ''Brawl'', despite remaining frozen, the sound of ice shattering can be heard when a frozen character is Star KO'd.
In ''Melee'' and ''Brawl'', if a frozen character is [[Screen KO]]'d or [[Star KO]]'d, they remain in their ice block for the duration of the KO; in ''SSB4'' and ''Ultimate'' opponents will thaw immediately before crossing the upper [[blast line]]. In ''Brawl'', despite remaining frozen, the sound of ice shattering can be heard when a frozen character is Star KO'd.