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==List of Multi-Man modes== | ==List of Multi-Man modes== | ||
[[File:Fightingalloyteam.jpg|thumb | [[File:Fightingalloyteam.jpg|thumb|{{SSBB|Mario}} and {{SSBB|Sonic}} in Co-op 3-Minute Brawl.]] | ||
[[File:Rival.jpeg|thumb|{{SSB4|Ryu}} and his Rival in Rival Smash in {{for3ds}}.]] | [[File:Rival.jpeg|thumb|{{SSB4|Ryu}} and his Rival in Rival Smash in {{for3ds}}.]] | ||
In ''Super Smash Bros. 4'', as with any Stadium sub-mode, players are unable to use any [[Character customization|customizations]], preventing players from using [[equipment]] to augment their characters' power or bypass the game mode's restrictions. As such, excluding the {{SSB4|Mii Fighter}}s, fighters are only allowed to use their default special moves. | In ''Super Smash Bros. 4'', as with any Stadium sub-mode, players are unable to use any [[Character customization|customizations]], preventing players from using [[equipment]] to augment their characters' power or bypass the game mode's restrictions. As such, excluding the {{SSB4|Mii Fighter}}s, fighters are only allowed to use their default special moves. | ||
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==Other Multi-Man scenarios== | ==Other Multi-Man scenarios== | ||
[[File:VS Polygons SSB.png|thumb | [[File:VS Polygons SSB.png|thumb|Ness prepares to fight the Fighting Polygon Team in Stage 10 of 1P Game.]] | ||
*In ''Super Smash Bros.'', [[1P Game#Stage_10:_Fighting_Polygon_Team|Stage 10]] of the [[1P Game]] is a battle on [[Duel Zone]] versus 30 [[Fighting Polygon Team|Fighting Polygons]], which are purple polyhedrons modeled after the 12 characters in the game. They cannot [[grab]] or use [[special move]]s, and have reduced power, [[weight]], and tendencies for [[shield]]ing and [[Sidestep|dodging]] attacks, all of which change with the set [[difficulty]] level. This existed prior to the "Multi-Man" moniker that is applied retroactively to this scenario due to the similarity between the two. | *In ''Super Smash Bros.'', [[1P Game#Stage_10:_Fighting_Polygon_Team|Stage 10]] of the [[1P Game]] is a battle on [[Duel Zone]] versus 30 [[Fighting Polygon Team|Fighting Polygons]], which are purple polyhedrons modeled after the 12 characters in the game. They cannot [[grab]] or use [[special move]]s, and have reduced power, [[weight]], and tendencies for [[shield]]ing and [[Sidestep|dodging]] attacks, all of which change with the set [[difficulty]] level. This existed prior to the "Multi-Man" moniker that is applied retroactively to this scenario due to the similarity between the two. | ||
*[[Classic Mode]] features certain stages with [[Classic Mode#Multi-man_battle|Multi-Man battles]] versus clones of a certain character. | *[[Classic Mode]] features certain stages with [[Classic Mode#Multi-man_battle|Multi-Man battles]] versus clones of a certain character. | ||
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==Trivia== | ==Trivia== | ||
[[File:SSB4 Giant Yoshi Glitch (Multiplayer).jpg|175px|thumb | [[File:SSB4 Giant Yoshi Glitch (Multiplayer).jpg|175px|thumb|Egg Lay glitch]] | ||
*Each member of the enemy teams in all Multi-Man modes weigh the same as Mario, except for the Female Wire Frame in ''Melee'', who weighs the same as {{SSBM|Zelda}}. | *Each member of the enemy teams in all Multi-Man modes weigh the same as Mario, except for the Female Wire Frame in ''Melee'', who weighs the same as {{SSBM|Zelda}}. | ||
*Clearing 100-Man mode for the first time gives the player the opportunity to unlock an [[unlockable character]] via a 1 vs. 1 battle if the character has not been unlocked yet: [[Falco]] in ''Melee'' and ''Brawl'' and [[Wario]] in ''SSB4''. | *Clearing 100-Man mode for the first time gives the player the opportunity to unlock an [[unlockable character]] via a 1 vs. 1 battle if the character has not been unlocked yet: [[Falco]] in ''Melee'' and ''Brawl'' and [[Wario]] in ''SSB4''. |