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'''Team Wobble''' is not a team of competitive players, but is actually a technique. It can be preformed only with three characters in any match. Two players stand on each side of their target, and use their [[grab]] and [[Pummel]], constantly pressing the grab button (or the attack button to grab out of the shield, which is easier to use) to catch the opponent when they manage to escape from the other player's grab to continues to pummel. Although all characters can preform this, some characters with superior grabs (like [[Olimar (SSBB)|Olimar]]) are better at the Team Wobblethan other characters with slow or short grabs, such as [[Bowser (SSBB)|Bowser]] or [[Pikachu (SSBB) |Pikachu]]).
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[[File:Team Wobble on Falco Melee.gif|thumb|200px|{{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} team wobbling {{SSBM|Falco}} in ''Melee''.]]
A '''team wobble''', named after the [[wobble]], is when two players on a [[team]] continuously [[grab]] a single opponent just as they escape from the other's grab or [[throw]]. Two players stand on each side of their target, with one grabbing and [[pummel]]ling, the other waiting to catch the opponent when they manage to escape; they then trade duties and repeat. The team wobble can also be performed with throws by delivering low [[knockback]]; performing it with throws makes it impossible to escape out of using an air release and does not require prediction of the opponent's escape like the grab release version does. As long as both players grab correctly, this is a team [[infinite]]. Although all characters can perform this, those with fast and long grabs (such as [[Marth]] or [[Olimar]]) are better at team wobbles than those with slow or short grabs (such as [[Bowser]] or [[Pikachu]]).


Although difficult, it is possible to escape this, as characters will sometimes randomly shoot into the air when they escape. This technique can be preformed with two players on a team, or two opposing players working together (although they must be sure not to get hit by each other's pummel). Because of [[Stale-Move Negation]], this strategy takes a large amount of time to build up notable damage, so is mostly use for stalling the game.
Although difficult, it is possible to escape or at least disrupt a team wobble by forcing an air release via timely [[jump]] inputs. This technique can be performed with two players on a team, or two opposing players working together (although they must be sure not to get hit by each others' pummels). Because of [[stale-move negation]], this strategy takes a large amount of time to build up notable [[damage]], and is therefore mostly used for [[stall]]ing the game, or annoying the target player.


==Also See==
It is one of the two [[advanced technique]]s that was in the first three Smash games but no longer possible after ''[[Smash 4]]'', the other being [[chain grab]]bing.
[[Wobble]]
 
==Team wobbling examples==
 
===In ''[[Super Smash Bros.]]''===
It is difficult to team wobble in ''Super Smash Bros.'', as pummels do not exist and grabs cannot be escaped without a throw. However, {{SSB|Donkey Kong}} is able to cargo release into another DK grabbing, and with correct timing, certain characters can regrab repeatedly by using a forward throw in place of a grab release, including {{SSB|Captain Falcon}} and {{SSB|Ness}}.
 
===In ''[[Super Smash Bros. Melee]]''===
This technique is usually used at the end of doubles matches. Characters with quick grabs and pummels such as {{SSBM|Fox}}, {{SSBM|Ganondorf}}, and {{SSBM|Marth}} are usually seen doing this. The beginning of the [[Wombo Combo]], for example, involves Captain Falcon and {{SSBM|Fox}} grab releasing another Fox.
 
===In ''[[Super Smash Bros. Brawl]]''===
Team wobbling is much more common in ''Brawl'' as it is possible to grab release characters easily. However, the throwers must be careful to not unnecessarily [[tap]] and risk a [[trip]]. It is also possible to use {{SSBB|King Dedede}}'s chain grab to {{mvsub|King Dedede|SSBB|down throw}} into one another's grab.
 
===In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''===
Due to characters being immune to grabs for at least a second after being grabbed, this technique cannot be performed in both games.
 
While the mechanic was removed from Ultimate, there used to be a form of a team wobble that could be done with characters that had burying attacks (such as {{SSBU|King K. Rool}} or {{SSBU|Banjo & Kazooie}}) and {{SSBU|Ridley}}. The wobble could've been done by having one character [[bury]]ing an opponent with an attack, Ridley using the sweetspot of [[Skewer]], and then repeating. This was later patched out in update [[8.0.0]].
 
==External links==
*[http://www.youtube.com/watch?v=mvpda5rWmfY A video that explains and shows team wobbling.]
*[http://youtube.com/watch?v=lWBwoYEMCig Video demonstrating King K. Rool and Ridley's team wobble before update 8.0.0]
 
[[Category:Unofficial lingo]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Advanced techniques]]