Mario (SSB4)/Up tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
[[File:MarioUpTilt.gif|270px|thumb|Hitbox visualization of Mario's up tilt.]]
==Overview==
{{SSB4|Mario}}'s [[up tilt]] is a spinning uppercut performed with Mario's outside hand.
{{SSB4|Mario}}'s [[up tilt]] is a spinning uppercut performed with Mario's outside hand.


This attack knocks enemies upwards very slightly, allowing multiple up-tilts to be chained into each other before the opponent has a chance to escape. It is commonly used after a down-throw as, at low percents, the down-throw puts enemies in a very good position for an up-tilt.
This attack knocks enemies upwards very slightly, allowing multiple up-tilts to be chained into each other before the opponent has a chance to escape. It is commonly used after a down-throw or down tilt as, at low percents, they both put enemies in a very good position for an up-tilt juggle.


==Frame Data==
==Update history==
All measurements are in [[Frame|frames]].
Mario's up tilt is one of his two only moves to have ever been changed in game updates, the other being [[Mario (SSB4)/Forward smash|his forward smash]]. Patch [[1.0.4]] reduced its damage output, noticeably weakening the damage racking ability of multiple up tilt strings. However, in accordance to the [[knockback]] formula, this also results in the move dealing less of such, enabling it to combo for longer.
{| class="wikitable"
 
|-
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1'''
! [[Hitbox]] IDs !! Startup !! Hitbox lasts for !! Endlag
*{{change|Damage (6.3% → 5.5%). This hinders up tilt's KO potential but improves its combo potential at higher percents.}}
|-
 
| 0-2 || 5 || 7 || 8
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|damage=5.5%
|angle=96
|bk=28
|ks=130
|fkv=0
|r=3.5
|bn=19
|xpos=0.5
|ypos=0.8
|type=Hand
|effect=Normal
|rebound=t
|slvl=M
|sfx=Punch
}}
{{SSB4HitboxTableRow
|id=1
|damage=5.5%
|angle=96
|bk=28
|ks=130
|fkv=0
|r=4.2
|bn=22
|type=Hand
|effect=Normal
|rebound=t
|slvl=M
|sfx=Punch
}}
{{SSB4HitboxTableRow
|id=2
|damage=5.5%
|angle=96
|bk=28
|ks=130
|fkv=0
|r=5.0
|bn=22
|xpos=4.0
|type=Hand
|effect=Normal
|rebound=t
|slvl=M
|sfx=Punch
}}
|}
|}


==Hitbox Properties==
==Timing==
Aside from positioning, the hitboxes have the same properties.
{|class="wikitable"
{| class="wikitable sortable"
|-
|-
! Hitbox ID !! Location !! Damage !! Angle !! [[Knockback]] Growth !! Weight-based Knockback !! Base Knockback !! Radius !! Z offset !! Y offset !! X offset !! [[Effect]] !! Odds of Causing [[Tripping]] !! Hitlag Multiplier !! [[Smash directional influence|SDI]] Multiplier !! [[Shield damage|Shield Damage]]
!Hitboxes
|5-11
|-
|-
| 0 || Unknown || 5.5% || 96° || 130 || 0 || 28 || 3.5 || 0.5 || 0 || 0.2 || [[Normal]] || 0% || 1 || 1 || 0
!Interruptible
|30
|-
|-
| 1 || Fist || 5.5% || 96°|| 130 || 0 || 28 || 4.2 || 0 || 0 || 0 || Normal || 0% || 1 || 1 || 0
!Animation length
|-
|38
| 2 || Fist || 5.5% || 96° || 130 || 0 || 28 || 5 || 4 || 0 || 0 || Normal || 0% || 1 || 1 || 0
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


==References==
==References==
[http://opensa.dantarion.com/s4/mastercore2/ Master Core Alpha]
[http://opensa.dantarion.com/s4/mastercore2/ Master Core Alpha]
{{competitive expertise}}


{{MvSubNavMario|g=SSB4}}
{{MvSubNavMario|g=SSB4}}
[[Category:Mario (SSB4)]]
[[Category:Up tilts (SSB4)]]