Virtual Console: Difference between revisions

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''[[Super Smash Bros.]]'' was released onto the Wii Virtual Console for Japan on January 20, 2009, as to celebrate the ten years since the game's first release in Japan on January 21, 1999. It was later released to Europe and Australia on June 12, 2009, and later still, to North America on December 21, 2009. While not officially available for the Wii U's Virtual Console, the Virtual Console re-release of ''Smash 64'' could still be purchased and played when the Wii U was running in Wii Mode. However, the game is no longer legitimately available for purchase since the discontinuation of the Wii Shop Channel as of January 30, 2019.
''[[Super Smash Bros.]]'' was released onto the Wii Virtual Console for Japan on January 20, 2009, as to celebrate the ten years since the game's first release in Japan on January 21, 1999. It was later released to Europe and Australia on June 12, 2009, and later still, to North America on December 21, 2009. While not officially available for the Wii U's Virtual Console, the Virtual Console re-release of ''Smash 64'' could still be purchased and played when the Wii U was running in Wii Mode. However, the game is no longer legitimately available for purchase since the discontinuation of the Wii Shop Channel as of January 30, 2019.


While the Virtual Console version of ''Smash 64'' can be used in tournaments, its use is generally discouraged compared to using emulators such as [[Project 64k]], or using the actual Nintendo 64 console. This is due to the limited support of controllers for the Virtual Console compared to either of the two previous options; furthermore, the Virtual Console port can suffer from frame-skipping, which can potentially disrupt players' inputs.
While the Virtual Console version of ''Smash 64'' is tournament legal, most players prefer other options like original [[Nintendo 64]] hardware or [[Project 64k]]. This is due to the limited support of controllers for the Virtual Console compared to either of the two previous options; furthermore, the Virtual Console emulator can suffer from performance issues like frame-skipping, which can potentially disrupt players' inputs.


==External links==
==External links==
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