Wii Remote: Difference between revisions

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→‎In competitive play: This is by far the biggest turn off towards using a wiimote
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==In competitive play==
==In competitive play==
The Wii remote by itself is generally considered the worst official control scheme in the entire ''Smash'' series. This is primarily due to its lack of buttons making the controller heavily reliant on button macros and context sensitivity for basic inputs, which is not necessary with other controllers compatible with the same game. It being wireless forces players to consider battery life, which is admittedly a non-issue for responsible players that remember to charge their controllers and keep spare batteries on hand. This control scheme is nearly non-existant in high-level tournaments, only seeing significant use in non-serious side events or self-imposed challenges.
The Wii remote by itself is generally considered the worst official control scheme in the entire ''Smash'' series. This is primarily due to its lack of buttons making the controller heavily reliant on button macros and context sensitivity for basic inputs, which is not necessary with other controllers compatible with the same game. In particular, the lack of an analog stick causes inputting a [[dash]] to require a double press on the d-pad, as well as making [[tilt]]s, especially an up tilt, far more cumbersome to perform. It being wireless forces players to consider battery life, which is admittedly a non-issue for responsible players that remember to charge their controllers and keep spare batteries on hand. This control scheme is nearly non-existant in high-level tournaments, only seeing significant use in non-serious side events or self-imposed challenges.


==Gallery==
==Gallery==