R.O.B. (SSBU): Difference between revisions

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R.O.B. is ranked 6th out of 82 on the [[tier list]], placing him in the S tier. This is a significant improvement from his placement in ''SSB4'', where he was ranked 35th out of 54, and is his best placement in the series.
R.O.B. is ranked 6th out of 82 on the [[tier list]], placing him in the S tier. This is a significant improvement from his placement in ''SSB4'', where he was ranked 35th out of 54, and is his best placement in the series.
R.O.B's biggest strengths come from his largely improved [[moveset]], allowing him to play both an offensive and defensive playstyle. His [[Normal|normals]] have seen increased utility overall allowing him to box out his opponents at ease, with most notably his [[down tilt]] being one of, if not the single best ground move in the entire game due to its frame data, [[combo |combo ability]], [[Setup|setups]], and safety overall. His [[up tilt]] is also useful as a reliable combo starter into itself or his [[up aerial]] at mid to high [[Damage|percents]]. R.O.B.'s [[Smash attack|smash attacks]] have also seen improvement, with his [[up smash]] functioning as a solid [[out of shield]] option, [[forward smash]] as a powerful finisher, and [[down smash]] as a quick grounded option. R.O.B.'s [[Aerial attack|aerials]] have all been buffed as well. First off, his [[neutral aerial]] is perhaps known to be his main combo starter and landing option that can start reversals. Second, his [[forward air]] is good out of shield and great for [[edgeguarding]]. Third, his [[back aerial]] has infamously high [[KO]] power, especially at the [[ledge]], KOing most characters under 100%. His up aerial is great as a combo finisher and follow-up from [[down throw]] or up tilt. Finally, his [[down aerial]] is a scary edgeguarding tool that can easily [[spike]] opponents due to its number of active frames.  
R.O.B's biggest strengths come from his largely improved [[moveset]], allowing him to play both an offensive and defensive playstyle. His [[Normal|normals]] have seen increased utility overall allowing him to box out his opponents at ease, with most notably his [[down tilt]] being one of, if not the single best ground move in the entire game due to its frame data, [[combo |combo ability]], [[Setup|setups]], and safety overall. His [[up tilt]] is also useful as a reliable combo starter into itself or his [[up aerial]] at mid to high [[Damage|percents]]. R.O.B.'s [[Smash attack|smash attacks]] have also seen improvement, with his [[up smash]] functioning as a solid [[out of shield]] option, [[forward smash]] as a powerful finisher, and [[down smash]] as a quick grounded option. R.O.B.'s [[Aerial attack|aerials]] have all been buffed as well. Firstly, his [[neutral aerial]] is perhaps known to be his main combo starter and landing option that can start reversals. Second, his [[forward air]] is good out of shield and great for [[edgeguarding]]. Third, his [[back aerial]] has infamously high [[KO]] power, especially at the [[ledge]], KOing most characters under 100%. His up aerial is great as a combo finisher and follow-up from [[down throw]] or up tilt. Finally, his [[down aerial]] is a scary edgeguarding tool that can easily [[spike]] opponents due to its number of active frames.  


His [[Special move|specials]] have also been significantly buffed to fit his archetype as a [[heavyweight]] zoner. His [[Robo Beam]] is useful for keeping opponents away from him. His [[Arm Rotor]] is a notorious combo finisher and edgeguarding tool that KOs extremely early offstage. His [[Robo Burner]] is one of the best [[recoveries]] in the game due to its large travel distance and his ability to mix up by using up aerial or [[Projectile|projectiles]] to stop reckless edgeguarders. Finally, his [[Gyro]] is among the best projectiles in the game due to its utility. It can be used as a combo starter that can start a [[zero-to-death combo]] offstage, it's a dangerous [[ledgetrapping]] and edgeguarding tool due to its lingering [[Hitbox|hitboxes]], and it's fantastic for general zoning. Finally, R.O.B.'s weight gives him high endurance, allowing R.O.B. to survive to high percents.
His [[Special move|specials]] have also been significantly buffed to fit his archetype as a [[heavyweight]] zoner. His [[Robo Beam]] is useful for keeping opponents away from him. His [[Arm Rotor]] is a notorious combo finisher and edgeguarding tool that KOs extremely early offstage. His [[Robo Burner]] is one of the best [[recoveries]] in the game due to its large travel distance and his ability to mix up by using up aerial or [[Projectile|projectiles]] to stop reckless edgeguarders. Finally, his [[Gyro]] is among the best projectiles in the game due to its utility. It can be used as a combo starter that can start a [[zero-to-death combo]] offstage, it's a dangerous [[ledgetrapping]] and edgeguarding tool due to its lingering [[Hitbox|hitboxes]], and it's fantastic for general zoning. Finally, R.O.B.'s weight gives him high endurance, allowing R.O.B. to survive to high percents.
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