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R.O.B. is ranked 6th out of 82 on the [[tier list]], placing him in the S tier. This is a significant improvement from his placement in ''SSB4'', where he was ranked 35th out of 54, and is his best placement in the series. | R.O.B. is ranked 6th out of 82 on the [[tier list]], placing him in the S tier. This is a significant improvement from his placement in ''SSB4'', where he was ranked 35th out of 54, and is his best placement in the series. | ||
R.O.B's biggest strengths come from his largely improved [[moveset]], allowing him to play both an offensive and defensive playstyle. His [[Normal|normals]] have seen increased utility overall allowing him to box out his opponents at ease, with most notably his [[down tilt]] being one of, if not the single best ground move in the entire game due to its frame data, [[combo |combo ability]], [[Setup|setups]], and safety overall. His [[up tilt]] is also useful as a reliable combo starter into itself or his [[up aerial]] at mid to high [[Damage|percents]]. R.O.B.'s [[Smash attack|smash attacks]] have also seen improvement, with his [[up smash]] functioning as a solid [[out of shield]] option, [[forward smash]] as a powerful finisher, and [[down smash]] as a quick grounded option. R.O.B.'s [[Aerial attack|aerials]] have all been buffed as well. | R.O.B's biggest strengths come from his largely improved [[moveset]], allowing him to play both an offensive and defensive playstyle. His [[Normal|normals]] have seen increased utility overall allowing him to box out his opponents at ease, with most notably his [[down tilt]] being one of, if not the single best ground move in the entire game due to its frame data, [[combo |combo ability]], [[Setup|setups]], and safety overall. His [[up tilt]] is also useful as a reliable combo starter into itself or his [[up aerial]] at mid to high [[Damage|percents]]. R.O.B.'s [[Smash attack|smash attacks]] have also seen improvement, with his [[up smash]] functioning as a solid [[out of shield]] option, [[forward smash]] as a powerful finisher, and [[down smash]] as a quick grounded option. R.O.B.'s [[Aerial attack|aerials]] have all been buffed as well. Firstly, his [[neutral aerial]] is perhaps known to be his main combo starter and landing option that can start reversals. Second, his [[forward air]] is good out of shield and great for [[edgeguarding]]. Third, his [[back aerial]] has infamously high [[KO]] power, especially at the [[ledge]], KOing most characters under 100%. His up aerial is great as a combo finisher and follow-up from [[down throw]] or up tilt. Finally, his [[down aerial]] is a scary edgeguarding tool that can easily [[spike]] opponents due to its number of active frames. | ||
His [[Special move|specials]] have also been significantly buffed to fit his archetype as a [[heavyweight]] zoner. His [[Robo Beam]] is useful for keeping opponents away from him. His [[Arm Rotor]] is a notorious combo finisher and edgeguarding tool that KOs extremely early offstage. His [[Robo Burner]] is one of the best [[recoveries]] in the game due to its large travel distance and his ability to mix up by using up aerial or [[Projectile|projectiles]] to stop reckless edgeguarders. Finally, his [[Gyro]] is among the best projectiles in the game due to its utility. It can be used as a combo starter that can start a [[zero-to-death combo]] offstage, it's a dangerous [[ledgetrapping]] and edgeguarding tool due to its lingering [[Hitbox|hitboxes]], and it's fantastic for general zoning. Finally, R.O.B.'s weight gives him high endurance, allowing R.O.B. to survive to high percents. | His [[Special move|specials]] have also been significantly buffed to fit his archetype as a [[heavyweight]] zoner. His [[Robo Beam]] is useful for keeping opponents away from him. His [[Arm Rotor]] is a notorious combo finisher and edgeguarding tool that KOs extremely early offstage. His [[Robo Burner]] is one of the best [[recoveries]] in the game due to its large travel distance and his ability to mix up by using up aerial or [[Projectile|projectiles]] to stop reckless edgeguarders. Finally, his [[Gyro]] is among the best projectiles in the game due to its utility. It can be used as a combo starter that can start a [[zero-to-death combo]] offstage, it's a dangerous [[ledgetrapping]] and edgeguarding tool due to its lingering [[Hitbox|hitboxes]], and it's fantastic for general zoning. Finally, R.O.B.'s weight gives him high endurance, allowing R.O.B. to survive to high percents. |
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