Duck Hunt (universe): Difference between revisions

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{{DISPLAYTITLE:''Duck Hunt'' (universe)}}
{{Title|''Duck Hunt'' (universe)}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{Infobox Series
{{Infobox Series
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==Franchise description==
==Franchise description==
In Nintendo's product timeline, the years prior to the development and release of the first {{uv|Game & Watch}} titles in 1980 included a focus on electronic shooting simulations in which customers would fire mock rifles at targets projected against backdrops by overhead projectors, and whether the images were registered as struck were determined by a mechanism based on reflections. Nintendo president Hiroshi Yamauchi had invested billions of yen in a project dubbed the "Laser Clay Shooting System", with Gunpei Yokoi and Genyo Takeda among the assistants to the development process, and had it set up in deserted bowling alleys throughout Japan. Though this product was on track for success, the oil embargo placed on Japan by OPEC in 1973 resulted in the cancellation of nearly all of the system's orders in anticipation of a nationwide economic recession. Nintendo enacted a campaign to begin paying off five billion yen in debt—an effort which lasted over seven years—during which Yamauchi proceeded to develop a cheaper version of the light gun shooting simulation concept that was presented in the form of electro-mechanical arcade machines, the "Mini Laser Clay System", as well as enact a separate project to bring shooting simulations into homes, known as the "Light Gun Series". Among the titles in this latter series was a product titled ''Duck Hunt'', released in 1976, in which the projected targets being shot down were depicted as flying ducks.
In Nintendo's product timeline, the years prior to the development and release of the first {{uv|Game & Watch}} titles in 1980 included a focus on electronic shooting simulations in which customers would fire mock rifles at targets projected against backdrops by overhead projectors, and whether the images were registered as struck were determined by a mechanism based on reflections. Nintendo president Hiroshi Yamauchi had invested billions of yen in a project dubbed the "Laser Clay Shooting System", with Gunpei Yokoi and Genyo Takeda among the assistants to the development process, and had it set up in deserted bowling alleys throughout Japan. Though this product was on track for success, the oil embargo placed on Japan by OPEC in 1973 resulted in the cancellation of nearly all of the system's orders in anticipation of a nationwide economic recession. Nintendo enacted a campaign to begin paying off five billion yen in debt—an effort which lasted over seven years—during which Yamauchi proceeded to develop a cheaper version of the light gun shooting simulation concept that was presented in the form of electro-mechanical arcade machines, the "Mini Laser Clay System", as well as enact a separate project to bring shooting simulations into homes, known as the "Light Gun Series". Among the titles in this latter series was a product titled ''Duck Hunt'', released in 1976, in which the projected targets being shot down were depicted as flying ducks.


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| Duck Hunt
| Duck Hunt
| {{SortKey|SpecialLaunchResistance+020}}{{StickerIcon|Launch Resistance}} +20
| {{SortKey|SpecialLaunchResistance+020}}{{StickerIcon|Launch Resistance}} +20
| {{SortKey|Ice Climbers Mr. Game & Watch Pit R.O.B.}}{{Head|IceClimbers|g=SSBB|s=16px|l=Ice Climbers (SSBB)}}{{Head|MrGame&Watch|g=SSBB|s=16px|l=Mr. Game & Watch (SSBB)}}{{Head|Pit|g=SSBB|s=16px|l=Pit (SSBB)}}{{Head|ROB|g=SSBB|s=16px|l=R.O.B. (SSBB)}}
| {{StickerHead|Ice Climbers|Mr. Game & Watch|Pit|R.O.B.}}
|-
|-
| Wild Gunman
| Wild Gunman
| {{s|wikipedia|Wild Gunman}}
| {{s|wikipedia|Wild Gunman}}
| {{SortKey|AttackSpecialsIndirect+005}}[[File:SpecialsIndirect.png|16px|link=Specials: Indirect]] Attack +5
| {{SortKey|AttackSpecialsIndirect+005}}[[File:SpecialsIndirect.png|16px|link=Specials: Indirect]] Attack +5
| {{SortKey|Ice Climbers Mr. Game & Watch Pit R.O.B.}}{{StickerHead|Ice Climbers|Mr. Game & Watch|Pit|R.O.B.}}
| {{StickerHead|Ice Climbers|Mr. Game & Watch|Pit|R.O.B.}}
|}
|}
{{StickerPicBox|Duck|Duck Hunt}}
{{StickerPicBox|Duck|Duck Hunt}}
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''Duck Hunt'' receives larger representation with a single new playable character and a stage in {{forwiiu}}.
''Duck Hunt'' receives larger representation with a single new playable character and a stage in {{forwiiu}}.
===Fighter===
===Fighter===
*[[File:DuckHuntIcon(SSB4-U).png|50px|right|link=Duck Hunt (SSB4)]]'''{{SSB4|Duck Hunt}}''' ([[Unlockable character|Unlockable]]): The dog and one of the ducks from the NES game ''Duck Hunt'' appear as an unlockable tag team of characters. Three of Duck Hunt's [[special move]]s also reference other "Light Gun Series" games contemporary to their home game. Their neutral special involves a tin can from the "Trick Shot" game mode from ''[[wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''; their down special involves the gunmen from the NES game ''{{s|wikipedia|Wild Gunman}}''; and their [[Final Smash]] collectively involves a flock of ducks from ''Duck Hunt'', the cardboard cutouts from the ''Hogan's Alley'', and the gunmen from ''Wild Gunmen''. Outside of these moves, their smash attacks also make use of the {{s|wikipedia|NES Zapper}}.
*[[File:DuckHuntIcon(SSB4-U).png|50px|right|link=Duck Hunt (SSB4)]]'''{{SSB4|Duck Hunt}}''' ([[Unlockable character|Unlockable]]): The dog and one of the ducks from the NES game ''Duck Hunt'' appear as an unlockable tag team of characters. Three of Duck Hunt's [[special move]]s also reference other "Light Gun Series" games contemporary to their home game. Their neutral special involves a tin can from the "Trick Shot" game mode from ''{{iw|wikipedia|Hogan's Alley|video game}}''; their down special involves the gunmen from the NES game ''{{s|wikipedia|Wild Gunman}}''; and their [[Final Smash]] collectively involves a flock of ducks from ''Duck Hunt'', the cardboard cutouts from the ''Hogan's Alley'', and the gunmen from ''Wild Gunmen''. Outside of these moves, their smash attacks also make use of the {{s|wikipedia|NES Zapper}}.


===Stage===
===Stage===
*[[File:DuckHuntIconSSB4-U.png|75px|right|link=Duck Hunt (stage)]]'''[[Duck Hunt (stage)|Duck Hunt]]''' (3DS: [[DLC]]; Wii U: [[Unlockable stage|Unlockable]]): A stage based on ''Duck Hunt'' for the NES is featured in both versions of ''SSB4'', albeit being added to {{for3ds}} via update [[1.1.1]]. It is available in [[8-Player Smash]].{{clr}}
*[[File:DuckHuntIconSSB4-U.png|75px|right|link=Duck Hunt (stage)]]'''{{b|Duck Hunt|stage}}''' (3DS: [[DLC]]; Wii U: [[Unlockable stage|Unlockable]]): A stage based on ''Duck Hunt'' for the NES is featured in both versions of ''SSB4'', albeit being added to {{for3ds}} via update [[1.1.1]]. It is available in [[8-Player Smash]].{{clr}}


===Music===
===Music===