Double jump cancel: Difference between revisions

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[[File:Landcancelling.gif|thumb|Double jump cancel (right) compared with other techniques]]
[[File:Landcancelling.gif|thumb|Double jump cancel (right) compared with other techniques]]
The '''double jump cancel''', sometimes abbreviated as '''DJC''', is a technique in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' usable by [[Yoshi]], [[Ness]], [[Peach]], and [[Mewtwo]]. These characters have what is known as a [[Midair_jump#Delayed_double_jumps|delayed double jump]], and thus they can [[jump]] and [[double jump]] from the ground, then attack immediately afterward to cancel their upward momentum and land on the ground soon after their attack. (Without the double jump cancel, the player would have to wait out the full length of the jump or double jump before being able to land.) This tactic is used to perform aerial attacks much more quickly than normal, thus enabling aerial combos and allowing [[KO]]s to be performed more quickly.
The '''double jump cancel''', sometimes abbreviated as '''DJC''', is a technique in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' usable by [[Yoshi]], [[Ness]], [[Peach]], and [[Mewtwo]]. These characters have what is known as a [[Midair_jump#Delayed_double_jumps|delayed double jump]], and thus they can [[jump]] and [[double jump]] from the ground, then attack immediately afterward to cancel their upward momentum and land on the ground soon after their attack. (Without the double jump cancel, the player would have to wait out the full length of the jump or double jump before being able to land.) This tactic is used to perform aerial attacks much more quickly than normal, thus enabling aerial combos and allowing [[KO]]s to be performed more quickly.
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