Zero Suit Samus (SSB4): Difference between revisions
→Changes from Super Smash Bros. Brawl
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**{{nerf|Down tilt launches opponents at a lower angle (70°/90°/80° → 60°). When combined with the move's higher ending lag and knockback, this significantly hinders down tilt's followup potential, even with the changes to hitstun canceling and DI.}} | **{{nerf|Down tilt launches opponents at a lower angle (70°/90°/80° → 60°). When combined with the move's higher ending lag and knockback, this significantly hinders down tilt's followup potential, even with the changes to hitstun canceling and DI.}} | ||
**{{nerf|Down tilt has smaller hitboxes (4u/4.7u/4u → 4.2u/3.8u) and the nearest hitbox has been removed. The move also does not extend as far (y offset: -7/-1 → x offset/stretch: 5.2/0), reducing its range relative to Zero Suit Samus, especially inside of her.}} | **{{nerf|Down tilt has smaller hitboxes (4u/4.7u/4u → 4.2u/3.8u) and the nearest hitbox has been removed. The move also does not extend as far (y offset: -7/-1 → x offset/stretch: 5.2/0), reducing its range relative to Zero Suit Samus, especially inside of her.}} | ||
***{{nerf|These changes along with its new animation also mean that the move will now flat out whiff | ***{{nerf|These changes along with its new animation also mean that the move will now flat out whiff if Zero Suit Samus uses it too close to her opponent.}} | ||
*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{change|Zero Suit Samus has a new dash attack, a jet-propelled knee strike.}} | **{{change|Zero Suit Samus has a new dash attack, a jet-propelled knee strike.}} |