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==Special moves== | ==Special moves== | ||
The player can exit an initial dash using their side or up [[special move]]s (provided the latter is also jump canceled, though that is not necessary in ''Ultimate'') and exit a full run with any special move, which is very useful for approaching. [[Approaching attack]] | The player can exit an initial dash using their side or up [[special move]]s (provided the latter is also jump canceled, though that is not necessary in ''Ultimate'') and exit a full run with any special move, which is very useful for approaching. [[Approaching attack]] special moves, as well as certain disjointed or projectile special moves, can often be useful if done out of a dash or run. Many special attacks also have good [[hitstun|stunning ability]], which allows follow-up into other attacks. | ||
==In ''Ultimate''== | ==In ''Ultimate''== |
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