Guile: Difference between revisions

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{{cquote|''Appearing from the Street Fighter series! He crouches down and waits patiently ... then delivers a Flash Kick to anybody who approaches! Don't get too close.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
{{cquote|''Appearing from the Street Fighter series! He crouches down and waits patiently ... then delivers a Flash Kick to anybody who approaches! Don't get too close.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
[[File:SSBUWebsiteGuile2.jpg|thumb|left|Hitting {{SSBU|Little Mac}} with a Flash Kick on [[Rainbow Cruise]].]]
[[File:SSBUWebsiteGuile2.jpg|thumb|left|Hitting {{SSBU|Little Mac}} with a Flash Kick on [[Rainbow Cruise]].]]
Guile appears as an Assist Trophy. He mostly remains on the defensive, crouching and blocking attacks, although if a character tries to approach him from above, they will be attacked by Guile's signature Flash Kick. If no opponents come near him, he will repeatedly fire his signature Sonic Boom shots. If he fulfills his time without being defeated, he will say "That was nothing!" before leaving. Both of these attacks also have "light" and "heavy" versions that determine height and speed. He may also jump and, if an opponent is near while doing so, use either a jump medium kick or a jump heavy kick<ref>https://twitter.com/bot29996700/status/1558676249228513280</ref>; this references a common input error for Flash Kick, where either the crouching charge was not held for long enough or the upward motion and the kick was pressed at the wrong time. He is also one of the many Assist Trophy characters that can be KO'd. His fighting style may be a playful jab at the playstyle of Guile players in the ''Street Fighter'' games, who are known for simply crouching in the corner of the stage, blocking any projectiles that come their way and using Flash Kick on those who get close while also using Sonic Boom on opponents who simply try to run their patience out by stalling in the same way.
Guile appears as an Assist Trophy. He mostly remains on the defensive, crouching and blocking attacks, although if a character tries to approach him from above, they will be attacked by Guile's signature Flash Kick. If no opponents come near him, he will repeatedly fire his signature Sonic Boom shots. If he fulfills his time without being defeated, he will say "That was nothing!" before leaving. Both of these attacks also have "light" and "heavy" versions that determine height and speed. He may also jump and, if an opponent is near while doing so, use either a jump medium kick or a jump heavy kick<ref>https://twitter.com/bot29996700/status/1558676249228513280</ref>; this references a common input error for Flash Kick, where either the crouching charge was not held for long enough or the upward motion and the kick were pressed at the wrong time. He is also one of the many Assist Trophy characters that can be KO'd. His fighting style may be a playful jab at the playstyle of Guile players in the ''Street Fighter'' games, who are known for simply crouching in the corner of the stage, blocking any projectiles that come their way and using Flash Kick on those who get close while also using Sonic Boom on opponents who simply try to run their patience out by stalling in the same way.


Much like Ryu and Ken, if there is only one opponent, Guile will always face them. Also like Ryu and Ken, the hits from his attacks emit the original hitsounds from ''Street Fighter II''. Guile's voice lines are recycled from ''Street Fighter IV''.
Much like Ryu and Ken, if there is only one opponent, Guile will always face them. Also like Ryu and Ken, the hits from his attacks emit the original hitsounds from ''Street Fighter II''. Guile's voice lines are recycled from ''Street Fighter IV''.
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