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{{ArticleIcons|ssb4-3ds=y}} | {{ArticleIcons|ssb4-3ds=y}} | ||
{{incomplete|"PAL" version}} | |||
This page lists all of the [[tips]] present in {{for3ds}}. | This page lists all of the [[tips]] present in {{for3ds}}. | ||
{{tocright}} | {{tocright}} | ||
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*'''[[Bullet Climax]]''' – Bayonetta alternates which guns she fires each time you use this move. Keep hitting the button while she’s firing to let off more shots. | *'''[[Bullet Climax]]''' – Bayonetta alternates which guns she fires each time you use this move. Keep hitting the button while she’s firing to let off more shots. | ||
*'''Bullet Climax''' – Hold down the button to unleash more powerful Charge Bullets. Any extra shots you fire after that will use normal bullets. | *'''Bullet Climax''' – Hold down the button to unleash more powerful Charge Bullets. Any extra shots you fire after that will use normal bullets. | ||
*'''Down Air Attack''' – Bayonetta drops straight down into a split kick. Her foot has a meteor effect, good for bashing foes while they cling to edges. | *'''Down Air Attack''' – {{Flag|North America}} Bayonetta drops straight down into a split kick. Her foot has a meteor effect, good for bashing foes while they cling to edges.<br>{{Flag|Europe}} Bayonetta drops straight down into a split kick. Her foot has a meteor effect. Aim it at foes clinging to ledges to knock them into oblivion! | ||
*'''[[Down smash|Down Smash]] Attack''' – Summon the crushing foot of a demon to slam down with a meteor effect, particularly effective in preventing foes from recovering from falls or climbing up edges. | *'''[[Down smash|Down Smash]] Attack''' – Summon the crushing foot of a demon to slam down with a meteor effect, particularly effective in preventing foes from recovering from falls or climbing up edges. | ||
*'''Fire Guns (Holding Button)''' – Even if an attack misses, you can still hold the button and get a few shots in. You can even steal a KO by hitting a launched foe on their way out! Cheeky. | *'''Fire Guns (Holding Button)''' – Even if an attack misses, you can still hold the button and get a few shots in. You can even steal a KO by hitting a launched foe on their way out! Cheeky. | ||
*'''Fire Guns (Holding Button)''' – Keep the button held down after any normal attack (and some specials) to fire your guns. | *'''Fire Guns (Holding Button)''' – Keep the button held down after any normal attack (and some specials) to fire your guns. | ||
*'''Front Air Attack''' – Keep pressing the button for three shots in the air. Perfect for foes trying to recover. Or hold the button to pile on the pressure with a hail of bullets! | *'''Front Air Attack''' – Keep pressing the button for three shots in the air. Perfect for foes trying to recover. Or hold the button to pile on the pressure with a hail of bullets! | ||
*'''[[Heel Slide]]''' – Performs a low, sliding kick. Hold down the button to get in a few gunshots, and then end with a flip attack for good measure. | *'''[[Heel Slide]]''' – {{Flag|North America}} Performs a low, sliding kick. Hold down the button to get in a few gunshots, and then end with a flip attack for good measure.<br>{{Flag|Europe}} Performs a low sliding kick. Hold down the button to get in a few gunshots and then end with a flip attack for good measure. | ||
*'''[[Strong down|Strong Down]] Attack''' – Bayonetta quickly sweeps enemies off their feet and will shoot ahead and behind if you hold the button. The guns firing ahead deal more damage. | *'''[[Strong down|Strong Down]] Attack''' – Bayonetta quickly sweeps enemies off their feet and will shoot ahead and behind if you hold the button. The guns firing ahead deal more damage. | ||
*'''[[Strong side|Strong Side]] Attack''' – Keep pressing the button and Bayonetta will do a three-kick attack. The last kick launches foes, so go for a quick midair attack right after! | *'''[[Strong side|Strong Side]] Attack''' – Keep pressing the button and Bayonetta will do a three-kick attack. The last kick launches foes, so go for a quick midair attack right after! | ||
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*'''Witch Time''' – A successful counter will cause time to slow down for up to two seconds, but using the move repeatedly will reduce that to as low as one second. | *'''Witch Time''' – A successful counter will cause time to slow down for up to two seconds, but using the move repeatedly will reduce that to as low as one second. | ||
*'''Witch Time''' – Witch Time won’t last long if you keep using it against every single attack. Keep it in reserve for when you really need it! | *'''Witch Time''' – Witch Time won’t last long if you keep using it against every single attack. Keep it in reserve for when you really need it! | ||
*'''[[Witch Twist]]''' – The angle foes are launched at changes between the first and second Witch Twists. Adjust your tactics to the situation to get the best combos. | *'''[[Witch Twist]]''' – {{Flag|North America}} The angle foes are launched at changes between the first and second Witch Twists. Adjust your tactics to the situation to get the best combos.<br>{{Flag|Europe}} The angle foes are launched at changes between the first and second Witch Twists. Adjust your tactics to the situation and get the best combos. | ||
*'''Witch Twist''' – This versatile move is great for combos or recovery! Do a midair jump after using the move and you can get in a sneaky extra Witch Twist. | *'''Witch Twist''' – This versatile move is great for combos or recovery! Do a midair jump after using the move and you can get in a sneaky extra Witch Twist. | ||
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*'''[[Flamethrower]]''' – Charizard will keep breathing fire as long as you hold the button down, but it'll get weaker and weaker as you use it. | *'''[[Flamethrower]]''' – Charizard will keep breathing fire as long as you hold the button down, but it'll get weaker and weaker as you use it. | ||
*'''[[Flare Blitz]]''' – There's a big explosion when Charizard hits a fighter or an obstacle. This can hit other nearby fighters, too! | *'''[[Flare Blitz]]''' – There's a big explosion when Charizard hits a fighter or an obstacle. This can hit other nearby fighters, too! | ||
*'''Flare Blitz''' – This move engulfs Charizard in flames. It's extremely powerful, but it hurts Charizard too. | *'''Flare Blitz''' – This move engulfs Charizard in flames. It's extremely powerful, but [[Recoil damage|it hurts Charizard too]]. | ||
*'''[[Rock Smash]]''' – Right before smashing a rock, Charizard gets super armor, meaning it won't even flinch if it's attacked! | *'''[[Rock Smash]]''' – Right before smashing a rock, Charizard gets [[super armor]], meaning it won't even flinch if it's attacked! | ||
*'''Rock Smash''' – The rock shards will fly in random directions. Get close to your target to maximize damage. | *'''Rock Smash''' – The rock shards will fly in random directions. Get close to your target to maximize damage. | ||
*'''Strong Up Attack''' – Charizard's wings won't take damage, making this good for overpowering foes striking from overhead. | *'''Strong Up Attack''' – Charizard's wings won't take damage, making this good for overpowering foes striking from overhead. | ||
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*'''Limit Break''' – Once charged, Cloud's Limit Gauge remains charged until he uses a special move or is knocked out. It won't decrease over time. | *'''Limit Break''' – Once charged, Cloud's Limit Gauge remains charged until he uses a special move or is knocked out. It won't decrease over time. | ||
*'''[[Limit Charge]]''' – You can cancel charging by pressing the shield button or dodging left or right. Use this to get in a quick charge during quiet moments! | *'''[[Limit Charge]]''' – You can cancel charging by pressing the shield button or dodging left or right. Use this to get in a quick charge during quiet moments! | ||
*'''Side Smash Attack''' – This quick three-hit smash has high launching power on the last hit. The first hit isn't so powerful, so the penalty for getting countered isn't high. | *'''Side Smash Attack''' – {{Flag|North America}} This quick three-hit smash has high launching power on the last hit. The first hit isn't so powerful, so the penalty for getting countered isn't high.<br>{{Flag|Europe}} This quick three-hit smash has high launching power on the last hit. The first hit isn't so powerful, so the penalty for getting countered isn't so high. | ||
*'''Strong Down Attack''' – Cloud does a sliding kick over a set distance. He slides so low that this move can be used to dodge some thrown items. | *'''Strong Down Attack''' – {{Flag|North America}} Cloud does a sliding kick over a set distance. He slides so low that this move can be used to dodge some thrown items.<br>{{Flag|Europe}} Cloud does a sliding kick over a set distance. He slides so low that it can be used to dodge some thrown items. | ||
==={{SSB4|Corrin}}=== | ==={{SSB4|Corrin}}=== | ||
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==={{SSB4|Dark Pit}}=== | ==={{SSB4|Dark Pit}}=== | ||
*'''[[Electroshock Arm]]''' – Dark Pit charges forward and launches foes upward at a lower angle than Pit's Upperdash Arm. This move also deals electrical damage. | *'''[[Electroshock Arm]]''' – {{Flag|North America}} Dark Pit charges forward and launches foes upward at a lower angle than Pit's Upperdash Arm. This move also deals electrical damage.<br>{{Flag|Europe}} Dark Pit charges forward and launches foes upwards at a lower angle than Pit's Upperdash Arm does. It also deals electrical damage. | ||
*'''[[Silver Bow]]''' – This move fires an arrow from Dark Pit's bow, either to the side or upward. Its shots are more powerful than Pit's Palutena Bow, but they curve less. | *'''[[Silver Bow]]''' – This move fires an arrow from Dark Pit's bow, either to the side or upward. Its shots are more powerful than Pit's Palutena Bow, but they curve less. | ||
==={{SSB4|Diddy Kong}}=== | ==={{SSB4|Diddy Kong}}=== | ||
*'''[[Banana Peel]]''' – In this move, Diddy throws a banana peel behind him. Foes who step on it fall clumsily to the ground. Have a nice trip! | *'''[[Banana Peel]]''' – In this move, Diddy throws a banana peel behind him. Foes who step on it fall clumsily to the ground. Have a nice [[Tripping|trip]]! | ||
*'''Banana Peel''' – You can't whip out another Banana Peel if one of yours is still in play, but each one will vanish after being thrown twice. | *'''Banana Peel''' – You can't whip out another Banana Peel if one of yours is still in play, but each one will vanish after being thrown twice. | ||
*'''[[Monkey Flip]]''' – After grabbing on to an opponent with this move, press the attack button to launch them sideways or press up to jump off their head! | *'''[[Monkey Flip]]''' – After grabbing on to an opponent with this move, press the attack button to launch them sideways or press up to jump off their head! | ||
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==={{SSB4|Greninja}}=== | ==={{SSB4|Greninja}}=== | ||
*'''[[Hydro Pump]]''' – Aim the water jets by pressing in a particular direction. You can then quickly press a different direction to go that way with the second burst. | *'''[[Hydro Pump]]''' – Aim the water jets by pressing in a particular direction. You can then quickly press a different direction to go that way with the second burst. | ||
*'''Hydro Pump''' – The water flow doesn't just cause damage—it can also push your foes if you hit them just right. | *'''Hydro Pump''' – {{Flag|North America}} The water flow doesn't just cause damage—it can also push your foes if you hit them just right.<br>{{Flag|Europe}} The water flow doesn't just cause damage - it can also push your foes back if you hit them just right. | ||
*'''[[Substitute]]''' – This move makes an enemy attack hit a substitute instead of you. You then reappear somewhere else and attack! | *'''[[Substitute]]''' – This move makes an enemy attack hit a substitute instead of you. You then reappear somewhere else and attack! | ||
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*'''[[Rest]]''' – Opponents launched by Rest will get a flower on their heads. Talk about insult to injury. | *'''[[Rest]]''' – Opponents launched by Rest will get a flower on their heads. Talk about insult to injury. | ||
*'''Rest''' – This move is hard to hit with but can really send opponents flying! You'll need to get very close or use it right when your opponent tries to attack. | *'''Rest''' – This move is hard to hit with but can really send opponents flying! You'll need to get very close or use it right when your opponent tries to attack. | ||
*'''Shield''' – If Jigglypuff's shield is shattered, it'll get launched and KO'd no matter its damage. | *'''Shield''' – {{Flag|North America}} If Jigglypuff's shield is shattered, it'll get launched and KO'd no matter its damage.<br>{{Flag|Europe}} If its shield shatters, Jigglypuff will be launched hard and get KO'd regardless of its current damage. | ||
*'''[[Sing]]''' – Enemies on the ground who hear this song will fall asleep. The more damage they have, the longer they'll nap. | *'''[[Sing]]''' – Enemies on the ground who hear this song will fall asleep. The more damage they have, the longer they'll nap. | ||
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==={{SSB4|Kirby}}=== | ==={{SSB4|Kirby}}=== | ||
*'''[[Final Cutter]]''' – Kirby slices up into the air and then slices straight down again. The shock wave that appears when you land can also damage your opponents. | *'''[[Final Cutter]]''' – Kirby slices up into the air and then slices straight down again. The shock wave that appears when you land can also damage your opponents. | ||
*'''{{b|Hammer|move}}''' – If fully charged, this move becomes very powerful, but Kirby will begin to take damage at full charge. | *'''{{b|Hammer|move}}''' – {{Flag|North America}} If fully charged, this move becomes very powerful, but Kirby will begin to take damage at full charge.<br>{{Flag|Europe}} When fully charged, this move turns into the powerful Hammer Flip. However, charging it any further causes damage to Kirby. | ||
*'''{{b|Inhale|Kirby}}''' – In addition to enemies, Kirby can inhale some items. You'll recover a little damage this way, but sucking in explosives will hurt! | *'''{{b|Inhale|Kirby}}''' – In addition to enemies, Kirby can inhale some items. You'll recover a little damage this way, but sucking in explosives will hurt! | ||
*'''Inhale''' – If you press the attack button after sucking an enemy in, you'll spit them back out. Use enemies to attack other enemies! | *'''Inhale''' – If you press the attack button after sucking an enemy in, you'll spit them back out. Use enemies to attack other enemies! | ||
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*'''[[Stone]]''' – Kirby's form is different each time he uses this, but the move's effect is the same. | *'''[[Stone]]''' – Kirby's form is different each time he uses this, but the move's effect is the same. | ||
*'''Stone''' – While falling, you can cancel the attack by entering the move a second time. It's a perfect way to trick other players! | *'''Stone''' – While falling, you can cancel the attack by entering the move a second time. It's a perfect way to trick other players! | ||
*'''Taunt''' – Taunt to discard your current copy ability. Find the most opportune moment to change your abilities! | *'''Taunt''' – {{Flag|North America}} Taunt to discard your current copy ability. Find the most opportune moment to change your abilities!<br>{{Flag|Europe}} Taunt to discard your current copy ability. Try to find the most opportune moment to switch up your abilities! | ||
==={{SSB4|Link}}=== | ==={{SSB4|Link}}=== | ||
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*'''[[PK Thunder]]''' – This move can help you return to the battle. Be careful, though, since the orb vanishes if it runs into solid ground. | *'''[[PK Thunder]]''' – This move can help you return to the battle. Be careful, though, since the orb vanishes if it runs into solid ground. | ||
*'''PK Thunder''' – The orb from this attack won’t disappear when it hits your rivals. Shock multiple opponents! | *'''PK Thunder''' – The orb from this attack won’t disappear when it hits your rivals. Shock multiple opponents! | ||
*'''[[PSI Magnet]]''' – After grabbing a projectile with this move, Lucas can roll backward. By releasing the button at the right time, you can also disrupt enemy attacks. | *'''[[PSI Magnet]]''' – {{Flag|North America}} After grabbing a projectile with this move, Lucas can roll backward. By releasing the button at the right time, you can also disrupt enemy attacks.<br>{{Flag|Europe}} You can make Lucas roll backwards after grabbing a projectile with this move. By releasing the button at the right time, it can also disrupt enemy attacks. | ||
*'''PSI Magnet''' – This move lets Lucas absorb energy-based projectiles and heal himself. It’ll even slow his descent while airborne! | *'''PSI Magnet''' – This move lets Lucas absorb energy-based projectiles and heal himself. It’ll even slow his descent while airborne! | ||
*'''[[Rope Snake]]''' – The Rope Snake extends Lucas’s reach for grabbing foes and edges. It can reach especially far in midair. | *'''[[Rope Snake]]''' – The Rope Snake extends Lucas’s reach for grabbing foes and edges. It can reach especially far in midair. | ||
*'''Rope Snake''' – You can’t grab and throw opponents in midair, but don’t worry-this attack will still hurt them! | *'''Rope Snake''' – You can’t grab and throw opponents in midair, but don’t worry-this attack will still hurt them! | ||
*'''[[Up smash|Up Smash]] Attack''' – This attack has the greatest launching power of any move. However, it will leave you wide open after using it, and envious enemies may punish you for missing. | *'''[[Up smash|Up Smash]] Attack''' – {{Flag|North America}} This attack has the greatest launching power of any move. However, it will leave you wide open after using it, and envious enemies may punish you for missing.<br>{{Flag|Europe}} This move leaves Lucas vulnerable for a long while, but the risk is worth it: this is the strongest launching move in the game, with range and power. | ||
*'''Up Smash Attack''' – This attack will move upward when you use it. It’s strongest if you catch an enemy with the start. Not even enemies hanging on an edge are safe! | *'''Up Smash Attack''' – This attack will move upward when you use it. It’s strongest if you catch an enemy with the start. Not even enemies hanging on an edge are safe! | ||
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*'''[[Dancing Blade]]''' – Hold toward the foe you're attacking on the fourth swing for an attack that launches foes much farther than the up or down versions. | *'''[[Dancing Blade]]''' – Hold toward the foe you're attacking on the fourth swing for an attack that launches foes much farther than the up or down versions. | ||
*'''Dancing Blade''' – Keep pressing the button to turn this into a four-hit combo. Holding different directions will change the angle of the strike! | *'''Dancing Blade''' – Keep pressing the button to turn this into a four-hit combo. Holding different directions will change the angle of the strike! | ||
*'''Dancing Blade''' – Marth's sword leaves a trail as he swings it, and the color reflects the attack's height. Blue is high, red is middle, and green is low. | *'''Dancing Blade''' – {{Flag|North America}} Marth's sword leaves a trail as he swings it, and the color reflects the attack's height. Blue is high, red is middle, and green is low.<br>{{Flag|Europe}} The trail left by the sword changes colour based on the attack's height. Blue is high, red is middle and green is low. | ||
*'''Dancing Blade''' – Press down on the fourth swing to finish your combo with a powerful blow to your opponent's feet! | *'''Dancing Blade''' – {{Flag|North America}} Press down on the fourth swing to finish your combo with a powerful blow to your opponent's feet!<br>{{Flag|Europe}} Aim down on the fourth swing to trigger an extra series of attacks - a deadly combo if all the strikes hit. | ||
*'''Dancing Blade''' – Press up on the fourth swing for a slice that will launch your foes. This swing is excellent for netting some KOs! | *'''Dancing Blade''' – Press up on the fourth swing for a slice that will launch your foes. This swing is excellent for netting some KOs! | ||
*'''[[Shield Breaker]]''' – This move leaves you wide open, but if you charge it to maximum, it can break an enemy's shield in a single hit. | *'''[[Shield Breaker]]''' – This move leaves you wide open, but if you charge it to maximum, it can break an enemy's shield in a single hit. | ||
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*'''Flurry Attack''' – Press the attack button to unleash a flurry of strikes. Meta Knight doesn't do "standard attacks." | *'''Flurry Attack''' – Press the attack button to unleash a flurry of strikes. Meta Knight doesn't do "standard attacks." | ||
*'''[[Mach Tornado]]''' – The tornado created around Meta Knight can destroy any weak projectiles it hits. | *'''[[Mach Tornado]]''' – The tornado created around Meta Knight can destroy any weak projectiles it hits. | ||
*'''[[Shuttle Loop]]''' – Meta Knight thrusts his sword upward, loops in midair, and then thrusts upward once more. A swift and powerful attack, useful against falling foes. | *'''[[Shuttle Loop]]''' – {{Flag|North America}} Meta Knight thrusts his sword upward, loops in midair, and then thrusts upward once more. A swift and powerful attack, useful against falling foes.<br>{{Flag|Europe}} Meta Knight thrusts his sword upwards, loops in mid-air and thrusts upwards once more. A swift and powerful attack, useful against falling foes. | ||
*'''Strong Side Attack''' – The third strike of Meta Knight's side strong attack is powerful enough to launch opponents. | *'''Strong Side Attack''' – The third strike of Meta Knight's side strong attack is powerful enough to launch opponents. | ||
==={{SSB4|Mewtwo}}=== | ==={{SSB4|Mewtwo}}=== | ||
*'''[[Confusion]]''' – This special grabbing move lets Mewtwo repel foes with telekinesis. It can also reflect enemy projectiles. | *'''[[Confusion]]''' – {{Flag|North America}} This special grabbing move lets Mewtwo repel foes with telekinesis. It can also reflect enemy projectiles.<br>{{Flag|Europe}} This special grabbing move lets Mewtwo repel foes with telekinesis. Not only that, but it can also repel thrown objects back at the thrower. | ||
*'''[[Disable]]''' – The higher the target's damage, the longer they'll be stunned for. However, if the move is reflected, Mewtwo will be stunned instead. | *'''[[Disable]]''' – {{Flag|North America}} The higher the target's damage, the longer they'll be stunned for. However, if the move is reflected, Mewtwo will be stunned instead.<br>{{Flag|Europe}} The higher the target's damage, the longer they'll be stunned for. However, if the move is reflected, Mewtwo will be stunned instead, so be careful. | ||
*'''Disable''' – This powerful move requires eye contact to work. If the enemy is looking, it can stun them, but if not... Well, it's not much of a staring contest. | *'''Disable''' – This powerful move requires eye contact to work. If the enemy is looking, it can stun them, but if not... Well, it's not much of a staring contest. | ||
*'''Down Smash Attack''' – This attack only strikes right beside Mewtwo's feet and doesn't do so much damage, but it has a high launching ability to make up for it. | *'''Down Smash Attack''' – This attack only strikes right beside Mewtwo's feet and doesn't do so much damage, but it has a high launching ability to make up for it. | ||
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==={{SSB4|Mii Brawler}}=== | ==={{SSB4|Mii Brawler}}=== | ||
*'''[[Burning Dropkick]]''' – This move combines a big forward leap with a dropkick. Also it's on fire. Charge it up for some serious power, distance, and speed. | *'''[[Burning Dropkick]]''' – This move combines a big forward leap with a dropkick. Also it's on fire. Charge it up for some serious power, distance, and speed. | ||
*'''[[Exploding Side Kick]]''' – Input in the opposite direction right after pressing the button to turn around and deliver this kick the other way! It'll also deal more damage. | *'''[[Exploding Side Kick]]''' – {{Flag|North America}} Input in the opposite direction right after pressing the button to turn around and deliver this kick the other way! It'll also deal more damage.<br>{{Flag|Europe}} Aim behind you right after pressing the button to deliver this kick in the opposite direction. You'll also deal more damage this way. | ||
*'''[[Feint Jump]]''' – A long leap forward while turning upside down. If you hit the attack button on the way down, you'll perform a jump kick. | *'''[[Feint Jump]]''' – {{Flag|North America}} A long leap forward while turning upside down. If you hit the attack button on the way down, you'll perform a jump kick.<br>{{Flag|Europe}} A long leap forwards while turning upside down. If you hit the attack button on the way down, you'll perform a jump kick. | ||
*'''[[Foot Flurry]]''' – On the ground, this flurry of kicks will move forward, ending with an upward kick. In the air, you'll hover in place and kick downward. | *'''[[Foot Flurry]]''' – {{Flag|North America}} On the ground, this flurry of kicks will move forward, ending with an upward kick. In the air, you'll hover in place and kick downward.<br>{{Flag|Europe}} On the ground, this flurry of kicks will move forwards, ending with an upward kick. In the air, you'll hover in place and kick downwards. | ||
*'''[[Headache Maker]]''' – After a big jump, the Mii Brawler swings down with both arms. At that exact moment, this move has a meteor effect. | *'''[[Headache Maker]]''' – After a big jump, the Mii Brawler swings down with both arms. At that exact moment, this move has a meteor effect. | ||
*'''[[Head-On Assault]]''' – This downward headbutt has a meteor effect, and it will bury opponents on the ground who get caught beneath it. | *'''[[Head-On Assault]]''' – {{Flag|North America}} This downward headbutt has a meteor effect, and it will bury opponents on the ground who get caught beneath it.<br>{{Flag|Europe}} This upside-down headbutt has a meteor effect and can bury opponents who are on the ground! | ||
*'''[[Helicopter Kick]]''' – When performing this move, pressing left or right will let you change the direction of the kick. | *'''[[Helicopter Kick]]''' – When performing this move, pressing left or right will let you change the direction of the kick. | ||
*'''[[Onslaught]]''' – A flurry of kicks, followed by a powerful uppercut. This move hits the opponent quite some distance and might even KO them if it connects in midair! | *'''[[Onslaught]]''' – {{Flag|North America}} A flurry of kicks, followed by a powerful uppercut. This move hits the opponent quite some distance and might even KO them if it connects in midair!<br>{{Flag|Europe}} A flurry of kicks, followed by a powerful uppercut. This move hits the opponent quite some distance, and might even KO them if it connects in mid-air! | ||
*'''[[Piston Punch]]''' – This series of upward punches isn't so great for recovering. However, it's a powerful move to use against opponents. | *'''[[Piston Punch]]''' – {{Flag|North America}} This series of upward punches isn't so great for recovering. However, it's a powerful move to use against opponents.<br>{{Flag|Europe}} This series of upward punches doesn't climb up too far. It's a powerful attack, but not so great for recovery. | ||
*'''[[Shot Put]]''' – Throws a metal ball diagonally upward, just like the real shot-put event. It's effective at blocking opponents' attempts at recovery. | *'''{{Flag|North America}} [[Shot Put]] / {{Flag|Europe}} Shot-Put''' – {{Flag|North America}} Throws a metal ball diagonally upward, just like the real shot-put event. It's effective at blocking opponents' attempts at recovery.<br>{{Flag|Europe}} Throws a metal ball diagonally upwards, just like the real shot-put event. It's effective at blocking opponents' attempts at recovery. | ||
*'''[[Soaring Axe Kick]]''' – A leap up with a somersault kick, and then a swift heel-kick drop. If that falling kick connects, it delivers a powerful meteor effect. | *'''[[Soaring Axe Kick]]''' – A leap up with a somersault kick, and then a swift heel-kick drop. If that falling kick connects, it delivers a powerful meteor effect. | ||
*'''[[Ultimate Uppercut]]''' – This fierce uppercut can be charged. When fully charged, it's super strong and has an extra-long super-armor effect at the start. | *'''[[Ultimate Uppercut]]''' – This fierce uppercut can be charged. When fully charged, it's super strong and has an extra-long super-armor effect at the start. | ||
*'''Up Smash''' – An upward-kicking backflip. Your legs are invulnerable while you perform it, so it's perfect for countering enemy attacks from above. | *'''Up Smash''' – {{Flag|North America}} An upward-kicking backflip. Your legs are invulnerable while you perform it, so it's perfect for countering enemy attacks from above.<br>{{Flag|Europe}} An upward-kicking backflip. Your legs are invulnerable while you perform it, so it's good for countering enemy attacks from above. | ||
==={{SSB4|Mii Gunner}}=== | ==={{SSB4|Mii Gunner}}=== | ||
*'''[[Absorbing Vortex]]''' – A barrier that absorbs energy-based projectiles. When you deactivate the barrier, it will push nearby enemies back a bit. | *'''[[Absorbing Vortex]]''' – {{Flag|North America}} A barrier that absorbs energy-based projectiles. When you deactivate the barrier, it will push nearby enemies back a bit.<br>{{Flag|Europe}} A barrier that absorbs energy-based projectiles. When you deactivate the barrier, it will push nearby enemies backwards a little. | ||
*'''[[Arm Rocket]]''' – This move fires a rocket jet from your arm cannon, carrying you upward. You can adjust the direction by pressing left or right just before liftoff. | *'''[[Arm Rocket]]''' – {{Flag|North America}} This move fires a rocket jet from your arm cannon, carrying you upward. You can adjust the direction by pressing left or right just before liftoff.<br>{{Flag|Europe}} This move fires a rocket jet from your arm cannon, carrying you upwards. You can adjust the direction just before lift-off. | ||
*'''[[Bomb Drop]]''' – This move rolls a bomb forward that will blow up after a set period of time or when it hits a foe. Drop one on an opponent trying to recover! | *'''[[Bomb Drop]]''' – This move rolls a bomb forward that will blow up after a set period of time or when it hits a foe. Drop one on an opponent trying to recover! | ||
*'''[[Cannon Uppercut]]''' – Fires a blast downward, using the recoil to power an uppercut. If you're up close, you can hit your foe with both the uppercut and the blast! | *'''[[Cannon Uppercut]]''' – {{Flag|North America}} Fires a blast downward, using the recoil to power an uppercut. If you're up close, you can hit your foe with both the uppercut and the blast!<br>{{Flag|Europe}} Fires a blast downwards, using the recoil to power an uppercut. If you're up close, you can hit your foe with both the uppercut and the blast! | ||
*'''[[Charge Blast]]''' – This move is super powerful when fully charged. Use it in midair, and it'll fire without charging at all. | *'''[[Charge Blast]]''' – {{Flag|North America}} This move is super powerful when fully charged. Use it in midair, and it'll fire without charging at all.<br>{{Flag|Europe}} This move's super powerful when fully charged. Use it in mid-air and it'll fire straight away without charging. | ||
*'''[[Echo Reflector]]''' – This move creates a Reflector that sends projectiles back the way they came. They'll be stronger than they were before, too! | *'''[[Echo Reflector]]''' – {{Flag|North America}} This move creates a Reflector that sends projectiles back the way they came. They'll be stronger than they were before, too!<br>{{Flag|Europe}} This move creates a Reflector that sends projectiles back the way they came. They'll be stronger than they were before, as well. | ||
*'''[[Flame Pillar]]''' – If you make a pillar of fire on the ground, it'll deliver a single hit to anyone who comes close, pushing them back. | *'''[[Flame Pillar]]''' – If you make a pillar of fire on the ground, it'll deliver a single hit to anyone who comes close, pushing them back. | ||
*'''[[Grenade Launch]]''' – These grenades fly in an arc, exploding after a set time or when they hit an opponent. Hold down the button to throw them farther. | *'''[[Grenade Launch]]''' – {{Flag|North America}} These grenades fly in an arc, exploding after a set time or when they hit an opponent. Hold down the button to throw them farther.<br>{{Flag|Europe}} These grenades fly in an arc, exploding after a set time or when they hit an opponent. Hold down the button to throw it further. | ||
*'''[[Gunner Missile]]''' – Use this move normally to fire a missile that homes in on opponents. Deliver it like a smash attack to fire a stronger missile that flies straight. | *'''[[Gunner Missile]]''' – {{Flag|North America}} Use this move normally to fire a missile that homes in on opponents. Deliver it like a smash attack to fire a stronger missile that flies straight.<br>{{Flag|Europe}} Use this move normally to fire a missile that homes in on opponents. Deliver it like a smash attack for a stronger missile that flies straight. | ||
*'''[[Laser Blaze]]''' – This move fires a beam from your arm cannon. It won't make enemies flinch, but it can be fired repeatedly to build up damage. | *'''[[Laser Blaze]]''' – This move fires a beam from your arm cannon. It won't make enemies flinch, but it can be fired repeatedly to build up damage. | ||
*'''[[Lunar Launch]]''' – The Mii fires straight down, using the recoil to gain height. How fortunate if an opponent gets caught in the blast as well! | *'''[[Lunar Launch]]''' – The Mii fires straight down, using the recoil to gain height. How fortunate if an opponent gets caught in the blast as well! | ||
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==={{SSB4|Mii Swordfighter}}=== | ==={{SSB4|Mii Swordfighter}}=== | ||
*'''[[Airborne Assault]]''' – The Mii performs a somersault leap forward in a large arc. If it strikes a foe, they will be blasted back and the user will jump upward. | *'''[[Airborne Assault]]''' – The Mii performs a somersault leap forward in a large arc. If it strikes a foe, they will be blasted back and the user will jump upward. | ||
*'''[[Blade Counter]]''' – This move counters an enemy attack. The attack has slightly greater launching power than a normal attack. | *'''[[Blade Counter]]''' – {{Flag|North America}} This move counters an enemy attack. The attack has slightly greater launching power than a normal attack.<br>{{Flag|Europe}} This move counters an enemy attack. If it hits, it has slightly more launching power than a regular attack. | ||
*'''[[Blade Flurry]]''' – A flurry of sword slashes right in front of you, followed by a stab forward. Good for keeping your opponents at a safe distance! | *'''[[Blade Flurry]]''' – A flurry of sword slashes right in front of you, followed by a stab forward. Good for keeping your opponents at a safe distance! | ||
*'''[[Chakram]]''' – Throws a ring-shaped projectile. If it hits the stage, it'll stick there. You can adjust the angle of the throw by pressing up and down. | *'''[[Chakram]]''' – Throws a ring-shaped projectile. If it hits the stage, it'll stick there. You can adjust the angle of the throw by pressing up and down. | ||
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*'''[[Bonus Fruit]]''' – Cherries fly in a low arc. After hitting the floor, they'll only bounce once. | *'''[[Bonus Fruit]]''' – Cherries fly in a low arc. After hitting the floor, they'll only bounce once. | ||
*'''Bonus Fruit''' – Oranges don't deal much damage, but they fly straight and at high speed, making it pretty easy to hit foes with them. | *'''Bonus Fruit''' – Oranges don't deal much damage, but they fly straight and at high speed, making it pretty easy to hit foes with them. | ||
*'''Bonus Fruit''' – Keys fly forward at high speed while spinning. They deal the most damage out of all the Bonus Fruit items. | *'''Bonus Fruit''' – {{Flag|North America}} Keys fly forward at high speed while spinning. They deal the most damage out of all the Bonus Fruit items.<br>{{Flag|Europe}} Keys fly forwards at high speed while spinning. They deal the most damage out of all the Bonus Fruit items. | ||
*'''Bonus Fruit''' – PAC-MAN's apple bounces repeatedly across the ground. It travels quite a distance! | *'''Bonus Fruit''' – PAC-MAN's apple bounces repeatedly across the ground. It travels quite a distance! | ||
*'''Bonus Fruit''' – PAC-MAN's melon moves slowly through the air, so it's harder to hit opponents with. But when it does hit home, it deals quite some damage. | *'''Bonus Fruit''' – PAC-MAN's melon moves slowly through the air, so it's harder to hit opponents with. But when it does hit home, it deals quite some damage. | ||
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*'''[[Autoreticle]]''' – Targets an opponent ahead of you and fires shots at them. No shots will be fired if obstacles prevent you from finding a target. | *'''[[Autoreticle]]''' – Targets an opponent ahead of you and fires shots at them. No shots will be fired if obstacles prevent you from finding a target. | ||
*'''[[Celestial Firework]]''' – There's a moment of invincibility just after firing the firework. Use it well, and you might be able to nullify an enemy attack and then strike back! | *'''[[Celestial Firework]]''' – There's a moment of invincibility just after firing the firework. Use it well, and you might be able to nullify an enemy attack and then strike back! | ||
*'''Celestial Firework''' – This move shoots fireworks upward to attack. Besides the obvious anti-air applications, it can also be used to hit downed opponents. | *'''Celestial Firework''' – {{Flag|North America}} This move shoots fireworks upward to attack. Besides the obvious anti-air applications, it can also be used to hit downed opponents.<br>{{Flag|Europe}} This move shoots a firework upward to attack. As well as the obvious anti-air applications, it can also be used to hit downed opponents. | ||
*'''[[Counter]]''' – This move raises Palutena's shield, preparing to counter an enemy attack. The counterattack itself covers a surprisingly wide range. | *'''[[Counter]]''' – This move raises Palutena's shield, preparing to counter an enemy attack. The counterattack itself covers a surprisingly wide range. | ||
*'''[[Explosive Flame]]''' – This move causes an explosion a short distance away from Palutena. It deals multiple hits to any opponents in its vicinity and then sends them flying. | *'''[[Explosive Flame]]''' – This move causes an explosion a short distance away from Palutena. It deals multiple hits to any opponents in its vicinity and then sends them flying. | ||
*'''[[Heavenly Light]]''' – Palutena's Heavenly Light covers a wide area. If you hit someone with it while they're flying off the screen, you can steal the KO for yourself. | *'''[[Heavenly Light]]''' – Palutena's Heavenly Light covers a wide area. If you hit someone with it while they're flying off the screen, you can steal the KO for yourself. | ||
*'''Heavenly Light''' – Palutena's Heavenly Light doesn't cause opponents to flinch, but it does gradually push them out of its area of effect. | *'''Heavenly Light''' – Palutena's Heavenly Light doesn't cause opponents to flinch, but it does gradually push them out of its area of effect. | ||
*'''Heavenly Light''' – This move damages anyone who touches the rays of light. It's not particularly powerful, but it can hit repeatedly. | *'''Heavenly Light''' – {{Flag|North America}} This move damages anyone who touches the rays of light. It's not particularly powerful, but it can hit repeatedly.<br>{{Flag|Europe}} This move damages anyone who touches the rays of light. It's not particularly powerful, but it does hit multiple times. | ||
*'''[[Jump Glide]]''' – After leaping upward, Palutena glides down slowly. You can make use of this glide to cover a lot of distance in the air. | *'''[[Jump Glide]]''' – After leaping upward, Palutena glides down slowly. You can make use of this glide to cover a lot of distance in the air. | ||
*'''[[Lightweight]]''' – This move temporarily allows Palutena to move faster and jump farther. However, it also makes her easier to damage and launch. | *'''[[Lightweight]]''' – This move temporarily allows Palutena to move faster and jump farther. However, it also makes her easier to damage and launch. | ||
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==={{SSB4|Peach}}=== | ==={{SSB4|Peach}}=== | ||
*'''Gliding''' – Holding the jump button will let Peach hover in the air for a short time. She can even attack as she floats! | *'''[[Floating|Gliding]]''' – Holding the jump button will let Peach hover in the air for a short time. She can even attack as she floats! | ||
*'''Low Gliding''' – Jump while crouching to float just above the ground. You can use air attacks quickly that way! | *'''Low Gliding''' – Jump while crouching to float just above the ground. You can use air attacks quickly that way! | ||
*'''[[Peach Parasol]]''' – Press up and down to open and close your parasol and adjust your fall speed. | *'''[[Peach Parasol]]''' – Press up and down to open and close your parasol and adjust your fall speed. | ||
*'''Side Smash Attack''' – Peach pulls out a tennis racket, a golf club, and then a frying pan. Remember that order! | *'''Side Smash Attack''' – Peach pulls out a tennis racket, a golf club, and then a frying pan. Remember that order! | ||
*'''Side Smash Attack''' – The tennis racket launches farthest, the golf club has the best reach, and the frying pan hurts the most. | *'''Side Smash Attack''' – The tennis racket launches farthest, the golf club has the best reach, and the frying pan hurts the most. | ||
*'''[[Vegetable]]''' – The vegetables' emotions are picked at random. The sort-of-wrinkled-looking ones deal the most damage. | *'''[[Vegetable]]''' – {{Flag|North America}} The vegetables' emotions are picked at random. The sort-of-wrinkled-looking ones deal the most damage.<br>{{Flag|Europe}} The expressions on the vegetables' faces are random. The wrinkled-looking ones deal the most damage. | ||
==={{SSB4|Pikachu}}=== | ==={{SSB4|Pikachu}}=== | ||
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==={{SSB4|Robin}}=== | ==={{SSB4|Robin}}=== | ||
*'''Thunder''' – A red glow means that Thunder has charged into Arcthunder! A current with very high launching power will appear when this move connects. | *'''[[Thunder (Robin)|Thunder]]''' – A red glow means that Thunder has charged into Arcthunder! A current with very high launching power will appear when this move connects. | ||
*'''Thunder''' – If you launch this move without charging it up, Robin will cast Thunder. It's not very powerful, but its fast speed can take foes by surprise. | *'''Thunder''' – If you launch this move without charging it up, Robin will cast Thunder. It's not very powerful, but its fast speed can take foes by surprise. | ||
*'''Thunder''' – It's difficult to notice in the middle of a battle, but the cover of the tome Robin uses actually changes depending on the spell being used. | *'''Thunder''' – It's difficult to notice in the middle of a battle, but the cover of the tome Robin uses actually changes depending on the spell being used. | ||
*'''Thunder''' – Once the tome starts glowing yellow, you can cast Elthunder. It's more powerful than Thunder and travels farther, but it's not quite as fast. | *'''Thunder''' – Once the tome starts glowing yellow, you can cast Elthunder. It's more powerful than Thunder and travels farther, but it's not quite as fast. | ||
*'''Thunder''' – Robin will use one of four magic spells, depending on how long you charge Thunder. The color the tome glows indicates which spell will be used. | *'''Thunder''' – {{Flag|North America}} Robin will use one of four magic spells, depending on how long you charge Thunder. The color the tome glows indicates which spell will be used.<br>{{Flag|Europe}} Robin will use one of four magic spells depending on how long you charge Thunder. The colour the tome glows indicates which spell will be used. | ||
*'''Thunder''' – When casting Thoron, you can hold down the button to make the beam extend farther. | *'''Thunder''' – When casting Thoron, you can hold down the button to make the beam extend farther. | ||
*'''Thunder''' – When Thunder is fully charged, it becomes Thoron! The high-speed beam can deal damage to multiple opponents at once. | *'''Thunder''' – When Thunder is fully charged, it becomes Thoron! The high-speed beam can deal damage to multiple opponents at once. | ||
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*'''[[Blazer]]''' – By pushing left or right during Roy’s ascent, you can adjust the angle of the move. However, this stops him from climbing as high. | *'''[[Blazer]]''' – By pushing left or right during Roy’s ascent, you can adjust the angle of the move. However, this stops him from climbing as high. | ||
*'''Blazer''' – Roy can lash out in the opposite direction with this move if you quickly tap backward before he begins his ascent. | *'''Blazer''' – Roy can lash out in the opposite direction with this move if you quickly tap backward before he begins his ascent. | ||
*'''Blazer''' – Roy is momentarily invincible when he uses this move. Unleash it while on the ground to absorb a few hits, and then launch opponents. | *'''Blazer''' – {{Flag|North America}} Roy is momentarily invincible when he uses this move. Unleash it while on the ground to absorb a few hits, and then launch opponents.<br>{{Flag|Europe}} When this move is used on the ground, there is a brief window where he can withstand attacks and knock out opponents more easily. | ||
*'''[[Counter]]''' – One sneaky strategy is to counter an opponent in midair as they try to stop you from recovering. Roy falls pretty quickly, though, so it’s risky! | *'''[[Counter]]''' – One sneaky strategy is to counter an opponent in midair as they try to stop you from recovering. Roy falls pretty quickly, though, so it’s risky! | ||
*'''Counter''' – The move is a little slow to start and only lasts a short while, but if used successfully on an incoming attack, it can deal 1.35x damage back at the enemy. | *'''Counter''' – The move is a little slow to start and only lasts a short while, but if used successfully on an incoming attack, it can deal 1.35x damage back at the enemy. | ||
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*'''[[Neutral aerial|Standard Air]] Attack''' – Roy performs a double sword slash in midair. This attack’s speed makes it ideal for disrupting enemy attacks and getting in close. | *'''[[Neutral aerial|Standard Air]] Attack''' – Roy performs a double sword slash in midair. This attack’s speed makes it ideal for disrupting enemy attacks and getting in close. | ||
*'''Standard Attack''' – A backhanded, upward sword slash. Unlike most standard attacks, it doesn’t include any follow-ups, but it has speed and power to make up for it. | *'''Standard Attack''' – A backhanded, upward sword slash. Unlike most standard attacks, it doesn’t include any follow-ups, but it has speed and power to make up for it. | ||
*'''Strong Down Attack''' – This fast, crouching sword strike has low power, but it turns Roy into a small target. It’s great for disrupting enemy attacks. | *'''Strong Down Attack''' – {{Flag|North America}} This fast, crouching sword strike has low power, but it turns Roy into a small target. It’s great for disrupting enemy attacks.<br>{{Flag|Europe}} This move is a fast, crouching sword strike with low power, but it makes it harder to hit him. It's a good move for disrupting enemy attacks. | ||
*'''Strong Side Attack''' – Roy takes a step forward as he unleashes the move, making it easier to strike with the whole blade and do a lot more damage. | *'''Strong Side Attack''' – Roy takes a step forward as he unleashes the move, making it easier to strike with the whole blade and do a lot more damage. | ||
*'''Up Smash Attack''' – Roy’s up smash, Flame Sword, is an upward of his fiery blade. His sword arm is invulnerable during this, making the move good against air attacks. | *'''Up Smash Attack''' – Roy’s up smash, Flame Sword, is an upward of his fiery blade. His sword arm is invulnerable during this, making the move good against air attacks. | ||
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*'''[[Down Air]] Attack''' – This is the only attack in Ryu’s arsenal that has a meteor effect. If it hits, your victim will fly diagonally downward. | *'''[[Down Air]] Attack''' – This is the only attack in Ryu’s arsenal that has a meteor effect. If it hits, your victim will fly diagonally downward. | ||
*'''[[Focus Attack]]''' – By turning the opposite way the moment Ryu punches, he will strike in that direction instead. | *'''[[Focus Attack]]''' – By turning the opposite way the moment Ryu punches, he will strike in that direction instead. | ||
*'''Focus Attack''' – Hitting an opponent with the fully charged version of this move will make them slowly crumple. Time for a follow-up attack! | *'''Focus Attack''' – {{Flag|North America}} Hitting an opponent with the fully charged version of this move will make them slowly crumple. Time for a follow-up attack!<br>{{Flag|Europe}} Hitting a grounded opponent after charging this move fully will make them slowly crumple. That's your chance for a follow-up attack! | ||
*'''Focus Attack''' – Ryu can take one hit while readying for this move. This is true until right before he attacks, even when charging the move to maximum power. | *'''Focus Attack''' – Ryu can take one hit while readying for this move. This is true until right before he attacks, even when charging the move to maximum power. | ||
*'''Focus Attack''' – Ryu will hold his stance until you release the button or a certain amount of time has passed. Then he’ll unleash the punch. | *'''Focus Attack''' – Ryu will hold his stance until you release the button or a certain amount of time has passed. Then he’ll unleash the punch. | ||
*'''Focus Attack''' – You can cancel this move by pressing left or right twice quickly, either while charging or right after the punch connects. | *'''Focus Attack''' – You can cancel this move by pressing left or right twice quickly, either while charging or right after the punch connects. | ||
*'''[[Forward aerial|Front Air]] Attack''' – Hitting an enemy with Ryu’s foot has higher launch power, while his upper leg is perfect for shield breaking. It’s a good move for combos. | *'''[[Forward aerial|Front Air]] Attack''' – {{Flag|North America}} Hitting an enemy with Ryu’s foot has higher launch power, while his upper leg is perfect for shield breaking. It’s a good move for combos.<br>{{Flag|Europe}} Hitting an enemy with Ryu's foot has higher launch power, while his upper leg is good for shield breaking. It's a good move for combos. | ||
*'''[[Hadoken]]''' – A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It’ll disappear after a set distance. | *'''[[Hadoken]]''' – A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It’ll disappear after a set distance. | ||
*'''Hadoken''' – Input back, down-back, down, down-forward, forward to unleash a fiery Shakunetsu Hadoken that can deal multiple hits. | *'''Hadoken''' – Input back, down-back, down, down-forward, forward to unleash a fiery Shakunetsu Hadoken that can deal multiple hits. | ||
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*'''Tatsumaki Senpukyaku''' – Input the commands from the original series to power up the attack. One thing to remember: you can’t use it repeatedly in midair. | *'''Tatsumaki Senpukyaku''' – Input the commands from the original series to power up the attack. One thing to remember: you can’t use it repeatedly in midair. | ||
*'''Tatsumaki Senpukyaku''' – Ryu will float up slightly when using this move after a jump, making this spinning side kick great for recovering. | *'''Tatsumaki Senpukyaku''' – Ryu will float up slightly when using this move after a jump, making this spinning side kick great for recovering. | ||
*'''[[Up Air]] Attack''' – This uppercut hits the enemy twice and has a deceptively large range. It’s fairly easy to hit enemies directly over you. | *'''[[Up Air]] Attack''' – {{Flag|North America}} This uppercut hits the enemy twice and has a deceptively large range. It’s fairly easy to hit enemies directly over you.<br>{{Flag|Europe}} This uppercut hits the enemy twice, and has a deceptively large range. It’s fairly easy to hit enemies directly above you. | ||
*'''[[Up throw|Upward Throw]]''' – This move kicks a grabbed opponent straight upward. As Ryu brings his leg back down, he’ll hit anyone else unlucky enough to be in the way. | *'''[[Up throw|Upward Throw]]''' – This move kicks a grabbed opponent straight upward. As Ryu brings his leg back down, he’ll hit anyone else unlucky enough to be in the way. | ||
==={{SSB4|Samus}}=== | ==={{SSB4|Samus}}=== | ||
*'''[[Bomb_(Samus)|Bomb]]''' – Samus morphs into a ball and drops a bomb. You can use the explosion to gain a little height. | *'''[[Bomb_(Samus)|Bomb]]''' – Samus morphs into a ball and drops a bomb. You can use the explosion to gain a little height. | ||
*'''[[Charge Shot]]''' – This is devastating when fully charged. It can be unleashed instantly if you fire it while airborne. | *'''[[Charge Shot]]''' – {{Flag|North America}} This is devastating when fully charged. It can be unleashed instantly if you fire it while airborne.<br>{{Flag|Europe}} This is devastating when fully charged. You can't charge it in mid-air, but you can unleash it instantly. | ||
*'''[[Missile]]''' – Holding a direction will fire a Homing Missile, while quickly inputting a direction will fire a Super Missile! | *'''[[Missile]]''' – Holding a direction will fire a Homing Missile, while quickly inputting a direction will fire a Super Missile! | ||
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*'''[[Back Slash]]''' – Shulk leaps forward and performs a vertical slice downward. As the name implies, it deals more damage if you hit the enemy from behind. | *'''[[Back Slash]]''' – Shulk leaps forward and performs a vertical slice downward. As the name implies, it deals more damage if you hit the enemy from behind. | ||
*'''[[Monado Arts]]''' – In Buster mode, you deal more damage than usual but you can't launch opponents as far and you'll receive more damage. | *'''[[Monado Arts]]''' – In Buster mode, you deal more damage than usual but you can't launch opponents as far and you'll receive more damage. | ||
*'''Monado Arts''' – In Shield mode, the power of your shield is boosted but you can't move as fast, jump as high, or deal as much damage. | *'''Monado Arts''' – {{Flag|North America}} In Shield mode, the power of your shield is boosted but you can't move as fast, jump as high, or deal as much damage.<br>{{Flag|Europe}} In Shield mode, the power of your shield is boosted, but you can't move as fast, jump as high, or deal as much damage. | ||
*'''Monado Arts''' – In Speed mode, you'll sacrifice damage and jump height in order to move faster. | *'''Monado Arts''' – In Speed mode, you'll sacrifice damage and jump height in order to move faster. | ||
*'''Monado Arts''' – In Smash mode, you can launch opponents more effectively but you deal less damage and can be launched more easily yourself. | *'''Monado Arts''' – In Smash mode, you can launch opponents more effectively but you deal less damage and can be launched more easily yourself. | ||
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*'''[[Egg Throw]]''' – How hard Yoshi throws the egg depends on how long you hold the button down. Tap for a light throw or hold for a powerful one. | *'''[[Egg Throw]]''' – How hard Yoshi throws the egg depends on how long you hold the button down. Tap for a light throw or hold for a powerful one. | ||
*'''Egg Throw''' – The angle Yoshi's egg travels depends on the direction you press just before the egg is thrown. Push backward to throw straight up. | *'''Egg Throw''' – The angle Yoshi's egg travels depends on the direction you press just before the egg is thrown. Push backward to throw straight up. | ||
*'''Front Air Attack''' – Yoshi charges up for a moment and then delivers a powerful headbutt. Hit an opponent from above, and they'll fly down with a meteor effect. | *'''Front Air Attack''' – {{Flag|North America}} Yoshi charges up for a moment and then delivers a powerful headbutt. Hit an opponent from above, and they'll fly down with a meteor effect.<br>{{Flag|Europe}} Yoshi charges up for a moment, then delivers a powerful headbutt. Hit an opponent from above and they'll fly down with a meteor effect. | ||
*'''[[Yoshi Bomb]]''' – The damage and launching power of the Yoshi Bomb are both a little higher when used on the ground. | *'''[[Yoshi Bomb]]''' – The damage and launching power of the Yoshi Bomb are both a little higher when used on the ground. | ||
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==={{SSB4|Zero Suit Samus}}=== | ==={{SSB4|Zero Suit Samus}}=== | ||
*'''Down Smash Attack''' – This attack fires Zero Suit Samus's Paralyzer diagonally down. Its victim will be stunned for a moment, leaving them open to another attack! | *'''Down Smash Attack''' – This attack fires Zero Suit Samus's Paralyzer diagonally down. Its victim will be stunned for a moment, leaving them open to another attack! | ||
*'''[[Flip Jump]]''' – Fighters struck while on the ground will be buried, while airborne fighters will be meteored. | *'''[[Flip Jump]]''' – {{Flag|North America}} Fighters struck while on the ground will be buried, while airborne fighters will be meteored.<br>{{Flag|Europe}} Bury an opponent who's on the ground by stepping on them with this move, or step on a foe in mid-air for a meteor effect. | ||
*'''Flip Jump''' – Press the attack button during this move to launch a kick. This kick deals a lot of damage and has a powerful meteor effect, too. | *'''Flip Jump''' – {{Flag|North America}} Press the attack button during this move to launch a kick. This kick deals a lot of damage and has a powerful meteor effect, too.<br>{{Flag|Europe}} Press the attack button during this move to launch a kick. This kick deals a lot of damage and has a powerful meteor effect as well. | ||
*'''[[Paralyzer]]''' – Attack with this to paralyze foes for just a moment. When they can't move, that's your chance to strike! | *'''[[Paralyzer]]''' – Attack with this to paralyze foes for just a moment. When they can't move, that's your chance to strike! | ||
*'''[[Plasma Whip]]''' – This move swings a whiplike stream of plasma directly in front of Zero Suit Samus. Opponents struck by the very tip of it will be blasted away. | *'''[[Plasma Whip]]''' – This move swings a whiplike stream of plasma directly in front of Zero Suit Samus. Opponents struck by the very tip of it will be blasted away. | ||
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==Stages== | ==Stages== | ||
*'''[[3D Land]]: ? Blocks''' – ? Blocks give you items! Super Leaves will appear slightly more often than usual. | *'''[[3D Land]]: ? Blocks''' – {{Flag|North America}} ? Blocks give you items! Super Leaves will appear slightly more often than usual.<br>{{Flag|Europe}} The ? Blocks give you items! There's a slightly higher chance of getting a Super Leaf than anything else. | ||
*'''3D Land: Blocks''' – The Brick Blocks that appear in the beginning can be easily broken by hitting them once from below. | *'''3D Land: Blocks''' – The Brick Blocks that appear in the beginning can be easily broken by hitting them once from below. | ||
*'''3D Land: Donut Blocks''' – As tasty as they may sound, the Donut Blocks are not for eating. You can, however, jump on top of them for a bit before they collapse from your weight. | *'''3D Land: Donut Blocks''' – {{Flag|North America}} As tasty as they may sound, the Donut Blocks are not for eating. You can, however, jump on top of them for a bit before they collapse from your weight.<br>{{Flag|Europe}} Tasty as they sound, you can't eat Donut Blocks. You can stand on them, but they'll buckle before long! | ||
*'''3D Land: Flip Panels''' – The Flip Panels at the beginning of this stage will flip, gradually creating more places for you to stand. | *'''3D Land: Flip Panels''' – The Flip Panels at the beginning of this stage will flip, gradually creating more places for you to stand. | ||
*'''3D Land: Lifts on Rails''' – During the ocean scene, the lift will travel along rails. Look ahead to spot where lifts are going next! Find the premium fighting spot! | *'''3D Land: Lifts on Rails''' – During the ocean scene, the lift will travel along rails. Look ahead to spot where lifts are going next! Find the premium fighting spot! | ||
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*'''3D Land: Spike Pillars''' – Spike Pillars will pop out of the ocean at random. They can break lifts and deal a lot of damage to unlucky fighters. | *'''3D Land: Spike Pillars''' – Spike Pillars will pop out of the ocean at random. They can break lifts and deal a lot of damage to unlucky fighters. | ||
*'''[[Arena Ferox]]''' – Four types of platforms appear on this stage. Some of them can be destroyed! The statues too! | *'''[[Arena Ferox]]''' – Four types of platforms appear on this stage. Some of them can be destroyed! The statues too! | ||
*'''[[Balloon Fight]]''' – Beware the fish lurking beneath those pixelated waves—they'll surface and try to get a mouthful of Smash Bros. fighter. | *'''[[Balloon Fight]]''' – {{Flag|North America}} Beware the [[fish]] lurking beneath those pixelated waves—they'll surface and try to get a mouthful of Smash Bros. fighter.<br>{{Flag|Europe}} The fish swimming in the water will bite at fighters who come near and try to drag them down under the waves. | ||
*'''Balloon Fight''' – This stage loops back on itself if you run to the left or right. However, getting launched can still KO you. | *'''Balloon Fight''' – This stage loops back on itself if you run to the left or right. However, getting launched can still KO you. | ||
*'''[[Boxing Ring]]''' – Reach those lights hanging above the ring! Damage them enough and they'll come crashing down, launching anyone caught beneath them. | *'''[[Boxing Ring]]''' – Reach those lights hanging above the ring! Damage them enough and they'll come crashing down, launching anyone caught beneath them. | ||
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*'''[[Distant Planet]]''' – Occasionally you might see Onions fly by. Hit them with Pellets to get items! | *'''[[Distant Planet]]''' – Occasionally you might see Onions fly by. Hit them with Pellets to get items! | ||
*'''Distant Planet''' – The objects labeled with numbers that blossom in the center of the flowers are called Pellets. Bigger numbers deal more damage when thrown. | *'''Distant Planet''' – The objects labeled with numbers that blossom in the center of the flowers are called Pellets. Bigger numbers deal more damage when thrown. | ||
*'''Distant Planet''' – The Red Bulborb will appear on the right, opening its mouth and looking for food. Being eaten by the Red Bulborb counts as a KO. | *'''Distant Planet''' – The [[Bulborb|Red Bulborb]] will appear on the right, opening its mouth and looking for food. Being eaten by the Red Bulborb counts as a KO. | ||
*'''Distant Planet''' – The slanted hill on the left side of the stage will flood with water when it rains. The strong current can sweep you off the edge. Watch out! | *'''Distant Planet''' – The slanted hill on the left side of the stage will flood with water when it rains. The strong current can sweep you off the edge. Watch out! | ||
*'''[[Dream Land (64)]]''' – If you look behind the stage, you might see a Bronto Burt or King Dedede. Of course, if Dedede is fighting, he won’t be back there. | *'''[[Dream Land (64)]]''' – If you look behind the stage, you might see a Bronto Burt or [[King Dedede]]. Of course, if Dedede is fighting, he won’t be back there. | ||
*'''Dream Land (64)''' – Whispy Woods will blow air at whichever side of the stage has more fighters. If both sides have the same number of fighters, Whispy Woods will randomly decide. | *'''Dream Land (64)''' – Whispy Woods will blow air at whichever side of the stage has more fighters. If both sides have the same number of fighters, Whispy Woods will randomly decide. | ||
*'''[[Duck Hunt (stage)|Duck Hunt]]''' – Attacking the ducks will add to the score in the bottom right. The score doesn't really matter, but the ducks can drop items sometimes! | *'''[[Duck Hunt (stage)|Duck Hunt]]''' – Attacking the ducks will add to the score in the bottom right. The score doesn't really matter, but the ducks can drop items sometimes! | ||
*'''Duck Hunt''' – If you defeat all 10 ducks in a single round, you'll get a Perfect | *'''Duck Hunt''' – If you defeat all 10 ducks in a single round, you'll get a Perfect Bonus! That's 10,000 points added to the score! ...And that's all! | ||
*'''Duck Hunt''' – Take out six or more ducks to proceed to the next round. After Round 9, the score resets and you'll start at Round 1. | *'''Duck Hunt''' – Take out six or more ducks to proceed to the next round. After Round 9, the score resets and you'll start at Round 1. | ||
*'''[[Find Mii]]''' – The Dark Emperor is capable of destroying the platforms in this stage. There are only two, so watch out! | *'''[[Find Mii]]''' – The [[Dark Emperor]] is capable of destroying the platforms in this stage. There are only two, so watch out! | ||
*'''Find Mii''' – The Dark Emperor uses random magic during the battle. What effect his magic will have is displayed on the bottom screen. | *'''Find Mii''' – The Dark Emperor uses random magic during the battle. What effect his magic will have is displayed on the bottom screen. | ||
*'''Find Mii''' – The faster you can rescue the Mii trapped in the cage, the faster the Dark Emperor will leave the battle. | *'''Find Mii''' – The faster you can rescue the Mii trapped in the cage, the faster the Dark Emperor will leave the battle. | ||
*'''[[Flat Zone 2]]: Chef''' – You can launch the Chef off the stage by continuously hitting him. Once the Chef is gone, the stage will change to a new scene. | *'''[[Flat Zone 2]]: Chef''' – {{Flag|North America}} You can launch the Chef off the stage by continuously hitting him. Once the Chef is gone, the stage will change to a new scene.<br>{{Flag|Europe}} Keep attacking the Chef to launch him off the stage and switch to the next game. | ||
*'''Flat Zone 2: Fire''' – If you leave items on the ground, a diver might appear and take them away. | *'''Flat Zone 2: Fire''' – If you leave items on the ground, a diver might appear and take them away. | ||
*'''[[Gerudo Valley]]''' – Sometimes the wooden bridge will break if you stand on it or attack it. It's a flimsy bridge and will break over time, too. | *'''[[Gerudo Valley]]''' – Sometimes the wooden bridge will break if you stand on it or attack it. It's a flimsy bridge and will break over time, too. | ||
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*'''Midgar: Bahamut ZERO''' – From high above the heavens, Bahamut ZERO blasts the stage with a devastatingly powerful beam, obliterating careless fighters. | *'''Midgar: Bahamut ZERO''' – From high above the heavens, Bahamut ZERO blasts the stage with a devastatingly powerful beam, obliterating careless fighters. | ||
*'''Midgar: Ifrit''' – Ifrit blazes through the sky and unleashes an inferno forceful enough to shift the entire stage. Stand on the hot spots and you'll feel the burn! | *'''Midgar: Ifrit''' – Ifrit blazes through the sky and unleashes an inferno forceful enough to shift the entire stage. Stand on the hot spots and you'll feel the burn! | ||
*'''Midgar: Leviathan''' – If you fall in the water and crash into the right of the stage, you can get to safety. But if your damage is over 100%, you're done for! | *'''Midgar: Leviathan''' – {{Flag|North America}} If you fall in the water and crash into the right of the stage, you can get to safety. But if your damage is over 100%, [[Danger Zone|you're done for]]!<br>{{Flag|Europe}} If you fall in the water and crash into the right of the stage, you can get to safety. But if your damage is over 100% then you're done for! | ||
*'''Midgar: Leviathan''' – Leviathan rises from the ocean depths, sending a tidal wave crashing down around the stage. Steer clear of the deluge or it will sweep you away! | *'''Midgar: Leviathan''' – Leviathan rises from the ocean depths, sending a tidal wave crashing down around the stage. Steer clear of the deluge or it will sweep you away! | ||
*'''Midgar: Odin''' – Odin rides in atop his steed Sleipnir and, with a single slice, cleanly cleaves the stage in two. Be sure not to get slashed—this cut runs deep! | *'''Midgar: Odin''' – {{Flag|North America}} Odin rides in atop his steed Sleipnir and, with a single slice, cleanly cleaves the stage in two. Be sure not to get slashed—this cut runs deep!<br>{{Flag|Europe}} Odin rides in atop his steed Sleipnir and, with a single slice, cleanly cleaves the stage in two. Be sure not to get slashed - this cut runs deep! | ||
*'''Midgar: Odin''' – The stage will return to normal soon after being sliced in two—try not to be between the halves when it does, or it's an instant KO! | *'''Midgar: Odin''' – The stage will return to normal soon after being sliced in two—try not to be between the halves when it does, or [[crush|it's an instant KO!]] | ||
*'''Midgar: Ramuh''' – Ramuh rains lightning onto the field, shuffling and electrifying the platforms. Fighters who land on a live surface are in for a nasty shock! | *'''Midgar: Ramuh''' – Ramuh rains lightning onto the field, shuffling and electrifying the platforms. Fighters who land on a live surface are in for a nasty shock! | ||
*'''[[Mute City]]''' – This fight takes place on F-Zero machines in the middle of a race! Falling onto the course will hurt and send you flying through the air! | *'''[[Mute City]]''' – This fight takes place on F-Zero machines in the middle of a race! Falling onto the course will hurt and send you flying through the air! | ||
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*'''Super Mario Maker''' – This stage will generate a mixture of floating platforms and solid ground, but it favors creating floating platforms. | *'''Super Mario Maker''' – This stage will generate a mixture of floating platforms and solid ground, but it favors creating floating platforms. | ||
*'''[[Suzaku Castle]]''' – These flimsy signs can’t stand up to a fighter being launched near them. If all the signs are broken, they will eventually repair themselves. | *'''[[Suzaku Castle]]''' – These flimsy signs can’t stand up to a fighter being launched near them. If all the signs are broken, they will eventually repair themselves. | ||
*'''Suzaku Castle''' – This stage has a large platform on the right and two smaller ones on the left. Depending on how you like to fight, one side may be more ideal than the other. | *'''Suzaku Castle''' – {{Flag|North America}} This stage has a large platform on the right and two smaller ones on the left. Depending on how you like to fight, one side may be more ideal than the other.<br>{{Flag|Europe}} The left side of the stage is made up of just two small platforms, but the right side has more space. Change up your fighting style for each side! | ||
*'''[[Tomodachi Life]]''' – Normally, only rooms that fighters are currently in will be visible. If you throw an X Bomb, though, a lot will be revealed! | *'''[[Tomodachi Life]]''' – Normally, only rooms that fighters are currently in will be visible. If you throw an X Bomb, though, a lot will be revealed! | ||
*'''Tomodachi Life''' – The apartments and the Mii characters living in them will change every time you play. You might even see your friends! | *'''Tomodachi Life''' – The apartments and the Mii characters living in them will change every time you play. You might even see your friends! | ||
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*'''Tortimer Island''' – The shallow waters around the island are home to some vicious sharks. They'll swim close and try to make a meal of an unsuspecting fighter. | *'''Tortimer Island''' – The shallow waters around the island are home to some vicious sharks. They'll swim close and try to make a meal of an unsuspecting fighter. | ||
*'''[[Umbra Clock Tower]]''' – Don’t worry if you’re still on a platform when it floats up and out of the stage area—you’ll be dropped off rather than taken away with it! | *'''[[Umbra Clock Tower]]''' – Don’t worry if you’re still on a platform when it floats up and out of the stage area—you’ll be dropped off rather than taken away with it! | ||
*'''Umbra Clock Tower''' – In this stage you battle on the endlessly falling ruins of a clock tower. You can see | *'''Umbra Clock Tower''' – In this stage you battle on the endlessly falling ruins of a clock tower. You can see angels watching from afar whenever the tower enters a magical portal. | ||
*'''Umbra Clock Tower''' – Sometimes debris from the tower can be used as platforms. The debris can fall in seven patterns. | *'''Umbra Clock Tower''' – Sometimes debris from the tower can be used as platforms. The debris can fall in seven patterns. | ||
*'''Umbra Clock Tower''' – The clock face on this stage actually tells the real time. Look at the clock long enough and you’ll even see the hands move. | *'''Umbra Clock Tower''' – The clock face on this stage actually tells the real time. Look at the clock long enough and you’ll even see the hands move. | ||
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*'''[[Darkrai]]''' – Its Dark Void move has a strong gravitational pull and puts anyone who touches it to sleep. If you're caught in midair, you'll fall to the ground, sound asleep. | *'''[[Darkrai]]''' – Its Dark Void move has a strong gravitational pull and puts anyone who touches it to sleep. If you're caught in midair, you'll fall to the ground, sound asleep. | ||
*'''[[Dedenne]]''' – Its Discharge attack creates an electrical burst with Dedenne in the center. Fighters caught in this will take multiple hits. | *'''[[Dedenne]]''' – Its Discharge attack creates an electrical burst with Dedenne in the center. Fighters caught in this will take multiple hits. | ||
*'''[[Deoxys]]''' – Hyper Beam draws in fighters, but it won't hurt for you to launch them toward Deoxys, too. | *'''[[Deoxys]]''' – {{Flag|North America}} Hyper Beam draws in fighters, but it won't hurt for you to launch them toward Deoxys, too.<br>{{Flag|Europe}} Hyper Beam pulls fighters in closer to Deoxys. Try launching opponents towards it! | ||
*'''[[Eevee]]''' – Eevee will use Take Down on any fighters nearby. If there aren't any, it'll just stand around looking a bit confused. | *'''[[Eevee]]''' – Eevee will use Take Down on any fighters nearby. If there aren't any, it'll just stand around looking a bit confused. | ||
*'''[[Electrode]]''' – Right before an Electrode explodes, its body goes red and shrinks. That's when you can grab it and throw it at your opponents! | *'''[[Electrode]]''' – Right before an Electrode explodes, its body goes red and shrinks. That's when you can grab it and throw it at your opponents! | ||
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*'''[[Spewpa]]''' – If attacked, it'll react with a blast of Stun Spore, so...you leave Spewpa alone, Spewpa leaves you alone. | *'''[[Spewpa]]''' – If attacked, it'll react with a blast of Stun Spore, so...you leave Spewpa alone, Spewpa leaves you alone. | ||
*'''[[Staryu]]''' – Staryu will pursue a target and shoot stars at high speed. For fighters with projectile-absorbing moves, this is like an early birthday present! | *'''[[Staryu]]''' – Staryu will pursue a target and shoot stars at high speed. For fighters with projectile-absorbing moves, this is like an early birthday present! | ||
*'''[[Suicune]]''' – Getting hit by Aurora Beam will give you a chance to cool off. Literally. Even touching Suicune right when it appears will freeze you. | *'''[[Suicune]]''' – Getting hit by Aurora Beam will give you a chance to [[Freeze|cool off]]. Literally. Even touching Suicune right when it appears will freeze you. | ||
*'''[[Swirlix]]''' – Anyone who strays too close to Swirlix will have their movement reduced. Take advantage of this if you brought Swirlix into battle! | *'''[[Swirlix]]''' – Anyone who strays too close to Swirlix will have their movement reduced. Take advantage of this if you brought Swirlix into battle! | ||
*'''[[Victini]]''' – Victini will use Victory Star to give the fighter who summoned it a boost. In a team battle, it will boost your teammates as well. | *'''[[Victini]]''' – Victini will use Victory Star to give the fighter who summoned it a boost. In a team battle, it will boost your teammates as well. | ||
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==[[Smash Run]]== | ==[[Smash Run]]== | ||
*'''Area Lockdown''' – When the screen locks in place and swarms of enemies start to appear, hold your ground. Leaving the screen then will count as a KO. | *'''[[Ambush|Area Lockdown]]''' – {{Flag|North America}} When the screen locks in place and swarms of enemies start to appear, hold your ground. Leaving the screen then will count as a KO.<br>{{Flag|Europe}} When the screen goes into lockdown and a swarm of foes appears, be careful not to go off-screen. That will count as a fall. | ||
*'''Area Lockdown''' – The number in the top left is your target number of enemies to beat. Hit that mark, and you'll get an especially large stat boost! | *'''Area Lockdown''' – The number in the top left is your target number of enemies to beat. Hit that mark, and you'll get an especially large stat boost! | ||
*'''Cannonball Effect''' – When you defeat an enemy, it will fly off like a cannonball and deal damage to other enemies it hits. | *'''[[Careening|Cannonball Effect]]''' – When you defeat an enemy, it will fly off like a cannonball and deal damage to other enemies it hits. | ||
*'''Cannonball Effect''' – When you defeat a large foe, the cannonball effect can take out other enemies, too. However, the other enemies won't fly off like cannonballs. | *'''Cannonball Effect''' – When you defeat a large foe, the cannonball effect can take out other enemies, too. However, the other enemies won't fly off like cannonballs. | ||
*'''Challenge Doors''' – Go into the red door if you are ready for a challenge! If you clear the challenge, you can get great rewards! | *'''[[Door|Challenge Doors]]''' – Go into the red door if you are ready for a challenge! If you clear the challenge, you can get great rewards! | ||
*'''Challenge Doors''' – Sometimes there won't be a challenge behind the door at all. Just a bonus room full of treasure chests and stat boosts! | *'''Challenge Doors''' – Sometimes there won't be a challenge behind the door at all. Just a bonus room full of treasure chests and stat boosts! | ||
*'''Glunders, Glices, and Glires''' – They all roll along the ground, but they're based on different elements. Glire is red, Glice is blue, and Glunder is yellow. | *'''Glunders, Glices, and Glires''' – They all roll along the ground, but they're based on different elements. Glire is red, Glice is blue, and Glunder is yellow. | ||
*'''Launching Foes Off-Screen''' – Launching enemies off the screen will defeat them even if they haven't taken much damage. However, you won't get as many stat boosts. | *'''Launching Foes Off-Screen''' – Launching enemies off the screen will defeat them even if they haven't taken much damage. However, you won't get as many stat boosts. | ||
*'''Powerful Enemies''' – Strong enemies like Reapers drop lots of items. These can include rare rewards. | *'''Powerful Enemies''' – Strong enemies like Reapers drop lots of items. These can include rare rewards. | ||
*'''Powers and Speed''' – Slower fighters can carry more Powers. Putting on equipment that makes you faster or slower will affect this, too! | *'''Powers and Speed''' – {{Flag|North America}} Slower fighters can carry more Powers. Putting on equipment that makes you faster or slower will affect this, too!<br>{{Flag|Europe}} Slower fighters can equip more Powers. Put on equipment that makes you faster or slower to influence this. | ||
*'''Rare Items''' – Looking for cool stuff like trophies and custom parts? Try defeating bonus enemies and opening treasure chests. | *'''Rare Items''' – Looking for cool stuff like trophies and custom parts? Try defeating bonus enemies and opening treasure chests. | ||
*'''Smash Run: Edge of the Stage''' – There are a lot of challenge doors and treasure chests around the edges of the labyrinth—but lots of strong enemies, too. | *'''Smash Run: Edge of the Stage''' – There are a lot of challenge doors and treasure chests around the edges of the labyrinth—but lots of strong enemies, too. | ||
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*'''Stat Boosts''' – Just running and attacking will slowly boost your speed and attack stats. | *'''Stat Boosts''' – Just running and attacking will slowly boost your speed and attack stats. | ||
*'''Stat Megaboost''' – These items will double the effectiveness of stat boosts for a short time. You'll power up twice as fast while moving around, too! | *'''Stat Megaboost''' – These items will double the effectiveness of stat boosts for a short time. You'll power up twice as fast while moving around, too! | ||
*'''Using Powers''' – Using Powers aggressively at the start will let you beat enemies easily for some early stat boosts. That'll make later foes easier too. | *'''Using Powers''' – Using Powers aggressively at the start will let you beat enemies easily for some early stat boosts. That'll make later foes easier, too. | ||
*'''Using Powers''' – If you get KO'd in Smash Run, your stats will go down. Try to keep some good Powers in reserve to help you stay in the game! | *'''Using Powers''' – If you get KO'd in Smash Run, your stats will go down. Try to keep some good Powers in reserve to help you stay in the game! | ||
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*'''[[Bill Blaster]]''' – These fire Bullet Bills (and sometimes other enemies). Destroy a Bill Blaster before it's out of ammo, and you might just get extra items. | *'''[[Bill Blaster]]''' – These fire Bullet Bills (and sometimes other enemies). Destroy a Bill Blaster before it's out of ammo, and you might just get extra items. | ||
*'''[[Blue Shy Guy]]''' – Blue Shy Guys have slightly more health than other Shy Guys. They tend to drop Defense boosts. | *'''[[Blue Shy Guy]]''' – Blue Shy Guys have slightly more health than other Shy Guys. They tend to drop Defense boosts. | ||
*'''[[Bonkers]]''' – | *'''[[Bonkers]]''' – {{Flag|North America}} This gorilla-like foe uses a hammer to strike with a variety of attacks. When he charges up Hammer Flip, it can hit you for serious pain.<br>{{Flag|Europe}} This gorilla-esque foe uses a hammer to strike with a variety of attacks. When he charges up Hammer Flip, it can hit you with a big impact. | ||
*'''[[Bonkers]]''' – Bonkers is so tough that your attacks won't make him flinch at all. However, he does leave himself wide open after swinging his hammer. | *'''[[Bonkers]]''' – Bonkers is so tough that your attacks won't make him flinch at all. However, he does leave himself wide open after swinging his hammer. | ||
*'''[[Boom Stomper]]''' – Don't expect your attacks to do a lot to a Boom Stomper's rock-solid body. Aim for its weak point: the leaf on its head. | *'''[[Boom Stomper]]''' – Don't expect your attacks to do a lot to a Boom Stomper's rock-solid body. Aim for its weak point: the leaf on its head. | ||
*'''[[Bronto Burt]]''' – Bronto Burts fly around and try to hit you with their spin attack. The attack doesn't do much damage but has high launching power. | *'''[[Bronto Burt]]''' – Bronto Burts fly around and try to hit you with their spin attack. The attack doesn't do much damage but has high launching power. | ||
*'''[[Bubble]]''' – Red Bubbles are weak to water and electricity, blue ones to fire. Attack accordingly to extinguish their colored flame and weaken them. | *'''[[Bubble]]''' – {{Flag|North America}} Red Bubbles are weak to water and electricity, blue ones to fire. Attack accordingly to extinguish their colored flame and weaken them.<br>{{Flag|Europe}} Red Bubbles are weak to water and electricity, blue ones to fire. Attack accordingly to put out their fire and weaken them. | ||
*'''Bubble''' – These flying skulls with wings come in two varieties. Red flames indicate a fire element, while blue flames indicate ice. | *'''Bubble''' – These flying skulls with wings come in two varieties. Red flames indicate a fire element, while blue flames indicate ice. | ||
*'''[[Bulborb]]''' – Bulborbs will use a slam attack if there's a fighter behind them. It can hurt a lot, but it also leaves the Bulborb open to counterattacks. | *'''[[Bulborb]]''' – Bulborbs will use a slam attack if there's a fighter behind them. It can hurt a lot, but it also leaves the Bulborb open to counterattacks. | ||
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*'''[[Darknut]]''' – Breaking a Darknut's armor changes its attack pattern and raises its speed, but your attacks will now make it flinch. | *'''[[Darknut]]''' – Breaking a Darknut's armor changes its attack pattern and raises its speed, but your attacks will now make it flinch. | ||
*'''Darknut''' – Darknuts attack by swinging their large swords around. Their shields deflect attacks, so try to hit them from behind! | *'''Darknut''' – Darknuts attack by swinging their large swords around. Their shields deflect attacks, so try to hit them from behind! | ||
*'''[[Devil Car]]''' – If you're close by when a Devil Car has stopped moving, it'll spout exhaust fumes that | *'''[[Devil Car]]''' – If you're close by when a Devil Car has stopped moving, it'll spout exhaust fumes that paralyze you. It's enough to drive anyone crazy... | ||
*'''[[Devil Car]]''' – These cars are the most inconsiderate drivers, trying to ram right into you! If one hits you at high speed, it'll hurt. | *'''[[Devil Car]]''' – {{Flag|North America}} These cars are the most inconsiderate drivers, trying to ram right into you! If one hits you at high speed, it'll hurt.<br>{{Flag|Europe}} These cars try to drive right into you! If one hits you at high speed, it'll hurt. | ||
*'''[[Flage]]''' – This slimy green foe disappears and moves closer to you. Its shadow will give away where it is heading. | *'''[[Flage]]''' – This slimy green foe disappears and moves closer to you. Its shadow will give away where it is heading. | ||
*'''[[Flame Chomp]]''' – Don't touch the Flame Chomp's fireballs! That means both the ones it fires at you and the ones that are still attached to its tail. | *'''[[Flame Chomp]]''' – Don't touch the Flame Chomp's fireballs! That means both the ones it fires at you and the ones that are still attached to its tail. | ||
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*'''[[Iridescent Glint Beetle]]''' – The farther you launch one of these, the more gold it'll drop. It'll go back underground if it gets launched five times or if enough time passes. | *'''[[Iridescent Glint Beetle]]''' – The farther you launch one of these, the more gold it'll drop. It'll go back underground if it gets launched five times or if enough time passes. | ||
*'''Iridescent Glint Beetle''' – These golden bugs stay underground until a fighter comes near. They're bonus enemies, and often when you launch one, it'll drop some gold. | *'''Iridescent Glint Beetle''' – These golden bugs stay underground until a fighter comes near. They're bonus enemies, and often when you launch one, it'll drop some gold. | ||
*'''[[Kamek]]''' – Kamek flies around and teleports, making an air battle all but inevitable. Try to ground this goof with a strong attack. | *'''[[Kamek]]''' – {{Flag|North America}} Kamek flies around and teleports, making an air battle all but inevitable. Try to ground this goof with a strong attack.<br>{{Flag|Europe}} Kamek flies around and teleports, making an air battle all but inevitable. Try to knock him down to earth with a strong attack. | ||
*'''[[Kihunter]]''' – Kihunters won't spit acid at you if they're below you. Fighting them from above is an excellent strategy. | *'''[[Kihunter]]''' – Kihunters won't spit acid at you if they're below you. Fighting them from above is an excellent strategy. | ||
*'''Kihunter''' – These insectoid enemies spit acid at you from the air. Touching the acid will paralyze you for a short time. | *'''Kihunter''' – These insectoid enemies spit acid at you from the air. Touching the acid will paralyze you for a short time. | ||
*'''[[Koffing]]''' – Get too close, and you'll be sprayed with an extra-powerful Poison Gas that | *'''[[Koffing]]''' – {{Flag|North America}} Get too close, and you'll be sprayed with an extra-powerful Poison Gas that reduces your stats more than regular Poison Gas.<br>{{Flag|Europe}} Get too close and you'll be sprayed with an extra-powerful Poison Gas that lowers your stats much more than usual. | ||
*'''Koffing''' – This Pokémon fills its body up with toxic gases like a balloon. If its Poison Gas move hits you, it'll reduce your stats. | *'''Koffing''' – This Pokémon fills its body up with toxic gases like a balloon. If its Poison Gas move hits you, it'll reduce your stats. | ||
*'''[[Kritter]]''' – Green Kritters will try to bite you, while blue Kritters will use their claws in a spinning jump attack. | *'''[[Kritter]]''' – Green Kritters will try to bite you, while blue Kritters will use their claws in a spinning jump attack. | ||
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*'''[[Mahva]]''' – These fishlike foes with six eyes can protect other enemies with their barriers. Break down the barrier first—then you can hit the Mahva. | *'''[[Mahva]]''' – These fishlike foes with six eyes can protect other enemies with their barriers. Break down the barrier first—then you can hit the Mahva. | ||
*'''[[Megonta]]''' – Hit a Megonta's weak point—the stomach—and you can topple it over. It can't do anything until it gets back up, so you have a chance to strike. | *'''[[Megonta]]''' – Hit a Megonta's weak point—the stomach—and you can topple it over. It can't do anything until it gets back up, so you have a chance to strike. | ||
*'''Megonta''' – This pill bug look-alike attacks by rolling at you. It's invincible while balled up, so strike wisely. | *'''Megonta''' – {{Flag|North America}} This pill bug look-alike attacks by rolling at you. It's invincible while balled up, so strike wisely.<br>{{Flag|Europe}} This foe, reminiscent of a pill bug, attacks by rolling at you. Nothing can damage its shell, so it's invincible while in a ball. | ||
*''' | *'''{{b|Metroid|creature}}''' – These alien creatures float around and then try to clamp down on you with their sharp fangs. Quickly struggle to break free from their grasp. | ||
*'''[[Mettaur]]''' – When a Mettaur's hiding under its helmet, attacking it won't accomplish anything. However, you can still grab and throw it. | *'''[[Mettaur]]''' – When a Mettaur's hiding under its helmet, attacking it won't accomplish anything. However, you can still grab and throw it. | ||
*'''[[Mimicutie]]''' – Lures you in disguised as a treasure chest, and then comes after you. Often drops Powers and other rarities. | *'''[[Mimicutie]]''' – Lures you in disguised as a treasure chest, and then comes after you. Often drops Powers and other rarities. | ||
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*'''Octorok''' – When you get close to an Octorok, it'll hide in the grass. You won't be able to hit it with attacks, but you can still throw it. | *'''Octorok''' – When you get close to an Octorok, it'll hide in the grass. You won't be able to hit it with attacks, but you can still throw it. | ||
*'''[[Orne]]''' – Ornes are dangerous foes. Just touching one will KO you instantly. When you hear that eerie music, run! Run away! | *'''[[Orne]]''' – Ornes are dangerous foes. Just touching one will KO you instantly. When you hear that eerie music, run! Run away! | ||
*'''Parasol [[Waddle Dee]]''' – Attack a Waddle Dee to make it let go of its parasol. As the parasol floats into the air, it can snag you and carry you with it. Watch out! | *'''Parasol [[Waddle Dee]]''' – {{Flag|North America}} Attack a Waddle Dee to make it let go of its parasol. As the parasol floats into the air, it can snag you and carry you with it. Watch out!<br>{{Flag|Europe}} Attack a Waddle Dee to make it let go of its parasol. When the parasol floats up, it can drag you with it, so be careful. | ||
*'''[[Peahat]]''' – Peahats will keep sending Peahat Larvae at you. These are hard to avoid because of their scattered flight patterns. | *'''[[Peahat]]''' – Peahats will keep sending Peahat Larvae at you. These are hard to avoid because of their scattered flight patterns. | ||
*'''Peahat Larva''' – These weak enemies are thrown by Peahats. You can even defeat them with moves that don't deal any damage, like Mario's F.L.U.D.D. | *'''Peahat Larva''' – These weak enemies are thrown by Peahats. You can even defeat them with moves that don't deal any damage, like Mario's F.L.U.D.D. | ||
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*'''[[Plasma Wisp]]''' – When these glowing foes have fully charged their attack to its third level, they become immune to projectiles and direct attacks. | *'''[[Plasma Wisp]]''' – When these glowing foes have fully charged their attack to its third level, they become immune to projectiles and direct attacks. | ||
*'''[[Polar Bear]]''' – Polar bears are weak to fire attacks. They'll flinch when struck by fire, making them far easier to defeat. | *'''[[Polar Bear]]''' – Polar bears are weak to fire attacks. They'll flinch when struck by fire, making them far easier to defeat. | ||
*'''Polar Bear''' – When a polar bear jumps, you should jump too. The earthquake from their landing won't affect you if you're in the air. | *'''Polar Bear''' – When a polar bear jumps, you should jump, too. The earthquake from their landing won't affect you if you're in the air. | ||
*'''[[Pooka]]''' – Each time a Pooka takes damage, it'll puff up like a balloon. When it finally pops, the blast will damage surrounding enemies. | *'''[[Pooka]]''' – Each time a Pooka takes damage, it'll puff up like a balloon. When it finally pops, the blast will damage surrounding enemies. | ||
*'''Pooka''' – Pookas can chase after you by burrowing through walls and the ground. While doing this, you can't hit them, only look at their goggles. | *'''Pooka''' – Pookas can chase after you by burrowing through walls and the ground. While doing this, you can't hit them, only look at their goggles. | ||
*'''Pooka''' – These red little enemies with goggles will walk up to fighters and tackle them. | *'''Pooka''' – These red little enemies with goggles will walk up to fighters and tackle them. | ||
*'''[[Poppant]]''' – Poppants store candy and gift-wrapped boxes in their bucket-like lower bodies. Defeat these bonus enemies for some sweet rewards! | *'''[[Poppant]]''' – Poppants store candy and gift-wrapped boxes in their bucket-like lower bodies. Defeat these bonus enemies for some sweet rewards! | ||
*'''Poppant''' – Poppants will run away if you get too close or attack them. They'll also throw stones and Bob-ombs in their wake! Watch out! | *'''Poppant''' – {{Flag|North America}} Poppants will run away if you get too close or attack them. They'll also throw stones and Bob-ombs in their wake! Watch out!<br>{{Flag|Europe}} Poppants will run away if you get too close or attack them. They'll also throw stones and Bob-ombs as they go, so watch out! | ||
*'''[[Reaper]]''' – An angry Reaper won't move around—it'll just turn to the left and right. If you're right in front of it, it'll swing its scythe. | *'''[[Reaper]]''' – An angry Reaper won't move around—it'll just turn to the left and right. If you're right in front of it, it'll swing its scythe. | ||
*'''Reaper''' – If a Reaper spots you, its special music will play and it'll go berserk. It'll also summon Reapettes, making it hard to even get close. | *'''Reaper''' – If a Reaper spots you, its special music will play and it'll go berserk. It'll also summon Reapettes, making it hard to even get close. | ||
*'''Reapette''' – These Reaper minions can pass right through walls. They'll disappear in one hit, so it's easy to clear them out with some careful aim. | *'''Reapette''' – {{Flag|North America}} These Reaper minions can pass right through walls. They'll disappear in one hit, so it's easy to clear them out with some careful aim.<br>{{Flag|Europe}} These Reaper minions can even move through walls. They'll disappear in one hit, so watch carefully and take them out. | ||
*'''[[ReDead]]''' – Fighters on the ground will be left shaking if a ReDead's screech hits them, but airborne fighters will keep their wits about them. | *'''[[ReDead]]''' – {{Flag|North America}} Fighters on the ground will be left shaking if a ReDead's screech hits them, but airborne fighters will keep their wits about them.<br>{{Flag|Europe}} Fighters on the ground will be left shaking if a ReDead's screech hits them, but fighters in the air won't be affected. | ||
*'''ReDead''' – These shambling creatures made from magically animated clay will let out a hideous screech if you come near, leaving you shaking. | *'''ReDead''' – These shambling creatures made from magically animated clay will let out a hideous screech if you come near, leaving you shaking. | ||
*'''[[Reo]]''' – These enemies swoop down from above to tackle fighters. However, they can't actually hit you if you're directly below them. Give it a try! | *'''[[Reo]]''' – These enemies swoop down from above to tackle fighters. However, they can't actually hit you if you're directly below them. Give it a try! | ||
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*'''[[Shotzo]]''' – Depending on the type, these indestructible cannons will either fire three shots in a fixed direction or one shot aimed at you. | *'''[[Shotzo]]''' – Depending on the type, these indestructible cannons will either fire three shots in a fixed direction or one shot aimed at you. | ||
*'''[[Shy Guy]]''' – Red Shy Guys have more attack power than other Shy Guys. They tend to drop Attack stat boosts. | *'''[[Shy Guy]]''' – Red Shy Guys have more attack power than other Shy Guys. They tend to drop Attack stat boosts. | ||
*'''[[Skuttler Cannoneer]]''' – The color of the cannon shows which type it is. Blue = beam, green = bazooka, and red = missile. | *'''[[Skuttler Cannoneer]]''' – {{Flag|North America}} The color of the cannon shows which type it is. Blue = beam, green = bazooka, and red = missile.<br>{{Flag|Europe}} The colour of the cannon shows which type it is. Blue = beam, green = bazooka and red = missile. | ||
*'''[[Skuttler Mage]]''' – These one-eyed enemies use magic to lower your stats. They're tough, but that only means a greater bounty of stat boosts once you defeat them. | *'''[[Skuttler Mage]]''' – {{Flag|North America}} These one-eyed enemies use magic to lower your stats. They're tough, but that only means a greater bounty of stat boosts once you defeat them.<br>{{Flag|Europe}} These one-eyed enemies use magic to lower your stats. They're tough, but that only means a greater bounty of stat boosts when you beat one. | ||
*'''[[Sneaky_Spirit|Sneaky Spirits]]''' – These rhythmic spooks pop up at regular intervals. Defeat one of these bonus enemies to get great rewards, like stat boosts for all stats. | *'''[[Sneaky_Spirit|Sneaky Spirits]]''' – These rhythmic spooks pop up at regular intervals. Defeat one of these bonus enemies to get great rewards, like stat boosts for all stats. | ||
*'''[[Souflee]]''' – These cake-shaped enemies like to run away from the player. In typical bonus-enemy fashion, they drop excellent stat boosts if you catch them. | *'''[[Souflee]]''' – These cake-shaped enemies like to run away from the player. In typical bonus-enemy fashion, they drop excellent stat boosts if you catch them. | ||
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*'''[[Starman_(Earthbound)|Starman]]''' – Reflect a PK Beam back at a Starman to defeat it in one satisfying hit. However, this trick won't work on a Starman summoned as an Assist Trophy. | *'''[[Starman_(Earthbound)|Starman]]''' – Reflect a PK Beam back at a Starman to defeat it in one satisfying hit. However, this trick won't work on a Starman summoned as an Assist Trophy. | ||
*'''Starman''' – Starmen are aliens that move by teleporting and unleash PK Beam attacks. These beams will briefly paralyze you if they hit, so watch out! | *'''Starman''' – Starmen are aliens that move by teleporting and unleash PK Beam attacks. These beams will briefly paralyze you if they hit, so watch out! | ||
*'''[[Tac]]''' – Tac will fire his hand at you to try and steal your stat boosts. If he gets them, defeat him before he runs away | *'''[[Tac]]''' – {{Flag|North America}} Tac will fire his hand at you to try and steal your stat boosts. If he gets them, defeat him before he runs away or they'll be gone for good!<br>{{Flag|Europe}} Tac will fire his hand at you to try and steal your stat boosts. If he gets them, defeat him before he runs away to get them back! | ||
*'''[[Tiki Buzz]]''' – Bounce off one of these for a big jump. It might even let you reach places you couldn't get to before! | *'''[[Tiki Buzz]]''' – Bounce off one of these for a big jump. It might even let you reach places you couldn't get to before! | ||
*'''Tiki Buzz''' – From time to time, one of these drumlike enemies will swoop down to attack you. Jump on its head midswoop to take it out in one hit. | *'''Tiki Buzz''' – From time to time, one of these drumlike enemies will swoop down to attack you. Jump on its head midswoop to take it out in one hit. | ||
*'''Types of [[Shy | *'''Types of [[Shy Guy]]s''' – Shy Guys come in four colors: red, blue, yellow, and green. They have different abilities and tend to drop different stat boosts. | ||
*'''[[Yellow Shy Guy]]''' – Yellow Shy Guys jump slightly higher than other Shy Guys. They tend to drop Jump boosts. | *'''[[Yellow Shy Guy]]''' – Yellow Shy Guys jump slightly higher than other Shy Guys. They tend to drop Jump boosts. | ||
*'''[[Zuree]]''' – These ghosts with big claws are impossible to hit before they take physical form. When they attack, that's your chance to strike back. | *'''[[Zuree]]''' – These ghosts with big claws are impossible to hit before they take physical form. When they attack, that's your chance to strike back. | ||
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==Other== | ==Other== | ||
*'''Bonus Effects''' – You can equip multiple pieces of equipment with the same bonus effect to make that effect stronger. | *'''Bonus Effects''' – You can equip multiple pieces of equipment with the same bonus effect to make that effect stronger. | ||
*'''[[Tech|Breaking Your Fall]]''' – When you hit the wall, floor, or ceiling after being launched, press the shield button to break your fall and avoid follow-up attacks. | *'''[[Tech|Breaking Your Fall]]''' – {{Flag|North America}} When you hit the wall, floor, or ceiling after being launched, press the shield button to break your fall and avoid follow-up attacks.<br>{{Flag|Europe}} When you hit the wall, floor or ceiling after being launched, press the shield button to break your fall and avoid follow-up attacks. | ||
*'''Catching Items''' – You can catch items thrown at you by pressing the attack button at just the right time. | *'''Catching Items''' – You can catch items thrown at you by pressing the attack button at just the right time. | ||
*'''[[Wall_cling|Clinging to Walls]]''' – Some fighters can temporarily stick to walls if you keep holding in the direction of the wall. Not every wall is good for this move, though... | *'''[[Wall_cling|Clinging to Walls]]''' – {{Flag|North America}} Some fighters can temporarily stick to walls if you keep holding in the direction of the wall. Not every wall is good for this move, though...<br>{{Flag|Europe}} Some fighters can temporarily stick to walls if you keep holding the direction of the wall. However, this won't work on every wall. | ||
*'''[[Crawling|Crouch Walking]]''' – Some fighters can move while crouched if you input diagonally down to the left or right. | *'''[[Crawling|Crouch Walking]]''' – Some fighters can move while crouched if you input diagonally down to the left or right. | ||
*'''Custom [[Special | *'''Custom [[Special move|Special Move]]s''' – Each of the custom special moves have different attributes. Choose carefully to create the perfect fighter for your play style! | ||
*'''Easy [[Final Smash]]''' – Fighters who are really lagging behind will sometimes be ready to use a Final Smash as soon as they return from being KO'd. | *'''Easy [[Final Smash]]''' – Fighters who are really lagging behind will sometimes be ready to use a Final Smash as soon as they return from being KO'd. | ||
*'''Eating While Prone''' – Press the attack button while you're prone to eat a food item that's fallen nearby. | *'''{{Flag|North America}} Eating While Prone / {{Flag|Europe}} Eating While Passed Out''' – {{Flag|North America}} Press the attack button while you're prone to eat a food item that's fallen nearby.<br>{{Flag|Europe}} Press the attack button while you're passed out to eat a food item that's fallen nearby. | ||
*'''[[Equipment]]''' – Fighters can carry up to three pieces of equipment. Carrying different equipment can really change the way you play a fighter! | *'''[[Equipment]]''' – Fighters can carry up to three pieces of equipment. Carrying different equipment can really change the way you play a fighter! | ||
*'''[[Footstool Jump]]''' – You can jump on an opponent's head and use them as a springboard. If they're airborne, they'll fall down, too. | *'''[[Footstool Jump]]''' – You can jump on an opponent's head and use them as a springboard. If they're airborne, they'll fall down, too. | ||
*'''[[Grab]]''' – You have to wait at least a second between letting go of an opponent and grabbing them again, so be patient! | *'''{{Flag|North America}} [[Grab]] / {{Flag|Europe}} Grabbing''' – You have to wait at least a second between letting go of an opponent and grabbing them again, so be patient! | ||
*'''[[Air_grab|Grab an Item While Airborne]]''' – You can grab an item in midair by dodging or attacking at just the right time. | *'''{{Flag|North America}} [[Air_grab|Grab an Item While Airborne]] / {{Flag|Europe}} Grabbing an Item in Mid-Air''' – {{Flag|North America}} You can grab an item in midair by dodging or attacking at just the right time.<br>{{Flag|Europe}} You can grab an item in mid-air by dodging or attacking at just the right time. | ||
*'''Grabbing Edges''' – If you grab an edge that someone else is grabbing, you'll steal it from them. So much for first come, first served! | *'''Grabbing Edges''' – If you grab an edge that someone else is grabbing, you'll steal it from them. So much for first come, first served! | ||
*'''[[Smash_directional_influence|Hitstun Shuffling]]''' – Input in a direction while taking damage, and you'll shift slightly in that direction. | *'''[[Smash_directional_influence|Hitstun Shuffling]]''' – {{Flag|North America}} Input in a direction while taking damage, and you'll shift slightly in that direction.<br>{{Flag|Europe}} Inputting a direction while taking damage will make you shift slightly in that direction. | ||
*'''Interacting with Equipment''' – Using equipment that raises attack will lower defense at the same time. You know what they say—the best defense is a good offense! | *'''{{Flag|North America}} Interacting with Equipment / {{Flag|Europe}} Equipment Pros and Cons''' – {{Flag|North America}} Using equipment that raises attack will lower defense at the same time. You know what they say—the best defense is a good offense!<br>{{Flag|Europe}} Using equipment that raises attack will lower defence at the same time. You know what they say - the best defence is a good offence! | ||
*'''Letting Go of Items''' – Press the grab button to drop the item you're holding. Even an item dropped like this deals a small amount of damage. | *'''{{Flag|North America}} Letting Go of Items / {{Flag|Europe}} Dropping Items''' – Press the grab button to drop the item you're holding. Even an item dropped like this deals a small amount of damage. | ||
*'''[[Short_hop|Low Jump]]''' – Press the jump button very briefly and you'll jump lower than usual, letting you use air attacks against ground-level foes. | *'''[[Short_hop|Low Jump]]''' – Press the jump button very briefly and you'll jump lower than usual, letting you use air attacks against ground-level foes. | ||
*'''Magnifying-Glass Damage''' – When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger! | *'''{{Flag|North America}} Magnifying-Glass Damage / {{Flag|Europe}} Magnifying Glass Damage''' – {{Flag|North America}} When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger!<br>{{Flag|Europe}} When you move off-screen, you'll be shown in a magnifying glass. You'll gradually take damage while in this state, so be careful! | ||
*'''[[Meteor Smash]]''' – Launching an opponent straight downward is known as a Meteor Smash. Doing this when there isn't a platform below is a good one-hit KO method. | *'''[[Meteor Smash]]''' – {{Flag|North America}} Launching an opponent straight downward is known as a Meteor Smash. Doing this when there isn't a platform below is a good one-hit KO method.<br>{{Flag|Europe}} Launching an opponent straight downwards is known as a meteor smash. Doing this when there isn't a platform below is a good one-hit KO method. | ||
*'''[[Mii_Fighter|Mii Fighters]]' Physiques''' – The physique of the Mii your Mii Fighter was based on will affect it! A big Mii is stronger, while a smaller Mii is faster. | *'''[[Mii_Fighter|Mii Fighters]]' Physiques''' – The physique of the Mii your Mii Fighter was based on will affect it! A big Mii is stronger, while a smaller Mii is faster. | ||
*'''[[Perfect Shield]]''' – Shielding right before an attack results in a perfect shield. You'll be able to strike back immediately after guarding. | *'''[[Perfect Shield]]''' – Shielding right before an attack results in a perfect shield. You'll be able to strike back immediately after guarding. | ||
*'''[[Shield]] Break''' – While your shield is up, it'll gradually get smaller. When it finally breaks, you'll become dizzy. | *'''[[Shield]] Break''' – While your shield is up, it'll gradually get smaller. When it finally breaks, you'll become dizzy. | ||
*'''[[Shieldstun]] Shuffling''' – Angling to one side or the other while blocking with your shield will move it very slightly in that direction. | *'''[[Shieldstun]] Shuffling''' – {{Flag|North America}} Angling to one side or the other while blocking with your shield will move it very slightly in that direction.<br>{{Flag|Europe}} Input ← or → while blocking an attack with your shield to move very slightly in that direction. | ||
*'''Shifting Your Shield''' – You can gently input a direction while shielding to move your shield. This lets you block effectively, even with a small shield. | *'''Shifting Your Shield''' – {{Flag|North America}} You can gently input a direction while shielding to move your shield. This lets you block effectively, even with a small shield.<br>{{Flag|Europe}} Gently input a direction while shielding to move your shield. This lets you block effectively, even with a small shield. | ||
*'''Smash Throw''' – When you throw an item, quickly press in the same direction as your throw. You'll throw it farther than usual that way. | *'''Smash Throw''' – When you throw an item, quickly press in the same direction as your throw. You'll throw it farther than usual that way. | ||
*'''[[Stale Moves]]''' – Using the same attack constantly will decrease its power. Add a little variety to your fighting, and spice up your game! | *'''{{Flag|North America}} [[Stale Moves]] / {{Flag|Europe}} Repetition Effect''' – {{Flag|North America}} Using the same attack constantly will decrease its power. Add a little variety to your fighting, and spice up your game!<br>{{Flag|Europe}} Using the same attack constantly will decrease its power. Add a little variety to your fighting and spice up your game! | ||
*'''Strong Equipment''' – Taking on higher intensity levels in Classic mode or achieving high scores in minigames can hugely affect the power of the equipment you pick up. | *'''Strong Equipment''' – {{Flag|North America}} Taking on higher intensity levels in Classic mode or achieving high scores in minigames can hugely affect the power of the equipment you pick up.<br>{{Flag|Europe}} Taking on higher intensity levels in Classic mode or achieving high scores in mini-games can hugely affect the power of the equipment you can pick up. | ||
*'''[[Super Armor]]''' – This is a state where you won't flinch even while taking damage. Some specials will trigger this. | *'''{{Flag|North America}} [[Super Armor]] / {{Flag|Europe}} Super Armour''' – This is a state where you won't flinch even while taking damage. Some specials will trigger this. | ||
*'''Throwing Items''' – Drop items by pressing the grab button. Input a direction when you drop an item to throw the item in that direction. | *'''Throwing Items''' – {{Flag|North America}} Drop items by pressing the grab button. Input a direction when you drop an item to throw the item in that direction.<br>{{Flag|Europe}} To drop an item, press the grab button. If you input a direction at the same time, you'll throw the item in that direction. | ||
*'''[[Pivot_grab|Turning and Grabbing]]''' – If you turn around while running and then grab, your grabbing range will be longer than usual. | *'''[[Pivot_grab|Turning and Grabbing]]''' – If you turn around while running and then grab, your grabbing range will be longer than usual. | ||
*'''Types of Equipment''' – Equipment can affect either attack, defense, or speed. You can equip more than one piece of the same type. | *'''Types of Equipment''' – {{Flag|North America}} Equipment can affect either attack, defense, or speed. You can equip more than one piece of the same type.<br>{{Flag|Europe}} Equipment can affect attack, defence and speed. You can equip more than one piece of the same type. | ||
*'''[[Wall_jump|Wall Jumping]]''' – Some fighters can jump off walls. Input in the opposite direction while touching the wall to do this. | *'''[[Wall_jump|Wall Jumping]]''' – {{Flag|North America}} Some fighters can jump off walls. Input in the opposite direction while touching the wall to do this.<br>{{Flag|Europe}} Some fighters can jump off walls. Input the opposite direction while touching a wall to do this. | ||
== | ==Trivia== | ||
*Despite one of the tips for ''Dream Land (64)'' stating that Dedede cannot appear in the background when Dedede is fighting, it's still possible in the game's [[Training Mode]] for both of them to appear at the same time. | |||
==See also== | |||
*[[List of tips (SSB4-Wii U)]] | *[[List of tips (SSB4-Wii U)]] | ||
*[[List of tips (SSBU)]] | |||
[[Category:Features]] | [[Category:Features]] |
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