List of tips (SSB4-3DS): Difference between revisions

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*'''[[Stone]]''' – Kirby's form is different each time he uses this, but the move's effect is the same.
*'''[[Stone]]''' – Kirby's form is different each time he uses this, but the move's effect is the same.
*'''Stone''' – While falling, you can cancel the attack by entering the move a second time. It's a perfect way to trick other players!
*'''Stone''' – While falling, you can cancel the attack by entering the move a second time. It's a perfect way to trick other players!
*'''Taunt''' – Taunt to discard your current copy ability. Find the most opportune moment to change your abilities!
*'''Taunt''' &ndash; {{Flag|North America}} Taunt to discard your current copy ability. Find the most opportune moment to change your abilities!<br>{{Flag|Europe}} Taunt to discard your current copy ability. Try to find the most opportune moment to switch up your abilities!


==={{SSB4|Link}}===
==={{SSB4|Link}}===
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*'''[[Bonus Fruit]]''' &ndash; Cherries fly in a low arc. After hitting the floor, they'll only bounce once.
*'''[[Bonus Fruit]]''' &ndash; Cherries fly in a low arc. After hitting the floor, they'll only bounce once.
*'''Bonus Fruit''' &ndash; Oranges don't deal much damage, but they fly straight and at high speed, making it pretty easy to hit foes with them.
*'''Bonus Fruit''' &ndash; Oranges don't deal much damage, but they fly straight and at high speed, making it pretty easy to hit foes with them.
*'''Bonus Fruit''' &ndash; Keys fly forward at high speed while spinning. They deal the most damage out of all the Bonus Fruit items.
*'''Bonus Fruit''' &ndash; {{Flag|North America}} Keys fly forward at high speed while spinning. They deal the most damage out of all the Bonus Fruit items.<br>{{Flag|Europe}} Keys fly forwards at high speed while spinning. They deal the most damage out of all the Bonus Fruit items.
*'''Bonus Fruit''' &ndash; PAC-MAN's apple bounces repeatedly across the ground. It travels quite a distance!
*'''Bonus Fruit''' &ndash; PAC-MAN's apple bounces repeatedly across the ground. It travels quite a distance!
*'''Bonus Fruit''' &ndash; PAC-MAN's melon moves slowly through the air, so it's harder to hit opponents with. But when it does hit home, it deals quite some damage.
*'''Bonus Fruit''' &ndash; PAC-MAN's melon moves slowly through the air, so it's harder to hit opponents with. But when it does hit home, it deals quite some damage.
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*'''[[Autoreticle]]''' &ndash; Targets an opponent ahead of you and fires shots at them. No shots will be fired if obstacles prevent you from finding a target.
*'''[[Autoreticle]]''' &ndash; Targets an opponent ahead of you and fires shots at them. No shots will be fired if obstacles prevent you from finding a target.
*'''[[Celestial Firework]]''' &ndash; There's a moment of invincibility just after firing the firework. Use it well, and you might be able to nullify an enemy attack and then strike back!
*'''[[Celestial Firework]]''' &ndash; There's a moment of invincibility just after firing the firework. Use it well, and you might be able to nullify an enemy attack and then strike back!
*'''Celestial Firework''' &ndash; This move shoots fireworks upward to attack. Besides the obvious anti-air applications, it can also be used to hit downed opponents.
*'''Celestial Firework''' &ndash; {{Flag|North America}} This move shoots fireworks upward to attack. Besides the obvious anti-air applications, it can also be used to hit downed opponents.<br>{{Flag|Europe}} This move shoots a firework upward to attack. As well as the obvious anti-air applications, it can also be used to hit downed opponents.
*'''[[Counter]]''' &ndash; This move raises Palutena's shield, preparing to counter an enemy attack. The counterattack itself covers a surprisingly wide range.
*'''[[Counter]]''' &ndash; This move raises Palutena's shield, preparing to counter an enemy attack. The counterattack itself covers a surprisingly wide range.
*'''[[Explosive Flame]]''' &ndash; This move causes an explosion a short distance away from Palutena. It deals multiple hits to any opponents in its vicinity and then sends them flying.
*'''[[Explosive Flame]]''' &ndash; This move causes an explosion a short distance away from Palutena. It deals multiple hits to any opponents in its vicinity and then sends them flying.
*'''[[Heavenly Light]]''' &ndash; Palutena's Heavenly Light covers a wide area. If you hit someone with it while they're flying off the screen, you can steal the KO for yourself.
*'''[[Heavenly Light]]''' &ndash; Palutena's Heavenly Light covers a wide area. If you hit someone with it while they're flying off the screen, you can steal the KO for yourself.
*'''Heavenly Light''' &ndash; Palutena's Heavenly Light doesn't cause opponents to flinch, but it does gradually push them out of its area of effect.
*'''Heavenly Light''' &ndash; Palutena's Heavenly Light doesn't cause opponents to flinch, but it does gradually push them out of its area of effect.
*'''Heavenly Light''' &ndash; This move damages anyone who touches the rays of light. It's not particularly powerful, but it can hit repeatedly.
*'''Heavenly Light''' &ndash; {{Flag|North America}} This move damages anyone who touches the rays of light. It's not particularly powerful, but it can hit repeatedly.<br>{{Flag|Europe}} This move damages anyone who touches the rays of light. It's not particularly powerful, but it does hit multiple times.
*'''[[Jump Glide]]''' &ndash; After leaping upward, Palutena glides down slowly. You can make use of this glide to cover a lot of distance in the air.
*'''[[Jump Glide]]''' &ndash; After leaping upward, Palutena glides down slowly. You can make use of this glide to cover a lot of distance in the air.
*'''[[Lightweight]]''' &ndash; This move temporarily allows Palutena to move faster and jump farther. However, it also makes her easier to damage and launch.
*'''[[Lightweight]]''' &ndash; This move temporarily allows Palutena to move faster and jump farther. However, it also makes her easier to damage and launch.
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*'''Side Smash Attack''' &ndash; Peach pulls out a tennis racket, a golf club, and then a frying pan. Remember that order!
*'''Side Smash Attack''' &ndash; Peach pulls out a tennis racket, a golf club, and then a frying pan. Remember that order!
*'''Side Smash Attack''' &ndash; The tennis racket launches farthest, the golf club has the best reach, and the frying pan hurts the most.
*'''Side Smash Attack''' &ndash; The tennis racket launches farthest, the golf club has the best reach, and the frying pan hurts the most.
*'''[[Vegetable]]''' &ndash; The vegetables' emotions are picked at random. The sort-of-wrinkled-looking ones deal the most damage.
*'''[[Vegetable]]''' &ndash; {{Flag|North America}} The vegetables' emotions are picked at random. The sort-of-wrinkled-looking ones deal the most damage.<br>{{Flag|Europe}} The expressions on the vegetables' faces are random. The wrinkled-looking ones deal the most damage.


==={{SSB4|Pikachu}}===
==={{SSB4|Pikachu}}===
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*'''Thunder''' &ndash; It's difficult to notice in the middle of a battle, but the cover of the tome Robin uses actually changes depending on the spell being used.
*'''Thunder''' &ndash; It's difficult to notice in the middle of a battle, but the cover of the tome Robin uses actually changes depending on the spell being used.
*'''Thunder''' &ndash; Once the tome starts glowing yellow, you can cast Elthunder. It's more powerful than Thunder and travels farther, but it's not quite as fast.
*'''Thunder''' &ndash; Once the tome starts glowing yellow, you can cast Elthunder. It's more powerful than Thunder and travels farther, but it's not quite as fast.
*'''Thunder''' &ndash; Robin will use one of four magic spells, depending on how long you charge Thunder. The color the tome glows indicates which spell will be used.
*'''Thunder''' &ndash; {{Flag|North America}} Robin will use one of four magic spells, depending on how long you charge Thunder. The color the tome glows indicates which spell will be used.<br>{{Flag|Europe}} Robin will use one of four magic spells depending on how long you charge Thunder. The colour the tome glows indicates which spell will be used.
*'''Thunder''' &ndash; When casting Thoron, you can hold down the button to make the beam extend farther.
*'''Thunder''' &ndash; When casting Thoron, you can hold down the button to make the beam extend farther.
*'''Thunder''' &ndash; When Thunder is fully charged, it becomes Thoron! The high-speed beam can deal damage to multiple opponents at once.
*'''Thunder''' &ndash; When Thunder is fully charged, it becomes Thoron! The high-speed beam can deal damage to multiple opponents at once.
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*'''[[Blazer]]''' &ndash; By pushing left or right during Roy’s ascent, you can adjust the angle of the move. However, this stops him from climbing as high.
*'''[[Blazer]]''' &ndash; By pushing left or right during Roy’s ascent, you can adjust the angle of the move. However, this stops him from climbing as high.
*'''Blazer''' &ndash; Roy can lash out in the opposite direction with this move if you quickly tap backward before he begins his ascent.
*'''Blazer''' &ndash; Roy can lash out in the opposite direction with this move if you quickly tap backward before he begins his ascent.
*'''Blazer''' &ndash; Roy is momentarily invincible when he uses this move. Unleash it while on the ground to absorb a few hits, and then launch opponents.
*'''Blazer''' &ndash; {{Flag|North America}} Roy is momentarily invincible when he uses this move. Unleash it while on the ground to absorb a few hits, and then launch opponents.<br>{{Flag|Europe}} When this move is used on the ground, there is a brief window where he can withstand attacks and knock out opponents more easily.
*'''[[Counter]]''' &ndash; One sneaky strategy is to counter an opponent in midair as they try to stop you from recovering. Roy falls pretty quickly, though, so it’s risky!
*'''[[Counter]]''' &ndash; One sneaky strategy is to counter an opponent in midair as they try to stop you from recovering. Roy falls pretty quickly, though, so it’s risky!
*'''Counter''' &ndash; The move is a little slow to start and only lasts a short while, but if used successfully on an incoming attack, it can deal 1.35x damage back at the enemy.
*'''Counter''' &ndash; The move is a little slow to start and only lasts a short while, but if used successfully on an incoming attack, it can deal 1.35x damage back at the enemy.
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*'''[[Neutral aerial|Standard Air]] Attack''' &ndash; Roy performs a double sword slash in midair. This attack’s speed makes it ideal for disrupting enemy attacks and getting in close.
*'''[[Neutral aerial|Standard Air]] Attack''' &ndash; Roy performs a double sword slash in midair. This attack’s speed makes it ideal for disrupting enemy attacks and getting in close.
*'''Standard Attack''' &ndash; A backhanded, upward sword slash. Unlike most standard attacks, it doesn’t include any follow-ups, but it has speed and power to make up for it.
*'''Standard Attack''' &ndash; A backhanded, upward sword slash. Unlike most standard attacks, it doesn’t include any follow-ups, but it has speed and power to make up for it.
*'''Strong Down Attack''' &ndash; This fast, crouching sword strike has low power, but it turns Roy into a small target. It’s great for disrupting enemy attacks.
*'''Strong Down Attack''' &ndash; {{Flag|North America}} This fast, crouching sword strike has low power, but it turns Roy into a small target. It’s great for disrupting enemy attacks.<br>{{Flag|Europe}} This move is a fast, crouching sword strike with low power, but it makes it harder to hit him. It's a good move for disrupting enemy attacks.
*'''Strong Side Attack''' &ndash; Roy takes a step forward as he unleashes the move, making it easier to strike with the whole blade and do a lot more damage.
*'''Strong Side Attack''' &ndash; Roy takes a step forward as he unleashes the move, making it easier to strike with the whole blade and do a lot more damage.
*'''Up Smash Attack''' &ndash; Roy’s up smash, Flame Sword, is an upward of his fiery blade. His sword arm is invulnerable during this, making the move good against air attacks.
*'''Up Smash Attack''' &ndash; Roy’s up smash, Flame Sword, is an upward of his fiery blade. His sword arm is invulnerable during this, making the move good against air attacks.
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==={{SSB4|Samus}}===
==={{SSB4|Samus}}===
*'''[[Bomb_(Samus)|Bomb]]''' &ndash; Samus morphs into a ball and drops a bomb. You can use the explosion to gain a little height.
*'''[[Bomb_(Samus)|Bomb]]''' &ndash; Samus morphs into a ball and drops a bomb. You can use the explosion to gain a little height.
*'''[[Charge Shot]]''' &ndash; This is devastating when fully charged. It can be unleashed instantly if you fire it while airborne.
*'''[[Charge Shot]]''' &ndash; {{Flag|North America}} This is devastating when fully charged. It can be unleashed instantly if you fire it while airborne.<br>{{Flag|Europe}} This is devastating when fully charged. You can't charge it in mid-air, but you can unleash it instantly.
*'''[[Missile]]''' &ndash; Holding a direction will fire a Homing Missile, while quickly inputting a direction will fire a Super Missile!
*'''[[Missile]]''' &ndash; Holding a direction will fire a Homing Missile, while quickly inputting a direction will fire a Super Missile!


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*'''[[Back Slash]]''' &ndash; Shulk leaps forward and performs a vertical slice downward. As the name implies, it deals more damage if you hit the enemy from behind.
*'''[[Back Slash]]''' &ndash; Shulk leaps forward and performs a vertical slice downward. As the name implies, it deals more damage if you hit the enemy from behind.
*'''[[Monado Arts]]''' &ndash; In Buster mode, you deal more damage than usual but you can't launch opponents as far and you'll receive more damage.
*'''[[Monado Arts]]''' &ndash; In Buster mode, you deal more damage than usual but you can't launch opponents as far and you'll receive more damage.
*'''Monado Arts''' &ndash; In Shield mode, the power of your shield is boosted but you can't move as fast, jump as high, or deal as much damage.
*'''Monado Arts''' &ndash; {{Flag|North America}} In Shield mode, the power of your shield is boosted but you can't move as fast, jump as high, or deal as much damage.<br>{{Flag|Europe}} In Shield mode, the power of your shield is boosted, but you can't move as fast, jump as high, or deal as much damage.
*'''Monado Arts''' &ndash; In Speed mode, you'll sacrifice damage and jump height in order to move faster.
*'''Monado Arts''' &ndash; In Speed mode, you'll sacrifice damage and jump height in order to move faster.
*'''Monado Arts''' &ndash; In Smash mode, you can launch opponents more effectively but you deal less damage and can be launched more easily yourself.
*'''Monado Arts''' &ndash; In Smash mode, you can launch opponents more effectively but you deal less damage and can be launched more easily yourself.
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*'''[[Egg Throw]]''' &ndash; How hard Yoshi throws the egg depends on how long you hold the button down. Tap for a light throw or hold for a powerful one.
*'''[[Egg Throw]]''' &ndash; How hard Yoshi throws the egg depends on how long you hold the button down. Tap for a light throw or hold for a powerful one.
*'''Egg Throw''' &ndash; The angle Yoshi's egg travels depends on the direction you press just before the egg is thrown. Push backward to throw straight up.
*'''Egg Throw''' &ndash; The angle Yoshi's egg travels depends on the direction you press just before the egg is thrown. Push backward to throw straight up.
*'''Front Air Attack''' &ndash; Yoshi charges up for a moment and then delivers a powerful headbutt. Hit an opponent from above, and they'll fly down with a meteor effect.
*'''Front Air Attack''' &ndash; {{Flag|North America}} Yoshi charges up for a moment and then delivers a powerful headbutt. Hit an opponent from above, and they'll fly down with a meteor effect.<br>{{Flag|Europe}} Yoshi charges up for a moment, then delivers a powerful headbutt. Hit an opponent from above and they'll fly down with a meteor effect.
*'''[[Yoshi Bomb]]''' &ndash; The damage and launching power of the Yoshi Bomb are both a little higher when used on the ground.
*'''[[Yoshi Bomb]]''' &ndash; The damage and launching power of the Yoshi Bomb are both a little higher when used on the ground.


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==={{SSB4|Zero Suit Samus}}===
==={{SSB4|Zero Suit Samus}}===
*'''Down Smash Attack''' &ndash; This attack fires Zero Suit Samus's Paralyzer diagonally down. Its victim will be stunned for a moment, leaving them open to another attack!
*'''Down Smash Attack''' &ndash; This attack fires Zero Suit Samus's Paralyzer diagonally down. Its victim will be stunned for a moment, leaving them open to another attack!
*'''[[Flip Jump]]''' &ndash; Fighters struck while on the ground will be buried, while airborne fighters will be meteored.
*'''[[Flip Jump]]''' &ndash; {{Flag|North America}} Fighters struck while on the ground will be buried, while airborne fighters will be meteored.<br>{{Flag|Europe}} Bury an opponent who's on the ground by stepping on them with this move, or step on a foe in mid-air for a meteor effect.
*'''Flip Jump''' &ndash; Press the attack button during this move to launch a kick. This kick deals a lot of damage and has a powerful meteor effect, too.
*'''Flip Jump''' &ndash; {{Flag|North America}} Press the attack button during this move to launch a kick. This kick deals a lot of damage and has a powerful meteor effect, too.<br>{{Flag|Europe}} Press the attack button during this move to launch a kick. This kick deals a lot of damage and has a powerful meteor effect as well.
*'''[[Paralyzer]]''' &ndash; Attack with this to paralyze foes for just a moment. When they can't move, that's your chance to strike!
*'''[[Paralyzer]]''' &ndash; Attack with this to paralyze foes for just a moment. When they can't move, that's your chance to strike!
*'''[[Plasma Whip]]''' &ndash; This move swings a whiplike stream of plasma directly in front of Zero Suit Samus. Opponents struck by the very tip of it will be blasted away.
*'''[[Plasma Whip]]''' &ndash; This move swings a whiplike stream of plasma directly in front of Zero Suit Samus. Opponents struck by the very tip of it will be blasted away.
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==Stages==
==Stages==
*'''[[3D Land]]: ? Blocks''' &ndash; ? Blocks give you items! Super Leaves will appear slightly more often than usual.
*'''[[3D Land]]: ? Blocks''' &ndash; {{Flag|North America}} ? Blocks give you items! Super Leaves will appear slightly more often than usual.<br>{{Flag|Europe}} The ? Blocks give you items! There's a slightly higher chance of getting a Super Leaf than anything else.
*'''3D Land: Blocks''' &ndash; The Brick Blocks that appear in the beginning can be easily broken by hitting them once from below.
*'''3D Land: Blocks''' &ndash; The Brick Blocks that appear in the beginning can be easily broken by hitting them once from below.
*'''3D Land: Donut Blocks''' &ndash; {{Flag|North America}} As tasty as they may sound, the Donut Blocks are not for eating. You can, however, jump on top of them for a bit before they collapse from your weight.<br>{{Flag|Europe}} Tasty as they sound, you can't eat Donut Blocks. You can stand on them, but they'll buckle before long!
*'''3D Land: Donut Blocks''' &ndash; {{Flag|North America}} As tasty as they may sound, the Donut Blocks are not for eating. You can, however, jump on top of them for a bit before they collapse from your weight.<br>{{Flag|Europe}} Tasty as they sound, you can't eat Donut Blocks. You can stand on them, but they'll buckle before long!
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*'''Stat Boosts''' &ndash; Just running and attacking will slowly boost your speed and attack stats.
*'''Stat Boosts''' &ndash; Just running and attacking will slowly boost your speed and attack stats.
*'''Stat Megaboost''' &ndash; These items will double the effectiveness of stat boosts for a short time. You'll power up twice as fast while moving around, too!
*'''Stat Megaboost''' &ndash; These items will double the effectiveness of stat boosts for a short time. You'll power up twice as fast while moving around, too!
*'''Using Powers''' &ndash; Using Powers aggressively at the start will let you beat enemies easily for some early stat boosts. That'll make later foes easier too.
*'''Using Powers''' &ndash; Using Powers aggressively at the start will let you beat enemies easily for some early stat boosts. That'll make later foes easier, too.
*'''Using Powers''' &ndash; If you get KO'd in Smash Run, your stats will go down. Try to keep some good Powers in reserve to help you stay in the game!
*'''Using Powers''' &ndash; If you get KO'd in Smash Run, your stats will go down. Try to keep some good Powers in reserve to help you stay in the game!


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*'''[[Plasma Wisp]]''' &ndash; When these glowing foes have fully charged their attack to its third level, they become immune to projectiles and direct attacks.
*'''[[Plasma Wisp]]''' &ndash; When these glowing foes have fully charged their attack to its third level, they become immune to projectiles and direct attacks.
*'''[[Polar Bear]]''' &ndash; Polar bears are weak to fire attacks. They'll flinch when struck by fire, making them far easier to defeat.
*'''[[Polar Bear]]''' &ndash; Polar bears are weak to fire attacks. They'll flinch when struck by fire, making them far easier to defeat.
*'''Polar Bear''' &ndash; When a polar bear jumps, you should jump too. The earthquake from their landing won't affect you if you're in the air.
*'''Polar Bear''' &ndash; When a polar bear jumps, you should jump, too. The earthquake from their landing won't affect you if you're in the air.
*'''[[Pooka]]''' &ndash; Each time a Pooka takes damage, it'll puff up like a balloon. When it finally pops, the blast will damage surrounding enemies.
*'''[[Pooka]]''' &ndash; Each time a Pooka takes damage, it'll puff up like a balloon. When it finally pops, the blast will damage surrounding enemies.
*'''Pooka''' &ndash; Pookas can chase after you by burrowing through walls and the ground. While doing this, you can't hit them, only look at their goggles.
*'''Pooka''' &ndash; Pookas can chase after you by burrowing through walls and the ground. While doing this, you can't hit them, only look at their goggles.
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==Other==
==Other==
*'''Bonus Effects''' &ndash; You can equip multiple pieces of equipment with the same bonus effect to make that effect stronger.
*'''Bonus Effects''' &ndash; You can equip multiple pieces of equipment with the same bonus effect to make that effect stronger.
*'''[[Tech|Breaking Your Fall]]''' &ndash; When you hit the wall, floor, or ceiling after being launched, press the shield button to break your fall and avoid follow-up attacks.
*'''[[Tech|Breaking Your Fall]]''' &ndash; {{Flag|North America}} When you hit the wall, floor, or ceiling after being launched, press the shield button to break your fall and avoid follow-up attacks.<br>{{Flag|Europe}} When you hit the wall, floor or ceiling after being launched, press the shield button to break your fall and avoid follow-up attacks.
*'''Catching Items''' &ndash; You can catch items thrown at you by pressing the attack button at just the right time.
*'''Catching Items''' &ndash; You can catch items thrown at you by pressing the attack button at just the right time.
*'''[[Wall_cling|Clinging to Walls]]''' &ndash; Some fighters can temporarily stick to walls if you keep holding in the direction of the wall. Not every wall is good for this move, though...
*'''[[Wall_cling|Clinging to Walls]]''' &ndash; {{Flag|North America}} Some fighters can temporarily stick to walls if you keep holding in the direction of the wall. Not every wall is good for this move, though...<br>{{Flag|Europe}} Some fighters can temporarily stick to walls if you keep holding the direction of the wall. However, this won't work on every wall.
*'''[[Crawling|Crouch Walking]]''' &ndash; Some fighters can move while crouched if you input diagonally down to the left or right.
*'''[[Crawling|Crouch Walking]]''' &ndash; Some fighters can move while crouched if you input diagonally down to the left or right.
*'''Custom [[Special move|Special Move]]s''' &ndash; Each of the custom special moves have different attributes. Choose carefully to create the perfect fighter for your play style!
*'''Custom [[Special move|Special Move]]s''' &ndash; Each of the custom special moves have different attributes. Choose carefully to create the perfect fighter for your play style!
*'''Easy [[Final Smash]]''' &ndash; Fighters who are really lagging behind will sometimes be ready to use a Final Smash as soon as they return from being KO'd.
*'''Easy [[Final Smash]]''' &ndash; Fighters who are really lagging behind will sometimes be ready to use a Final Smash as soon as they return from being KO'd.
*'''Eating While Prone''' &ndash; Press the attack button while you're prone to eat a food item that's fallen nearby.
*'''{{Flag|North America}} Eating While Prone / {{Flag|Europe}} Eating While Passed Out''' &ndash; {{Flag|North America}} Press the attack button while you're prone to eat a food item that's fallen nearby.<br>{{Flag|Europe}} Press the attack button while you're passed out to eat a food item that's fallen nearby.
*'''[[Equipment]]''' &ndash; Fighters can carry up to three pieces of equipment. Carrying different equipment can really change the way you play a fighter!
*'''[[Equipment]]''' &ndash; Fighters can carry up to three pieces of equipment. Carrying different equipment can really change the way you play a fighter!
*'''[[Footstool Jump]]''' &ndash; You can jump on an opponent's head and use them as a springboard. If they're airborne, they'll fall down, too.
*'''[[Footstool Jump]]''' &ndash; You can jump on an opponent's head and use them as a springboard. If they're airborne, they'll fall down, too.
*'''[[Grab]]''' &ndash; You have to wait at least a second between letting go of an opponent and grabbing them again, so be patient!
*'''{{Flag|North America}} [[Grab]] / {{Flag|Europe}} Grabbing''' &ndash; You have to wait at least a second between letting go of an opponent and grabbing them again, so be patient!
*'''[[Air_grab|Grab an Item While Airborne]]''' &ndash; You can grab an item in midair by dodging or attacking at just the right time.
*'''{{Flag|North America}} [[Air_grab|Grab an Item While Airborne]] / {{Flag|Europe}} Grabbing an Item in Mid-Air''' &ndash; {{Flag|North America}} You can grab an item in midair by dodging or attacking at just the right time.<br>{{Flag|Europe}} You can grab an item in mid-air by dodging or attacking at just the right time.
*'''Grabbing Edges''' &ndash; If you grab an edge that someone else is grabbing, you'll steal it from them. So much for first come, first served!
*'''Grabbing Edges''' &ndash; If you grab an edge that someone else is grabbing, you'll steal it from them. So much for first come, first served!
*'''[[Smash_directional_influence|Hitstun Shuffling]]''' &ndash; Input in a direction while taking damage, and you'll shift slightly in that direction.
*'''[[Smash_directional_influence|Hitstun Shuffling]]''' &ndash; {{Flag|North America}} Input in a direction while taking damage, and you'll shift slightly in that direction.<br>{{Flag|Europe}} Inputting a direction while taking damage will make you shift slightly in that direction.
*'''Interacting with Equipment''' &ndash; Using equipment that raises attack will lower defense at the same time. You know what they say—the best defense is a good offense!
*'''{{Flag|North America}} Interacting with Equipment / {{Flag|Europe}} Equipment Pros and Cons''' &ndash; {{Flag|North America}} Using equipment that raises attack will lower defense at the same time. You know what they say—the best defense is a good offense!<br>{{Flag|Europe}} Using equipment that raises attack will lower defence at the same time. You know what they say - the best defence is a good offence!
*'''Letting Go of Items''' &ndash; Press the grab button to drop the item you're holding. Even an item dropped like this deals a small amount of damage.
*'''{{Flag|North America}} Letting Go of Items / {{Flag|Europe}} Dropping Items''' &ndash; Press the grab button to drop the item you're holding. Even an item dropped like this deals a small amount of damage.
*'''[[Short_hop|Low Jump]]''' &ndash; Press the jump button very briefly and you'll jump lower than usual, letting you use air attacks against ground-level foes.
*'''[[Short_hop|Low Jump]]''' &ndash; Press the jump button very briefly and you'll jump lower than usual, letting you use air attacks against ground-level foes.
*'''Magnifying-Glass Damage''' &ndash; When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger!
*'''{{Flag|North America}} Magnifying-Glass Damage / {{Flag|Europe}} Magnifying Glass Damage''' &ndash; {{Flag|North America}} When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger!<br>{{Flag|Europe}} When you move off-screen, you'll be shown in a magnifying glass. You'll gradually take damage while in this state, so be careful!
*'''[[Meteor Smash]]''' &ndash; Launching an opponent straight downward is known as a Meteor Smash. Doing this when there isn't a platform below is a good one-hit KO method.
*'''[[Meteor Smash]]''' &ndash; {{Flag|North America}} Launching an opponent straight downward is known as a Meteor Smash. Doing this when there isn't a platform below is a good one-hit KO method.<br>{{Flag|Europe}} Launching an opponent straight downwards is known as a meteor smash. Doing this when there isn't a platform below is a good one-hit KO method.
*'''[[Mii_Fighter|Mii Fighters]]' Physiques''' &ndash; The physique of the Mii your Mii Fighter was based on will affect it! A big Mii is stronger, while a smaller Mii is faster.
*'''[[Mii_Fighter|Mii Fighters]]' Physiques''' &ndash; The physique of the Mii your Mii Fighter was based on will affect it! A big Mii is stronger, while a smaller Mii is faster.
*'''[[Perfect Shield]]''' &ndash; Shielding right before an attack results in a perfect shield. You'll be able to strike back immediately after guarding.
*'''[[Perfect Shield]]''' &ndash; Shielding right before an attack results in a perfect shield. You'll be able to strike back immediately after guarding.
*'''[[Shield]] Break''' &ndash; While your shield is up, it'll gradually get smaller. When it finally breaks, you'll become dizzy.
*'''[[Shield]] Break''' &ndash; While your shield is up, it'll gradually get smaller. When it finally breaks, you'll become dizzy.
*'''[[Shieldstun]] Shuffling''' &ndash; Angling to one side or the other while blocking with your shield will move it very slightly in that direction.
*'''[[Shieldstun]] Shuffling''' &ndash; {{Flag|North America}} Angling to one side or the other while blocking with your shield will move it very slightly in that direction.<br>{{Flag|Europe}} Input ← or → while blocking an attack with your shield to move very slightly in that direction.
*'''Shifting Your Shield''' &ndash; You can gently input a direction while shielding to move your shield. This lets you block effectively, even with a small shield.
*'''Shifting Your Shield''' &ndash; {{Flag|North America}} You can gently input a direction while shielding to move your shield. This lets you block effectively, even with a small shield.<br>{{Flag|Europe}} Gently input a direction while shielding to move your shield. This lets you block effectively, even with a small shield.
*'''Smash Throw''' &ndash; When you throw an item, quickly press in the same direction as your throw. You'll throw it farther than usual that way.
*'''Smash Throw''' &ndash; When you throw an item, quickly press in the same direction as your throw. You'll throw it farther than usual that way.
*'''[[Stale Moves]]''' &ndash; Using the same attack constantly will decrease its power. Add a little variety to your fighting, and spice up your game!
*'''{{Flag|North America}} [[Stale Moves]] / {{Flag|Europe}} Repetition Effect''' &ndash; {{Flag|North America}} Using the same attack constantly will decrease its power. Add a little variety to your fighting, and spice up your game!<br>{{Flag|Europe}} Using the same attack constantly will decrease its power. Add a little variety to your fighting and spice up your game!
*'''Strong Equipment''' &ndash; Taking on higher intensity levels in Classic mode or achieving high scores in minigames can hugely affect the power of the equipment you pick up.
*'''Strong Equipment''' &ndash; {{Flag|North America}} Taking on higher intensity levels in Classic mode or achieving high scores in minigames can hugely affect the power of the equipment you pick up.<br>{{Flag|Europe}} Taking on higher intensity levels in Classic mode or achieving high scores in mini-games can hugely affect the power of the equipment you can pick up.
*'''[[Super Armor]]''' &ndash; This is a state where you won't flinch even while taking damage. Some specials will trigger this.
*'''{{Flag|North America}} [[Super Armor]] / {{Flag|Europe}} Super Armour''' &ndash; This is a state where you won't flinch even while taking damage. Some specials will trigger this.
*'''Throwing Items''' &ndash; Drop items by pressing the grab button. Input a direction when you drop an item to throw the item in that direction.
*'''Throwing Items''' &ndash; {{Flag|North America}} Drop items by pressing the grab button. Input a direction when you drop an item to throw the item in that direction.<br>{{Flag|Europe}} To drop an item, press the grab button. If you input a direction at the same time, you'll throw the item in that direction.
*'''[[Pivot_grab|Turning and Grabbing]]''' &ndash; If you turn around while running and then grab, your grabbing range will be longer than usual.
*'''[[Pivot_grab|Turning and Grabbing]]''' &ndash; If you turn around while running and then grab, your grabbing range will be longer than usual.
*'''Types of Equipment''' &ndash; Equipment can affect either attack, defense, or speed. You can equip more than one piece of the same type.
*'''Types of Equipment''' &ndash; {{Flag|North America}} Equipment can affect either attack, defense, or speed. You can equip more than one piece of the same type.<br>{{Flag|Europe}} Equipment can affect attack, defence and speed. You can equip more than one piece of the same type.
*'''[[Wall_jump|Wall Jumping]]''' &ndash; Some fighters can jump off walls. Input in the opposite direction while touching the wall to do this.
*'''[[Wall_jump|Wall Jumping]]''' &ndash; {{Flag|North America}} Some fighters can jump off walls. Input in the opposite direction while touching the wall to do this.<br>{{Flag|Europe}} Some fighters can jump off walls. Input the opposite direction while touching a wall to do this.
 
==Trivia==
*Despite one of the tips for ''Dream Land (64)'' stating that Dedede cannot appear in the background when Dedede is fighting, it's still possible in the game's [[Training Mode]] for both of them to appear at the same time.


==See also==
==See also==
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