List of tips (SSB4-3DS): Difference between revisions

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{{ArticleIcons|ssb4-3ds=y}}
{{ArticleIcons|ssb4-3ds=y}}
{{incomplete|"PAL" version}}
This page lists all of the [[tips]] present in {{for3ds}}.
This page lists all of the [[tips]] present in {{for3ds}}.
{{tocright}}
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*'''[[Bullet Climax]]''' – Bayonetta alternates which guns she fires each time you use this move. Keep hitting the button while she’s firing to let off more shots.
*'''[[Bullet Climax]]''' – Bayonetta alternates which guns she fires each time you use this move. Keep hitting the button while she’s firing to let off more shots.
*'''Bullet Climax''' – Hold down the button to unleash more powerful Charge Bullets. Any extra shots you fire after that will use normal bullets.
*'''Bullet Climax''' – Hold down the button to unleash more powerful Charge Bullets. Any extra shots you fire after that will use normal bullets.
*'''Down Air Attack''' – Bayonetta drops straight down into a split kick. Her foot has a meteor effect, good for bashing foes while they cling to edges.
*'''Down Air Attack''' &ndash; {{Flag|North America}} Bayonetta drops straight down into a split kick. Her foot has a meteor effect, good for bashing foes while they cling to edges.<br>{{Flag|Europe}} Bayonetta drops straight down into a split kick. Her foot has a meteor effect. Aim it at foes clinging to ledges to knock them into oblivion!
*'''[[Down smash|Down Smash]] Attack''' &ndash; Summon the crushing foot of a demon to slam down with a meteor effect, particularly effective in preventing foes from recovering from falls or climbing up edges.
*'''[[Down smash|Down Smash]] Attack''' &ndash; Summon the crushing foot of a demon to slam down with a meteor effect, particularly effective in preventing foes from recovering from falls or climbing up edges.
*'''Fire Guns (Holding Button)''' &ndash; Even if an attack misses, you can still hold the button and get a few shots in. You can even steal a KO by hitting a launched foe on their way out! Cheeky.
*'''Fire Guns (Holding Button)''' &ndash; Even if an attack misses, you can still hold the button and get a few shots in. You can even steal a KO by hitting a launched foe on their way out! Cheeky.
*'''Fire Guns (Holding Button)''' &ndash; Keep the button held down after any normal attack (and some specials) to fire your guns.
*'''Fire Guns (Holding Button)''' &ndash; Keep the button held down after any normal attack (and some specials) to fire your guns.
*'''Front Air Attack''' &ndash; Keep pressing the button for three shots in the air. Perfect for foes trying to recover. Or hold the button to pile on the pressure with a hail of bullets!
*'''Front Air Attack''' &ndash; Keep pressing the button for three shots in the air. Perfect for foes trying to recover. Or hold the button to pile on the pressure with a hail of bullets!
*'''[[Heel Slide]]''' &ndash; Performs a low, sliding kick. Hold down the button to get in a few gunshots, and then end with a flip attack for good measure.
*'''[[Heel Slide]]''' &ndash; {{Flag|North America}} Performs a low, sliding kick. Hold down the button to get in a few gunshots, and then end with a flip attack for good measure.<br>{{Flag|Europe}} Performs a low sliding kick. Hold down the button to get in a few gunshots and then end with a flip attack for good measure.
*'''[[Strong down|Strong Down]] Attack''' &ndash; Bayonetta quickly sweeps enemies off their feet and will shoot ahead and behind if you hold the button. The guns firing ahead deal more damage.
*'''[[Strong down|Strong Down]] Attack''' &ndash; Bayonetta quickly sweeps enemies off their feet and will shoot ahead and behind if you hold the button. The guns firing ahead deal more damage.
*'''[[Strong side|Strong Side]] Attack''' &ndash; Keep pressing the button and Bayonetta will do a three-kick attack. The last kick launches foes, so go for a quick midair attack right after!
*'''[[Strong side|Strong Side]] Attack''' &ndash; Keep pressing the button and Bayonetta will do a three-kick attack. The last kick launches foes, so go for a quick midair attack right after!
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*'''Witch Time''' &ndash; A successful counter will cause time to slow down for up to two seconds, but using the move repeatedly will reduce that to as low as one second.
*'''Witch Time''' &ndash; A successful counter will cause time to slow down for up to two seconds, but using the move repeatedly will reduce that to as low as one second.
*'''Witch Time''' &ndash; Witch Time won’t last long if you keep using it against every single attack. Keep it in reserve for when you really need it!
*'''Witch Time''' &ndash; Witch Time won’t last long if you keep using it against every single attack. Keep it in reserve for when you really need it!
*'''[[Witch Twist]]''' &ndash; The angle foes are launched at changes between the first and second Witch Twists. Adjust your tactics to the situation to get the best combos.
*'''[[Witch Twist]]''' &ndash; {{Flag|North America}} The angle foes are launched at changes between the first and second Witch Twists. Adjust your tactics to the situation to get the best combos.<br>{{Flag|Europe}} The angle foes are launched at changes between the first and second Witch Twists. Adjust your tactics to the situation and get the best combos.
*'''Witch Twist''' &ndash; This versatile move is great for combos or recovery! Do a midair jump after using the move and you can get in a sneaky extra Witch Twist.
*'''Witch Twist''' &ndash; This versatile move is great for combos or recovery! Do a midair jump after using the move and you can get in a sneaky extra Witch Twist.


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*'''Limit Break''' &ndash; Once charged, Cloud's Limit Gauge remains charged until he uses a special move or is knocked out. It won't decrease over time.
*'''Limit Break''' &ndash; Once charged, Cloud's Limit Gauge remains charged until he uses a special move or is knocked out. It won't decrease over time.
*'''[[Limit Charge]]''' &ndash; You can cancel charging by pressing the shield button or dodging left or right. Use this to get in a quick charge during quiet moments!
*'''[[Limit Charge]]''' &ndash; You can cancel charging by pressing the shield button or dodging left or right. Use this to get in a quick charge during quiet moments!
*'''Side Smash Attack''' &ndash; This quick three-hit smash has high launching power on the last hit. The first hit isn't so powerful, so the penalty for getting countered isn't high.
*'''Side Smash Attack''' &ndash; {{Flag|North America}} This quick three-hit smash has high launching power on the last hit. The first hit isn't so powerful, so the penalty for getting countered isn't high.<br>{{Flag|Europe}} This quick three-hit smash has high launching power on the last hit. The first hit isn't so powerful, so the penalty for getting countered isn't so high.
*'''Strong Down Attack''' &ndash; Cloud does a sliding kick over a set distance. He slides so low that this move can be used to dodge some thrown items.
*'''Strong Down Attack''' &ndash; {{Flag|North America}} Cloud does a sliding kick over a set distance. He slides so low that this move can be used to dodge some thrown items.<br>{{Flag|Europe}} Cloud does a sliding kick over a set distance. He slides so low that it can be used to dodge some thrown items.


==={{SSB4|Corrin}}===
==={{SSB4|Corrin}}===
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==={{SSB4|Dark Pit}}===
==={{SSB4|Dark Pit}}===
*'''[[Electroshock Arm]]''' &ndash; Dark Pit charges forward and launches foes upward at a lower angle than Pit's Upperdash Arm. This move also deals electrical damage.
*'''[[Electroshock Arm]]''' &ndash; {{Flag|North America}} Dark Pit charges forward and launches foes upward at a lower angle than Pit's Upperdash Arm. This move also deals electrical damage.<br>{{Flag|Europe}} Dark Pit charges forward and launches foes upwards at a lower angle than Pit's Upperdash Arm does. It also deals electrical damage.
*'''[[Silver Bow]]''' &ndash; This move fires an arrow from Dark Pit's bow, either to the side or upward. Its shots are more powerful than Pit's Palutena Bow, but they curve less.
*'''[[Silver Bow]]''' &ndash; This move fires an arrow from Dark Pit's bow, either to the side or upward. Its shots are more powerful than Pit's Palutena Bow, but they curve less.


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==={{SSB4|Greninja}}===
==={{SSB4|Greninja}}===
*'''[[Hydro Pump]]''' &ndash; Aim the water jets by pressing in a particular direction. You can then quickly press a different direction to go that way with the second burst.
*'''[[Hydro Pump]]''' &ndash; Aim the water jets by pressing in a particular direction. You can then quickly press a different direction to go that way with the second burst.
*'''Hydro Pump''' &ndash; The water flow doesn't just cause damage—it can also push your foes if you hit them just right.
*'''Hydro Pump''' &ndash; {{Flag|North America}} The water flow doesn't just cause damage—it can also push your foes if you hit them just right.<br>{{Flag|Europe}} The water flow doesn't just cause damage - it can also push your foes back if you hit them just right.
*'''[[Substitute]]''' &ndash; This move makes an enemy attack hit a substitute instead of you. You then reappear somewhere else and attack!
*'''[[Substitute]]''' &ndash; This move makes an enemy attack hit a substitute instead of you. You then reappear somewhere else and attack!


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*'''[[Rest]]''' &ndash; Opponents launched by Rest will get a flower on their heads. Talk about insult to injury.
*'''[[Rest]]''' &ndash; Opponents launched by Rest will get a flower on their heads. Talk about insult to injury.
*'''Rest''' &ndash; This move is hard to hit with but can really send opponents flying! You'll need to get very close or use it right when your opponent tries to attack.
*'''Rest''' &ndash; This move is hard to hit with but can really send opponents flying! You'll need to get very close or use it right when your opponent tries to attack.
*'''Shield''' &ndash; If Jigglypuff's shield is shattered, it'll get launched and KO'd no matter its damage.
*'''Shield''' &ndash; {{Flag|North America}} If Jigglypuff's shield is shattered, it'll get launched and KO'd no matter its damage.<br>{{Flag|Europe}} If its shield shatters, Jigglypuff will be launched hard and get KO'd regardless of its current damage.
*'''[[Sing]]''' &ndash; Enemies on the ground who hear this song will fall asleep. The more damage they have, the longer they'll nap.
*'''[[Sing]]''' &ndash; Enemies on the ground who hear this song will fall asleep. The more damage they have, the longer they'll nap.


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==={{SSB4|Kirby}}===
==={{SSB4|Kirby}}===
*'''[[Final Cutter]]''' &ndash; Kirby slices up into the air and then slices straight down again. The shock wave that appears when you land can also damage your opponents.
*'''[[Final Cutter]]''' &ndash; Kirby slices up into the air and then slices straight down again. The shock wave that appears when you land can also damage your opponents.
*'''{{b|Hammer|move}}''' &ndash; If fully charged, this move becomes very powerful, but Kirby will begin to take damage at full charge.
*'''{{b|Hammer|move}}''' &ndash; {{Flag|North America}} If fully charged, this move becomes very powerful, but Kirby will begin to take damage at full charge.<br>{{Flag|Europe}} When fully charged, this move turns into the powerful Hammer Flip. However, charging it any further causes damage to Kirby.
*'''{{b|Inhale|Kirby}}''' &ndash; In addition to enemies, Kirby can inhale some items. You'll recover a little damage this way, but sucking in explosives will hurt!
*'''{{b|Inhale|Kirby}}''' &ndash; In addition to enemies, Kirby can inhale some items. You'll recover a little damage this way, but sucking in explosives will hurt!
*'''Inhale''' &ndash; If you press the attack button after sucking an enemy in, you'll spit them back out. Use enemies to attack other enemies!
*'''Inhale''' &ndash; If you press the attack button after sucking an enemy in, you'll spit them back out. Use enemies to attack other enemies!
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*'''[[Stone]]''' &ndash; Kirby's form is different each time he uses this, but the move's effect is the same.
*'''[[Stone]]''' &ndash; Kirby's form is different each time he uses this, but the move's effect is the same.
*'''Stone''' &ndash; While falling, you can cancel the attack by entering the move a second time. It's a perfect way to trick other players!
*'''Stone''' &ndash; While falling, you can cancel the attack by entering the move a second time. It's a perfect way to trick other players!
*'''Taunt''' &ndash; Taunt to discard your current copy ability. Find the most opportune moment to change your abilities!
*'''Taunt''' &ndash; {{Flag|North America}} Taunt to discard your current copy ability. Find the most opportune moment to change your abilities!<br>{{Flag|Europe}} Taunt to discard your current copy ability. Try to find the most opportune moment to switch up your abilities!


==={{SSB4|Link}}===
==={{SSB4|Link}}===
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*'''[[PK Thunder]]''' &ndash; This move can help you return to the battle. Be careful, though, since the orb vanishes if it runs into solid ground.  
*'''[[PK Thunder]]''' &ndash; This move can help you return to the battle. Be careful, though, since the orb vanishes if it runs into solid ground.  
*'''PK Thunder''' &ndash; The orb from this attack won’t disappear when it hits your rivals. Shock multiple opponents!  
*'''PK Thunder''' &ndash; The orb from this attack won’t disappear when it hits your rivals. Shock multiple opponents!  
*'''[[PSI Magnet]]''' &ndash; After grabbing a projectile with this move, Lucas can roll backward. By releasing the button at the right time, you can also disrupt enemy attacks.
*'''[[PSI Magnet]]''' &ndash; {{Flag|North America}} After grabbing a projectile with this move, Lucas can roll backward. By releasing the button at the right time, you can also disrupt enemy attacks.<br>{{Flag|Europe}} You can make Lucas roll backwards after grabbing a projectile with this move. By releasing the button at the right time, it can also disrupt enemy attacks.
*'''PSI Magnet''' &ndash; This move lets Lucas absorb energy-based projectiles and heal himself. It’ll even slow his descent while airborne!  
*'''PSI Magnet''' &ndash; This move lets Lucas absorb energy-based projectiles and heal himself. It’ll even slow his descent while airborne!  
*'''[[Rope Snake]]''' &ndash; The Rope Snake extends Lucas’s reach for grabbing foes and edges. It can reach especially far in midair.  
*'''[[Rope Snake]]''' &ndash; The Rope Snake extends Lucas’s reach for grabbing foes and edges. It can reach especially far in midair.  
*'''Rope Snake''' &ndash; You can’t grab and throw opponents in midair, but don’t worry-this attack will still hurt them!
*'''Rope Snake''' &ndash; You can’t grab and throw opponents in midair, but don’t worry-this attack will still hurt them!
*'''[[Up smash|Up Smash]] Attack''' &ndash; This attack has the greatest launching power of any move. However, it will leave you wide open after using it, and envious enemies may punish you for missing.  
*'''[[Up smash|Up Smash]] Attack''' &ndash; {{Flag|North America}} This attack has the greatest launching power of any move. However, it will leave you wide open after using it, and envious enemies may punish you for missing.<br>{{Flag|Europe}} This move leaves Lucas vulnerable for a long while, but the risk is worth it: this is the strongest launching move in the game, with range and power.
*'''Up Smash Attack''' &ndash; This attack will move upward when you use it. It’s strongest if you catch an enemy with the start. Not even enemies hanging on an edge are safe!
*'''Up Smash Attack''' &ndash; This attack will move upward when you use it. It’s strongest if you catch an enemy with the start. Not even enemies hanging on an edge are safe!


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*'''[[Dancing Blade]]''' &ndash; Hold toward the foe you're attacking on the fourth swing for an attack that launches foes much farther than the up or down versions.
*'''[[Dancing Blade]]''' &ndash; Hold toward the foe you're attacking on the fourth swing for an attack that launches foes much farther than the up or down versions.
*'''Dancing Blade''' &ndash; Keep pressing the button to turn this into a four-hit combo. Holding different directions will change the angle of the strike!
*'''Dancing Blade''' &ndash; Keep pressing the button to turn this into a four-hit combo. Holding different directions will change the angle of the strike!
*'''Dancing Blade''' &ndash; Marth's sword leaves a trail as he swings it, and the color reflects the attack's height. Blue is high, red is middle, and green is low.
*'''Dancing Blade''' &ndash; {{Flag|North America}} Marth's sword leaves a trail as he swings it, and the color reflects the attack's height. Blue is high, red is middle, and green is low.<br>{{Flag|Europe}} The trail left by the sword changes colour based on the attack's height. Blue is high, red is middle and green is low.
*'''Dancing Blade''' &ndash; Press down on the fourth swing to finish your combo with a powerful blow to your opponent's feet!
*'''Dancing Blade''' &ndash; {{Flag|North America}} Press down on the fourth swing to finish your combo with a powerful blow to your opponent's feet!<br>{{Flag|Europe}} Aim down on the fourth swing to trigger an extra series of attacks - a deadly combo if all the strikes hit.
*'''Dancing Blade''' &ndash; Press up on the fourth swing for a slice that will launch your foes. This swing is excellent for netting some KOs!
*'''Dancing Blade''' &ndash; Press up on the fourth swing for a slice that will launch your foes. This swing is excellent for netting some KOs!
*'''[[Shield Breaker]]''' &ndash; This move leaves you wide open, but if you charge it to maximum, it can break an enemy's shield in a single hit.
*'''[[Shield Breaker]]''' &ndash; This move leaves you wide open, but if you charge it to maximum, it can break an enemy's shield in a single hit.
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*'''Flurry Attack''' &ndash; Press the attack button to unleash a flurry of strikes. Meta Knight doesn't do "standard attacks."
*'''Flurry Attack''' &ndash; Press the attack button to unleash a flurry of strikes. Meta Knight doesn't do "standard attacks."
*'''[[Mach Tornado]]''' &ndash; The tornado created around Meta Knight can destroy any weak projectiles it hits.
*'''[[Mach Tornado]]''' &ndash; The tornado created around Meta Knight can destroy any weak projectiles it hits.
*'''[[Shuttle Loop]]''' &ndash; Meta Knight thrusts his sword upward, loops in midair, and then thrusts upward once more. A swift and powerful attack, useful against falling foes.
*'''[[Shuttle Loop]]''' &ndash; {{Flag|North America}} Meta Knight thrusts his sword upward, loops in midair, and then thrusts upward once more. A swift and powerful attack, useful against falling foes.<br>{{Flag|Europe}} Meta Knight thrusts his sword upwards, loops in mid-air and thrusts upwards once more. A swift and powerful attack, useful against falling foes.
*'''Strong Side Attack''' &ndash; The third strike of Meta Knight's side strong attack is powerful enough to launch opponents.
*'''Strong Side Attack''' &ndash; The third strike of Meta Knight's side strong attack is powerful enough to launch opponents.


==={{SSB4|Mewtwo}}===
==={{SSB4|Mewtwo}}===
*'''[[Confusion]]''' &ndash; This special grabbing move lets Mewtwo repel foes with telekinesis. It can also reflect enemy projectiles.
*'''[[Confusion]]''' &ndash; {{Flag|North America}} This special grabbing move lets Mewtwo repel foes with telekinesis. It can also reflect enemy projectiles.<br>{{Flag|Europe}} This special grabbing move lets Mewtwo repel foes with telekinesis. Not only that, but it can also repel thrown objects back at the thrower.
*'''[[Disable]]''' &ndash; The higher the target's damage, the longer they'll be stunned for. However, if the move is reflected, Mewtwo will be stunned instead.
*'''[[Disable]]''' &ndash; {{Flag|North America}} The higher the target's damage, the longer they'll be stunned for. However, if the move is reflected, Mewtwo will be stunned instead.<br>{{Flag|Europe}} The higher the target's damage, the longer they'll be stunned for. However, if the move is reflected, Mewtwo will be stunned instead, so be careful.
*'''Disable''' &ndash; This powerful move requires eye contact to work. If the enemy is looking, it can stun them, but if not... Well, it's not much of a staring contest.
*'''Disable''' &ndash; This powerful move requires eye contact to work. If the enemy is looking, it can stun them, but if not... Well, it's not much of a staring contest.
*'''Down Smash Attack''' &ndash; This attack only strikes right beside Mewtwo's feet and doesn't do so much damage, but it has a high launching ability to make up for it.
*'''Down Smash Attack''' &ndash; This attack only strikes right beside Mewtwo's feet and doesn't do so much damage, but it has a high launching ability to make up for it.
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==={{SSB4|Mii Brawler}}===
==={{SSB4|Mii Brawler}}===
*'''[[Burning Dropkick]]''' &ndash; This move combines a big forward leap with a dropkick. Also it's on fire. Charge it up for some serious power, distance, and speed.
*'''[[Burning Dropkick]]''' &ndash; This move combines a big forward leap with a dropkick. Also it's on fire. Charge it up for some serious power, distance, and speed.
*'''[[Exploding Side Kick]]''' &ndash; Input in the opposite direction right after pressing the button to turn around and deliver this kick the other way! It'll also deal more damage.
*'''[[Exploding Side Kick]]''' &ndash; {{Flag|North America}} Input in the opposite direction right after pressing the button to turn around and deliver this kick the other way! It'll also deal more damage.<br>{{Flag|Europe}} Aim behind you right after pressing the button to deliver this kick in the opposite direction. You'll also deal more damage this way.
*'''[[Feint Jump]]''' &ndash; A long leap forward while turning upside down. If you hit the attack button on the way down, you'll perform a jump kick.
*'''[[Feint Jump]]''' &ndash; {{Flag|North America}} A long leap forward while turning upside down. If you hit the attack button on the way down, you'll perform a jump kick.<br>{{Flag|Europe}} A long leap forwards while turning upside down. If you hit the attack button on the way down, you'll perform a jump kick.
*'''[[Foot Flurry]]''' &ndash; On the ground, this flurry of kicks will move forward, ending with an upward kick. In the air, you'll hover in place and kick downward.
*'''[[Foot Flurry]]''' &ndash; {{Flag|North America}} On the ground, this flurry of kicks will move forward, ending with an upward kick. In the air, you'll hover in place and kick downward.<br>{{Flag|Europe}} On the ground, this flurry of kicks will move forwards, ending with an upward kick. In the air, you'll hover in place and kick downwards.
*'''[[Headache Maker]]''' &ndash; After a big jump, the Mii Brawler swings down with both arms. At that exact moment, this move has a meteor effect.
*'''[[Headache Maker]]''' &ndash; After a big jump, the Mii Brawler swings down with both arms. At that exact moment, this move has a meteor effect.
*'''[[Head-On Assault]]''' &ndash; This downward headbutt has a meteor effect, and it will bury opponents on the ground who get caught beneath it.
*'''[[Head-On Assault]]''' &ndash; {{Flag|North America}} This downward headbutt has a meteor effect, and it will bury opponents on the ground who get caught beneath it.<br>{{Flag|Europe}} This upside-down headbutt has a meteor effect and can bury opponents who are on the ground!
*'''[[Helicopter Kick]]''' &ndash; When performing this move, pressing left or right will let you change the direction of the kick.
*'''[[Helicopter Kick]]''' &ndash; When performing this move, pressing left or right will let you change the direction of the kick.
*'''[[Onslaught]]''' &ndash; A flurry of kicks, followed by a powerful uppercut. This move hits the opponent quite some distance and might even KO them if it connects in midair!
*'''[[Onslaught]]''' &ndash; {{Flag|North America}} A flurry of kicks, followed by a powerful uppercut. This move hits the opponent quite some distance and might even KO them if it connects in midair!<br>{{Flag|Europe}} A flurry of kicks, followed by a powerful uppercut. This move hits the opponent quite some distance, and might even KO them if it connects in mid-air!
*'''[[Piston Punch]]''' &ndash; This series of upward punches isn't so great for recovering. However, it's a powerful move to use against opponents.
*'''[[Piston Punch]]''' &ndash; {{Flag|North America}} This series of upward punches isn't so great for recovering. However, it's a powerful move to use against opponents.<br>{{Flag|Europe}} This series of upward punches doesn't climb up too far. It's a powerful attack, but not so great for recovery.
*'''[[Shot Put]]''' &ndash; Throws a metal ball diagonally upward, just like the real shot-put event. It's effective at blocking opponents' attempts at recovery.
*'''{{Flag|North America}} [[Shot Put]] / {{Flag|Europe}} Shot-Put''' &ndash; {{Flag|North America}} Throws a metal ball diagonally upward, just like the real shot-put event. It's effective at blocking opponents' attempts at recovery.<br>{{Flag|Europe}} Throws a metal ball diagonally upwards, just like the real shot-put event. It's effective at blocking opponents' attempts at recovery.
*'''[[Soaring Axe Kick]]''' &ndash; A leap up with a somersault kick, and then a swift heel-kick drop. If that falling kick connects, it delivers a powerful meteor effect.
*'''[[Soaring Axe Kick]]''' &ndash; A leap up with a somersault kick, and then a swift heel-kick drop. If that falling kick connects, it delivers a powerful meteor effect.
*'''[[Ultimate Uppercut]]''' &ndash; This fierce uppercut can be charged. When fully charged, it's super strong and has an extra-long super-armor effect at the start.
*'''[[Ultimate Uppercut]]''' &ndash; This fierce uppercut can be charged. When fully charged, it's super strong and has an extra-long super-armor effect at the start.
*'''Up Smash''' &ndash; An upward-kicking backflip. Your legs are invulnerable while you perform it, so it's perfect for countering enemy attacks from above.
*'''Up Smash''' &ndash; {{Flag|North America}} An upward-kicking backflip. Your legs are invulnerable while you perform it, so it's perfect for countering enemy attacks from above.<br>{{Flag|Europe}} An upward-kicking backflip. Your legs are invulnerable while you perform it, so it's good for countering enemy attacks from above.


==={{SSB4|Mii Gunner}}===
==={{SSB4|Mii Gunner}}===
*'''[[Absorbing Vortex]]''' &ndash; A barrier that absorbs energy-based projectiles. When you deactivate the barrier, it will push nearby enemies back a bit.
*'''[[Absorbing Vortex]]''' &ndash; {{Flag|North America}} A barrier that absorbs energy-based projectiles. When you deactivate the barrier, it will push nearby enemies back a bit.<br>{{Flag|Europe}} A barrier that absorbs energy-based projectiles. When you deactivate the barrier, it will push nearby enemies backwards a little.
*'''[[Arm Rocket]]''' &ndash; This move fires a rocket jet from your arm cannon, carrying you upward. You can adjust the direction by pressing left or right just before liftoff.
*'''[[Arm Rocket]]''' &ndash; {{Flag|North America}} This move fires a rocket jet from your arm cannon, carrying you upward. You can adjust the direction by pressing left or right just before liftoff.<br>{{Flag|Europe}} This move fires a rocket jet from your arm cannon, carrying you upwards. You can adjust the direction just before lift-off.
*'''[[Bomb Drop]]''' &ndash; This move rolls a bomb forward that will blow up after a set period of time or when it hits a foe. Drop one on an opponent trying to recover!
*'''[[Bomb Drop]]''' &ndash; This move rolls a bomb forward that will blow up after a set period of time or when it hits a foe. Drop one on an opponent trying to recover!
*'''[[Cannon Uppercut]]''' &ndash; Fires a blast downward, using the recoil to power an uppercut. If you're up close, you can hit your foe with both the uppercut and the blast!
*'''[[Cannon Uppercut]]''' &ndash; {{Flag|North America}} Fires a blast downward, using the recoil to power an uppercut. If you're up close, you can hit your foe with both the uppercut and the blast!<br>{{Flag|Europe}} Fires a blast downwards, using the recoil to power an uppercut. If you're up close, you can hit your foe with both the uppercut and the blast!
*'''[[Charge Blast]]''' &ndash; This move is super powerful when fully charged. Use it in midair, and it'll fire without charging at all.
*'''[[Charge Blast]]''' &ndash; {{Flag|North America}} This move is super powerful when fully charged. Use it in midair, and it'll fire without charging at all.<br>{{Flag|Europe}} This move's super powerful when fully charged. Use it in mid-air and it'll fire straight away without charging.
*'''[[Echo Reflector]]''' &ndash; This move creates a Reflector that sends projectiles back the way they came. They'll be stronger than they were before, too!
*'''[[Echo Reflector]]''' &ndash; {{Flag|North America}} This move creates a Reflector that sends projectiles back the way they came. They'll be stronger than they were before, too!<br>{{Flag|Europe}} This move creates a Reflector that sends projectiles back the way they came. They'll be stronger than they were before, as well.
*'''[[Flame Pillar]]''' &ndash; If you make a pillar of fire on the ground, it'll deliver a single hit to anyone who comes close, pushing them back.
*'''[[Flame Pillar]]''' &ndash; If you make a pillar of fire on the ground, it'll deliver a single hit to anyone who comes close, pushing them back.
*'''[[Grenade Launch]]''' &ndash; These grenades fly in an arc, exploding after a set time or when they hit an opponent. Hold down the button to throw them farther.
*'''[[Grenade Launch]]''' &ndash; {{Flag|North America}} These grenades fly in an arc, exploding after a set time or when they hit an opponent. Hold down the button to throw them farther.<br>{{Flag|Europe}} These grenades fly in an arc, exploding after a set time or when they hit an opponent. Hold down the button to throw it further.
*'''[[Gunner Missile]]''' &ndash; Use this move normally to fire a missile that homes in on opponents. Deliver it like a smash attack to fire a stronger missile that flies straight.
*'''[[Gunner Missile]]''' &ndash; {{Flag|North America}} Use this move normally to fire a missile that homes in on opponents. Deliver it like a smash attack to fire a stronger missile that flies straight.<br>{{Flag|Europe}} Use this move normally to fire a missile that homes in on opponents. Deliver it like a smash attack for a stronger missile that flies straight.
*'''[[Laser Blaze]]''' &ndash; This move fires a beam from your arm cannon. It won't make enemies flinch, but it can be fired repeatedly to build up damage.
*'''[[Laser Blaze]]''' &ndash; This move fires a beam from your arm cannon. It won't make enemies flinch, but it can be fired repeatedly to build up damage.
*'''[[Lunar Launch]]''' &ndash; The Mii fires straight down, using the recoil to gain height. How fortunate if an opponent gets caught in the blast as well!
*'''[[Lunar Launch]]''' &ndash; The Mii fires straight down, using the recoil to gain height. How fortunate if an opponent gets caught in the blast as well!
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==={{SSB4|Mii Swordfighter}}===
==={{SSB4|Mii Swordfighter}}===
*'''[[Airborne Assault]]''' &ndash; The Mii performs a somersault leap forward in a large arc. If it strikes a foe, they will be blasted back and the user will jump upward.
*'''[[Airborne Assault]]''' &ndash; The Mii performs a somersault leap forward in a large arc. If it strikes a foe, they will be blasted back and the user will jump upward.
*'''[[Blade Counter]]''' &ndash; This move counters an enemy attack. The attack has slightly greater launching power than a normal attack.
*'''[[Blade Counter]]''' &ndash; {{Flag|North America}} This move counters an enemy attack. The attack has slightly greater launching power than a normal attack.<br>{{Flag|Europe}} This move counters an enemy attack. If it hits, it has slightly more launching power than a regular attack.
*'''[[Blade Flurry]]''' &ndash; A flurry of sword slashes right in front of you, followed by a stab forward. Good for keeping your opponents at a safe distance!
*'''[[Blade Flurry]]''' &ndash; A flurry of sword slashes right in front of you, followed by a stab forward. Good for keeping your opponents at a safe distance!
*'''[[Chakram]]''' &ndash; Throws a ring-shaped projectile. If it hits the stage, it'll stick there. You can adjust the angle of the throw by pressing up and down.
*'''[[Chakram]]''' &ndash; Throws a ring-shaped projectile. If it hits the stage, it'll stick there. You can adjust the angle of the throw by pressing up and down.
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*'''[[Bonus Fruit]]''' &ndash; Cherries fly in a low arc. After hitting the floor, they'll only bounce once.
*'''[[Bonus Fruit]]''' &ndash; Cherries fly in a low arc. After hitting the floor, they'll only bounce once.
*'''Bonus Fruit''' &ndash; Oranges don't deal much damage, but they fly straight and at high speed, making it pretty easy to hit foes with them.
*'''Bonus Fruit''' &ndash; Oranges don't deal much damage, but they fly straight and at high speed, making it pretty easy to hit foes with them.
*'''Bonus Fruit''' &ndash; Keys fly forward at high speed while spinning. They deal the most damage out of all the Bonus Fruit items.
*'''Bonus Fruit''' &ndash; {{Flag|North America}} Keys fly forward at high speed while spinning. They deal the most damage out of all the Bonus Fruit items.<br>{{Flag|Europe}} Keys fly forwards at high speed while spinning. They deal the most damage out of all the Bonus Fruit items.
*'''Bonus Fruit''' &ndash; PAC-MAN's apple bounces repeatedly across the ground. It travels quite a distance!
*'''Bonus Fruit''' &ndash; PAC-MAN's apple bounces repeatedly across the ground. It travels quite a distance!
*'''Bonus Fruit''' &ndash; PAC-MAN's melon moves slowly through the air, so it's harder to hit opponents with. But when it does hit home, it deals quite some damage.
*'''Bonus Fruit''' &ndash; PAC-MAN's melon moves slowly through the air, so it's harder to hit opponents with. But when it does hit home, it deals quite some damage.
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*'''[[Autoreticle]]''' &ndash; Targets an opponent ahead of you and fires shots at them. No shots will be fired if obstacles prevent you from finding a target.
*'''[[Autoreticle]]''' &ndash; Targets an opponent ahead of you and fires shots at them. No shots will be fired if obstacles prevent you from finding a target.
*'''[[Celestial Firework]]''' &ndash; There's a moment of invincibility just after firing the firework. Use it well, and you might be able to nullify an enemy attack and then strike back!
*'''[[Celestial Firework]]''' &ndash; There's a moment of invincibility just after firing the firework. Use it well, and you might be able to nullify an enemy attack and then strike back!
*'''Celestial Firework''' &ndash; This move shoots fireworks upward to attack. Besides the obvious anti-air applications, it can also be used to hit downed opponents.
*'''Celestial Firework''' &ndash; {{Flag|North America}} This move shoots fireworks upward to attack. Besides the obvious anti-air applications, it can also be used to hit downed opponents.<br>{{Flag|Europe}} This move shoots a firework upward to attack. As well as the obvious anti-air applications, it can also be used to hit downed opponents.
*'''[[Counter]]''' &ndash; This move raises Palutena's shield, preparing to counter an enemy attack. The counterattack itself covers a surprisingly wide range.
*'''[[Counter]]''' &ndash; This move raises Palutena's shield, preparing to counter an enemy attack. The counterattack itself covers a surprisingly wide range.
*'''[[Explosive Flame]]''' &ndash; This move causes an explosion a short distance away from Palutena. It deals multiple hits to any opponents in its vicinity and then sends them flying.
*'''[[Explosive Flame]]''' &ndash; This move causes an explosion a short distance away from Palutena. It deals multiple hits to any opponents in its vicinity and then sends them flying.
*'''[[Heavenly Light]]''' &ndash; Palutena's Heavenly Light covers a wide area. If you hit someone with it while they're flying off the screen, you can steal the KO for yourself.
*'''[[Heavenly Light]]''' &ndash; Palutena's Heavenly Light covers a wide area. If you hit someone with it while they're flying off the screen, you can steal the KO for yourself.
*'''Heavenly Light''' &ndash; Palutena's Heavenly Light doesn't cause opponents to flinch, but it does gradually push them out of its area of effect.
*'''Heavenly Light''' &ndash; Palutena's Heavenly Light doesn't cause opponents to flinch, but it does gradually push them out of its area of effect.
*'''Heavenly Light''' &ndash; This move damages anyone who touches the rays of light. It's not particularly powerful, but it can hit repeatedly.
*'''Heavenly Light''' &ndash; {{Flag|North America}} This move damages anyone who touches the rays of light. It's not particularly powerful, but it can hit repeatedly.<br>{{Flag|Europe}} This move damages anyone who touches the rays of light. It's not particularly powerful, but it does hit multiple times.
*'''[[Jump Glide]]''' &ndash; After leaping upward, Palutena glides down slowly. You can make use of this glide to cover a lot of distance in the air.
*'''[[Jump Glide]]''' &ndash; After leaping upward, Palutena glides down slowly. You can make use of this glide to cover a lot of distance in the air.
*'''[[Lightweight]]''' &ndash; This move temporarily allows Palutena to move faster and jump farther. However, it also makes her easier to damage and launch.
*'''[[Lightweight]]''' &ndash; This move temporarily allows Palutena to move faster and jump farther. However, it also makes her easier to damage and launch.
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*'''Side Smash Attack''' &ndash; Peach pulls out a tennis racket, a golf club, and then a frying pan. Remember that order!
*'''Side Smash Attack''' &ndash; Peach pulls out a tennis racket, a golf club, and then a frying pan. Remember that order!
*'''Side Smash Attack''' &ndash; The tennis racket launches farthest, the golf club has the best reach, and the frying pan hurts the most.
*'''Side Smash Attack''' &ndash; The tennis racket launches farthest, the golf club has the best reach, and the frying pan hurts the most.
*'''[[Vegetable]]''' &ndash; The vegetables' emotions are picked at random. The sort-of-wrinkled-looking ones deal the most damage.
*'''[[Vegetable]]''' &ndash; {{Flag|North America}} The vegetables' emotions are picked at random. The sort-of-wrinkled-looking ones deal the most damage.<br>{{Flag|Europe}} The expressions on the vegetables' faces are random. The wrinkled-looking ones deal the most damage.


==={{SSB4|Pikachu}}===
==={{SSB4|Pikachu}}===
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*'''Thunder''' &ndash; It's difficult to notice in the middle of a battle, but the cover of the tome Robin uses actually changes depending on the spell being used.
*'''Thunder''' &ndash; It's difficult to notice in the middle of a battle, but the cover of the tome Robin uses actually changes depending on the spell being used.
*'''Thunder''' &ndash; Once the tome starts glowing yellow, you can cast Elthunder. It's more powerful than Thunder and travels farther, but it's not quite as fast.
*'''Thunder''' &ndash; Once the tome starts glowing yellow, you can cast Elthunder. It's more powerful than Thunder and travels farther, but it's not quite as fast.
*'''Thunder''' &ndash; Robin will use one of four magic spells, depending on how long you charge Thunder. The color the tome glows indicates which spell will be used.
*'''Thunder''' &ndash; {{Flag|North America}} Robin will use one of four magic spells, depending on how long you charge Thunder. The color the tome glows indicates which spell will be used.<br>{{Flag|Europe}} Robin will use one of four magic spells depending on how long you charge Thunder. The colour the tome glows indicates which spell will be used.
*'''Thunder''' &ndash; When casting Thoron, you can hold down the button to make the beam extend farther.
*'''Thunder''' &ndash; When casting Thoron, you can hold down the button to make the beam extend farther.
*'''Thunder''' &ndash; When Thunder is fully charged, it becomes Thoron! The high-speed beam can deal damage to multiple opponents at once.
*'''Thunder''' &ndash; When Thunder is fully charged, it becomes Thoron! The high-speed beam can deal damage to multiple opponents at once.
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*'''[[Blazer]]''' &ndash; By pushing left or right during Roy’s ascent, you can adjust the angle of the move. However, this stops him from climbing as high.
*'''[[Blazer]]''' &ndash; By pushing left or right during Roy’s ascent, you can adjust the angle of the move. However, this stops him from climbing as high.
*'''Blazer''' &ndash; Roy can lash out in the opposite direction with this move if you quickly tap backward before he begins his ascent.
*'''Blazer''' &ndash; Roy can lash out in the opposite direction with this move if you quickly tap backward before he begins his ascent.
*'''Blazer''' &ndash; Roy is momentarily invincible when he uses this move. Unleash it while on the ground to absorb a few hits, and then launch opponents.
*'''Blazer''' &ndash; {{Flag|North America}} Roy is momentarily invincible when he uses this move. Unleash it while on the ground to absorb a few hits, and then launch opponents.<br>{{Flag|Europe}} When this move is used on the ground, there is a brief window where he can withstand attacks and knock out opponents more easily.
*'''[[Counter]]''' &ndash; One sneaky strategy is to counter an opponent in midair as they try to stop you from recovering. Roy falls pretty quickly, though, so it’s risky!
*'''[[Counter]]''' &ndash; One sneaky strategy is to counter an opponent in midair as they try to stop you from recovering. Roy falls pretty quickly, though, so it’s risky!
*'''Counter''' &ndash; The move is a little slow to start and only lasts a short while, but if used successfully on an incoming attack, it can deal 1.35x damage back at the enemy.
*'''Counter''' &ndash; The move is a little slow to start and only lasts a short while, but if used successfully on an incoming attack, it can deal 1.35x damage back at the enemy.
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*'''[[Neutral aerial|Standard Air]] Attack''' &ndash; Roy performs a double sword slash in midair. This attack’s speed makes it ideal for disrupting enemy attacks and getting in close.
*'''[[Neutral aerial|Standard Air]] Attack''' &ndash; Roy performs a double sword slash in midair. This attack’s speed makes it ideal for disrupting enemy attacks and getting in close.
*'''Standard Attack''' &ndash; A backhanded, upward sword slash. Unlike most standard attacks, it doesn’t include any follow-ups, but it has speed and power to make up for it.
*'''Standard Attack''' &ndash; A backhanded, upward sword slash. Unlike most standard attacks, it doesn’t include any follow-ups, but it has speed and power to make up for it.
*'''Strong Down Attack''' &ndash; This fast, crouching sword strike has low power, but it turns Roy into a small target. It’s great for disrupting enemy attacks.
*'''Strong Down Attack''' &ndash; {{Flag|North America}} This fast, crouching sword strike has low power, but it turns Roy into a small target. It’s great for disrupting enemy attacks.<br>{{Flag|Europe}} This move is a fast, crouching sword strike with low power, but it makes it harder to hit him. It's a good move for disrupting enemy attacks.
*'''Strong Side Attack''' &ndash; Roy takes a step forward as he unleashes the move, making it easier to strike with the whole blade and do a lot more damage.
*'''Strong Side Attack''' &ndash; Roy takes a step forward as he unleashes the move, making it easier to strike with the whole blade and do a lot more damage.
*'''Up Smash Attack''' &ndash; Roy’s up smash, Flame Sword, is an upward of his fiery blade. His sword arm is invulnerable during this, making the move good against air attacks.
*'''Up Smash Attack''' &ndash; Roy’s up smash, Flame Sword, is an upward of his fiery blade. His sword arm is invulnerable during this, making the move good against air attacks.
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*'''[[Down Air]] Attack''' &ndash; This is the only attack in Ryu’s arsenal that has a meteor effect. If it hits, your victim will fly diagonally downward.
*'''[[Down Air]] Attack''' &ndash; This is the only attack in Ryu’s arsenal that has a meteor effect. If it hits, your victim will fly diagonally downward.
*'''[[Focus Attack]]''' &ndash; By turning the opposite way the moment Ryu punches, he will strike in that direction instead.
*'''[[Focus Attack]]''' &ndash; By turning the opposite way the moment Ryu punches, he will strike in that direction instead.
*'''Focus Attack''' &ndash; Hitting an opponent with the fully charged version of this move will make them slowly crumple. Time for a follow-up attack!
*'''Focus Attack''' &ndash; {{Flag|North America}} Hitting an opponent with the fully charged version of this move will make them slowly crumple. Time for a follow-up attack!<br>{{Flag|Europe}} Hitting a grounded opponent after charging this move fully will make them slowly crumple. That's your chance for a follow-up attack!
*'''Focus Attack''' &ndash; Ryu can take one hit while readying for this move. This is true until right before he attacks, even when charging the move to maximum power.
*'''Focus Attack''' &ndash; Ryu can take one hit while readying for this move. This is true until right before he attacks, even when charging the move to maximum power.
*'''Focus Attack''' &ndash; Ryu will hold his stance until you release the button or a certain amount of time has passed. Then he’ll unleash the punch.
*'''Focus Attack''' &ndash; Ryu will hold his stance until you release the button or a certain amount of time has passed. Then he’ll unleash the punch.
*'''Focus Attack''' &ndash; You can cancel this move by pressing left or right twice quickly, either while charging or right after the punch connects.
*'''Focus Attack''' &ndash; You can cancel this move by pressing left or right twice quickly, either while charging or right after the punch connects.
*'''[[Forward aerial|Front Air]] Attack''' &ndash; Hitting an enemy with Ryu’s foot has higher launch power, while his upper leg is perfect for shield breaking. It’s a good move for combos.
*'''[[Forward aerial|Front Air]] Attack''' &ndash; {{Flag|North America}} Hitting an enemy with Ryu’s foot has higher launch power, while his upper leg is perfect for shield breaking. It’s a good move for combos.<br>{{Flag|Europe}} Hitting an enemy with Ryu's foot has higher launch power, while his upper leg is good for shield breaking. It's a good move for combos.
*'''[[Hadoken]]''' &ndash; A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It’ll disappear after a set distance.
*'''[[Hadoken]]''' &ndash; A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It’ll disappear after a set distance.
*'''Hadoken''' &ndash; Input back, down-back, down, down-forward, forward to unleash a fiery Shakunetsu Hadoken that can deal multiple hits.
*'''Hadoken''' &ndash; Input back, down-back, down, down-forward, forward to unleash a fiery Shakunetsu Hadoken that can deal multiple hits.
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*'''Tatsumaki Senpukyaku''' &ndash; Input the commands from the original series to power up the attack. One thing to remember: you can’t use it repeatedly in midair.
*'''Tatsumaki Senpukyaku''' &ndash; Input the commands from the original series to power up the attack. One thing to remember: you can’t use it repeatedly in midair.
*'''Tatsumaki Senpukyaku''' &ndash; Ryu will float up slightly when using this move after a jump, making this spinning side kick great for recovering.
*'''Tatsumaki Senpukyaku''' &ndash; Ryu will float up slightly when using this move after a jump, making this spinning side kick great for recovering.
*'''[[Up Air]] Attack''' &ndash; This uppercut hits the enemy twice and has a deceptively large range. It’s fairly easy to hit enemies directly over you.
*'''[[Up Air]] Attack''' &ndash; {{Flag|North America}} This uppercut hits the enemy twice and has a deceptively large range. It’s fairly easy to hit enemies directly over you.<br>{{Flag|Europe}} This uppercut hits the enemy twice, and has a deceptively large range. It’s fairly easy to hit enemies directly above you.
*'''[[Up throw|Upward Throw]]''' &ndash; This move kicks a grabbed opponent straight upward. As Ryu brings his leg back down, he’ll hit anyone else unlucky enough to be in the way.
*'''[[Up throw|Upward Throw]]''' &ndash; This move kicks a grabbed opponent straight upward. As Ryu brings his leg back down, he’ll hit anyone else unlucky enough to be in the way.


==={{SSB4|Samus}}===
==={{SSB4|Samus}}===
*'''[[Bomb_(Samus)|Bomb]]''' &ndash; Samus morphs into a ball and drops a bomb. You can use the explosion to gain a little height.
*'''[[Bomb_(Samus)|Bomb]]''' &ndash; Samus morphs into a ball and drops a bomb. You can use the explosion to gain a little height.
*'''[[Charge Shot]]''' &ndash; This is devastating when fully charged. It can be unleashed instantly if you fire it while airborne.
*'''[[Charge Shot]]''' &ndash; {{Flag|North America}} This is devastating when fully charged. It can be unleashed instantly if you fire it while airborne.<br>{{Flag|Europe}} This is devastating when fully charged. You can't charge it in mid-air, but you can unleash it instantly.
*'''[[Missile]]''' &ndash; Holding a direction will fire a Homing Missile, while quickly inputting a direction will fire a Super Missile!
*'''[[Missile]]''' &ndash; Holding a direction will fire a Homing Missile, while quickly inputting a direction will fire a Super Missile!


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*'''[[Back Slash]]''' &ndash; Shulk leaps forward and performs a vertical slice downward. As the name implies, it deals more damage if you hit the enemy from behind.
*'''[[Back Slash]]''' &ndash; Shulk leaps forward and performs a vertical slice downward. As the name implies, it deals more damage if you hit the enemy from behind.
*'''[[Monado Arts]]''' &ndash; In Buster mode, you deal more damage than usual but you can't launch opponents as far and you'll receive more damage.
*'''[[Monado Arts]]''' &ndash; In Buster mode, you deal more damage than usual but you can't launch opponents as far and you'll receive more damage.
*'''Monado Arts''' &ndash; In Shield mode, the power of your shield is boosted but you can't move as fast, jump as high, or deal as much damage.
*'''Monado Arts''' &ndash; {{Flag|North America}} In Shield mode, the power of your shield is boosted but you can't move as fast, jump as high, or deal as much damage.<br>{{Flag|Europe}} In Shield mode, the power of your shield is boosted, but you can't move as fast, jump as high, or deal as much damage.
*'''Monado Arts''' &ndash; In Speed mode, you'll sacrifice damage and jump height in order to move faster.
*'''Monado Arts''' &ndash; In Speed mode, you'll sacrifice damage and jump height in order to move faster.
*'''Monado Arts''' &ndash; In Smash mode, you can launch opponents more effectively but you deal less damage and can be launched more easily yourself.
*'''Monado Arts''' &ndash; In Smash mode, you can launch opponents more effectively but you deal less damage and can be launched more easily yourself.
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*'''[[Egg Throw]]''' &ndash; How hard Yoshi throws the egg depends on how long you hold the button down. Tap for a light throw or hold for a powerful one.
*'''[[Egg Throw]]''' &ndash; How hard Yoshi throws the egg depends on how long you hold the button down. Tap for a light throw or hold for a powerful one.
*'''Egg Throw''' &ndash; The angle Yoshi's egg travels depends on the direction you press just before the egg is thrown. Push backward to throw straight up.
*'''Egg Throw''' &ndash; The angle Yoshi's egg travels depends on the direction you press just before the egg is thrown. Push backward to throw straight up.
*'''Front Air Attack''' &ndash; Yoshi charges up for a moment and then delivers a powerful headbutt. Hit an opponent from above, and they'll fly down with a meteor effect.
*'''Front Air Attack''' &ndash; {{Flag|North America}} Yoshi charges up for a moment and then delivers a powerful headbutt. Hit an opponent from above, and they'll fly down with a meteor effect.<br>{{Flag|Europe}} Yoshi charges up for a moment, then delivers a powerful headbutt. Hit an opponent from above and they'll fly down with a meteor effect.
*'''[[Yoshi Bomb]]''' &ndash; The damage and launching power of the Yoshi Bomb are both a little higher when used on the ground.
*'''[[Yoshi Bomb]]''' &ndash; The damage and launching power of the Yoshi Bomb are both a little higher when used on the ground.


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==={{SSB4|Zero Suit Samus}}===
==={{SSB4|Zero Suit Samus}}===
*'''Down Smash Attack''' &ndash; This attack fires Zero Suit Samus's Paralyzer diagonally down. Its victim will be stunned for a moment, leaving them open to another attack!
*'''Down Smash Attack''' &ndash; This attack fires Zero Suit Samus's Paralyzer diagonally down. Its victim will be stunned for a moment, leaving them open to another attack!
*'''[[Flip Jump]]''' &ndash; Fighters struck while on the ground will be buried, while airborne fighters will be meteored.
*'''[[Flip Jump]]''' &ndash; {{Flag|North America}} Fighters struck while on the ground will be buried, while airborne fighters will be meteored.<br>{{Flag|Europe}} Bury an opponent who's on the ground by stepping on them with this move, or step on a foe in mid-air for a meteor effect.
*'''Flip Jump''' &ndash; Press the attack button during this move to launch a kick. This kick deals a lot of damage and has a powerful meteor effect, too.
*'''Flip Jump''' &ndash; {{Flag|North America}} Press the attack button during this move to launch a kick. This kick deals a lot of damage and has a powerful meteor effect, too.<br>{{Flag|Europe}} Press the attack button during this move to launch a kick. This kick deals a lot of damage and has a powerful meteor effect as well.
*'''[[Paralyzer]]''' &ndash; Attack with this to paralyze foes for just a moment. When they can't move, that's your chance to strike!
*'''[[Paralyzer]]''' &ndash; Attack with this to paralyze foes for just a moment. When they can't move, that's your chance to strike!
*'''[[Plasma Whip]]''' &ndash; This move swings a whiplike stream of plasma directly in front of Zero Suit Samus. Opponents struck by the very tip of it will be blasted away.
*'''[[Plasma Whip]]''' &ndash; This move swings a whiplike stream of plasma directly in front of Zero Suit Samus. Opponents struck by the very tip of it will be blasted away.
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==Stages==
==Stages==
*'''[[3D Land]]: ? Blocks''' &ndash; ? Blocks give you items! Super Leaves will appear slightly more often than usual.
*'''[[3D Land]]: ? Blocks''' &ndash; {{Flag|North America}} ? Blocks give you items! Super Leaves will appear slightly more often than usual.<br>{{Flag|Europe}} The ? Blocks give you items! There's a slightly higher chance of getting a Super Leaf than anything else.
*'''3D Land: Blocks''' &ndash; The Brick Blocks that appear in the beginning can be easily broken by hitting them once from below.
*'''3D Land: Blocks''' &ndash; The Brick Blocks that appear in the beginning can be easily broken by hitting them once from below.
*'''3D Land: Donut Blocks''' &ndash; As tasty as they may sound, the Donut Blocks are not for eating. You can, however, jump on top of them for a bit before they collapse from your weight.
*'''3D Land: Donut Blocks''' &ndash; {{Flag|North America}} As tasty as they may sound, the Donut Blocks are not for eating. You can, however, jump on top of them for a bit before they collapse from your weight.<br>{{Flag|Europe}} Tasty as they sound, you can't eat Donut Blocks. You can stand on them, but they'll buckle before long!
*'''3D Land: Flip Panels''' &ndash; The Flip Panels at the beginning of this stage will flip, gradually creating more places for you to stand.
*'''3D Land: Flip Panels''' &ndash; The Flip Panels at the beginning of this stage will flip, gradually creating more places for you to stand.
*'''3D Land: Lifts on Rails''' &ndash; During the ocean scene, the lift will travel along rails. Look ahead to spot where lifts are going next! Find the premium fighting spot!
*'''3D Land: Lifts on Rails''' &ndash; During the ocean scene, the lift will travel along rails. Look ahead to spot where lifts are going next! Find the premium fighting spot!
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*'''3D Land: Spike Pillars''' &ndash; Spike Pillars will pop out of the ocean at random. They can break lifts and deal a lot of damage to unlucky fighters.
*'''3D Land: Spike Pillars''' &ndash; Spike Pillars will pop out of the ocean at random. They can break lifts and deal a lot of damage to unlucky fighters.
*'''[[Arena Ferox]]''' &ndash; Four types of platforms appear on this stage. Some of them can be destroyed! The statues too!
*'''[[Arena Ferox]]''' &ndash; Four types of platforms appear on this stage. Some of them can be destroyed! The statues too!
*'''[[Balloon Fight]]''' &ndash; Beware the [[fish]] lurking beneath those pixelated waves—they'll surface and try to get a mouthful of Smash Bros. fighter.
*'''[[Balloon Fight]]''' &ndash; {{Flag|North America}} Beware the [[fish]] lurking beneath those pixelated waves—they'll surface and try to get a mouthful of Smash Bros. fighter.<br>{{Flag|Europe}} The fish swimming in the water will bite at fighters who come near and try to drag them down under the waves.
*'''Balloon Fight''' &ndash; This stage loops back on itself if you run to the left or right. However, getting launched can still KO you.
*'''Balloon Fight''' &ndash; This stage loops back on itself if you run to the left or right. However, getting launched can still KO you.
*'''[[Boxing Ring]]''' &ndash; Reach those lights hanging above the ring! Damage them enough and they'll come crashing down, launching anyone caught beneath them.
*'''[[Boxing Ring]]''' &ndash; Reach those lights hanging above the ring! Damage them enough and they'll come crashing down, launching anyone caught beneath them.
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*'''Find Mii''' &ndash; The Dark Emperor uses random magic during the battle. What effect his magic will have is displayed on the bottom screen.
*'''Find Mii''' &ndash; The Dark Emperor uses random magic during the battle. What effect his magic will have is displayed on the bottom screen.
*'''Find Mii''' &ndash; The faster you can rescue the Mii trapped in the cage, the faster the Dark Emperor will leave the battle.
*'''Find Mii''' &ndash; The faster you can rescue the Mii trapped in the cage, the faster the Dark Emperor will leave the battle.
*'''[[Flat Zone 2]]: Chef''' &ndash; You can launch the Chef off the stage by continuously hitting him. Once the Chef is gone, the stage will change to a new scene.
*'''[[Flat Zone 2]]: Chef''' &ndash; {{Flag|North America}} You can launch the Chef off the stage by continuously hitting him. Once the Chef is gone, the stage will change to a new scene.<br>{{Flag|Europe}} Keep attacking the Chef to launch him off the stage and switch to the next game.
*'''Flat Zone 2: Fire''' &ndash; If you leave items on the ground, a diver might appear and take them away.
*'''Flat Zone 2: Fire''' &ndash; If you leave items on the ground, a diver might appear and take them away.
*'''[[Gerudo Valley]]''' &ndash; Sometimes the wooden bridge will break if you stand on it or attack it. It's a flimsy bridge and will break over time, too.
*'''[[Gerudo Valley]]''' &ndash; Sometimes the wooden bridge will break if you stand on it or attack it. It's a flimsy bridge and will break over time, too.
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*'''Midgar: Bahamut ZERO''' &ndash; From high above the heavens, Bahamut ZERO blasts the stage with a devastatingly powerful beam, obliterating careless fighters.
*'''Midgar: Bahamut ZERO''' &ndash; From high above the heavens, Bahamut ZERO blasts the stage with a devastatingly powerful beam, obliterating careless fighters.
*'''Midgar: Ifrit''' &ndash; Ifrit blazes through the sky and unleashes an inferno forceful enough to shift the entire stage. Stand on the hot spots and you'll feel the burn!
*'''Midgar: Ifrit''' &ndash; Ifrit blazes through the sky and unleashes an inferno forceful enough to shift the entire stage. Stand on the hot spots and you'll feel the burn!
*'''Midgar: Leviathan''' &ndash; If you fall in the water and crash into the right of the stage, you can get to safety. But if your damage is over 100%, [[Danger Zone|you're done for]]!
*'''Midgar: Leviathan''' &ndash; {{Flag|North America}} If you fall in the water and crash into the right of the stage, you can get to safety. But if your damage is over 100%, [[Danger Zone|you're done for]]!<br>{{Flag|Europe}} If you fall in the water and crash into the right of the stage, you can get to safety. But if your damage is over 100% then you're done for!
*'''Midgar: Leviathan''' &ndash; Leviathan rises from the ocean depths, sending a tidal wave crashing down around the stage. Steer clear of the deluge or it will sweep you away!
*'''Midgar: Leviathan''' &ndash; Leviathan rises from the ocean depths, sending a tidal wave crashing down around the stage. Steer clear of the deluge or it will sweep you away!
*'''Midgar: Odin''' &ndash; Odin rides in atop his steed Sleipnir and, with a single slice, cleanly cleaves the stage in two. Be sure not to get slashed—this cut runs deep!
*'''Midgar: Odin''' &ndash; {{Flag|North America}} Odin rides in atop his steed Sleipnir and, with a single slice, cleanly cleaves the stage in two. Be sure not to get slashed—this cut runs deep!<br>{{Flag|Europe}} Odin rides in atop his steed Sleipnir and, with a single slice, cleanly cleaves the stage in two. Be sure not to get slashed - this cut runs deep!
*'''Midgar: Odin''' &ndash; The stage will return to normal soon after being sliced in two—try not to be between the halves when it does, or [[Crush|it's an instant KO!]]
*'''Midgar: Odin''' &ndash; The stage will return to normal soon after being sliced in two—try not to be between the halves when it does, or [[crush|it's an instant KO!]]
*'''Midgar: Ramuh''' &ndash; Ramuh rains lightning onto the field, shuffling and electrifying the platforms. Fighters who land on a live surface are in for a nasty shock!
*'''Midgar: Ramuh''' &ndash; Ramuh rains lightning onto the field, shuffling and electrifying the platforms. Fighters who land on a live surface are in for a nasty shock!
*'''[[Mute City]]''' &ndash; This fight takes place on F-Zero machines in the middle of a race! Falling onto the course will hurt and send you flying through the air!
*'''[[Mute City]]''' &ndash; This fight takes place on F-Zero machines in the middle of a race! Falling onto the course will hurt and send you flying through the air!
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*'''Super Mario Maker''' &ndash; This stage will generate a mixture of floating platforms and solid ground, but it favors creating floating platforms.
*'''Super Mario Maker''' &ndash; This stage will generate a mixture of floating platforms and solid ground, but it favors creating floating platforms.
*'''[[Suzaku Castle]]''' &ndash; These flimsy signs can’t stand up to a fighter being launched near them. If all the signs are broken, they will eventually repair themselves.
*'''[[Suzaku Castle]]''' &ndash; These flimsy signs can’t stand up to a fighter being launched near them. If all the signs are broken, they will eventually repair themselves.
*'''Suzaku Castle''' &ndash; This stage has a large platform on the right and two smaller ones on the left. Depending on how you like to fight, one side may be more ideal than the other.
*'''Suzaku Castle''' &ndash; {{Flag|North America}} This stage has a large platform on the right and two smaller ones on the left. Depending on how you like to fight, one side may be more ideal than the other.<br>{{Flag|Europe}} The left side of the stage is made up of just two small platforms, but the right side has more space. Change up your fighting style for each side!
*'''[[Tomodachi Life]]''' &ndash; Normally, only rooms that fighters are currently in will be visible. If you throw an X Bomb, though, a lot will be revealed!
*'''[[Tomodachi Life]]''' &ndash; Normally, only rooms that fighters are currently in will be visible. If you throw an X Bomb, though, a lot will be revealed!
*'''Tomodachi Life''' &ndash; The apartments and the Mii characters living in them will change every time you play. You might even see your friends!
*'''Tomodachi Life''' &ndash; The apartments and the Mii characters living in them will change every time you play. You might even see your friends!
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*'''[[Darkrai]]''' &ndash; Its Dark Void move has a strong gravitational pull and puts anyone who touches it to sleep. If you're caught in midair, you'll fall to the ground, sound asleep.
*'''[[Darkrai]]''' &ndash; Its Dark Void move has a strong gravitational pull and puts anyone who touches it to sleep. If you're caught in midair, you'll fall to the ground, sound asleep.
*'''[[Dedenne]]''' &ndash; Its Discharge attack creates an electrical burst with Dedenne in the center. Fighters caught in this will take multiple hits.
*'''[[Dedenne]]''' &ndash; Its Discharge attack creates an electrical burst with Dedenne in the center. Fighters caught in this will take multiple hits.
*'''[[Deoxys]]''' &ndash; Hyper Beam draws in fighters, but it won't hurt for you to launch them toward Deoxys, too.
*'''[[Deoxys]]''' &ndash; {{Flag|North America}} Hyper Beam draws in fighters, but it won't hurt for you to launch them toward Deoxys, too.<br>{{Flag|Europe}} Hyper Beam pulls fighters in closer to Deoxys. Try launching opponents towards it!
*'''[[Eevee]]''' &ndash; Eevee will use Take Down on any fighters nearby. If there aren't any, it'll just stand around looking a bit confused.
*'''[[Eevee]]''' &ndash; Eevee will use Take Down on any fighters nearby. If there aren't any, it'll just stand around looking a bit confused.
*'''[[Electrode]]''' &ndash; Right before an Electrode explodes, its body goes red and shrinks. That's when you can grab it and throw it at your opponents!
*'''[[Electrode]]''' &ndash; Right before an Electrode explodes, its body goes red and shrinks. That's when you can grab it and throw it at your opponents!
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*'''[[Spewpa]]''' &ndash; If attacked, it'll react with a blast of Stun Spore, so...you leave Spewpa alone, Spewpa leaves you alone.
*'''[[Spewpa]]''' &ndash; If attacked, it'll react with a blast of Stun Spore, so...you leave Spewpa alone, Spewpa leaves you alone.
*'''[[Staryu]]''' &ndash; Staryu will pursue a target and shoot stars at high speed. For fighters with projectile-absorbing moves, this is like an early birthday present!
*'''[[Staryu]]''' &ndash; Staryu will pursue a target and shoot stars at high speed. For fighters with projectile-absorbing moves, this is like an early birthday present!
*'''[[Suicune]]''' &ndash; Getting hit by Aurora Beam will give you a chance to cool off. Literally. Even touching Suicune right when it appears will freeze you.
*'''[[Suicune]]''' &ndash; Getting hit by Aurora Beam will give you a chance to [[Freeze|cool off]]. Literally. Even touching Suicune right when it appears will freeze you.
*'''[[Swirlix]]''' &ndash; Anyone who strays too close to Swirlix will have their movement reduced. Take advantage of this if you brought Swirlix into battle!
*'''[[Swirlix]]''' &ndash; Anyone who strays too close to Swirlix will have their movement reduced. Take advantage of this if you brought Swirlix into battle!
*'''[[Victini]]''' &ndash; Victini will use Victory Star to give the fighter who summoned it a boost. In a team battle, it will boost your teammates as well.
*'''[[Victini]]''' &ndash; Victini will use Victory Star to give the fighter who summoned it a boost. In a team battle, it will boost your teammates as well.
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==[[Smash Run]]==
==[[Smash Run]]==
*'''[[Ambush|Area Lockdown]]''' &ndash; When the screen locks in place and swarms of enemies start to appear, hold your ground. Leaving the screen then will count as a KO.
*'''[[Ambush|Area Lockdown]]''' &ndash; {{Flag|North America}} When the screen locks in place and swarms of enemies start to appear, hold your ground. Leaving the screen then will count as a KO.<br>{{Flag|Europe}} When the screen goes into lockdown and a swarm of foes appears, be careful not to go off-screen. That will count as a fall.
*'''Area Lockdown''' &ndash; The number in the top left is your target number of enemies to beat. Hit that mark, and you'll get an especially large stat boost!
*'''Area Lockdown''' &ndash; The number in the top left is your target number of enemies to beat. Hit that mark, and you'll get an especially large stat boost!
*'''[[Careening|Cannonball Effect]]''' &ndash; When you defeat an enemy, it will fly off like a cannonball and deal damage to other enemies it hits.
*'''[[Careening|Cannonball Effect]]''' &ndash; When you defeat an enemy, it will fly off like a cannonball and deal damage to other enemies it hits.
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*'''Launching Foes Off-Screen''' &ndash; Launching enemies off the screen will defeat them even if they haven't taken much damage. However, you won't get as many stat boosts.
*'''Launching Foes Off-Screen''' &ndash; Launching enemies off the screen will defeat them even if they haven't taken much damage. However, you won't get as many stat boosts.
*'''Powerful Enemies''' &ndash; Strong enemies like Reapers drop lots of items. These can include rare rewards.
*'''Powerful Enemies''' &ndash; Strong enemies like Reapers drop lots of items. These can include rare rewards.
*'''Powers and Speed''' &ndash; Slower fighters can carry more Powers. Putting on equipment that makes you faster or slower will affect this, too!
*'''Powers and Speed''' &ndash; {{Flag|North America}} Slower fighters can carry more Powers. Putting on equipment that makes you faster or slower will affect this, too!<br>{{Flag|Europe}} Slower fighters can equip more Powers. Put on equipment that makes you faster or slower to influence this.
*'''Rare Items''' &ndash; Looking for cool stuff like trophies and custom parts? Try defeating bonus enemies and opening treasure chests.
*'''Rare Items''' &ndash; Looking for cool stuff like trophies and custom parts? Try defeating bonus enemies and opening treasure chests.
*'''Smash Run: Edge of the Stage''' &ndash; There are a lot of challenge doors and treasure chests around the edges of the labyrinth—but lots of strong enemies, too.
*'''Smash Run: Edge of the Stage''' &ndash; There are a lot of challenge doors and treasure chests around the edges of the labyrinth—but lots of strong enemies, too.
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*'''Stat Boosts''' &ndash; Just running and attacking will slowly boost your speed and attack stats.
*'''Stat Boosts''' &ndash; Just running and attacking will slowly boost your speed and attack stats.
*'''Stat Megaboost''' &ndash; These items will double the effectiveness of stat boosts for a short time. You'll power up twice as fast while moving around, too!
*'''Stat Megaboost''' &ndash; These items will double the effectiveness of stat boosts for a short time. You'll power up twice as fast while moving around, too!
*'''Using Powers''' &ndash; Using Powers aggressively at the start will let you beat enemies easily for some early stat boosts. That'll make later foes easier too.
*'''Using Powers''' &ndash; Using Powers aggressively at the start will let you beat enemies easily for some early stat boosts. That'll make later foes easier, too.
*'''Using Powers''' &ndash; If you get KO'd in Smash Run, your stats will go down. Try to keep some good Powers in reserve to help you stay in the game!
*'''Using Powers''' &ndash; If you get KO'd in Smash Run, your stats will go down. Try to keep some good Powers in reserve to help you stay in the game!


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*'''[[Bill Blaster]]''' &ndash; These fire Bullet Bills (and sometimes other enemies). Destroy a Bill Blaster before it's out of ammo, and you might just get extra items.
*'''[[Bill Blaster]]''' &ndash; These fire Bullet Bills (and sometimes other enemies). Destroy a Bill Blaster before it's out of ammo, and you might just get extra items.
*'''[[Blue Shy Guy]]''' &ndash; Blue Shy Guys have slightly more health than other Shy Guys. They tend to drop Defense boosts.
*'''[[Blue Shy Guy]]''' &ndash; Blue Shy Guys have slightly more health than other Shy Guys. They tend to drop Defense boosts.
*'''[[Bonkers]]''' &ndash; This {{Flag|North America}}gorilla-like/{{Flag|Europe}}gorilla-esque foe uses a hammer to strike with a variety of attacks. When he charges up Hammer Flip, it can hit you {{Flag|North America}}for serious pain/{{Flag|Europe}}with a big impact.
*'''[[Bonkers]]''' &ndash; {{Flag|North America}} This gorilla-like foe uses a hammer to strike with a variety of attacks. When he charges up Hammer Flip, it can hit you for serious pain.<br>{{Flag|Europe}} This gorilla-esque foe uses a hammer to strike with a variety of attacks. When he charges up Hammer Flip, it can hit you with a big impact.
*'''[[Bonkers]]''' &ndash; Bonkers is so tough that your attacks won't make him flinch at all. However, he does leave himself wide open after swinging his hammer.
*'''[[Bonkers]]''' &ndash; Bonkers is so tough that your attacks won't make him flinch at all. However, he does leave himself wide open after swinging his hammer.
*'''[[Boom Stomper]]''' &ndash; Don't expect your attacks to do a lot to a Boom Stomper's rock-solid body. Aim for its weak point: the leaf on its head.
*'''[[Boom Stomper]]''' &ndash; Don't expect your attacks to do a lot to a Boom Stomper's rock-solid body. Aim for its weak point: the leaf on its head.
*'''[[Bronto Burt]]''' &ndash; Bronto Burts fly around and try to hit you with their spin attack. The attack doesn't do much damage but has high launching power.
*'''[[Bronto Burt]]''' &ndash; Bronto Burts fly around and try to hit you with their spin attack. The attack doesn't do much damage but has high launching power.
*'''[[Bubble]]''' &ndash; Red Bubbles are weak to water and electricity, blue ones to fire. Attack accordingly to extinguish their colored flame and weaken them.
*'''[[Bubble]]''' &ndash; {{Flag|North America}} Red Bubbles are weak to water and electricity, blue ones to fire. Attack accordingly to extinguish their colored flame and weaken them.<br>{{Flag|Europe}} Red Bubbles are weak to water and electricity, blue ones to fire. Attack accordingly to put out their fire and weaken them.
*'''Bubble''' &ndash; These flying skulls with wings come in two varieties. Red flames indicate a fire element, while blue flames indicate ice.
*'''Bubble''' &ndash; These flying skulls with wings come in two varieties. Red flames indicate a fire element, while blue flames indicate ice.
*'''[[Bulborb]]''' &ndash; Bulborbs will use a slam attack if there's a fighter behind them. It can hurt a lot, but it also leaves the Bulborb open to counterattacks.
*'''[[Bulborb]]''' &ndash; Bulborbs will use a slam attack if there's a fighter behind them. It can hurt a lot, but it also leaves the Bulborb open to counterattacks.
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*'''[[Darknut]]''' &ndash; Breaking a Darknut's armor changes its attack pattern and raises its speed, but your attacks will now make it flinch.
*'''[[Darknut]]''' &ndash; Breaking a Darknut's armor changes its attack pattern and raises its speed, but your attacks will now make it flinch.
*'''Darknut''' &ndash; Darknuts attack by swinging their large swords around. Their shields deflect attacks, so try to hit them from behind!
*'''Darknut''' &ndash; Darknuts attack by swinging their large swords around. Their shields deflect attacks, so try to hit them from behind!
*'''[[Devil Car]]''' &ndash; If you're close by when a Devil Car has stopped moving, it'll spout exhaust fumes that paralyzeyou. It's enough to drive anyone crazy...
*'''[[Devil Car]]''' &ndash; If you're close by when a Devil Car has stopped moving, it'll spout exhaust fumes that paralyze you. It's enough to drive anyone crazy...
*'''[[Devil Car]]''' &ndash; These cars are the most inconsiderate drivers, trying to ram right into you! If one hits you at high speed, it'll hurt.
*'''[[Devil Car]]''' &ndash; {{Flag|North America}} These cars are the most inconsiderate drivers, trying to ram right into you! If one hits you at high speed, it'll hurt.<br>{{Flag|Europe}} These cars try to drive right into you! If one hits you at high speed, it'll hurt.
*'''[[Flage]]''' &ndash; This slimy green foe disappears and moves closer to you. Its shadow will give away where it is heading.
*'''[[Flage]]''' &ndash; This slimy green foe disappears and moves closer to you. Its shadow will give away where it is heading.
*'''[[Flame Chomp]]''' &ndash; Don't touch the Flame Chomp's fireballs! That means both the ones it fires at you and the ones that are still attached to its tail.
*'''[[Flame Chomp]]''' &ndash; Don't touch the Flame Chomp's fireballs! That means both the ones it fires at you and the ones that are still attached to its tail.
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*'''[[Iridescent Glint Beetle]]''' &ndash; The farther you launch one of these, the more gold it'll drop. It'll go back underground if it gets launched five times or if enough time passes.
*'''[[Iridescent Glint Beetle]]''' &ndash; The farther you launch one of these, the more gold it'll drop. It'll go back underground if it gets launched five times or if enough time passes.
*'''Iridescent Glint Beetle''' &ndash; These golden bugs stay underground until a fighter comes near. They're bonus enemies, and often when you launch one, it'll drop some gold.
*'''Iridescent Glint Beetle''' &ndash; These golden bugs stay underground until a fighter comes near. They're bonus enemies, and often when you launch one, it'll drop some gold.
*'''[[Kamek]]''' &ndash; Kamek flies around and teleports, making an air battle all but inevitable. Try to ground this goof with a strong attack.
*'''[[Kamek]]''' &ndash; {{Flag|North America}} Kamek flies around and teleports, making an air battle all but inevitable. Try to ground this goof with a strong attack.<br>{{Flag|Europe}} Kamek flies around and teleports, making an air battle all but inevitable. Try to knock him down to earth with a strong attack.
*'''[[Kihunter]]''' &ndash; Kihunters won't spit acid at you if they're below you. Fighting them from above is an excellent strategy.
*'''[[Kihunter]]''' &ndash; Kihunters won't spit acid at you if they're below you. Fighting them from above is an excellent strategy.
*'''Kihunter''' &ndash; These insectoid enemies spit acid at you from the air. Touching the acid will paralyze you for a short time.
*'''Kihunter''' &ndash; These insectoid enemies spit acid at you from the air. Touching the acid will paralyze you for a short time.
*'''[[Koffing]]''' &ndash; Get too close, and you'll be sprayed with an extra-powerful Poison Gas that {{Flag|North America}}reduces your stats more than regular Poison Gas/{{Flag|Europe}}lowers your stats much more than usual.
*'''[[Koffing]]''' &ndash; {{Flag|North America}} Get too close, and you'll be sprayed with an extra-powerful Poison Gas that reduces your stats more than regular Poison Gas.<br>{{Flag|Europe}} Get too close and you'll be sprayed with an extra-powerful Poison Gas that lowers your stats much more than usual.
*'''Koffing''' &ndash; This Pokémon fills its body up with toxic gases like a balloon. If its Poison Gas move hits you, it'll reduce your stats.
*'''Koffing''' &ndash; This Pokémon fills its body up with toxic gases like a balloon. If its Poison Gas move hits you, it'll reduce your stats.
*'''[[Kritter]]''' &ndash; Green Kritters will try to bite you, while blue Kritters will use their claws in a spinning jump attack.
*'''[[Kritter]]''' &ndash; Green Kritters will try to bite you, while blue Kritters will use their claws in a spinning jump attack.
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*'''[[Mahva]]''' &ndash; These fishlike foes with six eyes can protect other enemies with their barriers. Break down the barrier first—then you can hit the Mahva.
*'''[[Mahva]]''' &ndash; These fishlike foes with six eyes can protect other enemies with their barriers. Break down the barrier first—then you can hit the Mahva.
*'''[[Megonta]]''' &ndash; Hit a Megonta's weak point—the stomach—and you can topple it over. It can't do anything until it gets back up, so you have a chance to strike.
*'''[[Megonta]]''' &ndash; Hit a Megonta's weak point—the stomach—and you can topple it over. It can't do anything until it gets back up, so you have a chance to strike.
*'''Megonta''' &ndash; This pill bug look-alike attacks by rolling at you. It's invincible while balled up, so strike wisely.
*'''Megonta''' &ndash; {{Flag|North America}} This pill bug look-alike attacks by rolling at you. It's invincible while balled up, so strike wisely.<br>{{Flag|Europe}} This foe, reminiscent of a pill bug, attacks by rolling at you. Nothing can damage its shell, so it's invincible while in a ball.
*'''{{b|Metroid|creature}}''' &ndash; These alien creatures float around and then try to clamp down on you with their sharp fangs. Quickly struggle to break free from their grasp.
*'''{{b|Metroid|creature}}''' &ndash; These alien creatures float around and then try to clamp down on you with their sharp fangs. Quickly struggle to break free from their grasp.
*'''[[Mettaur]]''' &ndash; When a Mettaur's hiding under its helmet, attacking it won't accomplish anything. However, you can still grab and throw it.
*'''[[Mettaur]]''' &ndash; When a Mettaur's hiding under its helmet, attacking it won't accomplish anything. However, you can still grab and throw it.
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*'''Octorok''' &ndash; When you get close to an Octorok, it'll hide in the grass. You won't be able to hit it with attacks, but you can still throw it.
*'''Octorok''' &ndash; When you get close to an Octorok, it'll hide in the grass. You won't be able to hit it with attacks, but you can still throw it.
*'''[[Orne]]''' &ndash; Ornes are dangerous foes. Just touching one will KO you instantly. When you hear that eerie music, run! Run away!
*'''[[Orne]]''' &ndash; Ornes are dangerous foes. Just touching one will KO you instantly. When you hear that eerie music, run! Run away!
*'''Parasol [[Waddle Dee]]''' &ndash; Attack a Waddle Dee to make it let go of its parasol. As the parasol floats into the air, it can snag you and carry you with it. Watch out!
*'''Parasol [[Waddle Dee]]''' &ndash; {{Flag|North America}} Attack a Waddle Dee to make it let go of its parasol. As the parasol floats into the air, it can snag you and carry you with it. Watch out!<br>{{Flag|Europe}} Attack a Waddle Dee to make it let go of its parasol. When the parasol floats up, it can drag you with it, so be careful.
*'''[[Peahat]]''' &ndash; Peahats will keep sending Peahat Larvae at you. These are hard to avoid because of their scattered flight patterns.
*'''[[Peahat]]''' &ndash; Peahats will keep sending Peahat Larvae at you. These are hard to avoid because of their scattered flight patterns.
*'''Peahat Larva''' &ndash; These weak enemies are thrown by Peahats. You can even defeat them with moves that don't deal any damage, like Mario's F.L.U.D.D.
*'''Peahat Larva''' &ndash; These weak enemies are thrown by Peahats. You can even defeat them with moves that don't deal any damage, like Mario's F.L.U.D.D.
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*'''[[Plasma Wisp]]''' &ndash; When these glowing foes have fully charged their attack to its third level, they become immune to projectiles and direct attacks.
*'''[[Plasma Wisp]]''' &ndash; When these glowing foes have fully charged their attack to its third level, they become immune to projectiles and direct attacks.
*'''[[Polar Bear]]''' &ndash; Polar bears are weak to fire attacks. They'll flinch when struck by fire, making them far easier to defeat.
*'''[[Polar Bear]]''' &ndash; Polar bears are weak to fire attacks. They'll flinch when struck by fire, making them far easier to defeat.
*'''Polar Bear''' &ndash; When a polar bear jumps, you should jump too. The earthquake from their landing won't affect you if you're in the air.
*'''Polar Bear''' &ndash; When a polar bear jumps, you should jump, too. The earthquake from their landing won't affect you if you're in the air.
*'''[[Pooka]]''' &ndash; Each time a Pooka takes damage, it'll puff up like a balloon. When it finally pops, the blast will damage surrounding enemies.
*'''[[Pooka]]''' &ndash; Each time a Pooka takes damage, it'll puff up like a balloon. When it finally pops, the blast will damage surrounding enemies.
*'''Pooka''' &ndash; Pookas can chase after you by burrowing through walls and the ground. While doing this, you can't hit them, only look at their goggles.
*'''Pooka''' &ndash; Pookas can chase after you by burrowing through walls and the ground. While doing this, you can't hit them, only look at their goggles.
*'''Pooka''' &ndash; These red little enemies with goggles will walk up to fighters and tackle them.
*'''Pooka''' &ndash; These red little enemies with goggles will walk up to fighters and tackle them.
*'''[[Poppant]]''' &ndash; Poppants store candy and gift-wrapped boxes in their bucket-like lower bodies. Defeat these bonus enemies for some sweet rewards!
*'''[[Poppant]]''' &ndash; Poppants store candy and gift-wrapped boxes in their bucket-like lower bodies. Defeat these bonus enemies for some sweet rewards!
*'''Poppant''' &ndash; Poppants will run away if you get too close or attack them. They'll also throw stones and Bob-ombs in their wake! Watch out!
*'''Poppant''' &ndash; {{Flag|North America}} Poppants will run away if you get too close or attack them. They'll also throw stones and Bob-ombs in their wake! Watch out!<br>{{Flag|Europe}} Poppants will run away if you get too close or attack them. They'll also throw stones and Bob-ombs as they go, so watch out!
*'''[[Reaper]]''' &ndash; An angry Reaper won't move around—it'll just turn to the left and right. If you're right in front of it, it'll swing its scythe.
*'''[[Reaper]]''' &ndash; An angry Reaper won't move around—it'll just turn to the left and right. If you're right in front of it, it'll swing its scythe.
*'''Reaper''' &ndash; If a Reaper spots you, its special music will play and it'll go berserk. It'll also summon Reapettes, making it hard to even get close.
*'''Reaper''' &ndash; If a Reaper spots you, its special music will play and it'll go berserk. It'll also summon Reapettes, making it hard to even get close.
*'''Reapette''' &ndash; These Reaper minions can pass right through walls. They'll disappear in one hit, so it's easy to clear them out with some careful aim.
*'''Reapette''' &ndash; {{Flag|North America}} These Reaper minions can pass right through walls. They'll disappear in one hit, so it's easy to clear them out with some careful aim.<br>{{Flag|Europe}} These Reaper minions can even move through walls. They'll disappear in one hit, so watch carefully and take them out.
*'''[[ReDead]]''' &ndash; Fighters on the ground will be left shaking if a ReDead's screech hits them, but airborne fighters will keep their wits about them.
*'''[[ReDead]]''' &ndash; {{Flag|North America}} Fighters on the ground will be left shaking if a ReDead's screech hits them, but airborne fighters will keep their wits about them.<br>{{Flag|Europe}} Fighters on the ground will be left shaking if a ReDead's screech hits them, but fighters in the air won't be affected.
*'''ReDead''' &ndash; These shambling creatures made from magically animated clay will let out a hideous screech if you come near, leaving you shaking.
*'''ReDead''' &ndash; These shambling creatures made from magically animated clay will let out a hideous screech if you come near, leaving you shaking.
*'''[[Reo]]''' &ndash; These enemies swoop down from above to tackle fighters. However, they can't actually hit you if you're directly below them. Give it a try!
*'''[[Reo]]''' &ndash; These enemies swoop down from above to tackle fighters. However, they can't actually hit you if you're directly below them. Give it a try!
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*'''[[Shotzo]]''' &ndash; Depending on the type, these indestructible cannons will either fire three shots in a fixed direction or one shot aimed at you.
*'''[[Shotzo]]''' &ndash; Depending on the type, these indestructible cannons will either fire three shots in a fixed direction or one shot aimed at you.
*'''[[Shy Guy]]''' &ndash; Red Shy Guys have more attack power than other Shy Guys. They tend to drop Attack stat boosts.
*'''[[Shy Guy]]''' &ndash; Red Shy Guys have more attack power than other Shy Guys. They tend to drop Attack stat boosts.
*'''[[Skuttler Cannoneer]]''' &ndash; The color of the cannon shows which type it is. Blue = beam, green = bazooka, and red = missile.
*'''[[Skuttler Cannoneer]]''' &ndash; {{Flag|North America}} The color of the cannon shows which type it is. Blue = beam, green = bazooka, and red = missile.<br>{{Flag|Europe}} The colour of the cannon shows which type it is. Blue = beam, green = bazooka and red = missile.
*'''[[Skuttler Mage]]''' &ndash; These one-eyed enemies use magic to lower your stats. They're tough, but that only means a greater bounty of stat boosts once you defeat them.
*'''[[Skuttler Mage]]''' &ndash; {{Flag|North America}} These one-eyed enemies use magic to lower your stats. They're tough, but that only means a greater bounty of stat boosts once you defeat them.<br>{{Flag|Europe}} These one-eyed enemies use magic to lower your stats. They're tough, but that only means a greater bounty of stat boosts when you beat one.
*'''[[Sneaky_Spirit|Sneaky Spirits]]''' &ndash; These rhythmic spooks pop up at regular intervals. Defeat one of these bonus enemies to get great rewards, like stat boosts for all stats.
*'''[[Sneaky_Spirit|Sneaky Spirits]]''' &ndash; These rhythmic spooks pop up at regular intervals. Defeat one of these bonus enemies to get great rewards, like stat boosts for all stats.
*'''[[Souflee]]''' &ndash; These cake-shaped enemies like to run away from the player. In typical bonus-enemy fashion, they drop excellent stat boosts if you catch them.
*'''[[Souflee]]''' &ndash; These cake-shaped enemies like to run away from the player. In typical bonus-enemy fashion, they drop excellent stat boosts if you catch them.
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*'''[[Starman_(Earthbound)|Starman]]''' &ndash; Reflect a PK Beam back at a Starman to defeat it in one satisfying hit. However, this trick won't work on a Starman summoned as an Assist Trophy.
*'''[[Starman_(Earthbound)|Starman]]''' &ndash; Reflect a PK Beam back at a Starman to defeat it in one satisfying hit. However, this trick won't work on a Starman summoned as an Assist Trophy.
*'''Starman''' &ndash; Starmen are aliens that move by teleporting and unleash PK Beam attacks. These beams will briefly paralyze you if they hit, so watch out!
*'''Starman''' &ndash; Starmen are aliens that move by teleporting and unleash PK Beam attacks. These beams will briefly paralyze you if they hit, so watch out!
*'''[[Tac]]''' &ndash; Tac will fire his hand at you to try and steal your stat boosts. If he gets them, defeat him before he runs away {{Flag|North America}}or they'll be gone for good!/{{Flag|Europe}}to get them back!
*'''[[Tac]]''' &ndash; {{Flag|North America}} Tac will fire his hand at you to try and steal your stat boosts. If he gets them, defeat him before he runs away or they'll be gone for good!<br>{{Flag|Europe}} Tac will fire his hand at you to try and steal your stat boosts. If he gets them, defeat him before he runs away to get them back!
*'''[[Tiki Buzz]]''' &ndash; Bounce off one of these for a big jump. It might even let you reach places you couldn't get to before!
*'''[[Tiki Buzz]]''' &ndash; Bounce off one of these for a big jump. It might even let you reach places you couldn't get to before!
*'''Tiki Buzz''' &ndash; From time to time, one of these drumlike enemies will swoop down to attack you. Jump on its head midswoop to take it out in one hit.
*'''Tiki Buzz''' &ndash; From time to time, one of these drumlike enemies will swoop down to attack you. Jump on its head midswoop to take it out in one hit.
*'''Types of [[Shy Guys]]''' &ndash; Shy Guys come in four colors: red, blue, yellow, and green. They have different abilities and tend to drop different stat boosts.
*'''Types of [[Shy Guy]]s''' &ndash; Shy Guys come in four colors: red, blue, yellow, and green. They have different abilities and tend to drop different stat boosts.
*'''[[Yellow Shy Guy]]''' &ndash; Yellow Shy Guys jump slightly higher than other Shy Guys. They tend to drop Jump boosts.
*'''[[Yellow Shy Guy]]''' &ndash; Yellow Shy Guys jump slightly higher than other Shy Guys. They tend to drop Jump boosts.
*'''[[Zuree]]''' &ndash; These ghosts with big claws are impossible to hit before they take physical form. When they attack, that's your chance to strike back.
*'''[[Zuree]]''' &ndash; These ghosts with big claws are impossible to hit before they take physical form. When they attack, that's your chance to strike back.
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==Other==
==Other==
*'''Bonus Effects''' &ndash; You can equip multiple pieces of equipment with the same bonus effect to make that effect stronger.
*'''Bonus Effects''' &ndash; You can equip multiple pieces of equipment with the same bonus effect to make that effect stronger.
*'''[[Tech|Breaking Your Fall]]''' &ndash; When you hit the wall, floor, or ceiling after being launched, press the shield button to break your fall and avoid follow-up attacks.
*'''[[Tech|Breaking Your Fall]]''' &ndash; {{Flag|North America}} When you hit the wall, floor, or ceiling after being launched, press the shield button to break your fall and avoid follow-up attacks.<br>{{Flag|Europe}} When you hit the wall, floor or ceiling after being launched, press the shield button to break your fall and avoid follow-up attacks.
*'''Catching Items''' &ndash; You can catch items thrown at you by pressing the attack button at just the right time.
*'''Catching Items''' &ndash; You can catch items thrown at you by pressing the attack button at just the right time.
*'''[[Wall_cling|Clinging to Walls]]''' &ndash; Some fighters can temporarily stick to walls if you keep holding in the direction of the wall. Not every wall is good for this move, though...
*'''[[Wall_cling|Clinging to Walls]]''' &ndash; {{Flag|North America}} Some fighters can temporarily stick to walls if you keep holding in the direction of the wall. Not every wall is good for this move, though...<br>{{Flag|Europe}} Some fighters can temporarily stick to walls if you keep holding the direction of the wall. However, this won't work on every wall.
*'''[[Crawling|Crouch Walking]]''' &ndash; Some fighters can move while crouched if you input diagonally down to the left or right.
*'''[[Crawling|Crouch Walking]]''' &ndash; Some fighters can move while crouched if you input diagonally down to the left or right.
*'''Custom [[Special move|Special Move]]s''' &ndash; Each of the custom special moves have different attributes. Choose carefully to create the perfect fighter for your play style!
*'''Custom [[Special move|Special Move]]s''' &ndash; Each of the custom special moves have different attributes. Choose carefully to create the perfect fighter for your play style!
*'''Easy [[Final Smash]]''' &ndash; Fighters who are really lagging behind will sometimes be ready to use a Final Smash as soon as they return from being KO'd.
*'''Easy [[Final Smash]]''' &ndash; Fighters who are really lagging behind will sometimes be ready to use a Final Smash as soon as they return from being KO'd.
*'''Eating While Prone''' &ndash; Press the attack button while you're prone to eat a food item that's fallen nearby.
*'''{{Flag|North America}} Eating While Prone / {{Flag|Europe}} Eating While Passed Out''' &ndash; {{Flag|North America}} Press the attack button while you're prone to eat a food item that's fallen nearby.<br>{{Flag|Europe}} Press the attack button while you're passed out to eat a food item that's fallen nearby.
*'''[[Equipment]]''' &ndash; Fighters can carry up to three pieces of equipment. Carrying different equipment can really change the way you play a fighter!
*'''[[Equipment]]''' &ndash; Fighters can carry up to three pieces of equipment. Carrying different equipment can really change the way you play a fighter!
*'''[[Footstool Jump]]''' &ndash; You can jump on an opponent's head and use them as a springboard. If they're airborne, they'll fall down, too.
*'''[[Footstool Jump]]''' &ndash; You can jump on an opponent's head and use them as a springboard. If they're airborne, they'll fall down, too.
*'''[[Grab]]''' &ndash; You have to wait at least a second between letting go of an opponent and grabbing them again, so be patient!
*'''{{Flag|North America}} [[Grab]] / {{Flag|Europe}} Grabbing''' &ndash; You have to wait at least a second between letting go of an opponent and grabbing them again, so be patient!
*'''[[Air_grab|Grab an Item While Airborne]]''' &ndash; You can grab an item in midair by dodging or attacking at just the right time.
*'''{{Flag|North America}} [[Air_grab|Grab an Item While Airborne]] / {{Flag|Europe}} Grabbing an Item in Mid-Air''' &ndash; {{Flag|North America}} You can grab an item in midair by dodging or attacking at just the right time.<br>{{Flag|Europe}} You can grab an item in mid-air by dodging or attacking at just the right time.
*'''Grabbing Edges''' &ndash; If you grab an edge that someone else is grabbing, you'll steal it from them. So much for first come, first served!
*'''Grabbing Edges''' &ndash; If you grab an edge that someone else is grabbing, you'll steal it from them. So much for first come, first served!
*'''[[Smash_directional_influence|Hitstun Shuffling]]''' &ndash; Input in a direction while taking damage, and you'll shift slightly in that direction.
*'''[[Smash_directional_influence|Hitstun Shuffling]]''' &ndash; {{Flag|North America}} Input in a direction while taking damage, and you'll shift slightly in that direction.<br>{{Flag|Europe}} Inputting a direction while taking damage will make you shift slightly in that direction.
*'''Interacting with Equipment''' &ndash; Using equipment that raises attack will lower defense at the same time. You know what they say—the best defense is a good offense!
*'''{{Flag|North America}} Interacting with Equipment / {{Flag|Europe}} Equipment Pros and Cons''' &ndash; {{Flag|North America}} Using equipment that raises attack will lower defense at the same time. You know what they say—the best defense is a good offense!<br>{{Flag|Europe}} Using equipment that raises attack will lower defence at the same time. You know what they say - the best defence is a good offence!
*'''Letting Go of Items''' &ndash; Press the grab button to drop the item you're holding. Even an item dropped like this deals a small amount of damage.
*'''{{Flag|North America}} Letting Go of Items / {{Flag|Europe}} Dropping Items''' &ndash; Press the grab button to drop the item you're holding. Even an item dropped like this deals a small amount of damage.
*'''[[Short_hop|Low Jump]]''' &ndash; Press the jump button very briefly and you'll jump lower than usual, letting you use air attacks against ground-level foes.
*'''[[Short_hop|Low Jump]]''' &ndash; Press the jump button very briefly and you'll jump lower than usual, letting you use air attacks against ground-level foes.
*'''Magnifying-Glass Damage''' &ndash; When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger!
*'''{{Flag|North America}} Magnifying-Glass Damage / {{Flag|Europe}} Magnifying Glass Damage''' &ndash; {{Flag|North America}} When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger!<br>{{Flag|Europe}} When you move off-screen, you'll be shown in a magnifying glass. You'll gradually take damage while in this state, so be careful!
*'''[[Meteor Smash]]''' &ndash; Launching an opponent straight downward is known as a Meteor Smash. Doing this when there isn't a platform below is a good one-hit KO method.
*'''[[Meteor Smash]]''' &ndash; {{Flag|North America}} Launching an opponent straight downward is known as a Meteor Smash. Doing this when there isn't a platform below is a good one-hit KO method.<br>{{Flag|Europe}} Launching an opponent straight downwards is known as a meteor smash. Doing this when there isn't a platform below is a good one-hit KO method.
*'''[[Mii_Fighter|Mii Fighters]]' Physiques''' &ndash; The physique of the Mii your Mii Fighter was based on will affect it! A big Mii is stronger, while a smaller Mii is faster.
*'''[[Mii_Fighter|Mii Fighters]]' Physiques''' &ndash; The physique of the Mii your Mii Fighter was based on will affect it! A big Mii is stronger, while a smaller Mii is faster.
*'''[[Perfect Shield]]''' &ndash; Shielding right before an attack results in a perfect shield. You'll be able to strike back immediately after guarding.
*'''[[Perfect Shield]]''' &ndash; Shielding right before an attack results in a perfect shield. You'll be able to strike back immediately after guarding.
*'''[[Shield]] Break''' &ndash; While your shield is up, it'll gradually get smaller. When it finally breaks, you'll become dizzy.
*'''[[Shield]] Break''' &ndash; While your shield is up, it'll gradually get smaller. When it finally breaks, you'll become dizzy.
*'''[[Shieldstun]] Shuffling''' &ndash; Angling to one side or the other while blocking with your shield will move it very slightly in that direction.
*'''[[Shieldstun]] Shuffling''' &ndash; {{Flag|North America}} Angling to one side or the other while blocking with your shield will move it very slightly in that direction.<br>{{Flag|Europe}} Input ← or → while blocking an attack with your shield to move very slightly in that direction.
*'''Shifting Your Shield''' &ndash; You can gently input a direction while shielding to move your shield. This lets you block effectively, even with a small shield.
*'''Shifting Your Shield''' &ndash; {{Flag|North America}} You can gently input a direction while shielding to move your shield. This lets you block effectively, even with a small shield.<br>{{Flag|Europe}} Gently input a direction while shielding to move your shield. This lets you block effectively, even with a small shield.
*'''Smash Throw''' &ndash; When you throw an item, quickly press in the same direction as your throw. You'll throw it farther than usual that way.
*'''Smash Throw''' &ndash; When you throw an item, quickly press in the same direction as your throw. You'll throw it farther than usual that way.
*'''[[Stale Moves]]''' &ndash; Using the same attack constantly will decrease its power. Add a little variety to your fighting, and spice up your game!
*'''{{Flag|North America}} [[Stale Moves]] / {{Flag|Europe}} Repetition Effect''' &ndash; {{Flag|North America}} Using the same attack constantly will decrease its power. Add a little variety to your fighting, and spice up your game!<br>{{Flag|Europe}} Using the same attack constantly will decrease its power. Add a little variety to your fighting and spice up your game!
*'''Strong Equipment''' &ndash; Taking on higher intensity levels in Classic mode or achieving high scores in minigames can hugely affect the power of the equipment you pick up.
*'''Strong Equipment''' &ndash; {{Flag|North America}} Taking on higher intensity levels in Classic mode or achieving high scores in minigames can hugely affect the power of the equipment you pick up.<br>{{Flag|Europe}} Taking on higher intensity levels in Classic mode or achieving high scores in mini-games can hugely affect the power of the equipment you can pick up.
*'''[[Super Armor]]''' &ndash; This is a state where you won't flinch even while taking damage. Some specials will trigger this.
*'''{{Flag|North America}} [[Super Armor]] / {{Flag|Europe}} Super Armour''' &ndash; This is a state where you won't flinch even while taking damage. Some specials will trigger this.
*'''Throwing Items''' &ndash; Drop items by pressing the grab button. Input a direction when you drop an item to throw the item in that direction.
*'''Throwing Items''' &ndash; {{Flag|North America}} Drop items by pressing the grab button. Input a direction when you drop an item to throw the item in that direction.<br>{{Flag|Europe}} To drop an item, press the grab button. If you input a direction at the same time, you'll throw the item in that direction.
*'''[[Pivot_grab|Turning and Grabbing]]''' &ndash; If you turn around while running and then grab, your grabbing range will be longer than usual.
*'''[[Pivot_grab|Turning and Grabbing]]''' &ndash; If you turn around while running and then grab, your grabbing range will be longer than usual.
*'''Types of Equipment''' &ndash; Equipment can affect either attack, defense, or speed. You can equip more than one piece of the same type.
*'''Types of Equipment''' &ndash; {{Flag|North America}} Equipment can affect either attack, defense, or speed. You can equip more than one piece of the same type.<br>{{Flag|Europe}} Equipment can affect attack, defence and speed. You can equip more than one piece of the same type.
*'''[[Wall_jump|Wall Jumping]]''' &ndash; Some fighters can jump off walls. Input in the opposite direction while touching the wall to do this.
*'''[[Wall_jump|Wall Jumping]]''' &ndash; {{Flag|North America}} Some fighters can jump off walls. Input in the opposite direction while touching the wall to do this.<br>{{Flag|Europe}} Some fighters can jump off walls. Input the opposite direction while touching a wall to do this.


==See Also==
==Trivia==
*Despite one of the tips for ''Dream Land (64)'' stating that Dedede cannot appear in the background when Dedede is fighting, it's still possible in the game's [[Training Mode]] for both of them to appear at the same time.


==See also==
*[[List of tips (SSB4-Wii U)]]
*[[List of tips (SSB4-Wii U)]]
*[[List of tips (SSBU)]]
[[Category:Features]]
[[Category:Features]]
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