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[[File:FinishZoomDuckHunt.jpg|thumb|left|A [[Burrowing Snagret]] hits {{SSBU|Duck Hunt}} and triggers a Finish Zoom at the end of the match.]] | [[File:FinishZoomDuckHunt.jpg|thumb|left|A [[Burrowing Snagret]] hits {{SSBU|Duck Hunt}} and triggers a Finish Zoom at the end of the match.]] | ||
[[File:FinishZoom.ogg|thumb|The sound effect of a Finish Zoom.]] | [[File:FinishZoom.ogg|thumb|The sound effect of a Finish Zoom.]] | ||
Similar to Special Zoom is '''Finish Zoom''' or '''Final Zoom''', terms also coined by Sakurai and his team.<ref name="Sakurai interview"/> Finish Zoom is used when an attack will likely result in a game-winning [[KO]]. Like the [[Knockback#Other physics of knockback|Deadly Blow]] mechanic introduced in ''Super Smash Bros. 4'', this effect does not | Similar to Special Zoom is '''Finish Zoom''' or '''Final Zoom''', terms also coined by Sakurai and his team.<ref name="Sakurai interview"/> Finish Zoom is used when the game calculates an attack will likely result in a game-winning [[KO]]. Like the [[Knockback#Other physics of knockback|Deadly Blow]] mechanic introduced in ''Super Smash Bros. 4'', this effect only factors in knockback and launch angle, and does not account for obstructions or [[DI]] being used to make an otherwise-deadly blow survivable. Like Special Zoom, Finish Zoom zooms in on the point of impact and briefly slows down time. However, Finish Zoom uses a red background instead of a blue one, and the sound is always the same. The sound used is also different again, being akin to a [[ping]] hit combined with the sound of slashing swords. [[Screen KO]]s rarely occur when a Finish Zoom sends an opponent into the upper [[blast line]], while [[Star KO]]s are very rare. | ||
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