Stock: Difference between revisions

10 bytes added ,  1 year ago
m (Undid edit by 174.21.96.69: Already mentioned and linked)
Tag: Undo
Line 6: Line 6:
==In single-player modes==
==In single-player modes==
===[[1P Game]]/[[Classic Mode]]===
===[[1P Game]]/[[Classic Mode]]===
Players can choose to begin with between one and five stocks, with three as the default number. This cannot be increased after starting and before quitting or receiving a "Game Over", although the player's [[damage]] percentage resets between matches as well as after using up a stock. Stocks remaining are displayed as small icons — icons of their character's face (in ''SSB'', ''Melee'', ''SSB4'' and ''SSBU'') or dots (in ''Brawl'') at the bottom of the screen above the damage percentage. When a player is KO'd, they lose a stock. If the player can complete the mode without losing a single stock, they will receive a bonus, whose value varies depending on the game.
Players can choose to begin with between one and five stocks, with three as the default number. This cannot be increased after starting and before quitting or receiving a "Game Over", although the player's [[damage]] percentage resets between matches as well as after using up a stock. Stocks remaining are displayed as small icons — icons of their character's face (in ''Smash 64'', ''Melee'', ''Smash 4'' and ''Ultimate'') or dots (in ''Brawl'') at the bottom of the screen above the damage percentage. When a player is KO'd, they use up a stock. If the player can complete the mode without using a single stock, they will receive a bonus, whose value varies depending on the game.


Failing the [[Bonus Stage]]s of Classic Mode does not cost the player a stock, nor does it count for the loss of the [[List of bonuses#Super Smash Bros. Melee|No-Miss Clear bonus]].
Failing the [[Bonus Stage]]s of Classic Mode does not cost the player a stock, nor does it count for the loss of the [[List of bonuses#Super Smash Bros. Melee|No-Miss Clear bonus]].


When the player uses up all of their stocks, the game gives them the option to [[Continue]]. If the player chooses "No", then the game ends, and the player is sent back to the Character Select screen. If the player chooses "Yes", then the game restarts at the stage that they were defeated in. However, the player's score is cut in half, and in ''Melee'' and ''Brawl'', the player must pay a small compensation price with coins they have collected; if the player cannot pay the price, they cannot continue. The amount varies on the difficulty; higher difficulties require more coins. Additionally, in all three games, the player is given a significant point deduction of 20,000 points for continuing (but this deduction only applies once, regardless of the number of continues used).
When the player uses all of their stocks, the game gives them the option to [[Continue]]. If the player chooses "No", then the game ends, and the player is sent back to the Character Select screen. If the player chooses "Yes", then the game restarts at the stage that they were defeated in. However, the player's score is cut in half, and in ''Melee'' and ''Brawl'', the player must pay a small compensation price with coins they have collected; if the player cannot pay the price, they cannot continue. The amount varies on the difficulty; higher difficulties require more coins. Additionally, in all three games, the player is given a significant point deduction of 20,000 points for continuing (but this deduction only applies once, regardless of the number of continues used).


In ''SSB4'''s Classic Mode, players have two stocks in every match, regardless of whether or not they lost stocks in the previous match. Losing both stocks brings up the Continue Screen. Continuing or not costs some of the items that player had gained up to that point, and continuing automatically reduces the Intensity by .5 (the player has no choice in the matter) and their [[Global Smash Power]]. As such, the player must clear the game without continuing to win at Intensity 9.0.
In ''SSB4'''s Classic Mode, players have two stocks in every match, regardless of whether or not they lost stocks in the previous match. Losing both stocks brings up the Continue Screen. Continuing or not costs some of the items that player had gained up to that point, and continuing automatically reduces the Intensity by .5 (the player has no choice in the matter) and their [[Global Smash Power]]. As such, the player must clear the game without continuing to win at Intensity 9.0.
Anonymous user