Rules: Difference between revisions

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| '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Shares time limit setting with Time mode.
| '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Shares time limit setting with Time mode.
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| '''Rules''': [[Bonus (mode)|Bonus]] || The player or team with the most points' worth of [[List of Bonuses|bonuses]] when time runs out is the winner. Shares time limit setting with Time mode.
| '''Rules''': {{b|Bonus|mode}} || The player or team with the most points' worth of [[List of Bonuses|bonuses]] when time runs out is the winner. Shares time limit setting with Time mode.
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| '''[[Handicap]]'''  
| '''[[Handicap]]'''  
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| '''[[Pause]]''' || Sets whether players can pause during gameplay.
| '''[[Pause]]''' || Sets whether players can pause during gameplay.
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| '''Score Display''' || Displays players' scores on the screen in a time match. Disabled by default.
| '''[[Score Display]]''' || Displays players' scores on the screen in a time match. Disabled by default.
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| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
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| '''[[Pause]] Function''' || Sets whether players can pause during gameplay.
| '''[[Pause]] Function''' || Sets whether players can pause during gameplay.
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|-
| '''Score Display''' || Displays players' scores on the screen in a timed match. Disabled by default.
| '''[[Score Display]]''' || Displays players' scores on the screen in a timed match. Disabled by default.
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|-
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
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| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points.
| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points.
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| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. Omega stages can be set separately. This setting is saved to memory.
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. Ω forms can be set separately. This setting is saved to memory.
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| '''[[Pause]] Function''' || Sets whether players can pause during gameplay.
| '''[[Pause]] Function''' || Sets whether players can pause during gameplay.
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|-
| '''Score Display''' || Displays players' scores on the screen in a timed match. Disabled by default.
| '''[[Score Display]]''' || Displays players' scores on the screen in a timed match. Disabled by default.
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|-
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
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| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points.
| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points.
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|-
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. Omega stages can be set separately. This setting is saved to memory.
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. Ω forms can be set separately. This setting is saved to memory.
|}
|}


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| '''Max Battles''' || [[Smashdown]] only. Sets the maximum number of battles that players fight.
| '''Max Battles''' || [[Smashdown]] only. Sets the maximum number of battles that players fight.
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| '''Mercy Rule''' || Smashdown only. When one player has enough points to automatically win the game, the game immediately ends.
| '''Mercy Rule''' || Smashdown only. When one player has enough points to mathematically win the game, the game immediately ends.
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| '''[[Final Smash Meter|FS Meter]]''' || Players can get a Final Smash by filling up a meter via taking and dealing damage.
| '''[[Final Smash Meter|FS Meter]]''' || Players can get a Final Smash by filling up a meter via taking and dealing damage.
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| '''Spirits''' || Sets whether players can use [[Spirits (characters)|spirits]] or not.
| '''Spirits''' || Sets whether players can use [[spirit]]s or not.
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| '''CPU Lv.''' || Default AI level of CPUs.
| '''CPU Lv.''' || Default AI level of CPUs.
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!width=80%|Description
!width=80%|Description
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| '''First to''' || Number of games to be won before the results screen shows up. Character selection cannot be changed in between games. When greater than one, two stages (2 Wins) or three stages (3 Wins and higher) are selected, and it plays those in order (repeating if it goes over two/three games). Cannot be set in tourney mode And browser has a shield that is bigger than any other character in the game
| '''First to''' || Number of games to be won before the results screen shows up. Character selection cannot be changed in between games. When greater than one, two stages (2 Wins) or three stages (3 Wins and higher) are selected, and it plays those in order (repeating if it goes over two/three games). Cannot be set in tourney mode.
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| '''Number of Stages''' || Squad Strike only. Sets the number of stages from 1 to 3. Should the number of stages greater than one, the two or three stages are selected, and it plays those in order, it repeats after two/three games). Available in "Elimination" and "Best of" formats.
| '''Number of Stages''' || Squad Strike only. Sets the number of stages from 1 to 3. Should the number of stages greater than one, the two or three stages are selected, and it plays those in order, it repeats after two/three games). Available in "Elimination" and "Best of" formats.
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| '''Stage Morph''' || Allows the stage to switch in the middle of a match. It can be set to "Off" (which disables it), "Autopick" (which selects a random interval), and "Every 1:00" through "Every 5:00" in intervals of thirty seconds. Cannot be set if First to is over 1 Win.
| '''[[Stage Morph]]''' || Allows the stage to switch in the middle of a match. It can be set to "Off" (which disables it), "Autopick" (which selects a random interval), and "Every 1:00" through "Every 5:00" in intervals of thirty seconds. Cannot be set if First to is over 1 Win.
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| '''[[Stage hazard|Stage Hazards]]''' || Sets whether to enable stage hazards or not.
| '''[[Stage hazard|Stage Hazards]]''' || Sets whether to enable stage hazards or not. Enabled by default.
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| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default.
| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default.
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| '''Victor's Recovery''' || Squad Strike only. Sets the number of health recovered, from 0 to 100 (increments of 10), after each game. The default is 30. Available in "Elimination" format.
| '''Victor's Recovery''' || Squad Strike only. Sets the number of health recovered, from 0 to 100 in increments of 10, after each game. The default is 30. Available in "Elimination" format.
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| '''[[Launch rate|Launch Rate]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1.
| '''[[Launch rate|Launch Rate]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1.
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| '''Underdog Boost''' || Grants stat boosts to losing players. Cannot be turned on in tourney mode.
| '''[[Underdog Boost]]''' || Grants stat boosts to losing players. Cannot be turned on in tourney mode. This is considered a handicap by the game, and will block players from clearing no handicap [[challenges]] if turned on.
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| '''[[Pause|Pausing]]''' || Sets whether players can pause during gameplay.
| '''[[Pause|Pausing]]''' || Sets whether players can pause during gameplay.
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|-
| '''Score Display''' || Displays players' scores on the screen in a timed match. Disabled by default.
| '''[[Score Display]]''' || Displays players' scores on the screen in a timed match. Disabled by default.
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|-
| '''[[Damage meter|Show Damage]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
| '''[[Damage meter|Show Damage]]''' || Shows the [[Damage]] percentage of each player. Enabled by default.
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<gallery>
<gallery>
<center>
<center>
Rules SSB.png|The default rules screen in ''Super Smash Bros'' without Item select unlocked.
Rules SSB.png|The default rules screen in ''Super Smash Bros.'' with Item Switch unlocked.
Rules-Melee.png|The default rules screen in ''Melee''.
Rules-Melee.png|The default rules screen in ''Melee''.
MoreRules-Melee.png|The default "More Rules" screen in ''Melee'', with Random Stage Select unlocked.
MoreRules-Melee.png|The default "More Rules" screen in ''Melee'', with Random Stage Select unlocked.
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