Zelda (SSB4)/Up smash: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:ZeldaUpSmash.gif|thumb|270px|Hitbox visualization showing Zelda's up smash.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}
==Update history==
{{GameIcon|ssb4}} [[1.0.8]]
*{{buff|Up smash's last hit's knockback growth increased|190|214, its loop hits' hitbox sizes increased: 3u/3.8u/3u/3u → 3.5u/4.2u/3.5u/3.5u, and its SDI multipliers decreased: 1× → 0.5×. Altogether, these changes improve its KO potential and make its hits connect together better.}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1-4 (loop)|42}}
{{HitboxTableTitle|Hit 1-4 (loop)|42}}
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|}
|}


==Timing==
{|class="wikitable"
!Charges between
|3-4
|-
!Hits 1-4
|9, 12, 15, 18
|-
!Hits 5-7
|25, 28, 31
|-
!Hit 8
|34
|-
!Interruptible
|64
|-
!Animation length
|71
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}


{{MvSubNavZelda|g=SSB4}}
{{MvSubNavZelda|g=SSB4}}
[[Category:Zelda (SSB4)]]
[[Category:Zelda (SSB4)]]
[[Category:Up smashes (SSB4)]]