Community: Difference between revisions

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The history of the ''Smash'' community goes as far back as the series itself, as there were always groups of dedicated fans around the world that came together over the love of the game. However, these groups were small and fragmented due to no easy forms of communication before the widespread use of the internet and documentation being sparce due to a lack of foresight. While websites like Nintendojo  were posting articles at the time and [[Nintendo]] themselves were dabbling with using the internet, the infrastructure was not there yet.  
The history of the ''Smash'' community goes as far back as the series itself, as there were always groups of dedicated fans around the world that came together over the love of the game. However, these groups were small and fragmented due to no easy forms of communication before the widespread use of the internet and documentation being sparce due to a lack of foresight. While websites like Nintendojo  were posting articles at the time and [[Nintendo]] themselves were dabbling with using the internet, the infrastructure was not there yet.  


This started to change in the early 2000’s with the creation of [[Smashboards]] and [[GameFAQs]], which became major intersections for playing and discussing the ''Super Smash Bros.'' franchise. Larger tournaments also started to pop up around this time, with [[Matt Deezie]]’s short lived but influential [[Tournament Go]] series often considered a turning point. The competitive continued to grow with ''Melee''{{'}}s inclusion in professional tournament circuits such as MLG in 2006 and again at [[EVO]] in 2007{{ref|Melee@MLG}}.
This started to change in the early 2000’s with the creation of [[Smashboards]] and [[GameFAQs]], which became major intersections for playing and discussing the ''Super Smash Bros.'' franchise. Larger tournaments also started to pop up around this time, with [[Matt Deezie]]’s short lived but influential [[Tournament Go]] series often considered a turning point. The competitive scene continued to grow with ''Melee''{{'}}s inclusion in professional tournament circuits such as MLG in 2006 and again at [[EVO]] in 2007{{ref|Melee@MLG}}.
The creation of social media sites like [[Facebook]], [[YouTube]], and later [[Twitter]] and [[Twitch]] further expanded the community, as the ability to connect with mainstream culture was easier than ever. This also turned figureheads of the community into celebrities, particularly well known competitive players. There are also instances of the entire community coming together to achieve a shared goal, with instances including the creation of the [[Global Smasher Compendium]] (now discontinued), a successful petition for ''Melee'' to be broadcast at EVO{{ref|EvoPetition}}, and the first unofficial community census in 2013.
The creation of social media sites like [[Facebook]], [[YouTube]], and later [[Twitter]] and [[Twitch]] further expanded the community, as the ability to connect with mainstream culture was easier than ever. This also turned figureheads of the community into celebrities, particularly well known competitive players. There are also instances of the entire community coming together to achieve a shared goal, with instances including the creation of the [[Global Smasher Compendium]] (now discontinued), a successful petition for ''Melee'' to be broadcast at EVO{{ref|EvoPetition}}, and the first unofficial community census in 2013.


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