Monado Art Landing Lag Cancel: Difference between revisions

merge proposal
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{{ArticleIcons|ssb4=y|ssbu=y|unofficial=y}}
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{{merge|Monado Arts|See [[Talk:Monado_Arts#The_Monado_Arts_tech_pages_are_a_bit_much%2C_can_we_merge_them%3F|Talk:Monado Arts]].}}
[[File:Monado_Art_Landing_Lag_Cancel_Comparison.gif|230px|right|thumb|Landing lag comparisons of Shulk's back aerial in ''Smash 4'', with (left) and without (right) MALLC. The Shulk on the left can cancel the Jump pose into any action due to a successful landing lag cancel.]]
[[File:Monado_Art_Landing_Lag_Cancel_Comparison.gif|230px|right|thumb|Landing lag comparisons of Shulk's back aerial in ''Smash 4'', with (left) and without (right) MALLC. The Shulk on the left can cancel the Jump pose into any action due to a successful landing lag cancel.]]
The '''Monado Art Landing Lag Cancel''' (abbreviated '''MALLC''') is an [[advanced technique]] for [[Shulk]] in both ''Smash 4'' and ''Ultimate''. It allows Shulk to remove part of the [[landing lag]] of his aerials or [[air dodge]] by using the animations from selecting [[Monado Arts]], which lets him apply safer pressure with his aerials, escape from juggles, perform longer combos or strings, and even take advantage of the few frames of [[intangibility]] during art activation to land safely onto stage.  
The '''Monado Art Landing Lag Cancel''' (abbreviated '''MALLC''') is an [[advanced technique]] for [[Shulk]] in both ''Smash 4'' and ''Ultimate''. It allows Shulk to remove part of the [[landing lag]] of his aerials or [[air dodge]] by using the animations from selecting [[Monado Arts]], which lets him apply safer pressure with his aerials, escape from juggles, perform longer combos or strings, and even take advantage of the few frames of [[intangibility]] during art activation to land safely onto stage.