Jump: Difference between revisions

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[[File:Jump.gif|thumb|188px|{{SSBB|Captain Falcon}} jumping in ''[[Super Smash Bros. Brawl]]'']]
[[File:Jump.gif|thumb|188px|{{SSBB|Captain Falcon}} jumping in ''[[Super Smash Bros. Brawl]]'']]
[[File:SSBUSoraJump.jpg|thumb|{{SSBU|Sora}} jumping in ''[[Super Smash Bros. Ultimate]]''.]]
[[File:SSBUSoraJump.jpg|thumb|{{SSBU|Sora}} jumping in ''[[Super Smash Bros. Ultimate]]''.]]


A '''jump''' is an action that moves a character from the ground into the air. It is performed by pressing up on the [[Control Stick]]/[[D-Pad]], the [[X]] or [[Y]] buttons with the [[GameCube controller|GameCube]], [[Classic Controller]], and the [[3DS]], or the [[C button]] on the [[Wii Remote]] and [[Nunchuk]]. All characters can also [[midair jump|jump a second time in midair]], providing they are not [[attack]]ing, [[air dodging]], [[helpless]], in [[hitstun]], or have used it already.
A '''jump''' is an action that moves a character from the ground into the air. It is performed by pressing up on the [[Control Stick]]/[[D-Pad]], the [[X]] or [[Y]] buttons with the [[GameCube controller|GameCube]], [[Classic Controller]], and the [[3DS]], or the [[C button]] on the [[Wii Remote]] and [[Nunchuk]]. All characters can also [[midair jump|jump a second time in midair]], providing they are not [[attack]]ing, [[air dodging]], [[helpless]], in [[hitstun]], or have used it already.


A few characters can jump more than once in the air:
A few characters can jump more than once in the air:
* [[Kirby]], [[Meta Knight]], and [[Jigglypuff]] can do a mid air jump five times.
*[[Kirby]], [[Meta Knight]], and [[Jigglypuff]] can do a mid air jump five times.
* [[King Dedede]] can do a mid air jump four times.
*[[King Dedede]] can do a mid air jump four times.
* [[Pit]] and [[Dark Pit]] can do a mid air jump three times.
*[[Pit]] and [[Dark Pit]] can do a mid air jump three times.
* [[Charizard]], [[Ridley]], and [[Banjo]] & [[Kazooie]] can do a mid air jump two times.
*[[Charizard]], [[Ridley]], and [[Banjo]] & [[Kazooie]] can do a mid air jump two times.
* [[Sephiroth]] can do a mid air jump two times when [[Winged Form]] is active.
*[[Sephiroth]] can do a mid air jump two times when [[Winged Form]] is active.


There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the control stick or jump button is released during this time, then the character [[short hop]]s. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their [[up smash]] (but only if the jump was executed with the Control Stick). Because characters can jump while [[shield]]ing (excluding [[Yoshi]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', due to his unique shield), this allows usage of up smashes (and [[up special move]]s as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform [[up tilt]]s. Inputting an aerial on the first frame that a character is airborne will cause the jump to be slightly lower, because gravity applies to the first frame of an aerial but not to the first frame of a jump.
There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the control stick or jump button is released during this time, then the character [[short hop]]s. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their [[up smash]] (but only if the jump was executed with the Control Stick). Because characters can jump while [[shield]]ing (excluding [[Yoshi]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', due to his unique shield), this allows usage of up smashes (and [[up special move]]s as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform [[up tilt]]s. Inputting an aerial on the first frame that a character is airborne will cause the jump to be slightly lower, because gravity applies to the first frame of an aerial but not to the first frame of a jump.
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==Types of jumps==
==Types of jumps==
All characters can perform several different types of jumps. The most basic type is a standing jump, which is a jump without any other inputs. There are also more complicated jumps that involve other inputs. One of these is the walk jump, which involves jumping while [[walking]] or [[dashing]]. Another one is the backward jump, which involves the player turning around, but jumping before the fighter can. All jumps have 2 performable variants. The first and most common type is the Full hop, which involves the player holding the jump command so the fighter can jump to maximum height. The second type is the [[Short hop]], which involves the player quickly [[tapping]] the jump command so the fighter will only perform a slight jump. There are also 2 different methods of performing these jumps. The first way is by pressing the jump button. The second way is to press up on the [[Control stick]]/[[D-pad]]. This totals to 12 different ways to jump, with all possible combinations of each having different heights.
All characters can perform several different types of jumps. The most basic type is a standing jump, which is a jump without any other inputs. There are also more complicated jumps that involve other inputs. One of these is the walk jump, which involves jumping while [[walking]] or [[dashing]]. Another one is the backward jump, which involves the player turning around, but jumping before the fighter can. All jumps have 2 performable variants. The first and most common type is the Full hop, which involves the player holding the jump command so the fighter can jump to maximum height. The second type is the [[short hop]], which involves the player quickly [[tapping]] the jump command so the fighter will only perform a slight jump. There are also 2 different methods of performing these jumps. The first way is by pressing the jump button. The second way is to press up on the [[control stick]]/[[D-pad]]. This totals to 12 different ways to jump, with all possible combinations of each having different heights.


==Jump squat==
==Jump squat==
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===Notes===
====Notes====
*The [[Fighting Alloys]] all share Mario's jump force value of 2.22, just as they share his gravity and jump height.
*The [[Fighting Alloys]] all share Mario's jump force value of 2.22, just as they share his gravity and jump height.


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==''Super Smash Bros. for Wii U'' digital manual description==
==''Super Smash Bros. for Wii U'' digital manual description==
''"Jump by tapping {{Button|Wii U|Control Stick|s=25px}} up or by pressing {{Button|Wii U|X|s=25px}} or {{Button|Wii U|Y|s=25px}}. You can then jump while in midair by tapping {{Button|Wii U|Control Stick|s=25px}} up or tapping {{Button|Wii U|X|s=25px}} or {{Button|Wii U|Y|s=25px}} again."''
''"Jump by tapping {{Button|Wii U|Control Stick|s=25px}} up or by pressing {{Button|Wii U|X|s=25px}} or {{Button|Wii U|Y|s=25px}}. You can then jump while in midair by tapping {{Button|Wii U|Control Stick|s=25px}} up or tapping {{Button|Wii U|X|s=25px}} or {{Button|Wii U|Y|s=25px}} again."''
==Gallery==
==Gallery==
<gallery>
<gallery>
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Mario Backwards jump SSBM.gif|{{SSBM|Mario}} jumping backwards in ''Melee''.
Mario Backwards jump SSBM.gif|{{SSBM|Mario}} jumping backwards in ''Melee''.
</gallery>
</gallery>
==References==
==References==
*{{Sm|Mew2King}}'s [https://web.archive.org/web/20071012052116/http://hometown.aol.com/oovideogamegodoo/myhomepage/profile.html page of statistics] (archived)
*{{Sm|Mew2King}}'s [https://web.archive.org/web/20071012052116/http://hometown.aol.com/oovideogamegodoo/myhomepage/profile.html page of statistics] (archived)
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*[[Double jump]]
*[[Double jump]]
*[[Triple jump]]
*[[Triple jump]]
[[Category:Game controls]]
[[Category:Game controls]]
[[Category:Character attributes]]
[[Category:Character attributes]]
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