Counterattack: Difference between revisions

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*[[Corrin]]'s [[Counter Surge]] launches opponents upwards and can infamously KO aerial opponents at high blast zones at any percent range depending on the move. Its damage multiplier was originally 1.3×, which allowed Corrin to KO opponents at a very low percentage against uncharged smash attacks, which made it the most potent counterattack in the game by far, despite having a lower multiplier compared to Roy's Counter and Shulk's Buster Art-boosted Vision. As of update 1.1.5, its multiplier has been lowered to 1.2×, which brought its power much more in line with other counterattacks. In ''Ultimate'' it was once been weaken again giving less knockback, had reduced range, and can no longer be interrupted as early.
*[[Corrin]]'s [[Counter Surge]] launches opponents upwards and can infamously KO aerial opponents at high blast zones at any percent range depending on the move. Its damage multiplier was originally 1.3×, which allowed Corrin to KO opponents at a very low percentage against uncharged smash attacks, which made it the most potent counterattack in the game by far, despite having a lower multiplier compared to Roy's Counter and Shulk's Buster Art-boosted Vision. As of update 1.1.5, its multiplier has been lowered to 1.2×, which brought its power much more in line with other counterattacks. In ''Ultimate'' it was once been weaken again giving less knockback, had reduced range, and can no longer be interrupted as early.
*[[Bayonetta]]'s [[Witch Time]] in ''SSB4'' is considered to be the best counterattack in the game, thanks to its ability to slow enemies down, thus granting Bayonetta a very forgiving time window to set up into her extremely effective combo game. Additionally, it is very safe for a counterattack, thanks to it granting [[intangibility]] during the move, while being hit at the end of Witch Time triggers [[Bat Within]], halving damage taken from the attack that triggered it. However, it is significantly less effective in ''Ultimate'' because of its duration being much shorter on enemies below 100% and its increased ending lag.
*[[Bayonetta]]'s [[Witch Time]] in ''SSB4'' is considered to be the best counterattack in the game, thanks to its ability to slow enemies down, thus granting Bayonetta a very forgiving time window to set up into her extremely effective combo game. Additionally, it is very safe for a counterattack, thanks to it granting [[intangibility]] during the move, while being hit at the end of Witch Time triggers [[Bat Within]], halving damage taken from the attack that triggered it. However, it is significantly less effective in ''Ultimate'' because of its duration being much shorter on enemies below 100% and its increased ending lag.
*{{SSBU|Joker}}'s [[Rebel's Guard]], {{SSBU|King K. Rool}}'s [[Gut Check]], {{SSBU|Palutena}}'s [[Counter]]/[[Reflect Barrier]], and [[Sora]]’s [[Conterattack (Sora)]] in ''Ultimate'' are notably the only counterattacks that can also function as a [[reflector]].
*{{SSBU|Joker}}'s [[Rebel's Guard]], {{SSBU|King K. Rool}}'s [[Gut Check]], {{SSBU|Palutena}}'s [[Counter]]/[[Reflect Barrier]], and [[Sora]]’s [[Conterattack (Sora)|Conterattack]] in ''Ultimate'' are notably the only counterattacks that can also function as a [[reflector]].
**Gut Check is the only one of those that acts as a counterattack and reflector simultaneously, meaning that characters shooting projectiles at point blank will be struck by both the counterattack and the reflected projectile, potentially allowing for an OHKO.
**Gut Check is the only one of those that acts as a counterattack and reflector simultaneously, meaning that characters shooting projectiles at point blank will be struck by both the counterattack and the reflected projectile, potentially allowing for an OHKO.
**However, [[Sora]]’s [[Counterattack (Sora)]] does not reflect the projectile back to sender.
**However, [[Sora]]’s [[Counterattack (Sora)|Counterattack]] does not reflect the projectile back to sender.
*{{SSBU|Palutena}}'s {{b|Counter|Palutena}}, {{SSBU|Little Mac}}'s [[Slip Counter]], and {{SSBU|Joker}}'s [[Rebel's Guard|Tetrakarn]] are the only multiplier counterattacks in ''Ultimate'' to not [[OHKO]] at any damage percentages even at max damage. However, it is less situational for Little Mac if the opponent does not DI properly.
*{{SSBU|Palutena}}'s {{b|Counter|Palutena}}, {{SSBU|Little Mac}}'s [[Slip Counter]], and {{SSBU|Joker}}'s [[Rebel's Guard|Tetrakarn]] are the only multiplier counterattacks in ''Ultimate'' to not [[OHKO]] at any damage percentages even at max damage. However, it is less situational for Little Mac if the opponent does not DI properly.
*As noted, the {{SSBU|Mii Brawler}}'s [[Counter Throw]] is unique in many ways: alongside it having an extremely high damage multiplier of 1.5×, it is also very quick overall with very low startup and ending lag, but a narrow counter window. It also whiffs against sufficiently [[disjointed]] hitboxes and will not negate projectiles, while leaving the Brawler's legs vulnerable. As a result, it is a speedy but high-risk high-reward counterattack.
*As noted, the {{SSBU|Mii Brawler}}'s [[Counter Throw]] is unique in many ways: alongside it having an extremely high damage multiplier of 1.5×, it is also very quick overall with very low startup and ending lag, but a narrow counter window. It also whiffs against sufficiently [[disjointed]] hitboxes and will not negate projectiles, while leaving the Brawler's legs vulnerable. As a result, it is a speedy but high-risk high-reward counterattack.
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