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Watashinoku1 (talk | contribs) (→Ground attacks: Fixed up some information on some of Little Mac's ground moves.) |
(https://cdn.discordapp.com/attachments/350063361901199361/876198611845791774/MacDownThrow.png) |
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*{{change|Little Mac's throws are no longer weight dependent. This worsens their combo potential against lightweights, but improves it against heavier characters.}} | *{{change|Little Mac's throws are no longer weight dependent. This worsens their combo potential against lightweights, but improves it against heavier characters.}} | ||
*[[Down throw]]: | *[[Down throw]]: | ||
*{{ | *{{nerf|Down throw deals less damage (5% → 3% (throw), 9% → 7% (total)).}} | ||
**{{buff|The move has less base knockback, but more knockback growth (78 (base), 40 (scaling) → 50/88). The lower base knockback allows Mac to combo into a greater range of moves at low percents, while the move's knockback doesn't become greater until above 150%, allowing it to combo for longer as well.}} | |||
**{{nerf|The higher knockback | **{{nerf|The higher knockback growth combined with ''Ultimate'''s knockback and hitstun changes makes down throw combo less reliably, with any given combo being more heavily dependant on the opponent's percent.}} | ||
*{{change|Little Mac has altered swing animations for battering [[item]]s like the [[Beam Sword]], no longer performing a stab forward when using a forward smash. This applies to all except his dash attack. Like in ''Smash 4'', he shares this change with {{SSBU|Captain Falcon}}.}} | *{{change|Little Mac has altered swing animations for battering [[item]]s like the [[Beam Sword]], no longer performing a stab forward when using a forward smash. This applies to all except his dash attack. Like in ''Smash 4'', he shares this change with {{SSBU|Captain Falcon}}.}} | ||