Debug menu (SSB): Difference between revisions

m
well that answers my question
m (Serpent King moved page User:Serpent King/Sandbox/Debug menu (SSB) to Debug menu (SSB): Mainspacing)
m (well that answers my question)
 
(29 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb64=y}}
{{ArticleIcons|ssb64=y}}
{{image|screen captures for each menu}}
:''For GameShark codes used to access the Debug Menu, see [[Debug_menu_(SSB)/Codes|here]].''
[[File:Debug Menu.png|thumb|The battle debug menu in ''Super Smash Bros.''.]]
The '''debug menus''' are elements of development that were accidentally left in ''[[Super Smash Bros.]]'' There are four menus: System debug, Battle debug, Falls debug, and Unknown debug. Within these menus, the player has control over various aspects of the game, including [[non-playable character]]s, [[non-playable stage]]s, [[single player stage]]s and more. In order to get to the debug menus, a [[GameShark]] device must be used.  
The '''debug menus''' are elements of development that were accidentally left in ''[[Super Smash Bros.]]''. There are four menus: System debug, Battle debug, Falls debug, and Unknown debug. Within these menus, the player has control over various aspects of the game, including [[unplayable character]]s, [[Non-playable stage|unplayable]] and [[single player stage]]s, and more. In order to get to the debug menus, a [[GameShark]] device must be used.  


==System debug menu==
==System debug menu==
This menu contains various out of battle functions. Within it, one can play every sound and piece of {{SSB|music}} in the game and view every transition. Sadly, these 2 options appear to be the only ones that still function correctly. The others appear to do nothing.
[[File:SysDebug-SSB.png|thumb|The system debug menu in ''Super Smash Bros.'']]
This menu contains various out of battle functions. Within it, one can play every sound and piece of {{SSB|music}} in the game and view every transition. Sadly, these two options appear to be the only ones that still function correctly. The others appear to do nothing.


{| class="wikitable"
{| class="wikitable"
Line 19: Line 19:
| '''STOP RUMBLE''' || Has no function in the final release, but was presumably for stopping rumbling caused by the "rumble" option. || style="text-align:center"|—
| '''STOP RUMBLE''' || Has no function in the final release, but was presumably for stopping rumbling caused by the "rumble" option. || style="text-align:center"|—
|-
|-
| '''call''' || Plays characters' [[crowd]] chants. || Min=0; Max=11; Increment=1
| '''call''' || Plays characters' {{SSB|crowd}} chants. || Min=0; Max=11; Increment=1
*'''0''': Mario
*'''0''': Mario
*'''1''': Fox
*'''1''': Fox
Line 34: Line 34:
|-
|-
| '''fgm''' || Plays the various sound effects in the game. ||  
| '''fgm''' || Plays the various sound effects in the game. ||  
{{flag|US}}Min=0; Max=659; Increment=1<br/>
{{flag|US}} Min=0; Max=659; Increment=1<br>
{{flag|EU}}: Min=0; Max=905; Increment=1 <br/>
{{flag|EU}} Min=0; Max=905; Increment=1 <br>
{{flag|Japan}}: Min=0; Max=669; Increment=1
{{flag|Japan}} Min=0; Max=669; Increment=1
|-
|-
| '''STOP FGM''' || Stops all sound effects. || style="text-align:center"|—
| '''STOP FGM''' || Stops all sound effects. || style="text-align:center"|—
Line 72: Line 72:


|-
|-
| 0 || Dream Land
| 0 || {{SSBMusicLink|10|Pupupu Land Stage}}
|-
|-
| 1 || Planet Zebes
| 1 || {{SSBMusicLink|8|Planet Zebes Stage}}
|-
|-
| 2 || Mushroom Kingdom
| 2 || {{SSBMusicLink|13|Ancient Kingdom Stage}}
|-
|-
| 3 || Mushroom Kingdom (1 minute left)
| 3 || {{SSBMusicLink|14|Ancient Kingdom Stage (Finale)}}
|-
|-
| 4 || Sector Z
| 4 || {{SSBMusicLink|11|Sector Z Stage}}
|-
|-
| 5 || Congo Jungle
| 5 || {{SSBMusicLink|6|Congo Jungle Stage}}
|-
|-
| 6 || Peach's Castle
| 6 || {{SSBMusicLink|5|Peach's Castle Sky Stage}}
|-
|-
| 7 || Saffron City
| 7 || {{SSBMusicLink|12|Yamabuki City Stage}}
|-
|-
| 8 || Yoshi's Island
| 8 || {{SSBMusicLink|9|Yoshi's Island Stage}}
|-
|-
| 9 || Hyrule Castle
| 9 || {{SSBMusicLink|7|Hyrule Castle Stage}}
|-
|-
| 10 || Character selection screen
| 10 || {{SSBMusicLink|N/A|Character Select}}
|-
|-
| 11 || Unused Fanfare
| 11 || [[Music (SSB)#Trivia|Unused Fanfare]]
|-
|-
| 12 || Mario's and Luigi's victory theme
| 12 || [[Victory_theme#Super_Mario_Bros._Victory_Theme|Mario's and Luigi's victory theme]]
|-
|-
| 13 || Samus's victory theme
| 13 || [[Victory_theme#Metroid_Victory_Theme|Samus's victory theme]]
|-
|-
| 14 || Donkey Kong's victory theme
| 14 || [[Victory_theme#Donkey_Kong_Victory_Theme|Donkey Kong's victory theme]]
|-
|-
| 15 || Kirby's victory theme
| 15 || [[Victory_theme#Kirby_Victory_Theme|Kirby's victory theme]]
|-
|-
| 16 || Fox's victory theme
| 16 || [[Victory_theme#Star_Fox_Victory_Theme|Fox's victory theme]]
|-
|-
| 17 || Ness's victory theme
| 17 || [[Victory_theme#EarthBound_.28Mother.29_Victory_Theme|Ness's victory theme]]
|-
|-
| 18 || Yoshi's victory theme
| 18 || [[Victory_theme#Yoshi_Victory_Theme|Yoshi's victory theme]]
|-
|-
| 19 || Captain Falcon's victory theme
| 19 || [[Victory_theme#F-Zero_Victory_Theme|Captain Falcon's victory theme]]
|-
|-
| 20 || Pikachu's and Jigglypuff's victory theme
| 20 || [[Victory_theme#Pok.C3.A9mon_Victory_Theme|Pikachu's and Jigglypuff's victory theme]]
|-
|-
| 21 || Link's victory theme
| 21 || [[Victory_theme#The_Legend_of_Zelda_Victory_Theme|Link's victory theme]]
|-
|-
| 22 || Results screen
| 22 || {{SSBMusicLink|25|Battle Results}}
|-
|-
| 23 || Master Hand's theme
| 23 || {{SSBMusicLink|30|Ending Point (Intro)}}
|-
|-
| 24 || Master Hand intro
| 24 || {{SSBMusicLink|31|Ending Point (Master Hand Appearance)}}
|-
|-
| 25 || Master Hand battle
| 25 || {{SSBMusicLink|32|Ending Point}}
|-
|-
| 26 || Bonus stage
| 26 || {{SSBMusicLink|33|Bonus Game}}
|-
|-
| 27 || 1P Game results screen
| 27 || {{SSBMusicLink|42|Ending}}
|-
|-
| 28 || Bonus stage results screen
| 28 || {{SSBMusicLink|36|Bonus Game (Clear)}}
|-
|-
| 29 || Master Hand results screen
| 29 || {{SSBMusicLink|35|All Clear}}
|-
|-
| 30 || Bonus stage failure
| 30 || {{SSBMusicLink|37|Lose Bonus Game}}
|-
|-
| 31 || Continue screen
| 31 || {{SSBMusicLink|43|Continue}}
|-
|-
| 32 || Game over screen
| 32 || {{SSBMusicLink|44|Game Over}}
|-
|-
| 33 || Intro
| 33 || {{SSBMusicLink|1|Opening}}
|-
|-
| 34 || How to Play
| 34 || {{SSBMusicLink|2|How to Play}}
|-
|-
| 35 || 1P Game VS. Screen
| 35 || {{SSBMusicLink|29|Meta Crystal (Intro)}}
|-
|-
| 36 || Fighting Polygon Team battle
| 36 || {{SSBMusicLink|38|Duel Zone}}
|-
|-
| 37 || Meta Crystal
| 37 || {{SSBMusicLink|39|Meta Crystal}}
|-
|-
| 38 || Ending cutscene
| 38 || {{SSBMusicLink|42|Ending}}
|-
|-
| 39 || Credit roll
| 39 || {{SSBMusicLink|45|Staff Roll}}
|-
|-
| 40 || Unlocked Character/Stage
| 40 || {{SSBMusicLink|41|The Prize}}
|-
|-
| 41 || Challenger approaching
| 41 || {{SSBMusicLink|40|A Character Appears}}
|-
|-
| 42 || Training mode
| 42 || {{SSBMusicLink|28|Training Mode}}
|-
|-
| 43 || Characters and VS Record
| 43 || {{SSBMusicLink|3|Character Introduction Stage}}
|-
|-
| 44 || Menu
| 44 || {{SSBMusicLink|4|Menu Screen}}
|-
|-
| 45 || Hammer
| 45 || {{SSBMusicLink|26|Hammer}}
|-
|-
| 46 || Starman
| 46 || {{SSBMusicLink|27|Starman}}
|}
|}


==Battle debug menu==
==Battle debug menu==
This menu contains options for starting [[1P Game]] and [[Versus Mode]] matches. Characters such as {{SSB|Master Hand}} and {{SSB|Metal Mario}} can be selected here, and they can play on each stage in the game, including [[Meta Crystal]] and {{SSB|Battlefield}}. Pressing start begins the match.
[[File:Debug Menu.png|thumb|The battle debug menu in ''Super Smash Bros.'']]
This menu contains options for starting [[1P Game]] and [[Versus Mode]] matches. Characters such as {{SSB|Master Hand}} and {{SSB|Metal Mario}} can be selected here, and they can play on each stage in the game, including [[Meta Crystal]] and [[Duel Zone]]. Pressing start begins the match.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 232: Line 233:
| '''Explain''' || Plays the "{{SSB|How to Play}}" video.
| '''Explain''' || Plays the "{{SSB|How to Play}}" video.
|-
|-
| '''AutoDemo''' || ?
| '''AutoDemo''' || Plays the battle demo when the ''How to Play'' video ends.
|-
|-
| '''Congra''' || Shows the [[congratulations screen]] of player 1's character.
| '''Congra''' || Shows the [[congratulations screen]] of player 1's character.
Line 241: Line 242:
{| class=wikitable
{| class=wikitable
|-
|-
! Debug name !! Character
! Debug name !! Character !!  Notes
|-
|-
| '''Mario''' || {{CharHead|Mario|SSB}}
| '''Mario''' || {{CharHead|Mario|SSB}} ||
|-
|-
| '''Fox''' || {{CharHead|Fox|SSB}}
| '''Fox''' || {{CharHead|Fox|SSB}} ||
|-
|-
| '''Donkey''' || {{CharHead|Donkey Kong|SSB}}
| '''Donkey''' || {{CharHead|Donkey Kong|SSB}} ||
|-
|-
| '''Samus''' || {{CharHead|Samus|SSB}}
| '''Samus''' || {{CharHead|Samus|SSB}} ||
|-
|-
| '''Luigi''' || {{CharHead|Luigi|SSB}}
| '''Luigi''' || {{CharHead|Luigi|SSB}} ||
|-
|-
| '''Link'''|| {{CharHead|Link|SSB}}
| '''Link'''|| {{CharHead|Link|SSB}} ||
|-
|-
| '''Yoshi''' || {{CharHead|Yoshi|SSB}}
| '''Yoshi''' || {{CharHead|Yoshi|SSB}} ||
|-
|-
| '''Captain''' || {{CharHead|Captain Falcon|SSB}}
| '''Captain''' || {{CharHead|Captain Falcon|SSB}} ||
|-
|-
| '''Kirby''' || {{CharHead|Kirby|SSB}}
| '''Kirby''' || {{CharHead|Kirby|SSB}} ||
|-
|-
| '''Pikacyu''' || {{CharHead|Pikachu|SSB}}
| '''Pikacyu''' || {{CharHead|Pikachu|SSB}} ||  Pikacyu is a romanized version of Pikachu's name
|-
|-
| '''Purin''' || {{CharHead|Jigglypuff|SSB}}
| '''Purin''' || {{CharHead|Jigglypuff|SSB}} || Purin is Jigglypuff's Japanese name
|-
|-
| '''Nes''' || {{CharHead|Ness|SSB}}
| '''Nes''' || {{CharHead|Ness|SSB}} ||
|-
|-
| '''Boss''' || {{CharHead|Master Hand|SSB}}
| '''Boss''' || {{CharHead|Master Hand|SSB}} ||
|-
|-
| '''Metal''' || {{CharHead|Metal Mario|SSB}}
| '''Metal''' || {{CharHead|Metal Mario|SSB}} ||
|-
|-
| '''NMario''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Mario Polygon]]
| '''NMario''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Mario Polygon]]||
|-
|-
| '''NFox''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Fox Polygon]]
| '''NFox''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Fox Polygon]] ||
|-
|-
| '''NDonkey''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Donkey Kong Polygon]]
| '''NDonkey''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Donkey Kong Polygon]]||
|-
|-
| '''NSamus''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Samus Polygon]]
| '''NSamus''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Samus Polygon]] ||
|-
|-
| '''NLuigi''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Luigi Polygon]]
| '''NLuigi''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Luigi Polygon]] ||
|-
|-
| '''NLink''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Link Polygon]]
| '''NLink''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Link Polygon]] ||
|-
|-
| '''NYoshi''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Yoshi Polygon]]
| '''NYoshi''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Yoshi Polygon]] ||
|-
|-
| '''NCaptain''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Captain Falcon Polygon]]
| '''NCaptain''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Captain Falcon Polygon]] ||
|-
|-
| '''NKirby''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Kirby Polygon]]
| '''NKirby''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Kirby Polygon]] ||
|-
|-
| '''NPikacyu''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Mario Polygon]]
| '''NPikacyu''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Pikachu Polygon]] ||
|-
|-
| '''NPurin''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Jigglypuff Polygon]]
| '''NPurin''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Jigglypuff Polygon]] ||
|-
|-
| '''NNes''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Ness Polygon]]
| '''NNes''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team|Ness Polygon]] ||
|-
|-
| '''GDonkey''' || {{Head|Donkey Kong|g=SSB|s=16px|link=Giant Donkey Kong}} [[Giant Donkey Kong]]
| '''GDonkey''' || {{Head|Donkey Kong|g=SSB|s=16px|link=Giant Donkey Kong}} [[Giant Donkey Kong]] ||
|}
|}


Line 345: Line 346:
| '''[[Explain]]''' || style="text-align:center"|— || How to Play || The stage used during the How to Play video.
| '''[[Explain]]''' || style="text-align:center"|— || How to Play || The stage used during the How to Play video.
|-
|-
| '''[[SYoshi]]''' || style="text-align:center"|— || 1P Game || The stage used during the second match in the 1P Game. It is a clone of Yoshi's Island, except that the clouds are absent.
| '''[[SYoshi]]''' || style="text-align:center"|— || 1P Game || The stage used during the second match in the 1P Game. It is a clone of Yoshi's Island, but lacks the cloud platforms, has a fixed camera, and narrower blast lines.
|-
|-  
| '''Metal''' || [[Meta Crystal]] || 1P Game || The stage used during the [[Metal Mario]] fight in the 1P Game.  
| '''Metal''' || [[Meta Crystal]] || 1P Game || The stage used during the [[Metal Mario]] fight in the 1P Game.  
|-
|-
| '''Zako''' || {{SSB|Battlefield}} || 1P Game || The stage used during the [[Fighting Polygon Team]] fight in the 1P Game.
| '''Zako''' || [[Duel Zone]] || 1P Game || The stage used during the [[Fighting Polygon Team]] fight in the 1P Game.
|-
|-
| '''Bonus3''' || {{SSB|Race to the Finish}} || 1P Game || The stage used during the "Race to the Finish" bonus round in the 1P Game.
| '''Bonus3''' || {{SSB|Race to the Finish}} || 1P Game || The stage used during the "Race to the Finish" bonus round in the 1P Game.
Line 393: Line 394:
| '''S:Bonus3''' || {{SSB|Race to the Finish}} || Bonus3
| '''S:Bonus3''' || {{SSB|Race to the Finish}} || Bonus3
|-
|-
| '''S:Zako''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team]] || {{SSB|Battlefield}}
| '''S:Zako''' || {{Head|Polygon|g=SSB|s=16px|link=Fighting Polygon Team}} [[Fighting Polygon Team]] || [[Duel Zone]]
|-
|-
| '''S:Boss''' || {{CharHead|Master Hand|SSB}} || {{SSB|Final Destination}}
| '''S:Boss''' || {{CharHead|Master Hand|SSB}} || {{SSB|Final Destination}}
Line 411: Line 412:


==Falls debug menu==
==Falls debug menu==
[[File:FlsDebug-SSB.png|thumb|The falls debug menu in ''Super Smash Bros.'']]
A very unstable menu, the Falls debug menu was most likely used to test the results screen, although it does nothing now. The game may randomly crash upon loading this menu for no known reason. There are 12 options in the menu, 3 for each character. '''Finish''' is repeated twice per character. The top one will crash the game if scrolled past 4. The bottom one can go out to 65536. '''Dead''' also ranges from 0 to 65536. If "A" is pressed, the battle debug menu is loaded, although changes made to the Falls debug menu appear not to affect the match or results screen in any way.
A very unstable menu, the Falls debug menu was most likely used to test the results screen, although it does nothing now. The game may randomly crash upon loading this menu for no known reason. There are 12 options in the menu, 3 for each character. '''Finish''' is repeated twice per character. The top one will crash the game if scrolled past 4. The bottom one can go out to 65536. '''Dead''' also ranges from 0 to 65536. If "A" is pressed, the battle debug menu is loaded, although changes made to the Falls debug menu appear not to affect the match or results screen in any way.


==Unknown debug menu==
==Unknown debug menu==
This mysterious menu appears to have no function whatsoever. It lacks the interface found in the other 3 menus and appears to respond randomly to any button presses, throwing overlapping UI elements on the screen. This menu differs considerably from version to version.
This mysterious menu appears to have no function whatsoever. It lacks the interface found in the other 3 menus and appears to respond randomly to any button presses, throwing overlapping UI elements on the screen. This menu differs considerably from version to version.
<center>
<gallery>
UnkDebug1-SSB.png|The unknown debug menu in ''Super Smash Bros.''
UnkDebug2-SSB.png|The unknown debug menu in ''Super Smash Bros.''
</gallery>
</center>
==Trivia==
*''Super Smash Bros.''{{'}}s debug menu contains two voice clips of {{SSB|Ness}}, one saying "PK" and another saying "[[PK Starstorm|Starstorm]]", as well as another clip of {{SSB|Captain Falcon}} saying "Come on!" (similarly to the start of his [[Blue Falcon]] move), suggesting that [[Final Smash]]es were originally intended to appear in the game. [[Masahiro Sakurai]] later confirmed in an interview that he did intend to implement Final Smashes in ''Super Smash Bros.'', and that the voice clips were intended for that purpose.


{{SSBMenus}}
{{SSBMenus}}
[[Category:Modes (SSB)]]
[[Category:Modes (SSB)]]
[[Category:Hacking]]
[[Category:Hacking]]
[[Category:Debug menu (SSB)]]
[[es:Menú de depuración#Menú de depuración de batalla de Super Smash Bros.]]