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===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{nerf|All grabs have | *[[Grab]]s: | ||
*{{buff|The changes to aerial [[grab release]]s | **{{nerf|All grabs have more startup lag (frame 6 (standing)/8 (dash)/7 (pivot) → 7 (standing)/9 (dash/pivot)).}} | ||
**{{nerf|Standing and Pivot grabs have more ending lag (FAF 30 (standing)/36 (pivot) → 32/38).}} | |||
**{{buff|Standing grab extends further inside of Meta Knight (z offset: 6 → 4), giving it more range inside of him.}} | |||
**{{buff|Dash and pivot grabs extend further away from Meta Knight (z offset: 9 (dash)/-14 (pivot) → z stretch: 10.8/-15), giving dash grab slightly more range.}} | |||
**{{nerf|All grabs have smaller grabboxes (4u → 3u (standing/pivot)/2.4u (dash)).}} | |||
**{{nerf|Standing grab does not extend as far away from Meta Knight (z offset: 12 → z stretch: 10) which along with its smaller size, considerably reduces its range.}} | |||
**{{nerf|Dash and pivot grabs do not extend as far inside of Meta Knight (z offset: 3 (dash)/0 (pivot) → 4/-4), giving them less range inside of Meta Knight.}} | |||
*{{buff|The changes to aerial [[grab release]]s benefit Meta Knight as while he has also lost all of his aerial grab release followups outside of [[Galaxia Darkness]], he himself is far less vulnerable to aerial grab release followups. As he typically could not force an air release on stage in most circumstances, these changes benefit him overall.}} | |||
*[[Pummel]]: | |||
**{{nerf|Pummel has more ending lag (FAF 24 → 27).}} | |||
*[[Forward throw]]: | *[[Forward throw]]: | ||
**{{buff|The changes to hitstun canceling significantly improve forward throw's combo potential | **{{nerf|Forward throw's hitbox has more startup lag (frame 4 → 8 (foot)/9 (heel)).}} | ||
**{{nerf|The heel hitbox is smaller (5u → 4u) and it is no longer extended, significantly reducing its range.}} | |||
**{{buff|The foot hitbox has a longer duration (frame 4 → 8-9).}} | |||
**{{change|The heel hitbox is positioned closer to Meta Knight (y/z offsets: 11/11 → 8/10).}} | |||
**{{buff|Meta Knight releases opponents from forward throw later (frame 5 → 10). While this does make the throw easier to DI, it also reduces its ending lag as its total duration was unchanged.}} | |||
***{{buff|When combined with the changes to hitstun canceling and DI, this significantly improve forward throw's combo potential.}} | |||
*[[Back throw]]: | *[[Back throw]]: | ||
**{{ | **{{buff|Back throw's hitbox has a longer duration (frame 16 → 16-17).}} | ||
**{{change|Meta Knight releases opponents from back throw one frame later (frame 17 → 18).}} | |||
*[[Up throw]]: | *[[Up throw]]: | ||
**{{nerf|Up throw deals | **{{buff|Up throw has received an incredibly powerful collateral hitbox shortly before Meta Knight lands, significantly improving its utility outside of 1v1 matches.}} | ||
**{{change|Meta Knight releases opponents from up throw one frame later (frame 44 → 45).}} | |||
**{{nerf|Up throw deals less damage (12% → 10%), although its knockback scaling was compensated (60 → 70).}} | |||
*[[Down throw]]: | *[[Down throw]]: | ||
**{{nerf|Down throw's first 9 hits deal less damage (1% → 0.5%) reducing the throw's total damage output (11% → 7.5%).}} | **{{nerf|Down throw's first 9 hits deal less damage (1% → 0.5%), reducing the throw's total damage output (11% → 7.5%).}} | ||
**{{change|The throw deals more damage (1% → 2%) | **{{buff|The 10th hit has a longer duration (frame 73 → 73-74).}} | ||
**{{buff| | **{{buff|The 10th hit has higher base knockback (50 → 60).}} | ||
**{{change|The 10th hit launches opponents at a lower angle (90° → 70°). This grants Meta Knight more followup options against bystanders but makes it more susceptible to DI.}} | |||
**{{nerf|The throw deals more damage (1% → 2%) and deals significantly more knockback (60 (base), 110 (scaling) → 50/170). This hinders its followup potential at higher percents while still being too weak to KO at realistic percents.}} | |||
**{{buff|The throw launches at a higher angle (50° → 60°), improving its followup potential.}} | |||
**{{buff|Meta Knight releases opponents from own throw one frame later (frame 74 → 75). This slightly reduces the throw's ending lag and as the throw executes so slowly, the additional frame to DI the throw is completely negligible.}} | |||
***{{buff|When combined with its higher launch angle an the changes to hitstun canceling and DI, this significantly improves down throw's combo potential despite its higher knockback.}} | |||
===Special moves=== | ===Special moves=== |
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