R.O.B. (SSBB)/Up aerial: Difference between revisions

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==Overview==
==Overview==
R.O.B. swings his arms rapidly above him, dealing 3-4% damage a total of 5 times. If all hits connect, the damage output is 19% total. The fifth and final hit will deal more knockback than the other four, sending the opponent skyward with low [[knockback]]. This attack is held back from use in tournament play, though, due to how easy it is to [[SDI]] out of the final hit, and its lack of juggling capability. As a result, most R.O.B. professionals turn to his {{mvsub|R.O.B.|SSBB|Neutral aerial}} for more superior vertical coverage.
R.O.B. swings his arms rapidly above him, dealing 4-5% for the first four hits and 3% for the final hit, which deals higher knockback. If all hits connect, the damage output can range from 19% to 23% total. The fifth and final hit will deal more knockback than the other four, sending the opponent skyward with low [[knockback]]. This attack is held back from use in tournament play, though, due to how easy it is to [[SDI]] out of the final hit, and its lack of juggling capability. As a result, most R.O.B. professionals turn to his {{mvsub|R.O.B.|SSBB|Neutral aerial}} for more superior vertical coverage.


==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Hits 1-4|25}}
{{HitboxTableTitle|Hits 1-4|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|id=0
|id=0
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{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|id=2
|id=2
|damage=4%
|damage=5%
|angle=96
|angle=96
|bk=10
|bk=10
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|rawflags=XX11100100XXXX11XX00001X01X00000
|rawflags=XX11100100XXXX11XX00001X01X00000
}}
}}
{{HitboxTableTitle|Hit 5|25}}
{{HitboxTableTitle|Hit 5|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|id=0
|id=0
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