Focus Attack: Difference between revisions

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==Origin==
==Origin==
[[File:FocusAttackSFIV.jpg|thumb|left|300px|Ryu prepares a Focus Attack in ''Street Fighter IV''.]]
[[File:FocusAttackSFIV.jpg|thumb|left|300px|Ryu prepares a Focus Attack in ''Street Fighter IV''.]]
This attack originates from the ''{{s|wikipedia|Street Fighter IV}}'' series though it is not a special move in it’s origin game. Every fighter has access to a move called Focus Attack that can absorb one hit during its charging animation, but has slow startup otherwise. It is performed by pressing both medium punch and medium kick at the same time. The Focus Attack can be charged, and there are three stages to the move, each dealing more damage than the last; the level 1 (or uncharged) Focus Attack has the fastest startup, but causes little hitstun or blockstun, the level 2 Focus Attack can crumple the opponent for nearly 2 seconds if it hits and has decent blockstun, and the level 3 (or fully charged) Focus Attack is unblockable, possesses the super armor property until the hitbox becomes active, and crumples the opponent for a slightly longer period of time. The super armor can be disrupted by [[grab]]s, multi-hitting moves, and attacks that are classified as armor breakers, such as [[Tatsumaki Senpukyaku]]. Characters may dash out in either direction during the charging animation and when the attack hits. The Focus Attack, at the cost of two EX bars of the super meter, can also cancel the recovery frames of most moves on hit or block (or sometimes regardless of hit or whiff, particularly on projectile moves), which, in conjunction with a dash immediately after, can allow for extra combo opportunities or add an extra layer of safety when using a laggy move; this is known as an FADC (Focus Attack Dash Cancel).
This attack originates from the ''{{s|wikipedia|Street Fighter IV}}'' series. Every fighter has access to a move called Focus Attack that can absorb one hit during its charging animation, but has slow startup otherwise. It is performed by pressing both medium punch and medium kick at the same time. The Focus Attack can be charged, and there are three stages to the move, each dealing more damage than the last; the level 1 (or uncharged) Focus Attack has the fastest startup, but causes little hitstun or blockstun, the level 2 Focus Attack can crumple the opponent for nearly 2 seconds if it hits and has decent blockstun, and the level 3 (or fully charged) Focus Attack is unblockable, possesses the super armor property until the hitbox becomes active, and crumples the opponent for a slightly longer period of time. The super armor can be disrupted by [[grab]]s, multi-hitting moves, and attacks that are classified as armor breakers, such as [[Tatsumaki Senpukyaku]]. Characters may dash out in either direction during the charging animation and when the attack hits. The Focus Attack, at the cost of two EX bars of the super meter, can also cancel the recovery frames of most moves on hit or block (or sometimes regardless of hit or whiff, particularly on projectile moves), which, in conjunction with a dash immediately after, can allow for extra combo opportunities or add an extra layer of safety when using a laggy move; this is known as an FADC (Focus Attack Dash Cancel).


Ryu and Ken use the exact same attack animation from the ''SFIV'' series in ''Smash Bros.'', complete with the black "aura" and ink effect around Ryu's fist and Ken's leg when they release the attack. However, in ''Smash'', the move cannot be used to cancel other special moves or smash attacks, and the Focus Attack itself must either connect with an opponent or be slightly charged before it can be dash canceled, unlike in ''SFIV'' where the user is capable of dashing out almost immediately; however, Ryu and Ken can turn around right after the charge animation to attack in the other direction, an alteration unique to the ''Super Smash Bros.'' series.
Ryu and Ken use the exact same attack animation from the ''SFIV'' series in ''Smash Bros.'', complete with the black "aura" and ink effect around Ryu's fist and Ken's leg when they release the attack. However, in ''Smash'', the move cannot be used to cancel other special moves or smash attacks, and the Focus Attack itself must either connect with an opponent or be slightly charged before it can be dash canceled, unlike in ''SFIV'' where the user is capable of dashing out almost immediately; however, Ryu and Ken can turn around right after the charge animation to attack in the other direction, an alteration unique to the ''Super Smash Bros.'' series.
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**Its other appearances were in ''Marvel vs. Capcom 3: Fate of Two Worlds'' (and the updated ''Ultimate Marvel vs. Capcom 3'') and ''Tekken 7'', where in both games, similarly to ''Smash 4'', it was exclusive to one character.
**Its other appearances were in ''Marvel vs. Capcom 3: Fate of Two Worlds'' (and the updated ''Ultimate Marvel vs. Capcom 3'') and ''Tekken 7'', where in both games, similarly to ''Smash 4'', it was exclusive to one character.
*Oddly, in ''[[Super Smash Bros. 4]]'', a fully charged Focus Attack has [[shield damage]] coded, namely, 30, but this is never seen, as a fully charged Focus Attack is [[unblockable]], meaning it won't hit a shield anyway.
*Oddly, in ''[[Super Smash Bros. 4]]'', a fully charged Focus Attack has [[shield damage]] coded, namely, 30, but this is never seen, as a fully charged Focus Attack is [[unblockable]], meaning it won't hit a shield anyway.
*Focus Attack is the only special move of Ryu and Ken not to be special move in their home series.
*In ''[[Super Smash Bros. Ultimate]]'', if the Fixed Damage modifier is enabled in [[Training Mode]], the opponent will crumple much more quickly.
*In ''[[Super Smash Bros. Ultimate]]'', if the Fixed Damage modifier is enabled in [[Training Mode]], the opponent will crumple much more quickly.
**Also in ''Ultimate''{{'}}s Training Mode, the combo meter will increase if the Focus Attack is repeated consecutively on a CPU with 999% damage, despite connecting more than one Focus Attack not being a true combo.
**Also in ''Ultimate''{{'}}s Training Mode, the combo meter will increase if the Focus Attack is repeated consecutively on a CPU with 999% damage, despite connecting more than one Focus Attack not being a true combo.